Yes, please! That looks great. I can credit you with a link to your profile or anywhere else you like.
At first I thought it was supposed to be those squashy dragon things (not sure what they're called) but the colors aren't quite right. I don't know.
Thanks a lot. Are you making another Mario map as well? Because the one in your signature is from a different game and all that..
I'm thinking of doing Super Mario Bros 2 and/or 3, and down the track more NES games such as donkey kong, pacman, bomberman all in first person mode :>
Nice, but the ores look really crappy. Try changing them into item blocks! Coal is a black item block, iron is white, gold is yellow, lapiz lazuii (or however you spell it) is blue, diamond is light blue, etc.
Updated with the Fracktail (SPM)-inspired dragon by megaminerzero! Sorry I've been so busy, I haven't been able to update much lately at all. Hopefully this week will be better.
ooh ooh suggestion: Make the cauldron a Warp Pipe. Because it kinda looks like a Warp Pipe.
I was actually thinking about making those things in the strongholds (whatever they are) that warp you to The End into warp pipes, because that actually has to do with warping anyway. But we'll see.
a quick review/overview i did for your pack :smile.gif: Hope You enjoy!
The water and lava were still standard :S
Thanks! Did you use MCPatcher like the post says? That should take care of the water...
Also, I don't really know what's up with the stupid door line, I get that too.
Fantastic idea with the dispenser being the cannon: however, the texture pack has the dispenser and the furnace using the same side texture, so it has to stay as stone.
The leaf transparency thing I've never seen before. If it's not just you I have no idea what the problem is.
The biome colors not applying to the side grass has never been a problem for me, but I think I may have that fixed for others now. If you have time, please redownload and let me know if that is still an issue.
Thanks for the review, I've added it to the first post.
Nice, but the ores look really crappy. Try changing them into item blocks! Coal is a black item block, iron is white, gold is yellow, lapiz lazuii (or however you spell it) is blue, diamond is light blue, etc.
This is already how the item blocks are for making blocks of your smelted ores (iron block is silver ? block, gold is the yellow ? block, etc.)
This was supposed to fix the biome grass issue, but I guess that's not quite how it works.
POOPIE.
Fixing it now, it'll be up in a sec.
EDIT:
fixed. Thanks for letting me know so quickly.
EDIT AGAIN:
I fixed the sidegrass, mostly. The issue is that "fast" graphics don't get to use a biome on the sidegrass, so I had to approximate the color for that.
honestly this is incredible, but it gets confusing while mining
Thanks! The biggest reward is knowing that it's enjoyed. If it can be better, please explain how. Confusing mining is not the goal at all, I'd like the ores to be easily seen and easily distinguishable.
Goodness, the past couple weeks have been busy. Sorry I haven't been able to update this recently! After the next day or two, exams will be finished and I can have free time once again. Thanks to everyone who's offered suggestions and support, it's very much appreciated.
EDIT: I've managed to release a final version of the pack! Relief!
This texture pack is one of my favorites. :biggrin.gif:
Thanks much!
I've updated the first post but haven't mentioned it down here yet: Now that the pack is final, I've added a pixel-art-friendly variation of the terrain.png to the archive, which can be renamed for simpler, cleaner wools. This was easier than creating alternate download links.
Yes, please! That looks great. I can credit you with a link to your profile or anywhere else you like.
At first I thought it was supposed to be those squashy dragon things (not sure what they're called) but the colors aren't quite right. I don't know.
Thanks a lot. Are you making another Mario map as well? Because the one in your signature is from a different game and all that..
<--- Finally complete!
I'm thinking of doing Super Mario Bros 2 and/or 3, and down the track more NES games such as donkey kong, pacman, bomberman all in first person mode :>
But this pack is not for me :3
I remember him, he's the dragon from Super Paper Mario, but I can't remember his name :sad.gif:
I was actually thinking about making those things in the strongholds (whatever they are) that warp you to The End into warp pipes, because that actually has to do with warping anyway. But we'll see.
Thanks! Did you use MCPatcher like the post says? That should take care of the water...
Also, I don't really know what's up with the stupid door line, I get that too.
Fantastic idea with the dispenser being the cannon: however, the texture pack has the dispenser and the furnace using the same side texture, so it has to stay as stone.
The leaf transparency thing I've never seen before. If it's not just you I have no idea what the problem is.
The biome colors not applying to the side grass has never been a problem for me, but I think I may have that fixed for others now. If you have time, please redownload and let me know if that is still an issue.
Thanks for the review, I've added it to the first post.
This is already how the item blocks are for making blocks of your smelted ores (iron block is silver ? block, gold is the yellow ? block, etc.)
<--- Finally complete!
.....
Glitch much?
This was supposed to fix the biome grass issue, but I guess that's not quite how it works.
POOPIE.
Fixing it now, it'll be up in a sec.
EDIT:
fixed. Thanks for letting me know so quickly.
EDIT AGAIN:
I fixed the sidegrass, mostly. The issue is that "fast" graphics don't get to use a biome on the sidegrass, so I had to approximate the color for that.
"fancy" graphics still colors the side properly.
<--- Finally complete!
Thanks for the banner support!
There's already a blue door for castles and dungeons and the like, so I've decided the colors for that work nicely.
Thanks! The biggest reward is knowing that it's enjoyed. If it can be better, please explain how. Confusing mining is not the goal at all, I'd like the ores to be easily seen and easily distinguishable.
<--- Finally complete!
EDIT: I've managed to release a final version of the pack! Relief!
<--- Finally complete!
Thanks, it's in the main post with the other video. I've had to condense that section now because the post was getting too big.
In an update that should come tonight, I'll add a second version of the pack with pixel-art friendly wool.
<--- Finally complete!
Thanks much!
I've updated the first post but haven't mentioned it down here yet: Now that the pack is final, I've added a pixel-art-friendly variation of the terrain.png to the archive, which can be renamed for simpler, cleaner wools. This was easier than creating alternate download links.
<--- Finally complete!
Hope this works out for you well.