Oh its so much cooler now since the last time I came to this thread I'm trying to run the 512x512, too bad my computer blue screened twice while I tried to run it.
Would it be possible for you to look into making a kop version for Feed the Beast mod? I am using kop classic on it and the other tech has default skins and no one has made a good 128 there is only 1 128 txt pack for it. I have been using kop classic 128 for over a year now and would love to see it add a FTB version. http://forum.feed-the-beast.com/ is the mod pack. its in beta and is replacing tekkit. its starting to become very popular.
Let me know what you think,
TheMageLives
Very nice 512 textures and actually the best I've used so far... The bat file was needed to access additional java memory because even with 16gb of ram she wouldn't run without the bat file, but now she's super smooth with no jerking and showing 111fps on F3... My granddaughters are going to love the way these textures looks... I'm also using: [1.4.5]ReiMinimap_v3.2_05, Shibby's Fly ModPack(v1.9), MAtmos_r20__1_4_4 sound package, EllianDetector, mcpatcher-2.4.3_04...
Thanks for all the effort it took to make all these textures...
The Meaning of Life, the Universe, and Everything.
Join Date:
11/15/2010
Posts:
97
Minecraft:
RazzorRockweel
PSN:
Neyaru
Member Details
Can you help me?
I got this error with the 512x512 texture...
---- Minecraft Crash Report ----
// I feel sad now
Time: 05/12/12 15:52
Description: Rendering screen
java.lang.OutOfMemoryError: Java heap space
at bap.a(SourceFile:201)
at bap.b(SourceFile:397)
at bef.a(SourceFile:143)
at aug.a(SourceFile:175)
at bee.a(SourceFile:106)
at bac.b(SourceFile:774)
at net.minecraft.client.Minecraft.J(SourceFile:604)
at net.minecraft.client.Minecraft.run(SourceFile:534)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at bap.a(SourceFile:201)
at bap.b(SourceFile:397)
at bef.a(SourceFile:143)
at aug.a(SourceFile:175)
at bee.a(SourceFile:106)
-- Screen render details --
Details:
Screen name: bee
Mouse location: Scaled: (147, 116). Absolute: (295, 246)
Screen size: Scaled: (427, 240). Absolute: (854, 480). Scale factor of 2
Stacktrace:
at bac.b(SourceFile:774)
at net.minecraft.client.Minecraft.J(SourceFile:604)
at net.minecraft.client.Minecraft.run(SourceFile:534)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_01, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 358705104 bytes (342 MB) / 954466304 bytes (910 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: [com.pclewis.mcpatcher.MCPatcherUtils, Config, ChangeHandler, ...], [com.pclewis.mcpatcher.mod.Colorizer, BiomeHelper, Stub, ...]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
LWJGL: 2.4.2
OpenGL: GeForce GTX 550 Ti/PCIe/SSE2 GL version 4.2.0, NVIDIA Corporation
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Texture Pack: KoP 1.4 V2 Photo Realism 512 eXtrem.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Very nice 512 textures and actually the best I've used so far... The bat file was needed to access additional java memory because even with 16gb of ram she wouldn't run without the bat file, but now she's super smooth with no jerking and showing 111fps on F3... My granddaughters are going to love the way these textures looks... I'm also using: [1.4.5]ReiMinimap_v3.2_05, Shibby's Fly ModPack(v1.9), MAtmos_r20__1_4_4 sound package, EllianDetector, mcpatcher-2.4.3_04...
Thanks for all the effort it took to make all these textures...
---- Minecraft Crash Report ----
// I feel sad now
Time: 05/12/12 15:52
Description: Rendering screen
java.lang.OutOfMemoryError: Java heap space
at bap.a(SourceFile:201)
at bap.b(SourceFile:397)
at bef.a(SourceFile:143)
at aug.a(SourceFile:175)
at bee.a(SourceFile:106)
at bac.b(SourceFile:774)
at net.minecraft.client.Minecraft.J(SourceFile:604)
at net.minecraft.client.Minecraft.run(SourceFile:534)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at bap.a(SourceFile:201)
at bap.b(SourceFile:397)
at bef.a(SourceFile:143)
at aug.a(SourceFile:175)
at bee.a(SourceFile:106)
-- Screen render details --
Details:
Screen name: bee
Mouse location: Scaled: (147, 116). Absolute: (295, 246)
Screen size: Scaled: (427, 240). Absolute: (854, 480). Scale factor of 2
Stacktrace:
at bac.b(SourceFile:774)
at net.minecraft.client.Minecraft.J(SourceFile:604)
at net.minecraft.client.Minecraft.run(SourceFile:534)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_01, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 358705104 bytes (342 MB) / 954466304 bytes (910 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: [com.pclewis.mcpatcher.MCPatcherUtils, Config, ChangeHandler, ...], [com.pclewis.mcpatcher.mod.Colorizer, BiomeHelper, Stub, ...]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
LWJGL: 2.4.2
OpenGL: GeForce GTX 550 Ti/PCIe/SSE2 GL version 4.2.0, NVIDIA Corporation
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Texture Pack: KoP 1.4 V2 Photo Realism 512 eXtrem.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java need more ram (ca 2048-3072 mb)
minecraft need more ram (start minecraft with a bat-datei)
Amazing texture pack, I think my PC can hold it. The 512x512 version is very good and you can't see the pixels.
