Pumpkins should totally be saturated and darkened a bit more. o:
love the new grss, and stone, and logs, and gravel, and birch, and clay, and and and yeah. o:
Ok, I'll darken and saturate it a little bit then :biggrin.gif:
BTW, water WILL be coming this update, I found a work around for it and it is looking really really smooth. (I'm using a 3D rendering program to help with that) All I need to do is slow down the animation a tad and we should be right!
Here are the pistons and pine/spruce (looks like I went the opposite way everyone else did with the pistons too :tongue.gif:):
actually ive just thought of something
do you think you could do a custom pumpkin blur for each of your packs, like..helmet for the RPG one, normal jack 'o lantern style for default and things like that?
ive been wanting a good pumkin blur for some time in a pack but they're all way too obstructing normally
that would push your packs one step closer to being perfect for me i think :biggrin.gif:
Don't worry guys, still working on it... Just need to finish of the gui. :wink.gif:
Here are some more random pics, mostly of the gui (I'll be changing the border of all the gui screens to that dull gold colour as well. Also might change border sizes as well to make sure all the words fit on the gui screen) but also of the awesome canyon place and a daytime shot of the spider:
Anyway, couple more tweaks on various things, finish up the gui and add a bit of detail to it, take a huge amount of pictures for each of the variants, re-organise the OP and then we should be good! :biggrin.gif:
Blaaaaaarg! Jk, I'm patient. The shears look ba and the spider looks scary now. Get prepared for 1.8 Sheep, use the wiki to guide you. Btw, how are the mobs going? Cause I still use your 1.3 animals. Squid, Ghasts, Slimes... Wolves?
Blaaaaaarg! Jk, I'm patient. The shears look ba and the spider looks scary now. Get prepared for 1.8 Sheep, use the wiki to guide you. Btw, how are the mobs going? Cause I still use your 1.3 animals. Squid, Ghasts, Slimes... Wolves?
It's funny because I haven't textured ANY of those 4 mobs that you mentioned :tongue.gif:
Mobs will be what I work on when this update is released though! (they're double res though so they won't be quick)
From what I see; for the next texture update we have...
- A fun new font
- Item overhaul
- Fantasy variant
- New Ores, flowers, grass
- New GUI
- New Spider, Mobs
- Minecraft Customizer to follow?
Soooo Sheep, you basically making a new pack? lol
Well I'm getting rid of all the old textures that I didn't like, along with adding in a few things like the finished items and a HD font... Turns out that I didn't like a lot of my old textures! :tongue.gif:
This is my favorite texture pack. Ever. My favorite things are the diamond blocks , bricks, and the beautiful colorful leaves :Leaves:. I just can't for it to be updated :smile.gif:
This is my favorite texture pack. Ever. My favorite things are the diamond blocks , bricks, and the beautiful colorful leaves :Leaves:. I just can't for it to be updated :smile.gif:
Thanks! :smile.gif:
Finally found some sheep now that I'm properly happy with their texture. Have a look:
I would've taken a shot of a naked sheep but that would be rude. (and I had no machete shears)
Almost done with the gui too which is good news. It's actually taking ages to do though. Who knew thinking of patterns to put on it would be so hard... :dry.gif:
Sheep are meant to look stoned because they are cold, calculating, inhuman creatures of pure darkness. Their souls (what's left of them) were forged so far down in the nether that it was snowing. They prowl our worlds, watching, just waiting for us to turn our backs so they can push us off cliffs and down to our doom. (hey, it's difficult to murder with no thumbs :tongue.gif:)
At least this way I've shown their true nature so you don't feel as bad when you punch them in the face! :laugh.gif:
Can you update this pack for 1.7?? looks great and i really want to use this :smile.gif: ,gonna try and get this to become default texture pack for the server i am on if you update aswell!
Great pack!
Sheep I just want to say that I really like this texture pack. It used to be my favorite and I used it all the time. The only things that made me stop using it were the default diamond item and the mossy cobblestone as of the Beta 1.5 update. I really like the rest of the textures though. If other people agree, could you change the default diamond item to a light blue/cyan color and make the mossy cobble look similar to the cobble? I don't mean to bother you so it's alright if you don't want to. Keep up the good work! RPG, the new spiders,and the GUI look amazing!!
Can you update this pack for 1.7?? looks great and i really want to use this :smile.gif: ,gonna try and get this to become default texture pack for the server i am on if you update aswell!
Great pack!
It will be updated very soon, I promise. Glad you like it too!
