Those nether mobs... Holy
They're amazing, but pretty high-res for a 32x pack.
Yeah I wanted to make them as detailed as possible, and I don't think I need to stick with lower res. I mean - I made this pack 32x32 so that people with lower-end computers could still use it. But I doubt having a few higher res mobs is going to slow their fps or whatever that much.
Love the style and toned down color, it looks natural and comfortable to build on a vast scale...something I always look for in any pack and not always taken into consideration. great work, Tobi.
I've got to say your pigmen and ghast are the scariest things I've ever seen...absolutely gorgeously executed in an artistic horror sense, but I'd need a lot of persuading to enter the nether with those guys around. Lol! :blink.gif: :biggrin.gif:
So very well done and one of my most favourite original packs around. Best wishes for it's undoubted continued success.
Wooo props from Glimmar! Love your pack sir - so much that I keep copies of your terrain and items on my desktop for reference. I've always wondered: are you professional or do you just do this for fun?
Your pack is so refined and polished. Hopefully I can get mine that clean over time - some of my textures are pretty fuzzy right now.
Secret to my nether mobs: I referenced horror masks from mask-selling websites. :smile.gif:
Watching the tears fall, ever so slowly. Seeing the blood run, always keep moving.
Finding the world now, ever so unknown. Holding my heart here, always keep dreaming.
wow this pack is awesome, but i really really really dont like custom wools :smile.gif: just color on wool is much better for making pixel art etc :smile.gif:
And also, right brick are way better than in gray :smile.gif: but it's just my opinion :tongue.gif:
Otherwise, keep up the good work :smile.gif:
I forget about the pixel art guys sometimes. Ironic, since obviously I'm one. I'll definitely include an alternate download with regular wool textures for next update - which will probably be when 1.7 comes out.
Wooo props from Glimmar! Love your pack sir - so much that I keep copies of your terrain and items on my desktop for reference. I've always wondered: are you professional or do you just do this for fun?
Your pack is so refined and polished. Hopefully I can get mine that clean over time - some of my textures are pretty fuzzy right now.
Secret to my nether mobs: I referenced horror masks from mask-selling websites. :smile.gif:
Haha! You replied just as I had another look in.
I am a professional artist, but in the traditional sense...I'm a landscape artist/painter by profession...texturing on the computer is probably a newer experience for me than it is for you. I have a degree in Fine Art and worked in the Arts as a 'Keeper of Fine Art and Museums' for a local authority here in the UK for many years (organising exhibitions for other artists, buying new works for the collection, lecturing, etc.) before going back to my own freelance work. I'm a bit long in the tooth now! :biggrin.gif:
So yes, texturing for Minecraft is mostly for fun, but it's an all-consuming passion in what spare time I have...which is never enough. Anyways, enough about me!!!
This is a mighty fine texture pack, mate, and to repeat myself, has all the qualities I look for in a Minecraft pack.
So many seem to forget the importance of good tiling for a sandbox game that has such awesome epic building potential. Adventuring/surviving is great and all, don't get me wrong, but you can do that with other games...being able to create such massive constructions and 'flights of fancy' in a relatively infinite world of infinite texture pack themes, is the really unique thing about Minecraft.
Oh my! This texture pack is absolutely amazing! Inspiration is the perfect name for it since it gives me inspiration to build! :tongue.gif: I am blown away at how well done this is.
Keep up the great work! I'm looking forward to your updates!
I don't know what the whole fuss over this is about. It looks nice, to say the most, but the whole detailed-texture-pack look you're going for has already been done (and done better) by Brown and Bloom.
I downloaded it, tried it out, and was expecting the miraculous work of art you hyped it up to be. When I saw that the water, grass, sand, dirt, etc. looked like just ONE freaking color apiece until you looked down and saw that it had a small amount of detail added to it, needless to say I was pretty disappointed. Your wool texture are nice, but everything else just lacks. I mean, the trees and saplings are done also nicely, but the wheat and sugar canes just look like they are dying. Stone textures are pretty boring as well. Nothing looks alive with this texture pack, it all just doesn't have that certain feeling.
Haze on me all you want guys. It'll just show who can maturely handle constructive criticism and who gets upset and/or rages when someone doesn't agree with what you think.
