Update! I found the exact softlight formula and was able to obtain 99.9% identical result. Good enough, work on the actual tool can begin.
update 2: The texture pack is close to being updated, and thanks to the new tool, I was able to include all mobs painlessly. I just need to implement a mean to handle part of terrain texture differently (lava, water, beaking animation).
Great! Looking forward to it! Sorry for no answer, since you didn't quote my post I thought you hadn't answered.
New in v2.0:
New entirely automated rendering process for faster update in the future!
Updated with Minecraft 1.3.2 release textures
Arrow, xp orbs, enderchest!
All mobs!
Also I am providing a download link to the tool I now use to create the texture, allowing you to make your own version! go wild
I keep getting this error when I save on the program
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at Hirez3dPixelator.frmMain.btnSave_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.6387 (Win8RTM.050727-6300) CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll ---------------------------------------- Hirez3dPixelator Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Giroutte/Desktop/Old%20games%20emulation/Hirez3dPixelator%20-%20v1.0%20(1)/Hirez3dPixelator.exe ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.6387 (Win8RTM.050727-6300) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.6387 (Win8RTM.050727-6300) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Core Assembly Version: 3.5.0.0 Win32 Version: 3.5.30729.6387 built by: Win8RTM CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.6387 (Win8RTM.050727-6300) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
I keep getting this error when I save on the program
I searched the fourms, got nothing.
Thanks for taking time to give feedback instead of just deleting and forgetting it I really appreciate that!
It will indeed crash if no file is loaded. Did you press the save button right after launch? If not, please tell me the step you did to make it crash.
The usual way to use it would be to click Load to select a file, click Scale to upsize the image to 256x, then click the stupidly named HYPER PIXEL button to add the 3d effect to the texture. After its done processing click save
I was planning a texture update by 1.4.6 pre-release (likely this week), so I'll slip in the fix for the tool at the same time.
edit: Pre-release is out! I'll do the update tonight!
Released v2.1:
Updated with Minecraft 1.4.6 pre-release textures
All new mobs included!
Villager and Enderdragon!
Armor!
And because it was requested, 64x64 version!
The tool have also been updated with new command line option and less bug
I think this pack should be renamed "The Mosaic Pack" Its great work really... Did you ever think about doing textures for mods.... say Feed The Beast Consider it a request?
I think this pack should be renamed "The Mosaic Pack" Its great work really... Did you ever think about doing textures for mods.... say Feed The Beast Consider it a request?
if you ran the program over all of FTB's mod's terrain files, it would work.
I think this pack should be renamed "The Mosaic Pack" Its great work really... Did you ever think about doing textures for mods.... say Feed The Beast Consider it a request?
2 Questions and 2 statements First, What language for the tool and may I decompile? Second, Awesome Job and I want the code so that I can make one that recursively searches in a folder then does the patching for every PNG inside xD
EDIT: Never mind the first question. Found a page ago it was C#. Decompiled and redoing in VB.NET cos' that's what I'm good at xD
ALSO: the recursive thing is for modded minecraft so...
2 Questions and 2 statements First, What language for the tool and may I decompile? Second, Awesome Job and I want the code so that I can make one that recursively searches in a folder then does the patching for every PNG inside xD
EDIT: Never mind the first question. Found a page ago it was C#. Decompiled and redoing in VB.NET cos' that's what I'm good at xD
ALSO: the recursive thing is for modded minecraft so...
Hi n30phyte and thanks for your interest I could likely share the whole code if you really want to get your hand into it, although I would recommend that you writte your own (it will make you a better coder) especially if you are doing it in a different language. The only tricky part is the soft light filter and I can help you with that (or any other part that you struggle with). The whole thing is rather simple really.
However you would acheive your result much quicker with a batchfile:
@echo off
SET PIXELATOR=E:\Games\Minecraft\Tools\Hirez3dPixelator\Hirez3dPixelator.exe
SET SOURCE=E:\temp\source\
SET DEST256=E:\temp\dest256\
SET DEST128=E:\temp\dest128\
SET DEST64=E:\temp\dest64\
::Copy directory structure
xcopy %SOURCE%*.* %DEST256% /T /E
xcopy %SOURCE%*.* %DEST128% /T /E
xcopy %SOURCE%*.* %DEST64% /T /E
cd %SOURCE%
setlocal EnableDelayedExpansion
for /L %%n in (1 1 500) do if "!__cd__:~%%n,1!" neq "" set /a "len=%%n+1"
setlocal DisableDelayedExpansion
for /R %%I in (*.png) do (
set "absPath=%%I"
setlocal EnableDelayedExpansion
set "rel256=%DEST256%!absPath:~%len%!"
set "rel128=%DEST128%!absPath:~%len%!"
set "rel64=%DEST64%!absPath:~%len%!"
