did u see i posted the map already for u i put a line to show starte to fine :0
i saw it and i saved it :3! thanks albert for doing that for me, oh and i also saw the video you made very much appreciated as in return i will be giving you new updates 8D!
albert, this is the texture pack topic.. not the map one..
its alright qazz i dont really mind <:3 also you might wanna check this out 83!
http://www.mediafire.com/?j21s1sys9jd66ss
^^^ click here for the new 2.6 TP update ^^^^
UPDATE 09/14/2011 "yay its my birthday too X3!"
hehe just had to share with you guys the new changes, but Whats new?
+ Endermen are now fully death and they are more scary from before also between classic and Qazz pack Death will look either like his NES version or his SotN version
+ Classic items have been changed example diamond is now a money bag, i decided to keep the eye as a slimeball, but added an editted version of rotten meat to look like the zombies rotten flesh, also added hearts as ammo for the bow as it would make the most sense, and kept it the same for Qazz why? because arrows are now flame shots for the Qazz version
+ changed the way the zip folder works i forgot people might simply drag and drop the zip file upon downloading which will make the pack not work so i made it simple and easy to use
+ particles have been fixed so now you can see blood splatter when a mob dies, isnt that fun 83? heheh
Awesome dude!
Was searching for a cool 16x
Thanksnxk ^^
your welcome im glad this ironicly is your 69th post heheh XD but if you really like the texxture pack come back often as i will be up-to date with all of notchs updates well actually Jeb is the one doing most of the work right now XD
hope you have fun and thank you for downloading :3
he dosent check the map one as much so i post it here sometime
yup, the reason being is because the texture pack is more important to constantly be updating, because for the adventure map i slowly reply so that when it gets pushed to age 7, i can use one of my replies to bump it in a decent matter XD, then watch it again to go into page 7 >: but yeah thats why im the reason im more active here than there hehe XD
been a fan of the old crafstlevania texture pack in ages.
now im liking this one too, but i cant help but feel that its too clean and bright :/.....
good job though..
funny thats exactly what i wanted when making this texture pack, originaly i made it like this because minecraft didnt had a brightness level so i had a very hard time knowing what i was mining or even going, also this was based on the Castlevania NES games, you know how everything is bright? and it like stands out despite being a survival like game it was very colorful and clean, just play the first castlevania and CVIII and you will know what i mean, even the newer castlevania games may have darker colors but they are still bright and colorful
i appreciate the opinion, im not sure how i could fix the clean as for the brightness i guess i could make the colors moody but i dont think i will be doing that considering how minecraft lighting system works right now, still thanks for commenting and downloading <:3
been a fan of the old crafstlevania texture pack in ages.
now im liking this one too, but i cant help but feel that its too clean and bright :/.....
good job though..
well, it is a 16 bit texture pack, so you will have to deal with some cleanliness :tongue.gif:, and brightness for that matter, although I daresay that the moody lighting setting really does fix that (not that this was a problem with me in the first place)
well, it is a 16 bit texture pack, so you will have to deal with some cleanliness :tongue.gif:, and brightness for that matter, although I daresay that the moody lighting setting really does fix that (not that this was a problem with me in the first place)
thanks for that Qazz <:3, also while playing minecraft i noticed something, the critical sparks werent comming out, melons didnt seem to be editted when i remember editting them and xp.orbs look black....so i did some searching and realised i didnt included them in the update for putting out the fixed endermen out XDD so sorry again guys for another update so soon but, i recently did this because i requested someone to review my texture pack and was viewing some of his videos thing is i noticed how still incomplete my texture pack is, and how some textures need some fix,
which brings me to a few questions
does gravel look good? because i cant seem to decide how to make my gravel look im going to make the giant mushrooms as they are on the ground, im thinking about the rails because they dont look custom to castlevania, iron bars i added some from super castlevania checking how they look when stacked, i changed the bricks because i didnt like how they look, melon now looks like the melon item, i made the vines more visible which i thought they were climbable...
and i need to add sandstone texture too, hehe so much work to do XD but anyways for now enjoy the updates
sorry again for the update D: now i know how notch and mojang team feels like releasing an update often and having their community redownload it like a million times @A @
i saw it and i saved it :3! thanks albert for doing that for me, oh and i also saw the video you made very much appreciated as in return i will be giving you new updates 8D!
its alright qazz i dont really mind <:3 also you might wanna check this out 83!
http://www.mediafire.com/?j21s1sys9jd66ss
^^^ click here for the new 2.6 TP update ^^^^
UPDATE 09/14/2011 "yay its my birthday too X3!"
hehe just had to share with you guys the new changes, but Whats new?
