These people are being A holes, I wana go OWN SOME GUARDS GRRRR. XD
I'll be having various classes of Guards.
Most will be around cities, killing nearby mobs.
But the rest I'll probably make hostile toward players. Extra mobs, persay.
I was wondering Cav, instead of getting the 100t, could I ask of a WorldEdit favor? I don't want to say it now so that people dont get any ideas :wink.gif:. If I could get this done I would be REALLY happy because me and a friend will be doing something VERY difficult just to make the server a better place.
PS. I promise not to give you any OP things because I only won a *kinda* important poll.
Unfortunately...I can't do that :/
This is for 2 reasons:
1) I promised 100T, so I should be giving 100T (I can't change the prize after the contest).
2) I broke the WE plugin we had. But I'm fixing it! ^.^
If you need some help with it, just let me know, I'll be willing to help (If it's for the server)...but I can't give you WE access, sorry.
What would be epic would be Bandit Villages, these villages should contain Bandit NPCs, and building, one of these building is the control building, taking this means you take the village, also taking a bandit village gives you a free city and you loot its gold. This would be pretty fun. Also bandit cities have a territory they patrol, if your in their territory they send people to try and kill you.
As I stated earlier in this post, I will be adding hostile NPC's (Including bandits)...
But giving them control of a city?
Interesting idea...
It CAN be done...(I already know how)...and it would definitely be interesting...
But I do NOT like the idea of "Free cities".
I originally wanted there to be fewer cities in the game, but you guys got money far quicker than I expected :tongue.gif:
So, to be honest...I'll probably be making cities and city blocks more expensive initially. I don't think I'm going to raise taxes at the moment.
Ok how bout bandit cities are REALLY REALLY hard to capture, like you may need a army!
Scratch that, how bought a new type of "City", a settlement, these cannot be expanded and can only have so many members joined in the settlement.
Also, I was thinking of a new export/import system between cities. Two cities should be able to make a deal, example: One city can say every 24 hours we give you 64 bread, for 64 of your wood. So these cities store the export items in a "Export chest", while imported items go to a "Imported chest".
Also, I think bales shop should have a stock system, like 1 diamond goes to stock every week, so people with a lot of money can't just get loads of diamonds. Same with other materials.
Ok how bout bandit cities are REALLY REALLY hard to capture, like you may need a army!
Scratch that, how bought a new type of "City", a settlement, these cannot be expanded and can only have so many members joined in the settlement.
Also, I was thinking of a new export/import system between cities. Two cities should be able to make a deal, example: One city can say every 24 hours we give you 64 bread, for 64 of your wood. So these cities store the export items in a "Export chest", while imported items go to a "Imported chest".
Also, I think bales shop should have a stock system, like 1 diamond goes to stock every week, so people with a lot of money can't just get loads of diamonds. Same with other materials.
It's not possible for the Import/Export thing just yet...but it's not a bad idea.
Maybe in the future :smile.gif:
Right now, it'll be up to the players to take care of that.
Stock systems in Bale probably won't work. One thing is that Bale doesn't buy or sell diamonds.
BUT...what I might be implementing is a dynamic market, where the more you sell one item, the less you get from it.
Eg, if you go to the bank and keep selling gold ingots...you'll get a very small amount less for each one. Then, the more you buy...the further the price raises.
This is the best I can do for now.
I just host random builds off my computer for when I fix bugs and need to test things :tongue.gif:
I usually hop onto the TS channel when I'm testing and working on things.
So Cav any idea server will be back? I'm soooooooooooooooooooooo board
Like I've said a couple times...
As soon as I get the refund, or another $65 US in donations from random people (I'd prefer if people who donated didn't donate again...I hate asking for money).
But, apparently, the assholes at the customer service are going to take even longer to respond over the weekend because they're "In a holiday", even though that doesn't actually apply until monday.
Like I've said a couple times...
As soon as I get the refund, or another $65 US in donations from random people (I'd prefer if people who donated didn't donate again...I hate asking for money).
But, apparently, the assholes at the customer service are going to take even longer to respond over the weekend because they're "In a holiday", even though that doesn't actually apply until monday.
