heya Glimmar... the kiddo's all wanted me to let you know that your pack is now on their fav list. (which consists of sphax, vondoom, mine and yours. ) shortlist yay! lol
heya Glimmar... the kiddo's all wanted me to let you know that your pack is now on their fav list. (which consists of sphax, vondoom, mine and yours. ) shortlist yay! lol
(nieces and nephew, 13,12,6,5)
edit: and I'm loving the 64x
Obviously kids who have better taste than mine! Howdy, Grugsy.
All I get is criticism from my two lads and my youngest (a girl) who loves Minecraft, but only if it's got lots of pink in it and mostly if she can run around in her brother's worlds picking flowers and demolishing villager houses...some strange logic at work there!!??
Lol! It's nice to be on someone's shortlist, and amongst such high quality too!
Ah! I wish I had more time to expand on the 64x, but I think I've left it too late to convert everything quickly, especially with all the changes Mojang and MC Patcher keep introducing. You know what it's like to try and get that perfect tiling piece of stone or grass...the prospect of having to go through that again (or use CTM for random variety) is quite daunting. I will keep chipping away at it though. By the time most things are converted, nearly everyone will have a powerful enough machine to run it!
@Glimmar
Would u like to be a member on the Judge Panel for picking out the pack of the week on the TPC?
That's awfully nice to be considered, Gamex101, but to be honest, I truly hate being a judge of anything now. Probably the least qualified too!
I used to administer a municipal gallery and museum for a number of years and had to judge many local exhibitions, etc. and was regularly asked to be a judge of work at schools...loved looking at the work, but hated picking winners over losers. Besides, I never used to agree with other judges...as you can probably tell from my pack, I think I view the world differently than most!
All the same, I'm flattered to have been asked, and might I say I also think you've been continuing to do a superb job on the Texture Pack Central. Top marks.
That's awfully nice to be considered, Gamex101, but to be honest, I truly hate being a judge of anything now. Probably the least qualified too!
I used to administer a municipal gallery and museum for a number of years and had to judge many local exhibitions, etc. and was regularly asked to be a judge of work at schools...loved looking at the work, but hated picking winners over losers. Besides, I never used to agree with other judges...as you can probably tell from my pack, I think I view the world differently than most!
All the same, I'm flattered to have been asked, and might I say I also think you've been continuing to do a superb job on the Texture Pack Central. Top marks.
Ok that's completely fine and that's the reason I'm looking for a judge panel its just to hard to pick out a pack of the week on just my opinion
So, Glimmar, I tend to remember there being a bit on the OP with some of Vernian Process' instrumental tracks for use in changing the in-game music, but you weren't sure how to go about it. Well, it turns out that there's a mod for that. I had been perusing the Last Days pack, and they mentioned that they are working on making alternate sounds for everything. I thought that that may be something that people here might be interested in.
I know you're probably busy working on the textures themselves, but I thought I'd throw this out there. I'm sure that we could find some intrepid soul who wants to give back but is no good with texturizing that could work on it. It could definitely help with the atmosphere.
Also, if someone did this, you wouldn't have to say "Sounds in the video do not reflect those in game" on your preview videos
So, Glimmar, I tend to remember there being a bit on the OP with some of Vernian Process' instrumental tracks for use in changing the in-game music, but you weren't sure how to go about it. Well, it turns out that there's a mod for that. I had been perusing the Last Days pack, and they mentioned that they are working on making alternate sounds for everything. I thought that that may be something that people here might be interested in.
I know you're probably busy working on the textures themselves, but I thought I'd throw this out there. I'm sure that we could find some intrepid soul who wants to give back but is no good with texturizing that could work on it. It could definitely help with the atmosphere.
Also, if someone did this, you wouldn't have to say "Sounds in the video do not reflect those in game" on your preview videos
Actually looks mighty interesting, ksheep.
When it's updated I might have a tinker with it myself for my own world.
However, my only reserve is the obvious temptation to immerse myself in introducing lots of new sound effects (industrial noises, distant steam hammers, squeals and the like + music) which would be fine for an already built up world, but might seem strange to anyone starting a new survival world.
I suppose it would just be necessary to describe when best to introduce the sounds, or start simply by changing some of the more obvious mechanical beasty noises and such and have a different sound pack for a more developed world.