+ Endermen are now fully death and they are more scary from before also between classic and Qazz pack Death will look either like his NES version or his SotN version
+ Classic items have been changed example diamond is now a money bag, i decided to keep the eye as a slimeball, but added an editted version of rotten meat to look like the zombies rotten flesh, also added hearts as ammo for the bow as it would make the most sense, and kept it the same for Qazz why? because arrows are now flame shots for the Qazz version
+ changed the way the zip folder works i forgot people might simply drag and drop the zip file upon downloading which will make the pack not work so i made it simple and easy to use
+ particles have been fixed so now you can see blood splatter when a mob dies, isnt that fun 83? heheh
hope you ejoy these patches and thanks guys X3
wow, I completely missed this, asap I will try it out :biggrin.gif:
excellent, I like the new gravel texture, and the endermen texture too, I didnt see the classic one yet tho
thanks man i glad you like the new gravel but it makes look more blue-ish it look great in the water next to sand though, but i still feel gravel looks so out of place, im working right now on the mushroom textures im experimenting on the iron bars because green bars dont look so good im thinking to make the cake texture something more special
im also going to make pistons into clock gears if they look great, and not sure about hatches o3o
still thanks for your opinion on the gravel X3
I like the qazz texture for the endermen, looks amazing :biggrin.gif:
Also, ty for making wolves black, now the black panther has a place in the game
anywho, I agree with albert, make it so you can see how much you lost, but be sure it is smooth like how you had it :tongue.gif: that way we can have a ref point :biggrin.gif:
I like the qazz texture for the endermen, looks amazing :biggrin.gif:
Also, ty for making wolves black, now the black panther has a place in the game
anywho, I agree with albert, make it so you can see how much you lost, but be sure it is smooth like how you had it :tongue.gif: that way we can have a ref point :biggrin.gif:
\
hehe glad you like the new endermen colors i might fix his eyes so it covers the whole eye-socket, and your welcome on the black panther but with the model of the mob it looks like a black wolf hehe oh wells XD
alright then since you both agree on it here it is,
simply save this file as "icons" and drag it into your "Gui" folder on the texture pack and enjoy the changes :3
I love the changes you have made i was thinking you were just changing the "mp"bar but i love the new changes the new health bar go's grate with the new "mp" and the xp bar looks grate in blue nice touch :smile.gif:
btw, whatever you do, dont change the food bar ro be smooth, I think I need it how it is because it needs to be accurate, unlike the health where I only need to know my general health
ya when are u going to put the new icon.png in the qazz pack btw yes it looks like u have compaction :smile.gif: do u think it is a good idea for the armor to be greeb i asked qazz he sad "idk" so do u think is a good idea?btw the guy that is makin the other texture pack just started it looks like he can be pretty good if he works hard on it like you do :smile.gif: well anyway keep up the work :smile.gif: hope to see more soon!
thank you im glad you liked it, i also did this for nostalgic reasons im sure theres people out there who would like to have castlevania as their texture pack X3 so much appreciated
I love the changes you have made i was thinking you were just changing the "mp"bar but i love the new changes the new health bar go's grate with the new "mp" and the xp bar looks grate in blue nice touch :smile.gif:
ya when are u going to put the new icon.png in the qazz pack? btw yes it looks like u have compaction :smile.gif: do u think it is a good idea for the armor to be greeb i asked qazz he sad "idk" so do u think is a good idea?btw the guy that is makin the other texture pack just started it looks like he can be pretty good if he works hard on it like you do :smile.gif: well anyway keep up the work :smile.gif: hope to see more soon!
