Nice comebacks there, Misa. It's always a breath of fresh air for me that someone argues against someone using purely reason, instead of insults and other kinds of ad hominem.
Yup, I agree. The original Mo' Creatures design fits vanilla so much better. But who knows. Perhaps they might be planning to do design and animation upgrades for the other mobs for 1.6 -- like features of the Better Animations mod, for instance -- so the more-complex design of the horse could fit in. Still, I just hope the rest of the other mobs they're planning to implement would have simpler designs than the horse.
You are the man for me today.. I just should did the leg work first. I rely on 7zip so much its odd to run across an error like that which windows explorer fixes... learned something new today.
True. As I've said pages back, Windows Explorer could extract the contents of the ZIP file just fine, while 7-Zip goes crazy about this unsupported compression method. It is strange. Should've been the other way around.
The game is certainly starting to get a... patchwork(?) feel, like they're just all over the place with the new additions, if that makes sense. I think if they aren't careful they could see a serious decrease in public interest for Minecraft, especially with so many competitors popping up that take the idea just one step further.
Honestly though, if you stopped updating your textures (Please don't :P) I would probably stop playing, I can't say I would feel positive about the game without your additions at this point in time.
The game is certainly starting to get a... patchwork(?) feel, like they're just all over the place with the new additions, if that makes sense. I think if they aren't careful they could see a serious decrease in public interest for Minecraft, especially with so many competitors popping up that take the idea just one step further.
Unfortunately, that's unlikely to happen. Minecraft, being the game that started a trend, has a rabid fanbase of people who will blindly defend the game. Cope it with the fact that MC's success is impossible to be replicated, much like WoW's, and you've got a situation in which Minecraft's position cannot be toppled.
Had only someone competent picked up the idea first, MC could have actually deserved all the praise it gets now.
One might hope that a successful competitor will rise eventually, but they just don't get enough publicity to pull it off. There's Blockscape, but I fear they'll go the same BS "RPG survival" route as Mojang did, not understanding that what people want in voxel games is building
to defend mojang with there choice of design of the horse, how else could they have done it? I mean... making the horse design simpler would lead it to being too ugly, and out of place anyway. by having a horse have more features then the other animals, it also makes it a more attractive thing to have as say, a pet. Its also not the only creatures that got complicated structure. what about the ender dragon?
I don't think you understand what "out of place" means. DrZhark, more than Mojang, understood how to fit in a horse model to look consistent with the other mobs. And I would argue that the dragon is very ugly , but that's just opinion
Unfortunately, that's unlikely to happen. Minecraft, being the game that started a trend, has a rabid fanbase of people who will blindly defend the game. Cope it with the fact that MC's success is impossible to be replicated, much like WoW's, and you've got a situation in which Minecraft's position cannot be toppled.
Had only someone competent picked up the idea first, MC could have actually deserved all the praise it gets now.
One might hope that a successful competitor will rise eventually, but they just don't get enough publicity to pull it off. There's Blockscape, but I fear they'll go the same BS "RPG survival" route as Mojang did, not understanding that what people want in voxel games is building
Well I think if any game manages to pull it off it will be Cubeworld, but that game doesn't involve much building at all so it's kind of an entirely different game. It does however outclass this game in the survival aspect in every way, shape, and form. It already has a huge following, couple that with an exclusively building game that launches and gets popular, that could pull a lot of attention away from Minecraft.
I do agree though it's very unlikely Mojang will ever get the wake up call it needs.
I absolutely love this texture pack, but it's completely unusable for me. For some reason, using this pack absolutely destroys my frame rate. At best, I hit around 7 or 8 FPS, and at worst it goes all the way down to 1 or 2 FPS. It's not because my computer can't handle a 64x64 texture pack; I also have the 128x128 version of PureBDCraft and it runs at the normal framerate. Does anyone have a similar problem or know a solution? This texture pack looks fantastic and I'd love to be able to play with it actually on instead of being limited to positioning myself for a screenshot, switching to the pack, taking a screenshot, and then switching back to the pack I was playing on.
