Strange... I still had the same problem with today's release, so I decided to play around a bit. I opened the beam.png and copied and pasted it into a new image in photoshop. I also adjusted the brightness a bit just so the file was changed a bit. When I put the new file back in the pack and launched the game, the beacon beam now sort of works
Check this out.
When I created the beam I tested it on the server. It looked like this
When I checked it yesterday it looked the same.
This screenshot was captured a few minutes ago:
It is definitly a server lag (or maybe bug of craftbukkit). This thing can happen with all transparent beams.
I made a new version of the beam - it has less amount of transparent pixels so it should be more visible.
Also I think this version looks better in SP )
I have John Smith 9.7 and MCPatcher 2.4. When I upgraded minecraft from 1.4.6 to 1.4.7, something went wrong. The texture looks very particle-y now (like someone used the sharpen tool in photoshop way too many times) and mobs don't fully load. It loads the default underbody for mobs but won't load most of the textures on top. Zombie pigmen are the worst and are half see-through. Zombies are armless, faceless, and look almost like creepers that someone threw up on. Does anyone know what the issue could be? I have been using John Smith since 1.2.5 with no issues other than this and I would like to continue to do so because it's by and away the best texture I have ever seen.
I have already deleted my .minecraft folder and reloaded everything, but the issue still remains. I am baffled because 1.4.7 was a very minor patch, so I wans't expecting any problems.
Sadly, I feel that the change to texture packs in 1.5 will delay John Smith even longer
Depends what you mean by delay, theres already a version of JS that works with the new Snapshot in the thread post, and the guys are working on improving it even more as we speak
I have John Smith 9.7 and MCPatcher 2.4. When I upgraded minecraft from 1.4.6 to 1.4.7, something went wrong. The texture looks very particle-y now (like someone used the sharpen tool in photoshop way too many times) and mobs don't fully load. It loads the default underbody for mobs but won't load most of the textures on top. Zombie pigmen are the worst and are half see-through. Zombies are armless, faceless, and look almost like creepers that someone threw up on. Does anyone know what the issue could be? I have been using John Smith since 1.2.5 with no issues other than this and I would like to continue to do so because it's by and away the best texture I have ever seen.
I have already deleted my .minecraft folder and reloaded everything, but the issue still remains. I am baffled because 1.4.7 was a very minor patch, so I wans't expecting any problems.
Would it be possible for you to try and use optifine? None of the team use MCPatcher, so we don't know if it is a problem with MCPatcher, minecraft, or the texture pack itself (unlikely).
Would it be possible for you to try and use optifine? None of the team use MCPatcher, so we don't know if it is a problem with MCPatcher, minecraft, or the texture pack itself (unlikely).
That worked, thanks. I could swear that when I first got this pack in 1.2.5 that the thread specifically said MCPatcher, but oh well. Anyway, thanks again.
That worked, thanks. I could swear that when I first got this pack in 1.2.5 that the thread specifically said MCPatcher, but oh well. Anyway, thanks again.
I'm not sure if you're using Forge, but MCPatcher is incompatible with it for some reason, and if you do use it a lot of funky stuff will start to happen.
Okay, I mentioned the problem with the cobble blocks (different textures) before. But what the heck is with this? The blocks on the far right are regular brick slabs combined. What is up with it? Is there a pack where everything is more normal (but with all the mod stuff still on it)?
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Okay, I mentioned the problem with the cobble blocks (different textures) before. But what the heck is with this? The blocks on the far right are regular brick slabs combined. What is up with it? Is there a pack where everything is more normal (but with all the mod stuff still on it)?
Try deleting the CTM folder inside of your texture pack. That should work.
I'll probably remove the CTM from the JSTR pack for the time being as there's quite a few bugs with it, and a lot of people dislike a lot of the sided textures.
As for Better than Wolves, I'm afraid there's currently no plans by any of us to add support for it.
Depends what you mean by delay, theres already a version of JS that works with the new Snapshot in the thread post, and the guys are working on improving it even more as we speak
I meant John Smith himself returning. He fell behind around the 1.4.2 update, so he'll be further behind now with the texture change of 1.5. But the community is doing great updating the pack , so I'm happy
I'm running the Mindcrack version of FTB and would like to thank everyone for all the work on the JSTR pack, makes all those new weird mods feel like "home". There were a few blank spots and purple squares in my NEI list, so I decided to fill in the blanks, mostly with default textures, I'm afraid, but in a few cases, I put in the JS versions. If anyone wants to use these, fine, if the authors of the pack want to include them in the next pack, fine as well, I didn't do anything really original, just juggled some things around. If this isn't cool, let me know and I'll take the links down.
You will probably have to edit some file names, I probably should have put these on media fire or something, as Imageshack likes to mess with file names, but I thought it would be nice to have a preview in post so people can decide if they want to download or not.
MFFS sprites file. Did change those emerald things, but mostly just copies of the default to fill in blanks.
Redpower compat, changed the brass gear to match the other gears.
Another redpower file: world. Just added the default texture for the bags.
