Has anyone else had any issues downloading the texture pack? I've tried both links - that seem to both lead me to mediafire - and the download "save file" window never pops up. It just keeps telling me to try and repair the download or something of the sort.
Sorry if this issue has already been addressed or is a "noob" question. ^^;
Any help is appreciated as I really love this texture pack!
Has anyone else had any issues downloading the texture pack? I've tried both links - that seem to both lead me to mediafire - and the download "save file" window never pops up. It just keeps telling me to try and repair the download or something of the sort.
Sorry if this issue has already been addressed or is a "noob" question. ^^;
Any help is appreciated as I really love this texture pack!
Thank you!!
Try it in another browser, and if that doesn't work just come back and try again later. Mediafire can be a little finnicky sometimes.
Misa i wanted to ask you something, what programs do you use to make your textures? i ask this to see if i have them, i think of: Paint.net, Photoshop and Gimp.
Maybe i can get as good as you someday, i plan to be able to draw anime soon, (and i am very close) so ican draw cutscenes for the game i am going to make. Thanks. (note, the program used to draw anime is called Paint tool, if anyone is interested)
I used McPatcher enabled all the settings, patched 1.6.2 and installed the texture pack, I noticed one small glitch, sometimes the leads dont show, it once showed the knot on the fence post, other times it doesn't show anything, and the only way I can tell that it is attached is getting on the horse and trying to ride away and have the horse not go anywhere lol. I attached a pic that I uploaded to my website for reference.
Besides this, I haven't seen anything else wrong with the pack. It looks phenominal, I think the best I have seen so far. I love how the mobs have multiple different skins also!
I used McPatcher enabled all the settings, patched 1.6.2 and installed the texture pack, I noticed one small glitch, sometimes the leads dont show, it once showed the knot on the fence post, other times it doesn't show anything, and the only way I can tell that it is attached is getting on the horse and trying to ride away and have the horse not go anywhere lol. I attached a pic that I uploaded to my website for reference.
Besides this, I haven't seen anything else wrong with the pack. It looks phenominal, I think the best I have seen so far. I love how the mobs have multiple different skins also!
You'll need a archive editor like 7zip to do this.
1. Copy the two pumpkin vine files from,
\AppData\Roaming\.minecraft\resourcepacks\Misa.zip\assets\minecraft\textures\blocks
pumpkin_stem_disconnected.png
and
pumpkin_stem_connected.png
2. Paste them some where and rename them to,
melon_stem_dissconected.png
and
melon_stem_connected.png
3. Copy them and place them back in,
\AppData\Roaming\.minecraft\resourcepacks\Misa.zip\assets\minecraft\textures\blocks
Im sad cause I still got the choppy Game Experience since 1.6 is out. Before it everything was fine but now it doesn't feel the same anymore.
I tried really everything but I cant change it. Got the newest drivers, the newest Java version, nothing helps.
When I walk around it feels like there are low frames sometimes, but there are always 60 fps.
I made a video of it, hope you can see it a lil bit, in this video I switch to the vanilla skin sometimes to better compare it and show the difference to Misa/McPatcher.
Watch them in fullscreen mode for getting a better impression.
Due to recording the fps sometimes are under 60, but without it there are always 60fps and the choppy feeling is still there.
I love the Misa Pack and can't imagine to play this game without it anymore, please help me to find a solution that it feels like before 1.6.
like I said, Im using the newest drivers. This problem exist since 1.6, everything was fine before.
Have you tried making Minecraft a High priority?, or allocating more memory? Search on google if you havent, i cannot write a guide on how to do that now because i have to go now, :).
186 FPS :OOOO WHAAATT?!?!?!?!, i have a lot less features enabled than you do and i have like 20-30 FPS :I
Yeah lol, that was with everything enabled and everything on max haha. Without this tex pac and not recording im usualy at like 350 lmao, when recording full size 1080p/60fps I usually get like 150, just think of the money you saved by not building a ridiculous rig like I did however!