I absolutely love this texture pack, but it's completely unusable for me. For some reason, using this pack absolutely destroys my frame rate. At best, I hit around 7 or 8 FPS, and at worst it goes all the way down to 1 or 2 FPS. It's not because my computer can't handle a 64x64 texture pack; I also have the 128x128 version of PureBDCraft and it runs at the normal framerate. Does anyone have a similar problem or know a solution? This texture pack looks fantastic and I'd love to be able to play with it actually on instead of being limited to positioning myself for a screenshot, switching to the pack, taking a screenshot, and then switching back to the pack I was playing on.
If you haven't tried it yet, the first answer on Misas FAQ in the OP will help. Aside from that BetterSkies and the custom compass texture both take a huge chunk out of your FPS. Also make sure you're on Java 7 and Java 7 BY ITSELF, you shouldn't have both 6 and 7 installed at the same time, it will cause performance (among other) issues, the auto updater wasn't great about uninstalling 6 sometimes
It's also worth pointing out that this pack is HUGE compared to most 128 or even 256 packs. If you actually look inside the files you'll find that even though PureBDCraft is a higher resolution, misas almost doubles it in file size due to all of the mcpatcher features it uses.
If reading Misas FAQ doesn't help, posting your computer specs would be the next step.
Hi,
This might be a trivial question but I am not having much luck with my attempts at replacing char.png in Misa's texture pack. I run minecraft on linux and whatever I do the zip file refuses to get altered. I even dumped the contents into a folder, replace char.png and rezipped it but when I attempted to use it minecraft crashed.
Just wanted to know if someone knows how to do this correctly
Yeah Mojangs texture design is awful. That's what texture packs are for XD.
They missed a good opportunity by hiring Eld for something else.
The skeletal horse texture is now incredibly inconsistent with the regular skeleton (which is grey for some unfathomable reason).
I'm still trying to get my head around the Creeper texture.
What the heck is it supposed to be? (The shading, not the general design)
The strange lines along the pig's body baffle me too.
The model's what bugs me more than anything. The default textures have had poor and inconsistent designs for ages. This is part of the reason I started my texture pack in the first place. The whole "8-bit design" label also bugged the hell out of me since I first started playing the game. There is absolutely nothing 8-bit looking about the art style of this game. Typically, 8-bit art should have a very limited color palette for each tile (around 4 colors per). The art in this is just random, colorful, pixellated art with a disgusting overuse of a noise filter. Fortunately all of it can be avoided/corrected with texture packs--the inconsistent model designs on the other hand cannot.
I think I chose my words well ("may"). I generally try to avoid attacking Mojang for everything else I might find fault with when criticizing them on a very specific issue so I don't come across as a nagging old bitch.
to defend mojang with there choice of design of the horse, how else could they have done it? I mean... making the horse design simpler would lead it to being too ugly, and out of place anyway. by having a horse have more features then the other animals, it also makes it a more attractive thing to have as say, a pet. Its also not the only creatures that got complicated structure. what about the ender dragon?
-Pretty sure more than one person has already given an example of how else they could've done it...
-Making it simpler wouldn't make it too ugly, and definitely notout of place compared to the designs of all the other standard mobs.
-Why on Earth would you want visual favoritism for a single type of mob just because it happens to be one (of several) that can be kept as a pet? For the sake of consistency would it not make infinitely more sense to update the look of all the other mobs to match?
-What about the Enderdragon? It's a climactic final boss mob and the only mob that spawns once per map. More importantly though it's physically massive compared to all the other mobs. You can get by with more polygons in your model when your model is many times the size of the average-sized models... It's really kinda pointless to compare the Enderdragon to the standard mobs.
...There's Blockscape, but I fear they'll go the same BS "RPG survival" route as Mojang did, not understanding that what people want in voxel games is building..
Going by the sheer volume of popular Minecraft videos that are centered around the survival aspects of the game over the creative aspects as well as the fact that Minecraft was primarily inspired by a strategy game and a team PvP game, I believe you mostly speak for yourself. I'd personally like an actual game with gameplay that challenges me over a mere Lego sandbox. I wouldn't complain about game balance and system design issues in the first place if I didn't care for the RPG/survival aspect of the game (I actually wish they were much more emphasized and less half-assed).
