One word: Wow. I love the clouds! I can finally look at the clouds and when someone asks " What do the clouds look like to you?" and every time I don't have to reply, "Blocks."
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This forum needs to be 20% cooler. :/
Image removed due to an invalid URL: http:i.imgur.com/t12Yi.png
I'm sorry. I don't know if she's referring to remixing the content in the pack or using the texturepack in screenshots and videos that I need permission from. I do want to make an HD texture pack using this one as a base. Do I need permission for that?
I'm sorry. I don't know if she's referring to remixing the content in the pack or using the texturepack in screenshots and videos that I need permission from. I do want to make an HD texture pack using this one as a base. Do I need permission for that?
You don't need permission if it's only for personal use. If you're going to publish it in any way, then you need Misa's permission.
This is just as laggy as a 256x texture pack on my laptop leaving me with two choices; More variation within the pack, or more realism within the pack? Good work!
The pig-zombie have the same problem than the zombies, car you update them please
And great job for this pack, i love it
My guess is it's the same new file format for 1.4 that is already pre-prepared for the Zombies in the texture pack, of which MCPatcher is the ONLY way to get it to work correctly (short of manually fixing it)
I believe it is covered in the last couple pages a few times
What awesome textures! The details in this texture pack are a excellent quality and has a cool gui and inventory. I have used quite a few texture packs in the 128x to 32x range (including the awesomeness that is the Albion 64x texture pack (updated for 1.3.2)) and none can quite compare to the detail of this pack. Seems to have a semi realistic look with the rpg flavor?
Installing this texture pack feels like going from manufactured to hand crafted custom.. in most cases. Also there is a Misa's texture add-on pack for Industrial Craft 2 which looks amazing also (I have trouble with the geothermal and wind generators textures and gui for some reason). Without Misa's textures minecraft wouldnt be a half as fun for me.
I love it, but i've noticed a strange bug with a light . Light was flashing in some different colors .
I Have deleated lightmap0, lightmap1, lightmap-1 from environment and it works. Great work, in my opinion this is the best realistic texture pack, and game still works without any lag (on my old laptop 60 fps).
Thank you for sharing your method of removing the wierd/strange/glittchy light that seemed to change with shadows and such. I use Optifine for its performance enhancing ability and extra video options, so I had some problems with using Misa's texture pack as well. The odd shadows and colors are gone now but I can only wonder what im missing out on now that those lightmaps are gone..
misa why you cleaned clothes of an armor from items and placed in inventory and survival_inv. When I put on the reservation at me everything merges. It can you will correct.
P.S Also I hope structures for 1.4 will be interesting and beautiful.
misa why you cleaned clothes of an armor from items and placed in inventory and survival_inv. When I put on the reservation at me everything merges. It can you will correct.
P.S Also I hope structures for 1.4 will be interesting and beautiful.
First of all, put images like that into spoiler brackets:
[spoiler] (Images) [/spoiler]
Second, let me translate what you said into English:
"Misa, why did you put the armor placeholder texture from items.png into inventory.png and survival_inv.png? When I put on armor, those textures merge with the placeholder textures instead of replacing them."
...and these pictures will explain it better:
Placeholder on inventory.png and survival_inv.png:
Placeholder in items.png only:
Edit: I also want to note that it took me about a minute to "fix" that.
Use mcpatcher (but it not help to me). Or replace files (zombie) from Misa Pack - version 420, to version 430.
Can I please use this in a project with screenshots and possibly a video?
LIVE IN YOUR WXRLD.
PL△Y IN ☐URS.
Read terms of use in the first post.
http://www.planetminecraft.com/member/spejs/
Can't wait for 1.4 compatibility, and don;t forget to do the anvil!
I'm sorry. I don't know if she's referring to remixing the content in the pack or using the texturepack in screenshots and videos that I need permission from. I do want to make an HD texture pack using this one as a base. Do I need permission for that?
LIVE IN YOUR WXRLD.
PL△Y IN ☐URS.
You don't need permission if it's only for personal use. If you're going to publish it in any way, then you need Misa's permission.
LIVE IN YOUR WXRLD.
PL△Y IN ☐URS.
Have you ever considered making this texture pack support "Better Than Wolves" Mod? It would really add to the style of realistic and rustic. Thanks!
-wpnman99
If you going to upload TP itself - then you need permission.
http://www.planetminecraft.com/member/spejs/
In addition to what everybody else has said, you are supposed to ask Misa for permission for anything via PM and not in a post in this thread.
LIVE IN YOUR WXRLD.
PL△Y IN ☐URS.
she doesn't do mod supports except for ones that do not affect the save game files.
and I do have her permission for derivative works but BTW is not on my radar for mods yet
My guess is it's the same new file format for 1.4 that is already pre-prepared for the Zombies in the texture pack, of which MCPatcher is the ONLY way to get it to work correctly (short of manually fixing it)
I believe it is covered in the last couple pages a few times
Installing this texture pack feels like going from manufactured to hand crafted custom.. in most cases. Also there is a Misa's texture add-on pack for Industrial Craft 2 which looks amazing also (I have trouble with the geothermal and wind generators textures and gui for some reason). Without Misa's textures minecraft wouldnt be a half as fun for me.
Thanks Misa.
Thank you for sharing your method of removing the wierd/strange/glittchy light that seemed to change with shadows and such. I use Optifine for its performance enhancing ability and extra video options, so I had some problems with using Misa's texture pack as well. The odd shadows and colors are gone now but I can only wonder what im missing out on now that those lightmaps are gone..
P.S Also I hope structures for 1.4 will be interesting and beautiful.
First of all, put images like that into spoiler brackets:
Second, let me translate what you said into English:
"Misa, why did you put the armor placeholder texture from items.png into inventory.png and survival_inv.png? When I put on armor, those textures merge with the placeholder textures instead of replacing them."
...and these pictures will explain it better:
Placeholder on inventory.png and survival_inv.png:
Placeholder in items.png only:
Edit: I also want to note that it took me about a minute to "fix" that.