I just wish Mojang would hurry up and introduce some sounds for the railcarts...it would makes such a difference. But I'm guessing it's not as simple as just bunging a few rattle and squeal samples into the pack. The real skill comes in selecting and balancing sounds so they don't quickly become repetitive and annoying.
Anyway, I'm about to upload a little vid showing off my new hi-res Better Skies starfield and that has lots of atmospheric sounds included. As you can probably tell by now, I'm having lots of fun messing about with moody background sound effects.
Steampunk Stargazing - Better Skies Starfield - Video
Watch in as high a resolution as possible...you'll see the stars twinkling in all their glory...honestly! This was a 1080p movie, but Youtube has downscaled it slightly.
A short movie showing my new hi-rez starfield texture for MC Patcher's 'Better Skies' using my Minecraft texture pack, 'Glimmar's Steampunk' (UberGaffer is my youtube alter ego). This will be available in version 7 of my pack coming very soon.
Woah, lets calm down here. I dont think its polite to look at someone's work and say "yeah thats cool, but what else is there?" no matter how tempting it may be (and with all these new features for MCP coming out it is very tempting).
Anyway, great work as always Glimmar I LOVE that night sky and cant wait to see how it turns out in my own world!
Great looking textures. I am currently using the Technic/Tekkit mod packs and would love to use these textures with it but they haven't updated it to Minecraft 1.3.2, but they are still using minecraft build 1.2.5. I started searching your post but with so many pages. I would suggest adding a link to older versions if there is one. i searched the internet to try and find an older version of your pak but it kept sending me here. Also, would this texture pack work with version 1.2.5 or would it cause problems? If it is compatible with the older version I would suggest stating that in your description.
Woah, lets calm down here. I dont think its polite to look at someone's work and say "yeah thats cool, but what else is there?" no matter how tempting it may be (and with all these new features for MCP coming out it is very tempting).
This.
Really people...Jeez Louise. Thats nice but what else is there? Do you not understand how much work went into this pack ?
Anyways--maybe you can help me here JesterMailMan89P, (I saw you did a tp update for BTW mod on the forums over there--very cool stuffs But I am having some kind of problem here with Glimmar's pack and that mod:
error report
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Unexpected error
This error has been saved to C:\Users\Bish\AppData\Roaming\.minecraft\crash-reports\crash-2012-08-21_04.52.26-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 83e19c3d --------
Generated 8/21/12 4:52 AM
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (x86) version 6.1
- Java Version: 1.6.0_32, Sun Microsystems Inc.
- Java VM Version: Java HotSpot™ Client VM (mixed mode), Sun Microsystems Inc.
- Memory: 304661984 bytes (290 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- ModLoader: Mods loaded: 2
ModLoader 1.3.2
mod_FCBetterThanWolves 3.92
java.lang.ClassCastException: ave cannot be cast to com.pclewis.mcpatcher.mod.SuperTessellator
at com.pclewis.mcpatcher.mod.CTMUtils.setup(CTMUtils.java:66)
at avg.b(RenderBlocks.java:5621)
at avg.a(RenderBlocks.java:4116)
at avg.q(RenderBlocks.java:3779)
at FCBlockHandCrank.RenderHandCrank(FCBlockHandCrank.java:387)
at mod_FCBetterThanWolves.renderWorldBlock(mod_FCBetterThanWolves.java:2144)
at ModLoader.renderWorldBlock(ModLoader.java:1894)
at avg.b(RenderBlocks.java:428)
at aus.a(WorldRenderer.java:275)
at avb.a(RenderGlobal.java:1473)
at auw.a(EntityRenderer.java:1057)
at auw.b(EntityRenderer.java:940)
at EntityRendererProxy.b(EntityRendererProxy.java:20)
at net.minecraft.client.Minecraft.J(SourceFile:607)
at net.minecraft.client.Minecraft.run(SourceFile:535)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT fd2b51db ----------
It was working at first and then something strange happened after I built some stuff (Hopper, stewing pot, windmill etc.) not sure which caused it cause I was switching between packs all day. Anyways, if anyone knows how to fix this I would be your best friend...
By the way, Mr. Glimmar, you sir are amazing. The sky is beautiful! Makes me think of the quote from 2001: "My God, It's full of stars!"