If I wanted to just build stuff, there already are vastly superior tools out there made specifically for that sort of thing. My pack has always been designed around survival mode rather than creative mode (That's why I try to be consistent with visually matching materials to their recipes). Sure I wish there were a hell of a lot more construction options for creative builds, but I didn't even think about purchasing the game until I first saw snapshots of indev. I pretty much only play creative mode these days (when I do play), but it's more out of a complete lack of depth and balance in survival than anything.
How to fix this: when is night sky is still white and is nowhere dark.
Please Help!
White textures = insufficient memory to load texture. Better Skies is an optional mod that uses massive texture files--disable it to correct the problem, or read the FAQ to see if you can get it working on your computer through optimization of your installation.
Misa, since you are starting to dislike minecraft, why should you update this texture pack?
Do you want me to stop updating it or something?
Anyway, like many people, I prefer to avoid starvation and homelessness. This texture pack unfortunately happens to be the closest thing I have to a job that's paying the bills and keeping me alive and off the streets right now. Also for as many problems as I have with what Minecraft's become under the current management, I still like working on my texture pack--much moreso than playing the game when I'm inspired. If I didn't care to update the pack anymore, I wouldn't be complaining about the hindrances to it in the first place. If I really didn't care, I'd simply announce my resignation and walk away.
Hi,
This might be a trivial question but I am not having much luck with my attempts at replacing char.png in Misa's texture pack. I run minecraft on linux and whatever I do the zip file refuses to get altered. I even dumped the contents into a folder, replace char.png and rezipped it but when I attempted to use it minecraft crashed.
Just wanted to know if someone knows how to do this correctly
Peace
Grab a tool like 7Zip, open the texture pack you're editing and simply drag and drop the char.png in the mob directory within that zip. Also if you've uploaded a skin to Minecraft.net, be sure to intentionally typo your username or password when logging in and play off-line, otherwise the game forces you to use the player skin you uploaded.
hello, i love your texture pack but can you make a version for GLSL shaders ?
(it's provide 3D texture with parralax or dump mapping)
I've known about the GLSL shader mod for years--I was one of the ones who first popularized it. And then I dropped it when it failed to address any of the issues I had with it. Read the FAQ and use the search feature for more information.
Thanks Misa for the answer but nothing seems to work. Is your 7zip compressed or something like that? I tried the 7zip support of linux, I also tried a program via wine but nothing seems to work.
Anyway thanks for the response, I guess this has more to do with my distro than anything else
Misa,
Actually I did a little bit of digging and I found that this could be related to header/compression method.
Can you please tell me what compression method is used to make this zip?
The issue is that even with 7zip some files are not getting extracted due to "unsupported compression method". So I do not know how I can actually proceed with this.
Yeah, uncompression errors are generally related to the headers - if they are improper 7zip will refuse to extract those files correctly stating "unsupported compression method". I guess because of these bad objects in the zip we could be having issues
Misa,
Would it be possible for you test the decompression of this file? You are probably the best person to reaffirm the integrity of this archive
You're gonna have to wait awhile likely. Mojang almost seems to be going out of its way to ensure that I can't work on my pack at all. Today's update to the new launcher pretty much prevents client mods from functioning. As if it wasn't already evil enough having removed the user's option to disable automatic updates, now the jar for each version is replaced with a clean one each time you launch the game. The snapshot I was using only yesterday to work on the pack with no longer works. Version control should never be so unethically far-reaching that it completely eliminates the end-user from the update process...
Misa: because of all the zip file problems from other users and me (and the missing active detector rail image), would it be possible to upload another copy of the texture pack for 1.5.x (even if it only has images to that point of the game updates & not beyond), especially since 1.6.x (and its snapshots) is cutting any work on the current texture pack to near nil?
If you answer any* form of yes: thank you.
If you answer any* form of no: I understand (I remember what you said a while back)
*by any, I mean any that don't have stipulations that are major/severe. Those answers would require a specific reply, though likely still along the same lines as the general reply.
