What do you want with the mod API? What should it do? personally i'd want a mod installer that installs all of it for you and a bin backupper
Oh and i think this belongs in the update discussion because the mod api will be an update that adds extended features but is not really a mod in itself (or is it, modception)
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I don't want the Mod API to stifle vanilla Minecraft's growth. For example that really popular Aether Dimension mod shouldn't get in the way of a vanilla Aether Dimension somewhere down the line, if Mojang ever chooses to head in that direction. I can't be the only one who likes playing solely vanilla.
Otherwise highly rated mods should be occasionally voted and worked into vanilla by Mojang.
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-Easier modding of the game.
-Easier installation of mods.
-Mods are basically fully supported and Mojang does their best to try and get rid of incompatibilities.
-Mods can be picked and choosed like texture packs but you can use more than one, but you'll be unable to enter a world that has items from a mod you don't have.
-With SMP, the client will be asked to download a mod 'just for that server' if the server does have any number of plug-ins and server mods.
I don't want the Mod API to stifle vanilla Minecraft's growth. For example that really popular Aether Dimension mod shouldn't get in the way of a vanilla Aether Dimension somewhere down the line, if Mojang ever chooses to head in that direction. I can't be the only one who likes playing solely vanilla.
Otherwise highly rated mods should be occasionally voted and worked into vanilla by Mojang.
No idea why it's so popular, I can't stand it.
I agree with you though, I'm fine with mod support up to the point where the mods start halting minecraft production.
Absolute must for API imo
Increase block ids, item ids, and sprites id's by 20x what each is now
I would, like several others, like it to be akin to the Texture Packs method (drag and drop to a mod directory in .minecraft, access directory via in-game menu). And then there would be tickboxes or something so you can choose which mods you want to be active at any one time.
Or they could set up an online mod 'storage' server type thing that becomes accessible at minecraft.net or within the game menu. (Kind of like the Skindex is for player skins, only with mods?) Then there would be a a big "download and install" button right there for you to click, and then boom, mod installed. This would require modders uploading to their official mod 'collection' though.
Anything that doesn't require me to hack into minecraft.jar manually, really, in order to add mods would be lovely. :smile.gif:
With multiplayer/server compatible mods though, might it be a bit more complex? I wouldn't know. Not too familiar with server stuff.
If I want to run Forestry, Buildcraft, Industrial Craft, Futurecraft, Plasticraft, Gardencraft, etc. I can. So sick of having to to choose mods based on compatibility rather than functionality.
Oh and i think this belongs in the update discussion because the mod api will be an update that adds extended features but is not really a mod in itself (or is it, modception)
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I want it to do what it's supposed to do and make mod installing easier. Maybe I'll be motivated to get a mod or two.
Edit: Why did I quote you? accident probobly.
Enter that and you'll score one hundred thousand rupees for us both, along with a spiffy card!
The problem with this though, is that if they can create a program that lets you make simple mods, then they could just add those mods...
-Easier modding of the game.
-Easier installation of mods.
-Mods are basically fully supported and Mojang does their best to try and get rid of incompatibilities.
-Mods can be picked and choosed like texture packs but you can use more than one, but you'll be unable to enter a world that has items from a mod you don't have.
-With SMP, the client will be asked to download a mod 'just for that server' if the server does have any number of plug-ins and server mods.
Etc etc etc.
And that you can choose which mods you want to use, again like the texture pack selection screen.
On another note, I also think that it shouldn't limit the advancement of Minecraft.
2. Not having to update mods to newer versions of minecraft.
I dont use mods so mod support doesnt help me. But anything that helps multiplay does
easy mod compileing
makeing it so you dont need to update a mod after every update
makeing it easier to bring mods to servers
No idea why it's so popular, I can't stand it.
I agree with you though, I'm fine with mod support up to the point where the mods start halting minecraft production.
Absolute must for API imo
Increase block ids, item ids, and sprites id's by 20x what each is now
Or they could set up an online mod 'storage' server type thing that becomes accessible at minecraft.net or within the game menu. (Kind of like the Skindex is for player skins, only with mods?) Then there would be a a big "download and install" button right there for you to click, and then boom, mod installed. This would require modders uploading to their official mod 'collection' though.
Anything that doesn't require me to hack into minecraft.jar manually, really, in order to add mods would be lovely. :smile.gif:
With multiplayer/server compatible mods though, might it be a bit more complex? I wouldn't know. Not too familiar with server stuff.
That is not possible. Forge mods can have conflicts with each other too.
If I want to run Forestry, Buildcraft, Industrial Craft, Futurecraft, Plasticraft, Gardencraft, etc. I can. So sick of having to to choose mods based on compatibility rather than functionality.
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