I tried joining using the forums ip, and it worked. Did they switch that over to someone else, or is that temp up o_o
I tried joining using the forums ip, and it worked. Did they switch that over to someone else, or is that temp up o_o
No, technically you shouldn't be on that one... ;P
That's the server that we currently have and I'm trying to get a refund for.
It does not contain our build, and is just default Minecraft.
Technically, it shouldn't be up without my permission.
Another reason why no-one should use that host. They break their own rules.
If I don't get this refund, I'll be posting a rough conversation history, as well as the host website and address so that no-one gets stuck using them again.
This is just ridiculous.
Hello i have been reading all this and im getting really interseted in the server shame its not up and you need money i would have donated a little if i could but i got to save the dimes i got but yeah i would love to help and play on this server when possible! :biggrin.gif:
See you on the server :smile.gif:
(When it's up)
I'll be having various classes of Guards.
Most will be around cities, killing nearby mobs.
But the rest I'll probably make hostile toward players. Extra mobs, persay.
Unfortunately...I can't do that :/
This is for 2 reasons:
1) I promised 100T, so I should be giving 100T (I can't change the prize after the contest).
2) I broke the WE plugin we had. But I'm fixing it! ^.^
If you need some help with it, just let me know, I'll be willing to help (If it's for the server)...but I can't give you WE access, sorry.
As I stated earlier in this post, I will be adding hostile NPC's (Including bandits)...
But giving them control of a city?
Interesting idea...
It CAN be done...(I already know how)...and it would definitely be interesting...
But I do NOT like the idea of "Free cities".
I originally wanted there to be fewer cities in the game, but you guys got money far quicker than I expected :tongue.gif:
So, to be honest...I'll probably be making cities and city blocks more expensive initially. I don't think I'm going to raise taxes at the moment.
I haven't added the idea to the poll because there are some flaws and things that I can't actually do, so you can't win the 100T ^.^
Scratch that, how bought a new type of "City", a settlement, these cannot be expanded and can only have so many members joined in the settlement.
Also, I was thinking of a new export/import system between cities. Two cities should be able to make a deal, example: One city can say every 24 hours we give you 64 bread, for 64 of your wood. So these cities store the export items in a "Export chest", while imported items go to a "Imported chest".
Also, I think bales shop should have a stock system, like 1 diamond goes to stock every week, so people with a lot of money can't just get loads of diamonds. Same with other materials.
It's not possible for the Import/Export thing just yet...but it's not a bad idea.
Maybe in the future :smile.gif:
Right now, it'll be up to the players to take care of that.
Stock systems in Bale probably won't work. One thing is that Bale doesn't buy or sell diamonds.
BUT...what I might be implementing is a dynamic market, where the more you sell one item, the less you get from it.
Eg, if you go to the bank and keep selling gold ingots...you'll get a very small amount less for each one. Then, the more you buy...the further the price raises.
This is the best I can do for now.
Not quite :smile.gif:
Sorry, missed that.
That's pretty much impossible, unless I can come up with something...
But it IS a good idea ^.^
It IS working...it's just not 24/7 live :/
Until I get a refund from the previous host, or enough randomer donations to get it up again.
I just host random builds off my computer for when I fix bugs and need to test things :tongue.gif:
I usually hop onto the TS channel when I'm testing and working on things.
Like I've said a couple times...
As soon as I get the refund, or another $65 US in donations from random people (I'd prefer if people who donated didn't donate again...I hate asking for money).
But, apparently, the assholes at the customer service are going to take even longer to respond over the weekend because they're "In a holiday", even though that doesn't actually apply until monday.
I tried joining using the forums ip, and it worked. Did they switch that over to someone else, or is that temp up o_o
No, technically you shouldn't be on that one... ;P
That's the server that we currently have and I'm trying to get a refund for.
It does not contain our build, and is just default Minecraft.
Technically, it shouldn't be up without my permission.
Another reason why no-one should use that host. They break their own rules.
This is just ridiculous.
It would definitely be appreciated...since at this point I'm highly doubting that we'll get a refund :/
Every little bit helps ^.^