It's bothersome that the default texture for the new hardened clay in the snapshot is similar to your texture for regular clay.
Does Mojang just hate you? Haha.
On the subject of the horses, I really think they should've used the models from the Simply Horses mod, rather than Mo' Creatures.
Much more consistency, in my opinion.
Anyway, I can't wait to see what kind of magic you work with the stuff being added. Always looking forward to an update from you, Misa.
Thanks for all of your hard work and dedication to this pack, my friends and I have been using it since 1.7.3 Beta.
Yup, I agree. The original Mo' Creatures design fits vanilla so much better. But who knows. Perhaps they might be planning to do design and animation upgrades for the other mobs for 1.6 -- like features of the Better Animations mod, for instance -- so the more-complex design of the horse could fit in. Still, I just hope the rest of the other mobs they're planning to implement would have simpler designs than the horse.
True. As I've said pages back, Windows Explorer could extract the contents of the ZIP file just fine, while 7-Zip goes crazy about this unsupported compression method. It is strange. Should've been the other way around.
Feels good, doesn't it? Just imagine all of the things you can finally do with your newfound power.
I wouldn't go that far.
The game is certainly starting to get a... patchwork(?) feel, like they're just all over the place with the new additions, if that makes sense. I think if they aren't careful they could see a serious decrease in public interest for Minecraft, especially with so many competitors popping up that take the idea just one step further.
Honestly though, if you stopped updating your textures (Please don't :P) I would probably stop playing, I can't say I would feel positive about the game without your additions at this point in time.
Had only someone competent picked up the idea first, MC could have actually deserved all the praise it gets now.
One might hope that a successful competitor will rise eventually, but they just don't get enough publicity to pull it off. There's Blockscape, but I fear they'll go the same BS "RPG survival" route as Mojang did, not understanding that what people want in voxel games is building
I don't think you understand what "out of place" means. DrZhark, more than Mojang, understood how to fit in a horse model to look consistent with the other mobs. And I would argue that the dragon is very ugly , but that's just opinion
...But that's just my opinion.
My DeviantART, requests welcome.
B14 - My Texture Pack!
Need textures for your mod? Inquire within, just read the rules.
Well I think if any game manages to pull it off it will be Cubeworld, but that game doesn't involve much building at all so it's kind of an entirely different game. It does however outclass this game in the survival aspect in every way, shape, and form. It already has a huge following, couple that with an exclusively building game that launches and gets popular, that could pull a lot of attention away from Minecraft.
I do agree though it's very unlikely Mojang will ever get the wake up call it needs.
Edit: Oops this is getting very off topic.
Please Help!
If you haven't tried it yet, the first answer on Misas FAQ in the OP will help. Aside from that BetterSkies and the custom compass texture both take a huge chunk out of your FPS. Also make sure you're on Java 7 and Java 7 BY ITSELF, you shouldn't have both 6 and 7 installed at the same time, it will cause performance (among other) issues, the auto updater wasn't great about uninstalling 6 sometimes
It's also worth pointing out that this pack is HUGE compared to most 128 or even 256 packs. If you actually look inside the files you'll find that even though PureBDCraft is a higher resolution, misas almost doubles it in file size due to all of the mcpatcher features it uses.
If reading Misas FAQ doesn't help, posting your computer specs would be the next step.
This might be a trivial question but I am not having much luck with my attempts at replacing char.png in Misa's texture pack. I run minecraft on linux and whatever I do the zip file refuses to get altered. I even dumped the contents into a folder, replace char.png and rezipped it but when I attempted to use it minecraft crashed.
Just wanted to know if someone knows how to do this correctly
Peace
The model's what bugs me more than anything. The default textures have had poor and inconsistent designs for ages. This is part of the reason I started my texture pack in the first place. The whole "8-bit design" label also bugged the hell out of me since I first started playing the game. There is absolutely nothing 8-bit looking about the art style of this game. Typically, 8-bit art should have a very limited color palette for each tile (around 4 colors per). The art in this is just random, colorful, pixellated art with a disgusting overuse of a noise filter. Fortunately all of it can be avoided/corrected with texture packs--the inconsistent model designs on the other hand cannot.