Sheep I just want to say that I really like this texture pack. It used to be my favorite and I used it all the time. The only things that made me stop using it were the default diamond item and the mossy cobblestone as of the Beta 1.5 update. I really like the rest of the textures though. If other people agree, could you change the default diamond item to a light blue/cyan color and make the mossy cobble look similar to the cobble? I don't mean to bother you so it's alright if you don't want to. Keep up the good work! RPG, the new spiders,and the GUI look amazing!!
Well I've already changed the cobble and by diamond item, do you mean diamonds you get from rocks or actual diamond tools and stuff?
Here's a picture of all the diamond stuff that you can use apart from the actual diamond you get from mining (it's the same colour as all this stuff anyway though)
Just ignore the gui, I'm just testing designs :tongue.gif:
I'm thinking about just skipping the finer details of the gui and just releasing soon... It's starting to get annoying and I've kept you guys waiting far too long D:
lolol.
Can always release a quickfix at a later date with imroved GUI.
Yea, I'm going to do that now. Otherwise it will take too long :tongue.gif:
All I need to do is colour my pretty water for all the packs, redo the tnt block and then take a BUNCH of pictures...
Ok, I'll darken and saturate it a little bit then :biggrin.gif:
BTW, water WILL be coming this update, I found a work around for it and it is looking really really smooth. (I'm using a 3D rendering program to help with that) All I need to do is slow down the animation a tad and we should be right!
Here are the pistons and pine/spruce (looks like I went the opposite way everyone else did with the pistons too :tongue.gif:):
I'm waaaaaaaaaaaiting for your 1.7 update.
Don't worry guys, still working on it... Just need to finish of the gui. :wink.gif:
Here are some more random pics, mostly of the gui (I'll be changing the border of all the gui screens to that dull gold colour as well. Also might change border sizes as well to make sure all the words fit on the gui screen) but also of the awesome canyon place and a daytime shot of the spider:
Anyway, couple more tweaks on various things, finish up the gui and add a bit of detail to it, take a huge amount of pictures for each of the variants, re-organise the OP and then we should be good! :biggrin.gif:
XSSheep, save me from default!
Praise be to Spode.
From what I see; for the next texture update we have...
- A fun new font
- Item overhaul
- Fantasy variant
- New Ores, flowers, grass
- New GUI
- New Spider, Mobs
- Minecraft Customizer to follow?
Soooo Sheep, you basically making a new pack? lol
As soon as I finish the gui and take some new, exciting pics we are good to go!
It's funny because I haven't textured ANY of those 4 mobs that you mentioned :tongue.gif:
Mobs will be what I work on when this update is released though! (they're double res though so they won't be quick)
Well I'm getting rid of all the old textures that I didn't like, along with adding in a few things like the finished items and a HD font... Turns out that I didn't like a lot of my old textures! :tongue.gif:
Thanks! :smile.gif:
Finally found some sheep now that I'm properly happy with their texture. Have a look:
I would've taken a shot of a naked sheep but that would be rude. (and I had no
macheteshears)Almost done with the gui too which is good news. It's actually taking ages to do though. Who knew thinking of patterns to put on it would be so hard... :dry.gif:
Those sheep are insanely good.
Love the new sheep. Even he does look stoned
:biggrin.gif:
"This may hurt a little, but it's something you'll get used to...."
AWESOME
The wonders of double resolution :wink.gif:
Sheep are meant to look stoned because they are cold, calculating, inhuman creatures of pure darkness. Their souls (what's left of them) were forged so far down in the nether that it was snowing. They prowl our worlds, watching, just waiting for us to turn our backs so they can push us off cliffs and down to our doom. (hey, it's difficult to murder with no thumbs :tongue.gif:)
At least this way I've shown their true nature so you don't feel as bad when you punch them in the face! :laugh.gif:
Thanks Midbus! Update soon now, I promise!
Great pack!
Stoned sheep is stoned! :tongue.gif:
It will be updated very soon, I promise. Glad you like it too!
Well I've already changed the cobble and by diamond item, do you mean diamonds you get from rocks or actual diamond tools and stuff?
Here's a picture of all the diamond stuff that you can use apart from the actual diamond you get from mining (it's the same colour as all this stuff anyway though)
Just ignore the gui, I'm just testing designs :tongue.gif:
I'm thinking about just skipping the finer details of the gui and just releasing soon... It's starting to get annoying and I've kept you guys waiting far too long D:
Can always release a quickfix at a later date with imroved GUI.
Yea, I'm going to do that now. Otherwise it will take too long :tongue.gif:
All I need to do is colour my pretty water for all the packs, redo the tnt block and then take a BUNCH of pictures...