Hey Misa!!! i dont know if this is possible but, well, I managed to create the legendary villager known as the Green Villager, and i noticed that he had the default texture, and, i wanted you to see if you could make a texture for him, if its possible of course, here is the screenshot:
I don't know about you, but here's what I'm thinking of if anyone is looking for ideas for enchantment effects:
Protection, Projectile Protection, etc - some sort of tessellated forcefield pattern (something like this, or the Crysis 3 armor effect). More specifically, I was thinking of a hex pattern for Blast Protection. Perhaps glowing demonic lines for fire protection? They should cycle too.
Sharpness, Power - a constant beam of electricity arcing across the item.
Bane of Arthropods - a festering, biological animation.
Knockback, Punch - a black hole, or a vortex of some sort. (It doesn't make sense but it would be easy to recognize)
Silk Touch - slowly moving magical silk strands or some sort of similar effect?
These aren't particularly good ideas, and I'm just throwing them out there.
has anyone that is having the connected textures issues have gotten them to work again. i just tried a clean install and i still have no connected textures... and glass blocks are windex clean.....not good times
ABSOLUTELY LOVE the textures. This has been my default texture pack since 1.4.
I finally got around to re-installing for 1.6.2, and would like to know: Does anybody know why I can't get connected glass textures? I had "Connected" checked on in MCPatcher.
Rollback Post to RevisionRollBack
Minecraft hills: Where we've all pretended to play Q-Bert
-Many forums ask you to use the search function to find threads in your topic before creating a new thread. Then they get mad at you for posting in old threads.
Love the updated pack. Especially enjoy the new charcoal... I just wanted to ask if there is a texture for the stem of melons? My pumpkin stems have textures, but the stem (or actual plant, I mean) of melons seems to be the minecraft default.
So I'm running 1.6.2, current version of Misa, and patched with the version of mcpatcher from this morning. CTD works, but I noticed the watermelon vine is the default texture. Pumpkins are fine. Any ideas what I might've screwed up?
Mojang's developed a terribly unprofessional habit of sneaking in ninja updates to alleged "pre-releases" without any mention of these changes on their officially-posted changelogs. For 1.6 they separated pumpkin and melon stems at the last minute and most texture pack artists that released their pack on the same day as 1.6 were unaware of this change until after the fact. They also did this with log tops and packs that didn't have unique log tops to begin with through CTM were kinda screwed over--fortunately mine already did, so only the wood breaking particles are bugged in my pack. So yeah, the texture for the melon stem is missing and will have to be added by a later update to the pack. An easy fix for this though is just to go into the textures folder in the pack find the pumpkin stem art file, copy/duplicate it and change pumpkin to melon. For more detailed instructions, check the post made by Pellamisue.
Wut, mine always looked like the first image .-. is that a CTM feature?
CTM and Custom Colors--both of which are essentially required for the proper installation of the pack. Playing without them is essentially playing with a broken pack...
Anybody else worried of Cube world starting to make users leave minecraft? or is it just me?, the creator of CW said he was going to put the Building of Houses inside the game, (sorry if this is too off-topic) they are copying minecraft very much, the cube aspect, the randomly generated worlds, and now the housing too... and, not only minecraft but Diablo and WoW too, Character classes and magic runes... Gahhh
Not sure what this has to do with anything related to Minecraft or my Texture pack. Cube World isn't even remotely similar to Minecraft. It's just some low-content generic MMO third person hack and slash thing that has a voxel art style (Which Minecraft doesn't have). Though if you want to think they're copying Minecraft, you should probably realize that Minecraft is basically a copy of Infiniminer combined with Dwarf Fortress. Don't even get me started about it copying Diablo and WoW.. Diablo is a generic amalgam of a ton of PC and pen and paper RPG's that have long since pre-dated it in a simple point and click-style of gameplay, and WoW is basically a terribly watered-down copy of all the MMORPG's (Many of which were vastly superior) that pre-dated it. Pretty much all the games you're claiming it ripped off things from are unoriginal games that have ripped off many more things from other, more original titles... And again what does any of this have to do with my texture pack?
Misa. are you going to release one with sounds as well?
Could've sworn I've answered this at least two times on this thread already, and more times elsewhere. Please use the search feature for a detailed explanation of the situation and my plans for it.