Personally, I'm the kind of person who likes the Johnsmith or Dokucraft kind of look, but I'm also a huge fan of the Brown and Bloom look this pack tries to mimic. After watching your videos, reading this post (and its comments), downloading it and looking for myself, all I can say is that this pack seriously needs some work done.
Rollback Post to RevisionRollBack
Quote from assassin10 »
The triangles ruined it for me...that and the church for Satan.
I don't know what the whole fuss over this is about. It looks nice, to say the most, but the whole detailed-texture-pack look you're going for has already been done (and done better) by Brown and Bloom.
I downloaded it, tried it out, and was expecting the miraculous work of art you hyped it up to be. When I saw that the water, grass, sand, dirt, etc. looked like just ONE freaking color apiece until you looked down and saw that it had a small amount of detail added to it, needless to say I was pretty disappointed. Your wool texture are nice, but everything else just lacks. I mean, the trees and saplings are done also nicely, but the wheat and sugar canes just look like they are dying. Stone textures are pretty boring as well. Nothing looks alive with this texture pack, it all just doesn't have that certain feeling.
Haze on me all you want guys. It'll just show who can maturely handle constructive criticism and who gets upset and/or rages when someone doesn't agree with what you think.
Personally, I'm the kind of person who likes the Johnsmith or Dokucraft kind of look, but I'm also a huge fan of the Brown and Bloom look this pack tries to mimic. After watching your videos, reading this post (and its comments), downloading it and looking for myself, all I can say is that this pack seriously needs some work done.
Very much agree - my pack needs some serious work done; it's not even close to finished. So I'll be working very hard in the weeks to come to refine it. As for the outdoor environmental textures, I tried to keep them low-contrast and low noise. If there's one thing I try to avoid at all costs, it noise. I'm on a lowish-res monitor(1600x900) and texture packs like LBPhoto Realism, that are so detailed and high contrast, just turn my game experience into a big fuzzy mess. But I agree, many of the textures could afford to have some detail added.
And the WATER, yes. I hate it. I battled that damn texture for days and days. It's actually very easy to animate a water texture. The difficulty is in keeping it from developing what I call 'striations' over long distances when viewing it from sea level. Since the texture is just repeated over and over again, if there are any high-contrast waves or sparkles at one point in the animation, it manifests a long line of the highlight which makes large bodies of water look very unrealistic. I think I'll have to sacrifice some realism for the sake of making water more interesting though.
I've actually never used Brown and Bloom, but I'll download it and give it a try. There's a lot of great work out there, and I haven't had the time to see it all due to the fact that I have to play on my pack most of the time for critiquing purposes.
Thanks for your interest and criticism - I'll definitely be taking your advice into account while I work.
You have beautifully captured the real essence of Minecraft. Blending warm and cool textures in a seamless fusion, with creativity bursting through every crack in the stone, this is my favorite texture pack.
I am a professional artist, but in the traditional sense...I'm a landscape artist/painter by profession...texturing on the computer is probably a newer experience for me than it is for you. I have a degree in Fine Art and worked in the Arts as a 'Keeper of Fine Art and Museums' for a local authority here in the UK for many years (organising exhibitions for other artists, buying new works for the collection, lecturing, etc.) before going back to my own freelance work. I'm a bit long in the tooth now! :biggrin.gif:
So yes, texturing for Minecraft is mostly for fun, but it's an all-consuming passion in what spare time I have...which is never enough. Anyways, enough about me!!!
This is a mighty fine texture pack, mate, and to repeat myself, has all the qualities I look for in a Minecraft pack.
So many seem to forget the importance of good tiling for a sandbox game that has such awesome epic building potential. Adventuring/surviving is great and all, don't get me wrong, but you can do that with other games...being able to create such massive constructions and 'flights of fancy' in a relatively infinite world of infinite texture pack themes, is the really unique thing about Minecraft.
I also have a fine art background I guess - painting, graphite, pastel, etc - but I've never done it professionally; no degree here. Also, this is my first foray into video game texturing. So you've actually probably got more experience in pixel art than me. I have to say though, I'm developing a taste for it. It's very rewarding in that your creation is much more malleable than other media. You get to experience it, live in it.