Great looking textures. I am currently using the Technic/Tekkit mod packs and would love to use these textures with it but they haven't updated it to Minecraft 1.3.2, but they are still using minecraft build 1.2.5. I started searching your post but with so many pages. I would suggest adding a link to older versions if there is one. i searched the internet to try and find an older version of your pak but it kept sending me here. Also, would this texture pack work with version 1.2.5 or would it cause problems? If it is compatible with the older version I would suggest stating that in your description.
If you look in the texture pack, in the GUI folder, you will find a folder labeled "Old 1.2.5 allitems gui". Take that texture and replace the other allitems.png with that and rezip the pack. Should work just fine after that.
Anyways--maybe you can help me here JesterMailMan89P, (I saw you did a tp update for BTW mod on the forums over there--very cool stuffs But I am having some kind of problem here with Glimmar's pack and that mod:
-snip-
It was working at first and then something strange happened after I built some stuff (Hopper, stewing pot, windmill etc.) not sure which caused it cause I was switching between packs all day. Anyways, if anyone knows how to fix this I would be your best friend...
By the way, Mr. Glimmar, you sir are amazing. The sky is beautiful! Makes me think of the quote from 2001: "My God, It's full of stars!"
Did you install BTW via Mcpatcher? I do believe that because of some update FlowerChild released a while ago that if you want to patch your game and use the mod you now HAVE to use the patcher to install BTW before the HD stuff provided by the patcher (something that is nigh impossible to do because MCPatcher will not properly patch a game that has already been modded if at all).
If you did use MCPatcher (or even if you didn't) make sure that Modloader and BTW are at the very top of the list to install. They will not work if they are at the bottom (Also make sure that Modloader is installed before BTW)
So your list of mods to be patched into the game in MCPatcher should look like this:
Modloader
Better Than Wolves
HD Textures
HD Font
Better Grass
Etc...
If you still need help there is a more thorough explanation about how to install BTW with MCP here (It is old but it works the exact same way, look towards the bottom of the first post for the MCP tutorial)
Thanks so much. I tried reinstalling the mod with this texture pack via your instructions but alas, it still crashes. The texture pack runs fine in non BTW worlds though...Do you personally use this tp with BTW, and not have it crash? Hmmm... I am using the mix pack Battosay made for now but hope I can get this sorted out. Anyway, thanks again for taking the time to try to help me out
Edit: It works if I turn off CTM...but then I miss out on all of Glimmar's awesome new random flora and connected textures etc. sigh...
Thanks so much. I tried reinstalling the mod with this texture pack via your instructions but alas, it still crashes. The texture pack runs fine in non BTW worlds though...Do you personally use this tp with BTW, and not have it crash? Hmmm... I am using the mix pack Battosay made for now but hope I can get this sorted out. Anyway, thanks again for taking the time to try to help me out
Edit: It works if I turn off CTM...but then I miss out on all of Glimmar's awesome new random flora and connected textures etc. sigh...
Huh thats odd. I do run the pack fine with BTW but atm I do not have most of the mod blocks in my world (Restarted when 1.3 came out). If I get further in then Ill see if I have any issues.
You can run Battosay's mix? That means that you can patch correct? And CTM is the problem... Ill look further into this, are you sure that modloader and BTW are being patched in first? I know CTM crashes it if you patch modloader and BTW in last.
I meant to get this update out two days ago, but RL events and a strange rip in the fabric of space prevented me from doing so (I hadn't noticed a 1 pixel width line of missing pixels in my starfield texture, which only appeared near dawn, when looking in a particular direction). That and the amazing number of little edits to my OP and this blurb, readme file, changelog, (including uploading), that's necessary every time I update!
I've also updated the 'Mod Section' with ksheep's 'Mod Collection Pack'. Many thanks to ksheep and all contributers to that section for their hard work and support! I hope to make more of that section by way of presentation, as soon as I can.
Now, as it's very late here, hopefully I haven't done anything majorly wrong. However, if I have, don't stress, as I'll check back as soon as I can.
Glimmar's Steampunk v7 for MC 1.3.x - NEW UPDATE! Better Skies Starfield, Font Fix and little changes to the Stone Bricks
If your set up will stand the strain, you really should go with the x64 version of my pack for aesthetics and extra detail on animated terrain and items, but x32 is no less complete and is largely exactly the same with regard to guis, mobs, menus, font, new starfield, etc.
This pack requires the latest version of 'MCPATCHER'MC Patcher link.