The short answer is:
Mojang hasn't provided proper sound replacement support.
Misa i wanted to ask you something, what programs do you use to make your textures? i ask this to see if i have them, i think of: Paint.net, Photoshop and Gimp.
Maybe i can get as good as you someday, i plan to be able to draw anime soon, (and i am very close) so ican draw cutscenes for the game i am going to make. Thanks. (note, the program used to draw anime is called Paint tool, if anyone is interested)
I mostly just use Jasc Paintshop Pro 9, and occasionally good old MSPaint from Windows 98 (mainly for pixel mask patterns). There's also a couple 3D editors I've used from time to time for odd jobs. A good example of that would be the Redstone item icon, which was basically a simple low-poly model I quickly threw together and then UV-mapped with my standard redstone crystal textures:
I used McPatcher enabled all the settings, patched 1.6.2 and installed the texture pack, I noticed one small glitch, sometimes the leads dont show, it once showed the knot on the fence post, other times it doesn't show anything, and the only way I can tell that it is attached is getting on the horse and trying to ride away and have the horse not go anywhere lol. I attached a pic that I uploaded to my website for reference...
I don't deny this is a bug, but it's not one that should be reported to me as there's nothing I can really do about it. I noticed this problem occurring on vanilla Minecraft in the early snapshots, so unless it's been fixed, it's something that needs to be reported to Mojang. If it has been fixed on Mojang's end then it's a bug that needs to be reported to the MCPatcher thread. But yeah, I'm pretty sure this is just a general game bug that neither myself or Kahr have any control over.
Im sad cause I still got the choppy Game Experience since 1.6 is out. Before it everything was fine but now it doesn't feel the same anymore.
I tried really everything but I cant change it. Got the newest drivers, the newest Java version, nothing helps.
When I walk around it feels like there are low frames sometimes, but there are always 60 fps...
Apart from the things already suggested and the things listed on the first issue of my FAQ, I can't think of any other ways to improve this. Mojang changed some things about how textures are read/rendered and I did notice more and more client/server desynchronization since 1.6 at the expense of more consistent framerate. The hiccups you're experiencing I'm guessing are related to the latter and the increased memory usage required for high resolution textures. I hate to keep saying "Mojang's fault," but it really probably is... Of couse none of this would likely be an issue if we still had a single-player mode that didn't have server-client setup.
...And y'know, the added benefit that entities like boats and minecarts would move a hell of a lot more smoothly and realistically than they currently do. Or arrows that don't move to snap to an invisible grid once they've hit their mark. I swear, the atrocious multiplayer entity behavior is the main reason why I mostly played single-player for years. And then Mojang just had to be jerks and force the buggy multiplayer code onto single player too which basically ruined a massive chunk of the game for me. It annoys me that there isn't a huge outrage over this, because most of the people currently playing Minecraft are relatively new to the game or play mostly the buggy online version and have no idea how vastly superior the game physics were in single player a year ago (pre-1.3). But I guess I'm getting off-topic now.
Hey Misa!!! i dont know if this is possible but, well, I managed to create the legendary villager known as the Green Villager, and i noticed that he had the default texture, and, i wanted you to see if you could make a texture for him, if its possible of course...
And here I was thinking people would be asking about the zombie and skeleton horses first.
As I've stated repeatedly in the past, I prefer to not add support for unused content or things that are not legitimately obtainable in-game as things like this are often subject to future change/removal and can end up being a waste of time to support. (Anyone remember stuff like "Crying Obsidian?") You can rest assured though that if this stuff gets officially added to the game and is legitimately obtainable in survival or creative, it will be supported by the pack. Chainmail is a prime example of an unsupported texture that was later supported as soon chainmail became obtainable without requiring third party editors.
If you want me to texture this mob, bug Mojang to properly implement it into the game. Knowing how it's used and what its function is makes it a lot easier for me to even have an idea of how it should be textured. If I were to go in blind and provide a generic villager texture for this unsupported mob, just to have it later turn out that Mojang's decided to implement this art as a hunter or something, I'd then have to completely redesign the skin to reflect the new role and would've wasted a bunch of time and effort.
