Okay so I've spent the last 24 hours updating my texture pack from last march. Back when we didnt even HAVE resource packs. Quite a daunting task as alot has happened.
I noticed some things have changed with certain mods and this pack.
I edited things accordingly and followed the examples on the wiki as perfectly as possible.
But due to the vague nature of the explanations there, I have once again run into trouble.
This is different however because certain things are working while other things, for whatever reasons, aren't. Which leads me to believe that these problems might simply be due to 1.7.4 being rickety.
So for starters here is my texture pack: http://www.sendspace.com/file/tmw77h
Give it a spin so you can understand my problems I will detail below.
It supports everything that MCPatcher can support except for HD and font stuff. It is a 16x pack that uses the default font.
Before 1.7, back in the days of 1.5, I had everything working.
Randommobs, CTM, betterglass, betterskies, custom lighting, everything.
Now only half this stuff works. And not in the way you probably think.
Randommobs for example works fine with pigs and sheep and cows. And a handful of other mobs.
However for no reason, chickens are not working. They are all clones. Same with squid.
Betterskies is no longer working. It worked in 1.5 and I changed the folder formats and filenames in the /environments folder to be like the ones in the wiki with their new world0 folder. I even went through the trouble of have 2 copies of the files, one in the original old /environments and one in the NEW environments within the new /textures folder that 1.7 uses. Betterskies is not working. But custom lighting however is. As are my skycolor.properties for some reason. Those work fine. The actual textures do not.
Why are some properties functioning and others not?
And finally, the most confusing one of all, Connected Textures Mod.
Dirt and Stone and Grass work fine. And I didn't have to edit them at all. All their alternative textures show up randomly as they should. However none of my other alt textures are working. None of my leaves. None of my ores. None of my flowers or plants or blocks. They have not been changed since 1.5, like the others, but dont work like the others. I looked into their .properties folders to see if anything had changed for 1.7 according to the wiki and...no. Everything is the same and should work. But isn't.
I'm sure at least one person here knows why half of these are working and half aren't. Cause the wiki certainly doesn't.
I currently work on another ctm-based texture set.. and stumbled across a really annoying automated texture-flipping and rotating in terms of natural textures...
Is there any way to disable that auto-rotate? It messes up all repeat patterns I set up
Okay so I've spent the last 24 hours updating my texture pack from last march. Back when we didnt even HAVE resource packs. Quite a daunting task as alot has happened.
Did you use the Convert Texture Pack option? It sounds like you're trying to do everything manually, which is a huge pain.
Okay so I've spent the last 24 hours updating my texture pack from last march. Back when we didnt even HAVE resource packs. Quite a daunting task as alot has happened.
I noticed some things have changed with certain mods and this pack.
~~~~~~
I'm sure at least one person here knows why half of these are working and half aren't. Cause the wiki certainly doesn't.
Fortunately, I happen to be one of those who knows what the haps is with your texture pack. The format has changed a LOT and it can be seriously confusing, especially since the wiki likely hasn't been updated to reflect the changes, but the main reason why your texture pack isn't working quite right is because some textures aren't in the right place. For starters, the chicken. Not all mobs have their own folder and the chicken is one of them, its texture would go into mcpatcher/mob rather than mcpatcher/mob/chicken. Other mobs without their own folders are squid, snowmen, silverfish, blazes, bats, witches, and zombie pigmen. All of those would just go into mcpatcher/mob rather than their own folders.
As for the sky, it's not working 'cause you put all the sky stuff under Environment. It doesn't go there anymore, instead it should go into the mcpatcher folder. Other than that it's fine.
EDIT: Looking at the CTM stuff, part of why some aren't working is due to naming. The properties file has to EXACTLY match the name of the block texture it's affecting. That hasn't changed with dirt, but with the flowers, ore and other plants it has. For the rose/poppy, you have the properties file named "rose", but for it to affect the rose it needs to be "flower_rose". The same goes for the dandelion, it'd need to be "flower_dandelion" rather than just "flower". What would probably help more is adding a matchTiles line to the properties to make sure they look at the proper texture. For example:
tiles=12-14
biomes=Plains River
matchTiles=flower_dandelion
method=random
That would circumvent the need to name the properties file to exactly the texture's name, but keeping the names identical can certainly help.
As for the sky, it's not working 'cause you put all the sky stuff under Environment. It doesn't go there anymore, instead it should go into the mcpatcher folder. Other than that it's fine.
Alright thanks to you I now have everything working again. All my alternate textures are working again. My 18 different types of creepers are working again. Everything works!
Except the sky.
My sky is still the fugly mojang sky.
I even my sky folder out of environment and put it into the McPatcher folder and I still cant get my custom skyboxes to work! I'd really like to because I spent so much time on those. They're like the Dude's rug. They tie the whole thing together. I can't release this pack without my skyboxes working! I'd be the laughing stock of the whole village!
In the MCpatcher folder is the sky folder.