Why do you absolutely need MC Patcher?...click the spoiler:
All HD texture packs require MC Patcher to fix graphical glitches and to make use of HD custom animations, random mobs, villagers and plants. Please see the v6 changelog below.
Optifine will mostly do the same, but as I don't use that patcher myself, I can't say for sure what the results would be. What you see here is made using the latest version of Minecraft and MC Patcher.
To repeat- Don't forget to use the latest version of MC Patcher if you want to see all the new animations, random mobs, new villagers, hundreds of new random plants, custom colours and animated lava, water, fire and portal and hi-rez starfield. It is also absolutely necessary to fix things like fire on bricks and gold blocks, water in the nether, compass and more...these glitches are not caused by this pack, but are common to all HD texture packs of greater than 16x pixels!
Downloads
Please note: you do not have to register with Rapidshare. Clicking on the middle 'green' button with the downward pointing animated arrow above it, is your prefered choice for a pain free download.
At the risk of repeating myself, the 64x WIP version greatly improves on the quality of animated textures for some blocks, items, lava, fire, water and portal, etc. If your computer is powerful enough, I encourage you to try this version of the pack over the 32x.
Glimmar's Steampunk v7 for Minecraft 1.3.2 Taster Vid
New HD Starfield Taster Vid:
Watch in as high a resolution as possible...you'll see the stars twinkling in all their glory...honestly! This was a 1080p movie, but Youtube has downscaled it slightly.
A short movie show-casing my new hi-rez starfield texture for MC Patcher's 'Better Skies' using my Minecraft texture pack, 'Glimmar's Steampunk' (UberGaffer is my youtube alter ego). This will be available in version 7 of my pack coming very soon.
Special music and sound effects in this video are not to be found in the texture pack. I like making atmospheric, moody vids and therefore use copious amounts of excellent sounds produced and uploaded by other generous and clever people. Credits and links for the sounds I've used are at the end of my movies or check out the 'Further Info' spoiler below.
Current Changelog at 22nd August 2012 Glimmar's Steampunk v7 for Minecraft v1.3.x
Changelog Glimmar's Steampunk v7 for Minecraft v1.3.x
If your machine will stand it, there is definitely more reason to choose the x64 pack. Most of the new animations included in this update have been made at x64 scale and do look much finer in the x64 pack, than the scaled down x32 versions. I'm still intending adding more x64 terrain blocks and items in the future, as time allows and as the fancy takes me...so keep a look-out!
If you've only just returned to Glimmar's Steampunk after some time away, you should check out my version 6 Changelog.
Added new, very detailed hi-res MC Patcher compatable 'Better Skies' Starfield texture. The work is original to me, but inspired by many excellent panoramic photographs and artwork. All the stars were randomly generated by my own random brushes in Gimp and a painstaking amount of work adding stellar and atmospheric gaseousness. A goodly number of stars and various colour effects were added individually, hence why this took so long to make. However, the most difficult thing for me was trying to figure out how the MC Patcher 'box' template had to be filled with my work to make it wrap believable around the world.
Fixed the garbled font spacing that seems to happen to my large letter font everytime MC and MC Patcher are updated.
Edited the stome bricks. Flipped the stone brick horizontally and re-introduced the original highlights for a bit more depth. Added a little more shadow to the mossy foliage on the mossy stone brick. These are still stop gap edits, until I find the time and inclination to tackle some new random CTM stone bricks.
For those who like their lava a dangerously acidic shade of green, etc. I still haven't had time to update the alternate green coloured world components (located in the 'alternative textures' folder in the pack). So those specific Item and Terrain sheets will still need updating for use with MC 1.3.x...sorry about that.
Again, don't forget I've updated the Mod Section with ksheep's Mod Collection Pack. Many thanks to ksheep and all contributers for their hard work and support!
(nieces and nephew, 13,12,6,5)
edit: and I'm loving the 64x
Would u like to be a member on the Judge Panel for picking out the pack of the week on the TPC?
Obviously kids who have better taste than mine! Howdy, Grugsy.
All I get is criticism from my two lads and my youngest (a girl) who loves Minecraft, but only if it's got lots of pink in it and mostly if she can run around in her brother's worlds picking flowers and demolishing villager houses...some strange logic at work there!!??
Lol! It's nice to be on someone's shortlist, and amongst such high quality too!