hehe im glad you like the changes and i did because if im going to do that for the armor bar i might as well go all the way XD, and originaly i did wanted the exp bar to be blue but it didnt look right with the bars, but now that i made more bars now it matches perfectly :3
oh as for making it official its going to be soon because im finishing up the terrain.png so might as well bundle them all together before i ask you guys to redownload just felt easier to share you guys the icons before i updated the linke <:3
hmm well the thing is when you get poison the bar turns green so having two green bars would be weird, but also why green as the armor? o3o, and yeah this guy just started and he is new to the forums so he may not finish the texture pack considering almost halp the people i meet on the forums who are new stop being active and a lot rarel finish their WIP's but if he does finish the texture pack them dam OAo thats gonna give mine a run for its money
can you make that smooth health icon.png in the offical qazz pack later if you have the time? that would be great :biggrin.gif:
btw, whatever you do, dont change the food bar ro be smooth, I think I need it how it is because it needs to be accurate, unlike the health where I only need to know my general health
oh dang you hate Circle of the moon? D8! but i love that one it was my frist GBA castlevania game, and the name Nathan Graves just sounds so badass to me, the special powers with cards is what open up to aria of sorrow system, all the extra whips and summoning powers i enjoyed it was that level of "creation" that made me love that game, that and having the most epic boss battle heck so much the final form of dracula is the same one i used in the recreation map hehe XD my only guess you would say its your most hated its because of its difficulty, but other than that i say how dare you >:V! heheh jk jk im sure you have your reasons :3
and yeah i saw his topic thanks for linking me you guys and bringing it up to me X3, but hes just started and it is a 32x32 texurepack and if just making this 16 bit pack has taken me this long considering im really just using most of konamis pre-made sprites and putting them on the pack his is going to take a long time and a longer dedication some in which people dont really have >:, like a contra texture pack i saw and it looks amazing but the guy never realeased it >X!
and yeah i was gonna update the link soon to make it official, just wanted to give you guys the update with out having to make you guys re-download the whole thing, and alright i was actually thinking on it but ill leave the hunger bar just the way it is then :3, much appreciated for the news and the updates guys im just gonna fix up a terrain texture real quick and im gonna update the links X3 so brb
i saw it and i saved it :3! thanks albert for doing that for me, oh and i also saw the video you made very much appreciated as in return i will be giving you new updates 8D!
its alright qazz i dont really mind <:3 also you might wanna check this out 83!
http://www.mediafire.com/?j21s1sys9jd66ss
^^^ click here for the new 2.6 TP update ^^^^
UPDATE 09/14/2011 "yay its my birthday too X3!"
hehe just had to share with you guys the new changes, but Whats new?
+ Endermen are now fully death and they are more scary from before also between classic and Qazz pack Death will look either like his NES version or his SotN version
+ Classic items have been changed example diamond is now a money bag, i decided to keep the eye as a slimeball, but added an editted version of rotten meat to look like the zombies rotten flesh, also added hearts as ammo for the bow as it would make the most sense, and kept it the same for Qazz why? because arrows are now flame shots for the Qazz version
+ changed the way the zip folder works i forgot people might simply drag and drop the zip file upon downloading which will make the pack not work so i made it simple and easy to use
+ particles have been fixed so now you can see blood splatter when a mob dies, isnt that fun 83? heheh
hope you ejoy these patches and thanks guys X3
Was searching for a cool 16x
Thanksnxk ^^
your welcome im glad this ironicly is your 69th post heheh XD but if you really like the texxture pack come back often as i will be up-to date with all of notchs updates well actually Jeb is the one doing most of the work right now XD
hope you have fun and thank you for downloading :3
he dosent check the map one as much so i post it here sometime
yup, the reason being is because the texture pack is more important to constantly be updating, because for the adventure map i slowly reply so that when it gets pushed to age 7, i can use one of my replies to bump it in a decent matter XD, then watch it again to go into page 7 >: but yeah thats why im the reason im more active here than there hehe XD
funny thats exactly what i wanted when making this texture pack, originaly i made it like this because minecraft didnt had a brightness level so i had a very hard time knowing what i was mining or even going, also this was based on the Castlevania NES games, you know how everything is bright? and it like stands out despite being a survival like game it was very colorful and clean, just play the first castlevania and CVIII and you will know what i mean, even the newer castlevania games may have darker colors but they are still bright and colorful
i appreciate the opinion, im not sure how i could fix the clean as for the brightness i guess i could make the colors moody but i dont think i will be doing that considering how minecraft lighting system works right now, still thanks for commenting and downloading <:3
well, it is a 16 bit texture pack, so you will have to deal with some cleanliness :tongue.gif:, and brightness for that matter, although I daresay that the moody lighting setting really does fix that (not that this was a problem with me in the first place)
thanks for that Qazz <:3, also while playing minecraft i noticed something, the critical sparks werent comming out, melons didnt seem to be editted when i remember editting them and xp.orbs look black....so i did some searching and realised i didnt included them in the update for putting out the fixed endermen out XDD so sorry again guys for another update so soon but, i recently did this because i requested someone to review my texture pack and was viewing some of his videos thing is i noticed how still incomplete my texture pack is, and how some textures need some fix,
which brings me to a few questions
does gravel look good? because i cant seem to decide how to make my gravel look im going to make the giant mushrooms as they are on the ground, im thinking about the rails because they dont look custom to castlevania, iron bars i added some from super castlevania checking how they look when stacked, i changed the bricks because i didnt like how they look, melon now looks like the melon item, i made the vines more visible which i thought they were climbable...
