I am totaly for endermen desroying all of your constructions. Tough ****. Should have built the ceiling 2 high. If you are worried about them destroying your other buildings than light the area up.
Want to talk about useless? This game is useless. We are wasting our time building bull ****. I'm all for creeper explosions and endermen hijinks.
Ok, one last post for the op, THEN I'm going to the store.
I have no personal problem with you, I just think there's another solution to the problem other than complaining about the endermen, and having them nerfed or removed... such as the suggestion of keeping the spawning areas only 2 blocks tall... But it seems as though you just keep up the same argument no matter what anyone says, so I'm giving up as well. See ya.
I had to go before I had a chance to see your comment. Yes, I took good note of the lower ceiling idea. No, I didn't keep arguing about that specific point, I merely stated that digging up 600 dirt blocks and placing them will take a long time, and it won't be fun in the least. Beyond that and my personal problem, I'm not sure endermen will be much appreciated by other players with advanced worlds. I stopped playing Minecraft purely for survival when I realised there wasn't a challenge there anymore once you have a modest home with walls. Literally, you can dig up sand and dirt with your first and have a safe home, safe from all mobs. From then on, I figured that surviving wasn't hard to do and that it would't be the goal of the game anymore. That's when I looked for other challenges, and most involved building stuff. It's not challenging to build things in creative mode because you get everything for free. I like it better when I had to work for my TNT, but not grinding. To get the same amount of TNT, I'd have to play Minecraft as a full time job and that would not be fun. Minecraft isn't an FPS, it's not tons of fun to hunt creepers in the night, and it's an eyesore. That's why I'm not too concerned with surviving anymore. What's survival with infinite lives anyway?
That said, I always dreamed of a game mode about defence, where you'd have to protect some item, build a fortress, and suffer wave after wave of attacking mobs. They'd attack every night or something. That, I would dig. I'd not mind getting my fortress blown to bits in that context. That'd be the main thing in the game. The way I play now, mobs are very secondary. I didn't bother to build a mobproof base; I did that in the past, and there's nothing challenging there, so instead of covering my home with torches and what not, I just clicked on "peaceful". If you're new to Minecraft, I understand you think I'm wrong about all this, but trust me, I'm not especially thrilled about defending myself from mobs. Worst that can happen is I respawn...
I'll conclude with two things:
Cheating is when you break rules to get to a set goal. A mob trap breaks no rules, if you can even say there are any in Minecraft, but for simplicity's sake, let's say the rules are what you can do without hacking the game. There is no set goal either, you can't "beat" the game. You do what you want. What I wanted to do was a mob trap. It wasn't a means to something else as much as an end. I'm not using it to get a dishonest shortcut; it's the only way to get massive amounts of TNT, and so far, I've used TNT to mine blocks, to continue expanding my trap. The day I have an amazing trap that produces tons of stuff, I'll probably move to another project. I have hundreds of bones and feathers I have zero use for, but I consider I acquired them honestly. If that's cheating, then beds are cheating, diamonds are cheating, and etc.
I had the same reactions when I suggested a bed to skip nights and some tool to cut leaf blocks quicker. People told me to just set fire to them or to "deal with it" and go AFK during nights.
If you don't want to use beds because you think it's cheating, you don't have to use beds. Same for everything else. I, however, have no choice when it comes to enderman (I mean in general, not about the mobtrap); if I don't want endermen remodelling the landscape, my only choice is either peaceful at all time or placing torches everywhere on my map.
Lastly, I am not "whining", I'm just discussing something I dislike and hoping it will be changed. Whining is complaining about something without trying to get it solved. I only posted here hoping it'd be a step to a solution. You can disagree and tell why, but don't try to pass my words as "whining". I could say you're "whining" about me and my opinion just as well, but then it'd never end.
Yes, I want enderman to stop moving blocks. You can disagree, I can have my opinion and express it. That's what a forum is for.
1.) Endermen will NOT randomly pick up blocks(no purpose to randomly picking them up)
2.) Endermen WILL pick up and move blocks when provoked to get to the player through
walls ( this way, if they destroy my stuff, it's my own fault just like creepers)
3.) Endermen get a health buff (they are rather easy to kill atm)
Just Perfect.
This is from World Of Notch post about the Endermen:
"Don’t penalize the player for things they can’t control."
Stop focusing on what he built and focus on what Enderman actually causes people. They make building things in survival essentially pointless. There's ALOT of people that enjoy building things in survival. Let's look at some of the things people have said to that in this thread a little closer...