I don't know about you, but here's what I'm thinking of if anyone is looking for ideas for enchantment effects:
Protection, Projectile Protection, etc - some sort of tessellated forcefield pattern (something like this, or the Crysis 3 armor effect). More specifically, I was thinking of a hex pattern for Blast Protection. Perhaps glowing demonic lines for fire protection? They should cycle too.
Sharpness, Power - a constant beam of electricity arcing across the item.
Bane of Arthropods - a festering, biological animation.
Knockback, Punch - a black hole, or a vortex of some sort. (It doesn't make sense but it would be easy to recognize)
Silk Touch - slowly moving magical silk strands or some sort of similar effect?
These aren't particularly good ideas, and I'm just throwing them out there.
To save time and resources (and stick to the KISS principal) I'm pairing up comparable effects that differ among equipment types. So for example: Sharpness, Power, Protection, and Efficiency are all generalized object enhancements and thus have a generic 'shiny' animation. Another example would be to reuse the same fire effect for all things related to flame. As far as your suggestions go, many of these are already in my pack. Sharpness, power, and protection are the shiny effect, bane of arthropods has a squiggling 'mites' effect, and Knockback and punch already have a vibrating vortex effect. For silk touch I already thought of doing something similar to that suggestion. Armor of course is a whole 'nother ballgame, and some more thought will definitely be going into how I want to implement it.
has anyone that is having the connected textures issues have gotten them to work again. i just tried a clean install and i still have no connected textures... and glass blocks are windex clean.....not good times
ABSOLUTELY LOVE the textures. This has been my default texture pack since 1.4.
I finally got around to re-installing for 1.6.2, and would like to know: Does anybody know why I can't get connected glass textures? I had "Connected" checked on in MCPatcher.
Have you ensured in the Minecraft launcher that you have the mcpatcher version of the game selected in your profile?
I saw that ReDead you tried to hide with the zombies. ;D Zelda fan?
Dunno if I'd use the word 'fan', but yeah, I enjoy the Zelda games fine enough--at least the ones I've played--Majora's Mask is my favorite, though Adventure of Link was pretty awesome too. Of course I also happen to not care much for Team Fortress 2, despite having TF2 cameos in my pack. There are quite a few Zelda cameos among my randomobs support anyway. If you're curious which video game series I have cameos for and which mobs to look for them in, here's a list I made and posted awhile back:
(Though it's usually more fun to be surprised by them.)
-Commander Keen (slime)
-Legend of Zelda (zombie, skeleton, and pigzombie, wither skeleton)
-Kid Icarus (skeleton)
-Doom (zombie)
-Duke Nukem (pigzombie)
-Half Life (zombie)
-Thief (skeleton) (My favorite game series of all time--though I think the reboot is probably going to suck...)
-Team Fortress 2 (skeleton, wither skeleton)
There are of course other non-video game cameos not mentioned above that are in my pack as well.
Hello misa. First: Thank you for all your hard work! The texturepack excel itself again . I was really suprised, positevely, to see all the different textures for each posion. And I have some suggestions, again :
-Animated gold- sword, pickaxe, axe, shovel and hoe (the diamond items are animated too, also the other golden items )
-Connected textures for: vines (upper vine texture are fuller as the lower) and cactus (just think that the texture should act like the shugar canes ^^)
-and if its possible a screen for swimming into lava. Just thing that it doesn't look so reallistic currently.
DundG
Golden tools are already animated, heh. Place one in an item frame and look at it more closely. It sparkles, just not as much as diamond for obvious reasons.
CTM for vines is on the to-do list, and for cacti, I'd need a good idea for how to do this properly. As it is, the top of my cactus tiles well with the sides, so I could only see myself adding something to the bottom if anything.
As far as the lava swimming screen effect goes, that's currently not possible as there is no full screen effect to edit in the vanilla game. They just turn up the fog and turn the screen red. And yeah, I can't change any of that with textures or properties files at the moment. Even if it were possible though, I probably wouldn't know what would be realistic other than pure black... Being submerged into molten rock would pretty much instantly blind you just before your face was melted.