%PIXELATOR% %%I !rel256! /copy128 !rel128! /copy64 !rel64!
endlocal
)
This should give you what you want
Also, note that I was already planning to include that feature at some point, along with a few other detail to make it dead simple to make your custom effect and rezip it.
For the record: I hereby grant permission to anyone to decompile and analyse this tool to make similar tool which they can distribute as their own afterward. Credit for inspiration is welcomed
thanks! Also (possibly a bug) the program doesn't release the pixelated file after It's saved and another file is loaded.
Aw yeah, most likely missing a few release and cleaning procedure. I usually do one file at the time (via batchfile) so I never realised it. Thanks for the report!
gonna try pixilating BC textures, personal use for me though, no download, use the tool yourself
Rollback Post to RevisionRollBack
http://pcpartpicker.com/p/2kUq0
the average script-follower/lack of common sense: http://www.techtales.com/tftechs.php?m=200504#8418
windoge 8 has the saddest excuse for a BSOD, it just tells you the type of error, no stop code, no nothing, just "something went wrong, all your unsaved work has now been lost to the void that is volatile memory"
Great! Looking forward to it! Sorry for no answer, since you didn't quote my post I thought you hadn't answered.
Quote my post to bring me back to the topic, in case you answered/talked to me, thank you.
Update is happening tonigth! Keep that F5 handy!
New in v2.0:
New entirely automated rendering process for faster update in the future!
Updated with Minecraft 1.3.2 release textures
Arrow, xp orbs, enderchest!
All mobs!
Also I am providing a download link to the tool I now use to create the texture, allowing you to make your own version! go wild
BTW, thanks for the awesome little program! It really will come in handy for spicing up all my favorite texture packs.
Quote my post to bring me back to the topic, in case you answered/talked to me, thank you.
Share some picture, im curious to see what people will do with it!
"Seriously dude alot of cocaine." - Dr.Rockรo
I can try. I used to think 128 wouldnt even work but it turned out acceptable. So I'll look into it. Thanks
I searched the fourms, got nothing.
Thanks for taking time to give feedback instead of just deleting and forgetting it I really appreciate that!
It will indeed crash if no file is loaded. Did you press the save button right after launch? If not, please tell me the step you did to make it crash.
The usual way to use it would be to click Load to select a file, click Scale to upsize the image to 256x, then click the stupidly named HYPER PIXEL button to add the 3d effect to the texture. After its done processing click save
I was planning a texture update by 1.4.6 pre-release (likely this week), so I'll slip in the fix for the tool at the same time.
edit: Pre-release is out! I'll do the update tonight!
Updated with Minecraft 1.4.6 pre-release textures
All new mobs included!
Villager and Enderdragon!
Armor!
And because it was requested, 64x64 version!
The tool have also been updated with new command line option and less bug
if you ran the program over all of FTB's mod's terrain files, it would work.
If I ever make it for myself I'll likely post it here, but like ZeroTheReaper mentioned, you can do it yourself using the tool I made available
EDIT: Never mind the first question. Found a page ago it was C#. Decompiled and redoing in VB.NET cos' that's what I'm good at xD
ALSO: the recursive thing is for modded minecraft so...
-lvdicedealer 30/10/2012
Hi n30phyte and thanks for your interest I could likely share the whole code if you really want to get your hand into it, although I would recommend that you writte your own (it will make you a better coder) especially if you are doing it in a different language. The only tricky part is the soft light filter and I can help you with that (or any other part that you struggle with). The whole thing is rather simple really.
However you would acheive your result much quicker with a batchfile:
This should give you what you want
Also, note that I was already planning to include that feature at some point, along with a few other detail to make it dead simple to make your custom effect and rezip it.
For the record: I hereby grant permission to anyone to decompile and analyse this tool to make similar tool which they can distribute as their own afterward. Credit for inspiration is welcomed
-lvdicedealer 30/10/2012
Aw yeah, most likely missing a few release and cleaning procedure. I usually do one file at the time (via batchfile) so I never realised it. Thanks for the report!
http://pcpartpicker.com/p/2kUq0
the average script-follower/lack of common sense: http://www.techtales.com/tftechs.php?m=200504#8418
windoge 8 has the saddest excuse for a BSOD, it just tells you the type of error, no stop code, no nothing, just "something went wrong, all your unsaved work has now been lost to the void that is volatile memory"