1: Play Creative if you want to build.
Sorry I actually enjoy mining and a challenge, I don't just build for the sake of building if I wanted to do that I would be playing on some build server with a bunch of mods.
2: Play on peaceful.
I actually like a challenge. Endermen do not add any challenge at all, they add annoyance... They are easy to kill.
3: Creepers do more damage.
Individually yes... The thing is Creeper damage is controllable. They only blow up on top of you. Endermen can cause damage you won't even know about until you walk by it and don't have to be near you to do so.
4: They do very little damage.
Yes but over time it adds up. You either have to examine all the buildings you have within mob spawn range of where you were at night every morning or every few "days". Either of which take WAY too much time in any world with a decent amount of building done, not to mention on top of that they make things like forests and such look terrible which may not be important to you but is to alot of other people.
Their ability to pick up blocks should at the very least be optional. While many people use that argument for everything this is one thing I have to agree with it on, it makes one of the most common ways people play vanilla minecraft completely unrealistic.
Id love to see some proof that Endermen are ruining your stuff. I haven't seen one screenshot in this thread....Even better would be a video of an enderman in action actually taking blocks out of your buildings...
i just run the smp map i use in ssp and let it run for 3 hours nonstop and i looked at it our town we spent so long to make is wrecked the forteress wall are full of holes the mob grinder is swiss cheese they dug trough the animal farm all my mushroom/wheat/sugar cane/flower farm are wrecked the whole place is a nightmare it is well lit and we spent long building this town surounded by a wall the enderman do nothing but a mess so far
i do not want it to stop moving block but at least not player made(only remove player made block when agresive toward you to reach you) as it is suposed to be adventure update
how are we suposed to go to adventure if we have to stay and fight them to protect our town ?
they are not much of an issue when all you have is a hole in the ground but when you have a huge smp town with roads house farm decoration and all that and you spent so long making it and even surounded it with a 5 block thick wall all around it you expect it to be safe and at least not ruined when you go to explore the new stuff that came out
i just run the smp map i use in ssp and let it run for 3 hours nonstop and i looked at it our town we spent so long to make is wrecked the forteress wall are full of holes the mob grinder is swiss cheese they dug trough the animal farm all my mushroom/wheat/sugar cane/flower farm are wrecked the whole place is a nightmare it is well lit and we spent long building this town surounded by a wall the enderman do nothing but a mess so far
i do not want it to stop moving block but at least not player made(only remove player made block when agresive toward you to reach you) as it is suposed to be adventure update
how are we suposed to go to adventure if we have to stay and fight them to protect our town ?
they are not much of an issue when all you have is a hole in the ground but when you have a huge smp town with roads house farm decoration and all that and you spent so long making it and even surounded it with a 5 block thick wall all around it you expect it to be safe and at least not ruined when you go to explore the new stuff that came out
'Pics or didn't happen'? How are they going to get through a 5 block thick wall??? Are we arguing some kind of intent now?
I admit it is annoying to have creations destroyed by endermen, thats why there's creative mode.
Just so we're clear, that's not why there's creative mode.
Consider the following two statements:
"I don't like dealing with mobs and just want to build."
"I like survival mode and enjoy when my structures are threatened in a gameplay-enhancing fashion."
Many folks in this thread mistakenly believe that #1 people are actually involved in this thread (hint: they are not). The #2 people are the ones asking for alterations to endermen behavior: they actually enjoy survival mode and encourage the use of destructive mobs but do not believe the way endermen are implemented presently enhances gameplay.
This is survivalmode. Endermen do not promote survival: they promote maintenance. If I wanted to spend my gaming hours on maintenance, I would be playing FarmVille.
Address #2, not #1.
Rollback Post to RevisionRollBack
This next test is very dangerous. To help you remain tranquil in the face of almost certain death, smooth jazz will be deployed in three. Two. One. [SMOOTH JAZZ]
Just so we're clear, that's not why there's creative mode.
Consider the following two statements:
"I don't like dealing with mobs and just want to build."
"I like survival mode and enjoy when my structures are threatened in a gameplay-enhancing fashion."
Many folks in this thread mistakenly believe that #1 people are actually involved in this thread (hint: they are not). The #2 people are the ones asking for alterations to endermen behavior: they actually enjoy survival mode and encourage the use of destructive mobs but do not believe the way endermen are implemented presently enhances gameplay.
This is survivalmode. Endermen do not promote survival: they promote maintenance. If I wanted to spend my gaming hours on maintenance, I would be playing FarmVille.
