Actually the achievements are located in the Minecraft.jar file which is in the bin folder..
the record of the player's progress towards earning those achievements (which is what people are concerned about) is not stored in the jar. It's stored in .minecraft/stats
You can reset all of your Achievements by deleting the "stats" folder in the .minecraft app data folder.
This is one of the best texture packs i have ever seen! I love how you did the moon and the sun! I can see why it doesnt need to be 164x in it's current state! Well guys it looks like this... Is a texture pack..
The Meaning of Life, the Universe, and Everything.
Join Date:
10/6/2011
Posts:
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Location:
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Minecraft:
Darkly_SteamGear
Member Details
java.lang.IllegalArgumentException: Number of remaining buffer elements is 1024, must be at least 4096
at org.lwjgl.BufferChecks.throwBufferSizeException(BufferChecks.java:143)
at org.lwjgl.BufferChecks.checkBufferSize(BufferChecks.java:158)
at org.lwjgl.BufferChecks.checkBuffer(BufferChecks.java:163)
at org.lwjgl.opengl.GL11.glTexSubImage2D(GL11.java:2908)
at aaw.a(RenderEngine.java:532)
at net.minecraft.client.Minecraft.k(Minecraft.java:1535)
at net.minecraft.client.Minecraft.x(Minecraft.java:819)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 46f865a3 ----------
help how do i fix this
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please, call me Darkly, or Darkly SteamGear. My internet alias sucks :/
java.lang.IllegalArgumentException: Number of remaining buffer elements is 1024, must be at least 4096
at org.lwjgl.BufferChecks.throwBufferSizeException(BufferChecks.java:143)
at org.lwjgl.BufferChecks.checkBufferSize(BufferChecks.java:158)
at org.lwjgl.BufferChecks.checkBuffer(BufferChecks.java:163)
at org.lwjgl.opengl.GL11.glTexSubImage2D(GL11.java:2908)
at aaw.a(RenderEngine.java:532)
at net.minecraft.client.Minecraft.k(Minecraft.java:1535)
at net.minecraft.client.Minecraft.x(Minecraft.java:819)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 46f865a3 ----------
Is there a way to install Misas Texture Pack without the Custom Colors and the MCPatcher?
I patched my minecraft.jar manually and MCPatcher destroys all the work. With the MCPatcher I can't use OptiFine together with Modloader, too.
You can install OptiFine and Modloader with MCPatcher. Just don't check HD colors, custom fonts and custom colors. Those will be taken care of by OptiFine. Alternatively, just use MagicLauncher with OptiFine.
Are u going to do anything with the pink lighting though?
Maybe because u messed up something in ur settings
Nope.
huh. By any chance do you use optifine instead of MCPatcher? This looks like you turned off "smooth water" in optifine.
Actually the achievements are located in the Minecraft.jar file which is in the bin folder..
- http://www.minecraftwiki.net/wiki/Achievements#Trivia
No savegames or stats are stored in the bin folder
Any chance you would read first post?
at org.lwjgl.BufferChecks.throwBufferSizeException(BufferChecks.java:143)
at org.lwjgl.BufferChecks.checkBufferSize(BufferChecks.java:158)
at org.lwjgl.BufferChecks.checkBuffer(BufferChecks.java:163)
at org.lwjgl.opengl.GL11.glTexSubImage2D(GL11.java:2908)
at aaw.a(RenderEngine.java:532)
at net.minecraft.client.Minecraft.k(Minecraft.java:1535)
at net.minecraft.client.Minecraft.x(Minecraft.java:819)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 46f865a3 ----------
help how do i fix this
please, call me Darkly, or Darkly SteamGear. My internet alias sucks :/
Post this on the MCPatcher or OptiFine thread.
Sorry my bad. It's "Smooth Biomes" under quality.
When you run MC Patcher make sure you select the box for "Connected Textures". That should do it.
Actually, no. The version of Connected Textures Misa's seems to be utilizing lack the code for glass blocks, though panes work fine.
You can install OptiFine and Modloader with MCPatcher. Just don't check HD colors, custom fonts and custom colors. Those will be taken care of by OptiFine. Alternatively, just use MagicLauncher with OptiFine.