Ah! I wish I had more time to expand on the 64x, but I think I've left it too late to convert everything quickly, especially with all the changes Mojang and MC Patcher keep introducing. You know what it's like to try and get that perfect tiling piece of stone or grass...the prospect of having to go through that again (or use CTM for random variety) is quite daunting. I will keep chipping away at it though. By the time most things are converted, nearly everyone will have a powerful enough machine to run it!
That's awfully nice to be considered, Gamex101, but to be honest, I truly hate being a judge of anything now. Probably the least qualified too!
I used to administer a municipal gallery and museum for a number of years and had to judge many local exhibitions, etc. and was regularly asked to be a judge of work at schools...loved looking at the work, but hated picking winners over losers. Besides, I never used to agree with other judges...as you can probably tell from my pack, I think I view the world differently than most!
All the same, I'm flattered to have been asked, and might I say I also think you've been continuing to do a superb job on the Texture Pack Central. Top marks.
Ok that's completely fine and that's the reason I'm looking for a judge panel its just to hard to pick out a pack of the week on just my opinion
Ah! Then you have my sincere sympathies, because there are so many good, and not so good, packs out there to choose from.
You could always choose at random...then everyone, great or not so great, gets a chance to be seen up at the top for a while.
I know you're probably busy working on the textures themselves, but I thought I'd throw this out there. I'm sure that we could find some intrepid soul who wants to give back but is no good with texturizing that could work on it. It could definitely help with the atmosphere.
Also, if someone did this, you wouldn't have to say "Sounds in the video do not reflect those in game" on your preview videos
Actually looks mighty interesting, ksheep.
When it's updated I might have a tinker with it myself for my own world.
However, my only reserve is the obvious temptation to immerse myself in introducing lots of new sound effects (industrial noises, distant steam hammers, squeals and the like + music) which would be fine for an already built up world, but might seem strange to anyone starting a new survival world.
I suppose it would just be necessary to describe when best to introduce the sounds, or start simply by changing some of the more obvious mechanical beasty noises and such and have a different sound pack for a more developed world.
I just wish Mojang would hurry up and introduce some sounds for the railcarts...it would makes such a difference. But I'm guessing it's not as simple as just bunging a few rattle and squeal samples into the pack. The real skill comes in selecting and balancing sounds so they don't quickly become repetitive and annoying.
Anyway, I'm about to upload a little vid showing off my new hi-res Better Skies starfield and that has lots of atmospheric sounds included. As you can probably tell by now, I'm having lots of fun messing about with moody background sound effects.
Check the op? There are kinda a lot of mod patches and I am FAIRLY sure that zeppelin is one of them. More pistons... Not too sure about.
Watch in as high a resolution as possible...you'll see the stars twinkling in all their glory...honestly! This was a 1080p movie, but Youtube has downscaled it slightly.
A short movie showing my new hi-rez starfield texture for MC Patcher's 'Better Skies' using my Minecraft texture pack, 'Glimmar's Steampunk' (UberGaffer is my youtube alter ego). This will be available in version 7 of my pack coming very soon.
Thanks for watching.
Further Info:
Sound Sample credits:
81459__murcielago123__cirque.wav
http://www.freesound.org/people/murcielago123/sounds/81459/
40165__erh__o-space-pad-2e.wav
http://www.freesound.org/people/ERH/packs/2126/
12651__mich3d__bellchurch.wav
http://www.freesound.org/people/mich3d/sounds/12651/
13572__acclivity__rocamadorchurch.wav
http://www.freesound.org/people/acclivity/sounds/13572/
30033__pcaeldries__mill.wav
http://www.freesound.org/people/pcaeldries/sounds/30033/
33637__herbertboland__cinematicboomnorm.wav
http://www.freesound.org/people/HerbertBoland/sounds/33637/
65367__jpberger__trainsounds.wav
http://www.freesound.org/people/jpberger/sounds/65367/
12900__swelk__4machineloop03.wav
http://www.freesound.org/people/swelk/sounds/12900/
40158__sagetyrtle__crash Audio Extracted Audio Extracted.wav
http://www.freesound.org/people/sagetyrtle/sounds/40158/
48980__lunardrive__metal-door-slam-soundsmith.wav
http://www.freesound.org/people/Lunardrive/sounds/48980/
71569__microscopia__1905-regina-table-model-disc-music-box.wav
http://www.freesound.org/people/Microscopia/sounds/71569/
Sewing Machine 2 by Teto Yasha - SoundBible.com-2092031798.mp3
http://soundbible.com/1541-Sewing-Machine-2.html
wind_up_pedalling_water_turtle_toy.mp3
http://www.pdsounds.org/sounds/wound_up_toy_pedalling
74471__lg__steam-whistle.wav
http://www.freesound.org/people/LG/sounds/74471/
Also, I would love to see custom fences
Anyway, great work as always Glimmar I LOVE that night sky and cant wait to see how it turns out in my own world!