I recently noticed something when I was playing Minecraft with your texture pack. Notice no one else mentioned it (unless I just missed the mention) and I don't remember if I mentioned it or not
Damaged tools/weapons... amazing (assuming similar for armor, but haven't checked/noticed... I tend to keep my armor repaired).
Okay,
I finally updated to 1.6.2 and have been putting in some mods. Metallurgy 3 seems to be overridding some of your item textures... haven't checked blocks yet. The bow and arrow and chain armour is clearly Misa but most of the regular items have been overwriitten by metallurgy 3 and look horrible. I have no problem removing Metallurgy 3, however I wondered if you had any idea on putting your textures back in.
Edit: Finally found the line in Metallurgy Vanilla config. Turned texture override off.
Sorry if this issue has already been addressed or is a "noob" question. ^^;
Any help is appreciated as I really love this texture pack!
Thank you!!
Try it in another browser, and if that doesn't work just come back and try again later. Mediafire can be a little finnicky sometimes.
Maybe i can get as good as you someday, i plan to be able to draw anime soon, (and i am very close) so ican draw cutscenes for the game i am going to make. Thanks. (note, the program used to draw anime is called Paint tool, if anyone is interested)
I used McPatcher enabled all the settings, patched 1.6.2 and installed the texture pack, I noticed one small glitch, sometimes the leads dont show, it once showed the knot on the fence post, other times it doesn't show anything, and the only way I can tell that it is attached is getting on the horse and trying to ride away and have the horse not go anywhere lol. I attached a pic that I uploaded to my website for reference.
Besides this, I haven't seen anything else wrong with the pack. It looks phenominal, I think the best I have seen so far. I love how the mobs have multiple different skins also!
www.impracticalcraft.com/misc/Misa's%20Realistic%20lead%20glitch.png
Also this skele is freaking awesome
www.impracticalcraft.com/misc/Misa's%20realistic%20Link%20Skele.png
186 FPS :OOOO WHAAATT?!?!?!?!, i have a lot less features enabled than you do and i have like 20-30 FPS :I
You'll need a archive editor like 7zip to do this.
1. Copy the two pumpkin vine files from,
\AppData\Roaming\.minecraft\resourcepacks\Misa.zip\assets\minecraft\textures\blocks
pumpkin_stem_disconnected.png
and
pumpkin_stem_connected.png
2. Paste them some where and rename them to,
melon_stem_dissconected.png
and
melon_stem_connected.png
3. Copy them and place them back in,
\AppData\Roaming\.minecraft\resourcepacks\Misa.zip\assets\minecraft\textures\blocks
Im sad cause I still got the choppy Game Experience since 1.6 is out. Before it everything was fine but now it doesn't feel the same anymore.
I tried really everything but I cant change it. Got the newest drivers, the newest Java version, nothing helps.
When I walk around it feels like there are low frames sometimes, but there are always 60 fps.
I made a video of it, hope you can see it a lil bit, in this video I switch to the vanilla skin sometimes to better compare it and show the difference to Misa/McPatcher.
Watch them in fullscreen mode for getting a better impression.
Due to recording the fps sometimes are under 60, but without it there are always 60fps and the choppy feeling is still there.
I love the Misa Pack and can't imagine to play this game without it anymore, please help me to find a solution that it feels like before 1.6.
best regards,
Andre
Spec:
Windows 7 x64
i7-2700k @ 3,5 Ghz
16 GB DDR3 @ 1600 Mhz
Nvidia GTX 570
like I said, Im using the newest drivers. This problem exist since 1.6, everything was fine before.
Have you tried making Minecraft a High priority?, or allocating more memory? Search on google if you havent, i cannot write a guide on how to do that now because i have to go now, :).
Yeah lol, that was with everything enabled and everything on max haha. Without this tex pac and not recording im usualy at like 350 lmao, when recording full size 1080p/60fps I usually get like 150, just think of the money you saved by not building a ridiculous rig like I did however!
Protection, Projectile Protection, etc - some sort of tessellated forcefield pattern (something like this, or the Crysis 3 armor effect). More specifically, I was thinking of a hex pattern for Blast Protection. Perhaps glowing demonic lines for fire protection? They should cycle too.