Yes, seamless tiling is very important to me as well. If a texture isn't seamless at all distances, it doesn't stay. Even my cobblestone bugs me, though it's seamless, because if a large expanse of it is viewed at a low angle the repetition becomes obvious. I see now why many other texture artists choose to go with a more of a brick style than actual traditional round cobbles. The repetition looks more natural if the texture patch already has a rigid, linear arrangement.
I don't know what the whole fuss over this is about. It looks nice, to say the most, but the whole detailed-texture-pack look you're going for has already been done (and done better) by Brown and Bloom.
I downloaded it, tried it out, and was expecting the miraculous work of art you hyped it up to be. When I saw that the water, grass, sand, dirt, etc. looked like just ONE freaking color apiece until you looked down and saw that it had a small amount of detail added to it, needless to say I was pretty disappointed. Your wool texture are nice, but everything else just lacks. I mean, the trees and saplings are done also nicely, but the wheat and sugar canes just look like they are dying. Stone textures are pretty boring as well. Nothing looks alive with this texture pack, it all just doesn't have that certain feeling.
Haze on me all you want guys. It'll just show who can maturely handle constructive criticism and who gets upset and/or rages when someone doesn't agree with what you think.
Personally, I'm the kind of person who likes the Johnsmith or Dokucraft kind of look, but I'm also a huge fan of the Brown and Bloom look this pack tries to mimic. After watching your videos, reading this post (and its comments), downloading it and looking for myself, all I can say is that this pack seriously needs some work done.
There's a difference between constructive criticism, and criticism. Everything you pointed out was simply personal preference and just because you felt the things needed work, doesn't mean anything was really that bad, especially as bad as you make it seem. You also offered no helpful information on how he could improve the texture pack, which is usually the difference between constructive criticism and ordinary criticism.
When you actually offer constructive criticism, you shouldn't be flamed. However, all you're doing is being a negative nancy. Your form of constructive criticism is what seriously needs work.
Very amazing! When i get texture packs they're mostly deleted within the hour, but after watching those videos and trying it out for myelf im deffinitly keeping this one! Can't wait for the mobs the be done though, VERY WELL DONE!! :biggrin.gif:
I do love this texture pack! I must say it is great work! Unfinished, sure. As a work in progress it is awesome! I just have one question. Any block that I hit get extremely bright. Almost whites out the block color? Is that something with my computer or is it the texture pack? I haven't noticed my other packs doing that. Thanks for your time and keep up the good work! I love the look! Very seamless!
I do love this texture pack! I must say it is great work! Unfinished, sure. As a work in progress it is awesome! I just have one question. Any block that I hit get extremely bright. Almost whites out the block color? Is that something with my computer or is it the texture pack? I haven't noticed my other packs doing that. Thanks for your time and keep up the good work! I love the look! Very seamless!
That's actually an effect I added to the breaking animation so that miners can more easily see what block they're breaking. I'm considering getting rid of it though. It probably annoys some people, and it's not really necessary or that helpful.
Yeah I wanted to make them as detailed as possible, and I don't think I need to stick with lower res. I mean - I made this pack 32x32 so that people with lower-end computers could still use it. But I doubt having a few higher res mobs is going to slow their fps or whatever that much.
it didn't work for me idk
Wooo props from Glimmar! Love your pack sir - so much that I keep copies of your terrain and items on my desktop for reference. I've always wondered: are you professional or do you just do this for fun?
Your pack is so refined and polished. Hopefully I can get mine that clean over time - some of my textures are pretty fuzzy right now.
Secret to my nether mobs: I referenced horror masks from mask-selling websites. :smile.gif:
Finding the world now, ever so unknown. Holding my heart here, always keep dreaming.
Thanks much, I'll get that up today. Will put link for dl in OP.
I forget about the pixel art guys sometimes. Ironic, since obviously I'm one. I'll definitely include an alternate download with regular wool textures for next update - which will probably be when 1.7 comes out.
Haha! You replied just as I had another look in.
I am a professional artist, but in the traditional sense...I'm a landscape artist/painter by profession...texturing on the computer is probably a newer experience for me than it is for you. I have a degree in Fine Art and worked in the Arts as a 'Keeper of Fine Art and Museums' for a local authority here in the UK for many years (organising exhibitions for other artists, buying new works for the collection, lecturing, etc.) before going back to my own freelance work. I'm a bit long in the tooth now! :biggrin.gif:
So yes, texturing for Minecraft is mostly for fun, but it's an all-consuming passion in what spare time I have...which is never enough. Anyways, enough about me!!!