Really people...Jeez Louise. Thats nice but what else is there? Do you not understand how much work went into this pack ?
Anyways--maybe you can help me here JesterMailMan89P, (I saw you did a tp update for BTW mod on the forums over there--very cool stuffs But I am having some kind of problem here with Glimmar's pack and that mod:
error report
----------------------
Minecraft has stopped running because it encountered a problem; Unexpected error
This error has been saved to C:\Users\Bish\AppData\Roaming\.minecraft\crash-reports\crash-2012-08-21_04.52.26-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 83e19c3d --------
Generated 8/21/12 4:52 AM
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (x86) version 6.1
- Java Version: 1.6.0_32, Sun Microsystems Inc.
- Java VM Version: Java HotSpot™ Client VM (mixed mode), Sun Microsystems Inc.
- Memory: 304661984 bytes (290 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- ModLoader: Mods loaded: 2
ModLoader 1.3.2
mod_FCBetterThanWolves 3.92
- LWJGL: 2.4.2
- OpenGL: AMD Radeon HD 6570 GL version 4.1.10358 Compatibility Profile Context, ATI Technologies Inc.
- Is Modded: Very likely
- Type: Client
- Texture Pack: GlimmarsSteampunk v6.1 64x WIP.zip
- Profiler Position: N/A (disabled)
- World MpServer Entities: 3 total; [atg['FreakinBish'/9858, l='MpServer', x=220.51, y=69.62, z=-238.72], mw['Squid'/9904, l='MpServer', x=235.66, y=57.13, z=-208.34], mz['Wolf'/9859, l='MpServer', x=222.78, y=68.00, z=-237.50]]
- World MpServer Players: 1 total; [atg['FreakinBish'/9858, l='MpServer', x=220.51, y=69.62, z=-238.72]]
- World MpServer Chunk Stats: MultiplayerChunkCache: 75
- Forced Entities: 3 total; [mz['Wolf'/9859, l='MpServer', x=222.78, y=68.00, z=-237.50], mw['Squid'/9904, l='MpServer', x=235.66, y=57.13, z=-208.34], atg['FreakinBish'/9858, l='MpServer', x=220.51, y=69.62, z=-238.72]]
- Retry Entities: 0 total; []
java.lang.ClassCastException: ave cannot be cast to com.pclewis.mcpatcher.mod.SuperTessellator
at com.pclewis.mcpatcher.mod.CTMUtils.setup(CTMUtils.java:66)
at avg.b(RenderBlocks.java:5621)
at avg.a(RenderBlocks.java:4116)
at avg.q(RenderBlocks.java:3779)
at FCBlockHandCrank.RenderHandCrank(FCBlockHandCrank.java:387)
at mod_FCBetterThanWolves.renderWorldBlock(mod_FCBetterThanWolves.java:2144)
at ModLoader.renderWorldBlock(ModLoader.java:1894)
at avg.b(RenderBlocks.java:428)
at aus.a(WorldRenderer.java:275)
at avb.a(RenderGlobal.java:1473)
at auw.a(EntityRenderer.java:1057)
at auw.b(EntityRenderer.java:940)
at EntityRendererProxy.b(EntityRendererProxy.java:20)
at net.minecraft.client.Minecraft.J(SourceFile:607)
at net.minecraft.client.Minecraft.run(SourceFile:535)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT fd2b51db ----------
It was working at first and then something strange happened after I built some stuff (Hopper, stewing pot, windmill etc.) not sure which caused it cause I was switching between packs all day. Anyways, if anyone knows how to fix this I would be your best friend...
By the way, Mr. Glimmar, you sir are amazing. The sky is beautiful! Makes me think of the quote from 2001: "My God, It's full of stars!"