Sharpness, Power - a constant beam of electricity arcing across the item.
Bane of Arthropods - a festering, biological animation.
Knockback, Punch - a black hole, or a vortex of some sort. (It doesn't make sense but it would be easy to recognize)
Silk Touch - slowly moving magical silk strands or some sort of similar effect?
These aren't particularly good ideas, and I'm just throwing them out there.
I finally got around to re-installing for 1.6.2, and would like to know: Does anybody know why I can't get connected glass textures? I had "Connected" checked on in MCPatcher.
-Many forums ask you to use the search function to find threads in your topic before creating a new thread. Then they get mad at you for posting in old threads.
Mojang's developed a terribly unprofessional habit of sneaking in ninja updates to alleged "pre-releases" without any mention of these changes on their officially-posted changelogs. For 1.6 they separated pumpkin and melon stems at the last minute and most texture pack artists that released their pack on the same day as 1.6 were unaware of this change until after the fact. They also did this with log tops and packs that didn't have unique log tops to begin with through CTM were kinda screwed over--fortunately mine already did, so only the wood breaking particles are bugged in my pack. So yeah, the texture for the melon stem is missing and will have to be added by a later update to the pack. An easy fix for this though is just to go into the textures folder in the pack find the pumpkin stem art file, copy/duplicate it and change pumpkin to melon. For more detailed instructions, check the post made by Pellamisue.
CTM and Custom Colors--both of which are essentially required for the proper installation of the pack. Playing without them is essentially playing with a broken pack...
Not sure what this has to do with anything related to Minecraft or my Texture pack. Cube World isn't even remotely similar to Minecraft. It's just some low-content generic MMO third person hack and slash thing that has a voxel art style (Which Minecraft doesn't have). Though if you want to think they're copying Minecraft, you should probably realize that Minecraft is basically a copy of Infiniminer combined with Dwarf Fortress. Don't even get me started about it copying Diablo and WoW.. Diablo is a generic amalgam of a ton of PC and pen and paper RPG's that have long since pre-dated it in a simple point and click-style of gameplay, and WoW is basically a terribly watered-down copy of all the MMORPG's (Many of which were vastly superior) that pre-dated it. Pretty much all the games you're claiming it ripped off things from are unoriginal games that have ripped off many more things from other, more original titles... And again what does any of this have to do with my texture pack?
Could've sworn I've answered this at least two times on this thread already, and more times elsewhere. Please use the search feature for a detailed explanation of the situation and my plans for it.
The short answer is:
Mojang hasn't provided proper sound replacement support.
It was my favorite as well when I was working on it.
I mostly just use Jasc Paintshop Pro 9, and occasionally good old MSPaint from Windows 98 (mainly for pixel mask patterns). There's also a couple 3D editors I've used from time to time for odd jobs. A good example of that would be the Redstone item icon, which was basically a simple low-poly model I quickly threw together and then UV-mapped with my standard redstone crystal textures:
I don't deny this is a bug, but it's not one that should be reported to me as there's nothing I can really do about it. I noticed this problem occurring on vanilla Minecraft in the early snapshots, so unless it's been fixed, it's something that needs to be reported to Mojang. If it has been fixed on Mojang's end then it's a bug that needs to be reported to the MCPatcher thread. But yeah, I'm pretty sure this is just a general game bug that neither myself or Kahr have any control over.
Apart from the things already suggested and the things listed on the first issue of my FAQ, I can't think of any other ways to improve this. Mojang changed some things about how textures are read/rendered and I did notice more and more client/server desynchronization since 1.6 at the expense of more consistent framerate. The hiccups you're experiencing I'm guessing are related to the latter and the increased memory usage required for high resolution textures. I hate to keep saying "Mojang's fault," but it really probably is... Of couse none of this would likely be an issue if we still had a single-player mode that didn't have server-client setup.