and i need to add sandstone texture too, hehe so much work to do XD but anyways for now enjoy the updates
http://www.mediafire.com/?eci2m55a9518mcp <----( 2.6.1 )
sorry again for the update D: now i know how notch and mojang team feels like releasing an update often and having their community redownload it like a million times @A @
wow, I completely missed this, asap I will try it out :biggrin.gif:
thanks man i glad you like the new gravel but it makes look more blue-ish it look great in the water next to sand though, but i still feel gravel looks so out of place, im working right now on the mushroom textures im experimenting on the iron bars because green bars dont look so good im thinking to make the cake texture something more special
im also going to make pistons into clock gears if they look great, and not sure about hatches o3o
still thanks for your opinion on the gravel X3
sure health bsr looks good too imma change both of them thanks for sharing me the images they help out a lot :3
Also, ty for making wolves black, now the black panther has a place in the game
anywho, I agree with albert, make it so you can see how much you lost, but be sure it is smooth like how you had it :tongue.gif: that way we can have a ref point :biggrin.gif:
\
hehe glad you like the new endermen colors i might fix his eyes so it covers the whole eye-socket, and your welcome on the black panther but with the model of the mob it looks like a black wolf hehe oh wells XD
alright then since you both agree on it here it is,
simply save this file as "icons" and drag it into your "Gui" folder on the texture pack and enjoy the changes :3
also, albert has brought this to my attention, but you have competition!
http://www.minecraftforum.net/topic/618879-32x32-1718-craftslevania-circle-of-the-moon-wip/page__p__8155514__hl__craftslevania__fromsearch__1#entry8155514 (so far I dont really like it... CoT is my most hated GBA game)
can you make that smooth health icon.png in the offical qazz pack later if you have the time? that would be great :biggrin.gif:
thank you im glad you liked it, i also did this for nostalgic reasons im sure theres people out there who would like to have castlevania as their texture pack X3 so much appreciated
hehe im glad you like the changes and i did because if im going to do that for the armor bar i might as well go all the way XD, and originaly i did wanted the exp bar to be blue but it didnt look right with the bars, but now that i made more bars now it matches perfectly :3
oh as for making it official its going to be soon because im finishing up the terrain.png so might as well bundle them all together before i ask you guys to redownload just felt easier to share you guys the icons before i updated the linke <:3
hmm well the thing is when you get poison the bar turns green so having two green bars would be weird, but also why green as the armor? o3o, and yeah this guy just started and he is new to the forums so he may not finish the texture pack considering almost halp the people i meet on the forums who are new stop being active and a lot rarel finish their WIP's but if he does finish the texture pack them dam OAo thats gonna give mine a run for its money
oh dang you hate Circle of the moon? D8! but i love that one it was my frist GBA castlevania game, and the name Nathan Graves just sounds so badass to me, the special powers with cards is what open up to aria of sorrow system, all the extra whips and summoning powers i enjoyed it was that level of "creation" that made me love that game, that and having the most epic boss battle heck so much the final form of dracula is the same one i used in the recreation map hehe XD my only guess you would say its your most hated its because of its difficulty, but other than that i say how dare you >:V! heheh jk jk im sure you have your reasons :3
and yeah i saw his topic thanks for linking me you guys and bringing it up to me X3, but hes just started and it is a 32x32 texurepack and if just making this 16 bit pack has taken me this long considering im really just using most of konamis pre-made sprites and putting them on the pack his is going to take a long time and a longer dedication some in which people dont really have >:, like a contra texture pack i saw and it looks amazing but the guy never realeased it >X!
and yeah i was gonna update the link soon to make it official, just wanted to give you guys the update with out having to make you guys re-download the whole thing, and alright i was actually thinking on it but ill leave the hunger bar just the way it is then :3, much appreciated for the news and the updates guys im just gonna fix up a terrain texture real quick and im gonna update the links X3 so brb