If you look in the texture pack, in the GUI folder, you will find a folder labeled "Old 1.2.5 allitems gui". Take that texture and replace the other allitems.png with that and rezip the pack. Should work just fine after that.
its extremely nice to see all the changes you have made to this pack!
those teaser's (videos) are pretty cool.
im not as much online these days,but its always nice to say hello to some onld friends
Did you install BTW via Mcpatcher? I do believe that because of some update FlowerChild released a while ago that if you want to patch your game and use the mod you now HAVE to use the patcher to install BTW before the HD stuff provided by the patcher (something that is nigh impossible to do because MCPatcher will not properly patch a game that has already been modded if at all).
If you did use MCPatcher (or even if you didn't) make sure that Modloader and BTW are at the very top of the list to install. They will not work if they are at the bottom (Also make sure that Modloader is installed before BTW)
So your list of mods to be patched into the game in MCPatcher should look like this:
Modloader
Better Than Wolves
HD Textures
HD Font
Better Grass
Etc...
If you still need help there is a more thorough explanation about how to install BTW with MCP here (It is old but it works the exact same way, look towards the bottom of the first post for the MCP tutorial)
Thanks so much. I tried reinstalling the mod with this texture pack via your instructions but alas, it still crashes. The texture pack runs fine in non BTW worlds though...Do you personally use this tp with BTW, and not have it crash? Hmmm... I am using the mix pack Battosay made for now but hope I can get this sorted out. Anyway, thanks again for taking the time to try to help me out
Edit: It works if I turn off CTM...but then I miss out on all of Glimmar's awesome new random flora and connected textures etc. sigh...
Huh thats odd. I do run the pack fine with BTW but atm I do not have most of the mod blocks in my world (Restarted when 1.3 came out). If I get further in then Ill see if I have any issues.
You can run Battosay's mix? That means that you can patch correct? And CTM is the problem... Ill look further into this, are you sure that modloader and BTW are being patched in first? I know CTM crashes it if you patch modloader and BTW in last.
I've also updated the 'Mod Section' with ksheep's 'Mod Collection Pack'. Many thanks to ksheep and all contributers to that section for their hard work and support! I hope to make more of that section by way of presentation, as soon as I can.
Now, as it's very late here, hopefully I haven't done anything majorly wrong. However, if I have, don't stress, as I'll check back as soon as I can.
Glimmar's Steampunk v7 for MC 1.3.x - NEW UPDATE!
Better Skies Starfield, Font Fix and little changes to the Stone Bricks
If your set up will stand the strain, you really should go with the x64 version of my pack for aesthetics and extra detail on animated terrain and items, but x32 is no less complete and is largely exactly the same with regard to guis, mobs, menus, font, new starfield, etc.
This pack requires the latest version of 'MCPATCHER' MC Patcher link.
Why do you absolutely need MC Patcher?...click the spoiler:
All HD texture packs require MC Patcher to fix graphical glitches and to make use of HD custom animations, random mobs, villagers and plants. Please see the v6 changelog below.
Optifine will mostly do the same, but as I don't use that patcher myself, I can't say for sure what the results would be. What you see here is made using the latest version of Minecraft and MC Patcher.
To repeat- Don't forget to use the latest version of MC Patcher if you want to see all the new animations, random mobs, new villagers, hundreds of new random plants, custom colours and animated lava, water, fire and portal and hi-rez starfield. It is also absolutely necessary to fix things like fire on bricks and gold blocks, water in the nether, compass and more...these glitches are not caused by this pack, but are common to all HD texture packs of greater than 16x pixels!
Downloads
Please note: you do not have to register with Rapidshare. Clicking on the middle 'green' button with the downward pointing animated arrow above it, is your prefered choice for a pain free download.
Download at MediaFire: Glimmar's Steampunk v7 x32
Download at RapidShare: Glimmar's Steampunk v7 x32 (click on the middle green button)
Download at MediaFire: Glimmar's Steampunk v7 x64 WIP
Download at RapidShare: Glimmar's Steampunk v7 x64 WIP (click on the middle green button)
At the risk of repeating myself, the 64x WIP version greatly improves on the quality of animated textures for some blocks, items, lava, fire, water and portal, etc. If your computer is powerful enough, I encourage you to try this version of the pack over the 32x.