...And y'know, the added benefit that entities like boats and minecarts would move a hell of a lot more smoothly and realistically than they currently do. Or arrows that don't move to snap to an invisible grid once they've hit their mark. I swear, the atrocious multiplayer entity behavior is the main reason why I mostly played single-player for years. And then Mojang just had to be jerks and force the buggy multiplayer code onto single player too which basically ruined a massive chunk of the game for me. It annoys me that there isn't a huge outrage over this, because most of the people currently playing Minecraft are relatively new to the game or play mostly the buggy online version and have no idea how vastly superior the game physics were in single player a year ago (pre-1.3). But I guess I'm getting off-topic now.
And here I was thinking people would be asking about the zombie and skeleton horses first.
As I've stated repeatedly in the past, I prefer to not add support for unused content or things that are not legitimately obtainable in-game as things like this are often subject to future change/removal and can end up being a waste of time to support. (Anyone remember stuff like "Crying Obsidian?") You can rest assured though that if this stuff gets officially added to the game and is legitimately obtainable in survival or creative, it will be supported by the pack. Chainmail is a prime example of an unsupported texture that was later supported as soon chainmail became obtainable without requiring third party editors.
If you want me to texture this mob, bug Mojang to properly implement it into the game. Knowing how it's used and what its function is makes it a lot easier for me to even have an idea of how it should be textured. If I were to go in blind and provide a generic villager texture for this unsupported mob, just to have it later turn out that Mojang's decided to implement this art as a hunter or something, I'd then have to completely redesign the skin to reflect the new role and would've wasted a bunch of time and effort.
To save time and resources (and stick to the KISS principal) I'm pairing up comparable effects that differ among equipment types. So for example: Sharpness, Power, Protection, and Efficiency are all generalized object enhancements and thus have a generic 'shiny' animation. Another example would be to reuse the same fire effect for all things related to flame. As far as your suggestions go, many of these are already in my pack. Sharpness, power, and protection are the shiny effect, bane of arthropods has a squiggling 'mites' effect, and Knockback and punch already have a vibrating vortex effect. For silk touch I already thought of doing something similar to that suggestion. Armor of course is a whole 'nother ballgame, and some more thought will definitely be going into how I want to implement it.
Have you ensured in the Minecraft launcher that you have the mcpatcher version of the game selected in your profile?
Dunno if I'd use the word 'fan', but yeah, I enjoy the Zelda games fine enough--at least the ones I've played--Majora's Mask is my favorite, though Adventure of Link was pretty awesome too. Of course I also happen to not care much for Team Fortress 2, despite having TF2 cameos in my pack. There are quite a few Zelda cameos among my randomobs support anyway. If you're curious which video game series I have cameos for and which mobs to look for them in, here's a list I made and posted awhile back:
(Though it's usually more fun to be surprised by them.)
-Legend of Zelda (zombie, skeleton, and pigzombie, wither skeleton)
-Kid Icarus (skeleton)
-Doom (zombie)
-Duke Nukem (pigzombie)
-Half Life (zombie)
-Thief (skeleton) (My favorite game series of all time--though I think the reboot is probably going to suck...)
-Team Fortress 2 (skeleton, wither skeleton)
Golden tools are already animated, heh. Place one in an item frame and look at it more closely. It sparkles, just not as much as diamond for obvious reasons.
CTM for vines is on the to-do list, and for cacti, I'd need a good idea for how to do this properly. As it is, the top of my cactus tiles well with the sides, so I could only see myself adding something to the bottom if anything.
As far as the lava swimming screen effect goes, that's currently not possible as there is no full screen effect to edit in the vanilla game. They just turn up the fog and turn the screen red. And yeah, I can't change any of that with textures or properties files at the moment. Even if it were possible though, I probably wouldn't know what would be realistic other than pure black... Being submerged into molten rock would pretty much instantly blind you just before your face was melted.
Damaged tools/weapons... amazing (assuming similar for armor, but haven't checked/noticed... I tend to keep my armor repaired).
I finally updated to 1.6.2 and have been putting in some mods. Metallurgy 3 seems to be overridding some of your item textures... haven't checked blocks yet. The bow and arrow and chain armour is clearly Misa but most of the regular items have been overwriitten by metallurgy 3 and look horrible. I have no problem removing Metallurgy 3, however I wondered if you had any idea on putting your textures back in.
Edit: Finally found the line in Metallurgy Vanilla config. Turned texture override off.