Can you tell me what I'm doing wrong? Cause much like alot of my other junk, it worked fine for 1.5 but not now!
But you helped me fix the rest. All thats left is the sky!
I redownloaded your reworked pack and took a look under the hood, and I believe I've found the core of the sky problem. It has to do with how the source path is set up. You have it set up like this:
source=/environment/sky0/sky_box.png
With that I don't think it's even recognizing the properties at all, instead they should be set up like this:
source=./sky_box.png
That, I believe, is the only real change that'll need to be done to the skybox properties, just replace /environment/sky0 with ./
To my knowledge they're still working on MCP 1.7.2, and 1.7.4 will follow once they complete that hurdle. From what I've heard it hasn't been easy due to how much changed under the hood with the 1.7 update.
I am having the weirdest problem, and I cannot figure out what I'm doing wrong.
I've been running vanilla for a while, but I wanted to work on some of my CTM so I grabbed the latest MCPatcher (4.3.1_01). I deleted the 1,7,4 version file and re-installed it with the launcher, just to be sure I had a clean install, and ran MCPatcher. It appeared to have worked, but when I loaded my pack, it looked like this:
The orange blocks actually flash between various shades of orange and yellow.
I closed out Minecraft and reloaded Vanilla, to make sure I hadn't hilariously broken anything, but in vanilla, it looks as it should.
I'm pretty sure I have my folders right, but this is what they look like, in case I've actually buggered something up.
That's within the .minecraft folder, but I have everything I use for Minecraft thrown into a library for easy navigation, so it doesn't show anything relevant above the resourcepacks folder.
No error log, because nothing crashes. It just misbehaves terribly.
STILL!! Curious about a question, asked a little whiler. Did anyone (not just me) expiriences the bug about rendering Forestry mod liquids? It is not only the PureBDcraft Sphax textures bug, without resourcepack, but with MCPatcher liquids still looks derpy...
Does anyone knows, how to fix it?
Hi everyone. I saw the complaints about the fake download links on the main download site for the Windows version. I don't have any direct control over the site, but I've contacted the owner and requested that they be removed. In the meantime the link in the OP points to adfly instead. Also the alternate link is still a direct download from bitbucket. Apologies for any trouble this caused. EDIT: Talked to the owner and the site is fixed now. The text "Download MCPatcher 1.7.4" links directly to the download.
On a different topic, work progresses on the 1.8 snapshots. While maybe not on the level of 1.7, I can already tell this update is going to cause some headaches for modders. When I had just gotten everything working in 14w02, Mojang completely changed the way render passes are handled in 14w03. So it goes. The current plan is to wait and see if 14w04 holds any more surprises before releasing anything.
I have a trouble with CIT.
I'm wanting to make different textures for iron swords with nbt "nbt.display.Name=FireSword1" and "nbt.display.Name=FireSword2"
I've created two properties files for it: FireSword2.properties
Okay so I've spent the last 24 hours updating my texture pack from last march. Back when we didnt even HAVE resource packs. Quite a daunting task as alot has happened.
I noticed some things have changed with certain mods and this pack.
I edited things accordingly and followed the examples on the wiki as perfectly as possible.
But due to the vague nature of the explanations there, I have once again run into trouble.
This is different however because certain things are working while other things, for whatever reasons, aren't. Which leads me to believe that these problems might simply be due to 1.7.4 being rickety.
So for starters here is my texture pack: http://www.sendspace.com/file/tmw77h
Give it a spin so you can understand my problems I will detail below.
It supports everything that MCPatcher can support except for HD and font stuff. It is a 16x pack that uses the default font.
Before 1.7, back in the days of 1.5, I had everything working.
Randommobs, CTM, betterglass, betterskies, custom lighting, everything.
Now only half this stuff works. And not in the way you probably think.
Randommobs for example works fine with pigs and sheep and cows. And a handful of other mobs.
However for no reason, chickens are not working. They are all clones. Same with squid.
Betterskies is no longer working. It worked in 1.5 and I changed the folder formats and filenames in the /environments folder to be like the ones in the wiki with their new world0 folder. I even went through the trouble of have 2 copies of the files, one in the original old /environments and one in the NEW environments within the new /textures folder that 1.7 uses. Betterskies is not working. But custom lighting however is. As are my skycolor.properties for some reason. Those work fine. The actual textures do not.
Why are some properties functioning and others not?
And finally, the most confusing one of all, Connected Textures Mod.
Dirt and Stone and Grass work fine. And I didn't have to edit them at all. All their alternative textures show up randomly as they should. However none of my other alt textures are working. None of my leaves. None of my ores. None of my flowers or plants or blocks. They have not been changed since 1.5, like the others, but dont work like the others. I looked into their .properties folders to see if anything had changed for 1.7 according to the wiki and...no. Everything is the same and should work. But isn't.
I'm sure at least one person here knows why half of these are working and half aren't. Cause the wiki certainly doesn't.
Isn't that an Optifine feature?
Did you use the Convert Texture Pack option? It sounds like you're trying to do everything manually, which is a huge pain.