Glimmar's Steampunk v7 for Minecraft 1.3.2 Taster Vid
New HD Starfield Taster Vid:
Watch in as high a resolution as possible...you'll see the stars twinkling in all their glory...honestly! This was a 1080p movie, but Youtube has downscaled it slightly.
A short movie show-casing my new hi-rez starfield texture for MC Patcher's 'Better Skies' using my Minecraft texture pack, 'Glimmar's Steampunk' (UberGaffer is my youtube alter ego). This will be available in version 7 of my pack coming very soon.
Special music and sound effects in this video are not to be found in the texture pack. I like making atmospheric, moody vids and therefore use copious amounts of excellent sounds produced and uploaded by other generous and clever people. Credits and links for the sounds I've used are at the end of my movies or check out the 'Further Info' spoiler below.
Please also check out my current changelog below.
Thanks for watching.
Further Info:
Sound Sample credits:
81459__murcielago123__cirque.wav
http://www.freesound.org/people/murcielago123/sounds/81459/
40165__erh__o-space-pad-2e.wav
http://www.freesound.org/people/ERH/packs/2126/
12651__mich3d__bellchurch.wav
http://www.freesound.org/people/mich3d/sounds/12651/
13572__acclivity__rocamadorchurch.wav
http://www.freesound.org/people/acclivity/sounds/13572/
30033__pcaeldries__mill.wav
http://www.freesound.org/people/pcaeldries/sounds/30033/
33637__herbertboland__cinematicboomnorm.wav
http://www.freesound.org/people/HerbertBoland/sounds/33637/
65367__jpberger__trainsounds.wav
http://www.freesound.org/people/jpberger/sounds/65367/
12900__swelk__4machineloop03.wav
http://www.freesound.org/people/swelk/sounds/12900/
40158__sagetyrtle__crash Audio Extracted Audio Extracted.wav
http://www.freesound.org/people/sagetyrtle/sounds/40158/
48980__lunardrive__metal-door-slam-soundsmith.wav
http://www.freesound.org/people/Lunardrive/sounds/48980/
71569__microscopia__1905-regina-table-model-disc-music-box.wav
http://www.freesound.org/people/Microscopia/sounds/71569/
Sewing Machine 2 by Teto Yasha - SoundBible.com-2092031798.mp3
http://soundbible.com/1541-Sewing-Machine-2.html
wind_up_pedalling_water_turtle_toy.mp3
http://www.pdsounds.org/sounds/wound_up_toy_pedalling
74471__lg__steam-whistle.wav
http://www.freesound.org/people/LG/sounds/74471/
Current Changelog at 22nd August 2012
Glimmar's Steampunk v7 for Minecraft v1.3.x
Changelog
Glimmar's Steampunk v7 for Minecraft v1.3.x
If your machine will stand it, there is definitely more reason to choose the x64 pack. Most of the new animations included in this update have been made at x64 scale and do look much finer in the x64 pack, than the scaled down x32 versions. I'm still intending adding more x64 terrain blocks and items in the future, as time allows and as the fancy takes me...so keep a look-out!
If you've only just returned to Glimmar's Steampunk after some time away, you should check out my version 6 Changelog.
Added new, very detailed hi-res MC Patcher compatable 'Better Skies' Starfield texture. The work is original to me, but inspired by many excellent panoramic photographs and artwork. All the stars were randomly generated by my own random brushes in Gimp and a painstaking amount of work adding stellar and atmospheric gaseousness. A goodly number of stars and various colour effects were added individually, hence why this took so long to make. However, the most difficult thing for me was trying to figure out how the MC Patcher 'box' template had to be filled with my work to make it wrap believable around the world.
Fixed the garbled font spacing that seems to happen to my large letter font everytime MC and MC Patcher are updated.
Edited the stome bricks. Flipped the stone brick horizontally and re-introduced the original highlights for a bit more depth. Added a little more shadow to the mossy foliage on the mossy stone brick. These are still stop gap edits, until I find the time and inclination to tackle some new random CTM stone bricks.
For those who like their lava a dangerously acidic shade of green, etc. I still haven't had time to update the alternate green coloured world components (located in the 'alternative textures' folder in the pack). So those specific Item and Terrain sheets will still need updating for use with MC 1.3.x...sorry about that.
Again, don't forget I've updated the Mod Section with ksheep's Mod Collection Pack. Many thanks to ksheep and all contributers for their hard work and support!