I think I chose my words well ("may"). I generally try to avoid attacking Mojang for everything else I might find fault with when criticizing them on a very specific issue so I don't come across as a nagging old bitch.
-Pretty sure more than one person has already given an example of how else they could've done it...
-Making it simpler wouldn't make it too ugly, and definitely not out of place compared to the designs of all the other standard mobs.
-Why on Earth would you want visual favoritism for a single type of mob just because it happens to be one (of several) that can be kept as a pet? For the sake of consistency would it not make infinitely more sense to update the look of all the other mobs to match?
-What about the Enderdragon? It's a climactic final boss mob and the only mob that spawns once per map. More importantly though it's physically massive compared to all the other mobs. You can get by with more polygons in your model when your model is many times the size of the average-sized models... It's really kinda pointless to compare the Enderdragon to the standard mobs.
Going by the sheer volume of popular Minecraft videos that are centered around the survival aspects of the game over the creative aspects as well as the fact that Minecraft was primarily inspired by a strategy game and a team PvP game, I believe you mostly speak for yourself. I'd personally like an actual game with gameplay that challenges me over a mere Lego sandbox. I wouldn't complain about game balance and system design issues in the first place if I didn't care for the RPG/survival aspect of the game (I actually wish they were much more emphasized and less half-assed).
If I wanted to just build stuff, there already are vastly superior tools out there made specifically for that sort of thing. My pack has always been designed around survival mode rather than creative mode (That's why I try to be consistent with visually matching materials to their recipes). Sure I wish there were a hell of a lot more construction options for creative builds, but I didn't even think about purchasing the game until I first saw snapshots of indev. I pretty much only play creative mode these days (when I do play), but it's more out of a complete lack of depth and balance in survival than anything.
White textures = insufficient memory to load texture. Better Skies is an optional mod that uses massive texture files--disable it to correct the problem, or read the FAQ to see if you can get it working on your computer through optimization of your installation.
Do you want me to stop updating it or something?
Anyway, like many people, I prefer to avoid starvation and homelessness. This texture pack unfortunately happens to be the closest thing I have to a job that's paying the bills and keeping me alive and off the streets right now. Also for as many problems as I have with what Minecraft's become under the current management, I still like working on my texture pack--much moreso than playing the game when I'm inspired. If I didn't care to update the pack anymore, I wouldn't be complaining about the hindrances to it in the first place. If I really didn't care, I'd simply announce my resignation and walk away.
Grab a tool like 7Zip, open the texture pack you're editing and simply drag and drop the char.png in the mob directory within that zip. Also if you've uploaded a skin to Minecraft.net, be sure to intentionally typo your username or password when logging in and play off-line, otherwise the game forces you to use the player skin you uploaded.
I've known about the GLSL shader mod for years--I was one of the ones who first popularized it. And then I dropped it when it failed to address any of the issues I had with it. Read the FAQ and use the search feature for more information.
you **** head..
Anyway thanks for the response, I guess this has more to do with my distro than anything else
Actually I did a little bit of digging and I found that this could be related to header/compression method.
Can you please tell me what compression method is used to make this zip?
The issue is that even with 7zip some files are not getting extracted due to "unsupported compression method". So I do not know how I can actually proceed with this.
Just thought I would let you know
Peace
Misa,
Would it be possible for you test the decompression of this file? You are probably the best person to reaffirm the integrity of this archive
Misa,
Can you please test out the zip at your end and let me know?
Thanks
If you answer any* form of yes: thank you.
If you answer any* form of no: I understand (I remember what you said a while back)
*by any, I mean any that don't have stipulations that are major/severe. Those answers would require a specific reply, though likely still along the same lines as the general reply.
Does Mojang just hate you? Haha.
On the subject of the horses, I really think they should've used the models from the Simply Horses mod, rather than Mo' Creatures.
Much more consistency, in my opinion.
Anyway, I can't wait to see what kind of magic you work with the stuff being added. Always looking forward to an update from you, Misa.
Thanks for all of your hard work and dedication to this pack, my friends and I have been using it since 1.7.3 Beta.