This is a mighty fine texture pack, mate, and to repeat myself, has all the qualities I look for in a Minecraft pack.
So many seem to forget the importance of good tiling for a sandbox game that has such awesome epic building potential. Adventuring/surviving is great and all, don't get me wrong, but you can do that with other games...being able to create such massive constructions and 'flights of fancy' in a relatively infinite world of infinite texture pack themes, is the really unique thing about Minecraft.
Keep up the great work! I'm looking forward to your updates!
*lol's at pigman butts*
I downloaded it, tried it out, and was expecting the miraculous work of art you hyped it up to be. When I saw that the water, grass, sand, dirt, etc. looked like just ONE freaking color apiece until you looked down and saw that it had a small amount of detail added to it, needless to say I was pretty disappointed. Your wool texture are nice, but everything else just lacks. I mean, the trees and saplings are done also nicely, but the wheat and sugar canes just look like they are dying. Stone textures are pretty boring as well. Nothing looks alive with this texture pack, it all just doesn't have that certain feeling.
Haze on me all you want guys. It'll just show who can maturely handle constructive criticism and who gets upset and/or rages when someone doesn't agree with what you think.
Personally, I'm the kind of person who likes the Johnsmith or Dokucraft kind of look, but I'm also a huge fan of the Brown and Bloom look this pack tries to mimic. After watching your videos, reading this post (and its comments), downloading it and looking for myself, all I can say is that this pack seriously needs some work done.
Very much agree - my pack needs some serious work done; it's not even close to finished. So I'll be working very hard in the weeks to come to refine it. As for the outdoor environmental textures, I tried to keep them low-contrast and low noise. If there's one thing I try to avoid at all costs, it noise. I'm on a lowish-res monitor(1600x900) and texture packs like LBPhoto Realism, that are so detailed and high contrast, just turn my game experience into a big fuzzy mess. But I agree, many of the textures could afford to have some detail added.
And the WATER, yes. I hate it. I battled that damn texture for days and days. It's actually very easy to animate a water texture. The difficulty is in keeping it from developing what I call 'striations' over long distances when viewing it from sea level. Since the texture is just repeated over and over again, if there are any high-contrast waves or sparkles at one point in the animation, it manifests a long line of the highlight which makes large bodies of water look very unrealistic. I think I'll have to sacrifice some realism for the sake of making water more interesting though.
I've actually never used Brown and Bloom, but I'll download it and give it a try. There's a lot of great work out there, and I haven't had the time to see it all due to the fact that I have to play on my pack most of the time for critiquing purposes.
Thanks for your interest and criticism - I'll definitely be taking your advice into account while I work.
You have beautifully captured the real essence of Minecraft. Blending warm and cool textures in a seamless fusion, with creativity bursting through every crack in the stone, this is my favorite texture pack.
Avatar by Parablev
I also have a fine art background I guess - painting, graphite, pastel, etc - but I've never done it professionally; no degree here. Also, this is my first foray into video game texturing. So you've actually probably got more experience in pixel art than me. I have to say though, I'm developing a taste for it. It's very rewarding in that your creation is much more malleable than other media. You get to experience it, live in it.
Yes, seamless tiling is very important to me as well. If a texture isn't seamless at all distances, it doesn't stay. Even my cobblestone bugs me, though it's seamless, because if a large expanse of it is viewed at a low angle the repetition becomes obvious. I see now why many other texture artists choose to go with a more of a brick style than actual traditional round cobbles. The repetition looks more natural if the texture patch already has a rigid, linear arrangement.
There's a difference between constructive criticism, and criticism. Everything you pointed out was simply personal preference and just because you felt the things needed work, doesn't mean anything was really that bad, especially as bad as you make it seem. You also offered no helpful information on how he could improve the texture pack, which is usually the difference between constructive criticism and ordinary criticism.
When you actually offer constructive criticism, you shouldn't be flamed. However, all you're doing is being a negative nancy. Your form of constructive criticism is what seriously needs work.
That's actually an effect I added to the breaking animation so that miners can more easily see what block they're breaking. I'm considering getting rid of it though. It probably annoys some people, and it's not really necessary or that helpful.