I think you make minecraft less square!
I don't have enough RAM? (8GB) How I define more memory for java and Minecraft?
Sorry I only have a couple free minutes but you need to make a batch file which has a .bat extension following it's file name...
Note LC = Left Click on your mouse...
In Windows go to your 'Start' button and LC
Then LC 'All Programs' or 'Programs' if older Windows
Then LC 'Accessories'
Then LC 'Note Pad'
Then enter: javaw -Xmx4096m -Xms2048m -jar "C:\AATEMP-C 32\a\.minecraft\Minecraft.exe"
close )
Note don't use my path "c:\aatemp-c 32\a\... Use your own path to where your minecraft.exe is at...
Then choose 'File' pull down and pick 'Save As'...
Change 'Save As Type' to 'All Files'
Then in 'File Name' box type a name like Minecraft.bat
Make sure you choose 'Desktop' for where you want the new Minecraft.bat file to be saved to...
This bat file will set your Java memory sizes and then it will start Minecraft for you and take you to your login prompt... Also be patient because these 512k textures can easily take up to a minute or more to load after you login, and it will still be a bit before you see the Minecraft menu... Once you are able to choose a new 'Texture Pack' pick the one you want then choose your world and you may wait again for another half a minute or more before the new 512 textures come up but the wait is well worth it... The 128 and 256 texture packs come up much quicker than the 512's do but Wow...
Hope this helps and I haven't misled you here as I'm rushing due to other stuff I have to do...
bnick
KoP Photo Realism Vanilla 1.4 V3 (128 & 256)
new ctm, Random ore (gold,iron,coal)
KoP Photo Realism modern for modern building
in the download area,
have fun
What he said, I can't download the modern one it just gives me the realism (non modern).
EDIT:- Hint:- He also posts his stuff on another place (google kop minecraft textures), the correct 128 file is there.
moder link fixt , Thanksupdate for KoP 1.4 v3 Photo Realism 64-256
new ctm, Rando ore (gold,iron,coal)
the download for the 128 vanilla is dead??
download is ok,
http://www.mediafire.com/?zwwrxo4zjpwyzzh
Let me know what you think,
TheMageLives
Very nice 512 textures and actually the best I've used so far... The bat file was needed to access additional java memory because even with 16gb of ram she wouldn't run without the bat file, but now she's super smooth with no jerking and showing 111fps on F3... My granddaughters are going to love the way these textures looks... I'm also using: [1.4.5]ReiMinimap_v3.2_05, Shibby's Fly ModPack(v1.9), MAtmos_r20__1_4_4 sound package, EllianDetector, mcpatcher-2.4.3_04...
Thanks for all the effort it took to make all these textures...
I got this error with the 512x512 texture...
java need more ram (ca 2048-3072 mb)
minecraft need more ram (start minecraft with a bat-datei)
I think you make minecraft less square!
I don't have enough RAM? (8GB) How I define more memory for java and Minecraft?
Sorry I only have a couple free minutes but you need to make a batch file which has a .bat extension following it's file name...
Note LC = Left Click on your mouse...
Note don't use my path "c:\aatemp-c 32\a\... Use your own path to where your minecraft.exe is at...
Then choose 'File' pull down and pick 'Save As'...
Change 'Save As Type' to 'All Files'
Then in 'File Name' box type a name like Minecraft.bat
Make sure you choose 'Desktop' for where you want the new Minecraft.bat file to be saved to...
Hope this helps and I haven't misled you here as I'm rushing due to other stuff I have to do...
bnick