Fortunately, I happen to be one of those who knows what the haps is with your texture pack. The format has changed a LOT and it can be seriously confusing, especially since the wiki likely hasn't been updated to reflect the changes, but the main reason why your texture pack isn't working quite right is because some textures aren't in the right place. For starters, the chicken. Not all mobs have their own folder and the chicken is one of them, its texture would go into mcpatcher/mob rather than mcpatcher/mob/chicken. Other mobs without their own folders are squid, snowmen, silverfish, blazes, bats, witches, and zombie pigmen. All of those would just go into mcpatcher/mob rather than their own folders.
As for the sky, it's not working 'cause you put all the sky stuff under Environment. It doesn't go there anymore, instead it should go into the mcpatcher folder. Other than that it's fine.
EDIT: Looking at the CTM stuff, part of why some aren't working is due to naming. The properties file has to EXACTLY match the name of the block texture it's affecting. That hasn't changed with dirt, but with the flowers, ore and other plants it has. For the rose/poppy, you have the properties file named "rose", but for it to affect the rose it needs to be "flower_rose". The same goes for the dandelion, it'd need to be "flower_dandelion" rather than just "flower". What would probably help more is adding a matchTiles line to the properties to make sure they look at the proper texture. For example:
That would circumvent the need to name the properties file to exactly the texture's name, but keeping the names identical can certainly help.
Alright thanks to you I now have everything working again. All my alternate textures are working again. My 18 different types of creepers are working again. Everything works!
Except the sky.
My sky is still the fugly mojang sky.
I even my sky folder out of environment and put it into the McPatcher folder and I still cant get my custom skyboxes to work! I'd really like to because I spent so much time on those. They're like the Dude's rug. They tie the whole thing together. I can't release this pack without my skyboxes working! I'd be the laughing stock of the whole village!
Here's the new version of my pack: http://www.sendspace.com/file/un93tn
In the MCpatcher folder is the sky folder.
Can you tell me what I'm doing wrong? Cause much like alot of my other junk, it worked fine for 1.5 but not now!
But you helped me fix the rest. All thats left is the sky!
I redownloaded your reworked pack and took a look under the hood, and I believe I've found the core of the sky problem. It has to do with how the source path is set up. You have it set up like this:
With that I don't think it's even recognizing the properties at all, instead they should be set up like this:
That, I believe, is the only real change that'll need to be done to the skybox properties, just replace /environment/sky0 with ./
Please use Mediafire as that site is unsafe and Alternate Download site should be the ONLY one used to avoid this BS.
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
Just use the alternate download.
I also agree with you. That site is very confusing and can trick you into taking a survey. Beware of the fake download button.
Mods I work on and maintain:
TabbyChat | Mine Little Pony
My Blog
I did, but anyone else who doesn't know better will use that site and could get malware...or worse.
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
EDIT: Tested it in 1.7.2, not fixed and my automessage on my server looks weird. Staying on 1.7.4. No mods for me then
I've been running vanilla for a while, but I wanted to work on some of my CTM so I grabbed the latest MCPatcher (4.3.1_01). I deleted the 1,7,4 version file and re-installed it with the launcher, just to be sure I had a clean install, and ran MCPatcher. It appeared to have worked, but when I loaded my pack, it looked like this:
The orange blocks actually flash between various shades of orange and yellow.
I closed out Minecraft and reloaded Vanilla, to make sure I hadn't hilariously broken anything, but in vanilla, it looks as it should.
I'm pretty sure I have my folders right, but this is what they look like, in case I've actually buggered something up.
That's within the .minecraft folder, but I have everything I use for Minecraft thrown into a library for easy navigation, so it doesn't show anything relevant above the resourcepacks folder.
No error log, because nothing crashes. It just misbehaves terribly.
Yes this solution worked for me.
Skyboxes (and everything else) are officially working again.
Thank you.
Does anyone knows, how to fix it?
Hi everyone. I saw the complaints about the fake download links on the main download site for the Windows version. I don't have any direct control over the site, but I've contacted the owner and requested that they be removed. In the meantime the link in the OP points to adfly instead. Also the alternate link is still a direct download from bitbucket. Apologies for any trouble this caused.EDIT: Talked to the owner and the site is fixed now. The text "Download MCPatcher 1.7.4" links directly to the download.On a different topic, work progresses on the 1.8 snapshots. While maybe not on the level of 1.7, I can already tell this update is going to cause some headaches for modders. When I had just gotten everything working in 14w02, Mojang completely changed the way render passes are handled in 14w03. So it goes. The current plan is to wait and see if 14w04 holds any more surprises before releasing anything.
I'm wanting to make different textures for iron swords with nbt "nbt.display.Name=FireSword1" and "nbt.display.Name=FireSword2"
I've created two properties files for it:
FireSword2.properties
FireSword1.properties
But in game, I see custom texture for only "nbt.display.Name=FireSword1".
What I'm doing wrong?