Extrabiomes added that leaf thing
Forestry items. One warning: I'm using a different ingot shape than the current set, so beware. Mostly just added those blade things and the default for the fruits on the bottom, so if it's not a big deal to have a purple square in your NEI list, you can skip this one. Oh yeah, added the tree-a-lyzer, mostly just a recolor of the bee-a-lyzer that was already there.
Forestry liquids. Added the ice capsules and can.
I think this is thermal monitoring? I don't even know if this is JS'ed or not, but added the new cards and whatever.
Railcraft. The only things that have been JS'ed are the tracks (never played this mod, do you really need that many?) the rest are just default placeholders. Be warned the ores in the upper right of the railcraft file are my custom version, which is based on an older JS smooth stone texture. You may want to replace that if you're using the current JS smooth stone. For sandy brick, I just copied the other brick texture and turned it yellow.
Twilight Forest. Fixed some bugs in the items where the armor sprites were shifted a pixel or two. Added default texture for the charms. Added default textures to the terrain file for saplings and wood and other stuff.
Steve's Carts. Mostly added default textures. Warning about my custom ingot graphics, otherwise, nothing special here.
If JohnSmith comes back, will this thread proceed to be mod texture support only? That is if he allows that.
That's what it was originally. Once we saw how difficult it was for everybody to find the right download for the community pack, we contacted the community authors, and we changed this thread into a continuation for Johnsmith.
That's what it was originally. Once we saw how difficult it was for everybody to find the right download for the community pack, we contacted the community authors, and we changed this thread into a continuation for Johnsmith.
For me, this is way far and above the original JS pack. My 2 cents.
Check this out.
When I created the beam I tested it on the server. It looked like this
When I checked it yesterday it looked the same.
This screenshot was captured a few minutes ago:
It is definitly a server lag (or maybe bug of craftbukkit). This thing can happen with all transparent beams.
I made a new version of the beam - it has less amount of transparent pixels so it should be more visible.
Also I think this version looks better in SP )
I have already deleted my .minecraft folder and reloaded everything, but the issue still remains. I am baffled because 1.4.7 was a very minor patch, so I wans't expecting any problems.
Depends what you mean by delay, theres already a version of JS that works with the new Snapshot in the thread post, and the guys are working on improving it even more as we speak
Would it be possible for you to try and use optifine? None of the team use MCPatcher, so we don't know if it is a problem with MCPatcher, minecraft, or the texture pack itself (unlikely).
That worked, thanks. I could swear that when I first got this pack in 1.2.5 that the thread specifically said MCPatcher, but oh well. Anyway, thanks again.
I'm not sure if you're using Forge, but MCPatcher is incompatible with it for some reason, and if you do use it a lot of funky stuff will start to happen.
Try deleting the CTM folder inside of your texture pack. That should work.
As for Better than Wolves, I'm afraid there's currently no plans by any of us to add support for it.
Skydrive uses metro tiles, and I can't stand them.
But seriously, I don't like how clumsy and unorganized it all feels.
I meant John Smith himself returning. He fell behind around the 1.4.2 update, so he'll be further behind now with the texture change of 1.5. But the community is doing great updating the pack , so I'm happy
You will probably have to edit some file names, I probably should have put these on media fire or something, as Imageshack likes to mess with file names, but I thought it would be nice to have a preview in post so people can decide if they want to download or not.
MFFS sprites file. Did change those emerald things, but mostly just copies of the default to fill in blanks.
Redpower compat, changed the brass gear to match the other gears.
Another redpower file: world. Just added the default texture for the bags.
Extrabiomes added that leaf thing
Forestry items. One warning: I'm using a different ingot shape than the current set, so beware. Mostly just added those blade things and the default for the fruits on the bottom, so if it's not a big deal to have a purple square in your NEI list, you can skip this one. Oh yeah, added the tree-a-lyzer, mostly just a recolor of the bee-a-lyzer that was already there.
Forestry liquids. Added the ice capsules and can.
I think this is thermal monitoring? I don't even know if this is JS'ed or not, but added the new cards and whatever.
Railcraft. The only things that have been JS'ed are the tracks (never played this mod, do you really need that many?) the rest are just default placeholders. Be warned the ores in the upper right of the railcraft file are my custom version, which is based on an older JS smooth stone texture. You may want to replace that if you're using the current JS smooth stone. For sandy brick, I just copied the other brick texture and turned it yellow.
Twilight Forest. Fixed some bugs in the items where the armor sprites were shifted a pixel or two. Added default texture for the charms. Added default textures to the terrain file for saplings and wood and other stuff.
Steve's Carts. Mostly added default textures. Warning about my custom ingot graphics, otherwise, nothing special here.
D_B
To tell them how to live is to prevent them living.
That's what it was originally. Once we saw how difficult it was for everybody to find the right download for the community pack, we contacted the community authors, and we changed this thread into a continuation for Johnsmith.
For me, this is way far and above the original JS pack. My 2 cents.
What... like summerfields? lol.