Just so we're clear, that's not why there's creative mode.
Consider the following two statements:
"I don't like dealing with mobs and just want to build."
"I like survival mode and enjoy when my structures are threatened in a gameplay-enhancing fashion."
Many folks in this thread mistakenly believe that #1 people are actually involved in this thread (hint: they are not). The #2 people are the ones asking for alterations to endermen behavior: they actually enjoy survival mode and encourage the use of destructive mobs but do not believe the way endermen are implemented presently enhances gameplay.
This is survivalmode. Endermen do not promote survival: they promote maintenance. If I wanted to spend my gaming hours on maintenance, I would be playing FarmVille.
Just so we're clear, that's not why there's creative mode.
Consider the following two statements:
"I don't like dealing with mobs and just want to build."
"I like survival mode and enjoy when my structures are threatened in a gameplay-enhancing fashion."
Many folks in this thread mistakenly believe that #1 people are actually involved in this thread (hint: they are not). The #2 people are the ones asking for alterations to endermen behavior: they actually enjoy survival mode and encourage the use of destructive mobs but do not believe the way endermen are implemented presently enhances gameplay.
This is survivalmode. Endermen do not promote survival: they promote maintenance. If I wanted to spend my gaming hours on maintenance, I would be playing FarmVille.
Address #2, not #1.
Finally people who understand our point are coming to this thread. Thanks!
No need to, just run the game for like 2 in-game nights, preferably underground, then check the surface again. The more time you spend, the more damage you will see. Try raiding a mineshaft, I always notice big changes after coming out.
There are plenty of screens in this and other threads, but it's hard to just take one "meaningful" screenshot since the effect radius is quite high, you mostly notice it when moving around.
@MaximilliumM: Thanks!
So you build your house in the middle of a forest with nothing blocking access to the building such as a fence, and then are surprised that the Endermen wrecked it? That house is unsafe for more reasons than just Endermen; the woods is a horrible place to come out into in the morning; no visibility and if it's raining, mobs may freely be wandering around.
I'm getting the feeling that people have gotten very lazy about certain things because they were so used to the extant mobs.
I want to see this 'cut through a 5 block wall' - I've been underground for days and saw no damage to my house. Of course, I build it on the top of a mountain with pretty much the only way up being three stone staircases, but I just do that so I don't have to spend ages clearing trees and so I can see what mobs spawn and so I can fight them more easily.
Yeah, I agree. I am detecting a sort of mass hysteria here...
Almost reminds me of those simpler days prior to the Ghast being feared rather then laughed at. Something tells me that the Enderman will be the same way in the future, especially after they fix this ~200 square radius thing...
Does anyone remember the original tumblr post by notch about the creation of endermen? I'm talking about this. Here's a quote from that:
This is exactly what is happening, mobs traps aren't the only thing that will stop. Huge creatiion, espesially ones made of sand. Redstone systems, will also be destroyed. This isn't just about mob traps, but about many things. This could destroy adventure maps, minecraft "machines," without the player controlling it.
I'd calling the ability to move bedrock "a bug," notch will probably fix this. Hopefully he will make it so only naturally generated blocks are moved, to spare everything else.
Yes, I am one to say that I think their behavior needs tweaking; Does anyone have suggestions as to how? It is highly unlikely that they will stop moving blocks altogether - the block-moving is part of what they do.
I've so far seen the following suggestions:
1. Move blocks only when hostile (looked at and away / attacked)
2. Move only 'natural' blocks
3. Move only blocks that the player has not touched
Overall, I think they should not be able to move blocks such as obsidian or bedrock; and I would not mind if they were more deliberate in their approach. I think their 'moving any and all blocks' is definitely a bug, but since I have not imported a 1.7 map into 1.8, it may be that old structures are not 'marked' and thus Endermen move them freely.
Okay, going from the OP and the thread subtitle, you can just engineer a way to make your death factory work. The environment has changed with this update and thus you need to adapt to it. You don't make something and expect it to work in every environment. You modify the materials used, add extra features to increase stability, etc. in order for your device/building to work in the environment you want it to.
I personally am okay with Endermen moving blocks because it adds to their charm. I do feel that their radius of activity for block movement should be decreased to a 30 block radius. That should limit the damage to worlds and make it slightly less annoying.
Yes, I am one to say that I think their behavior needs tweaking; Does anyone have suggestions as to how? It is highly unlikely that they will stop moving blocks altogether - the block-moving is part of what they do.
I've so far seen the following suggestions:
1. Move blocks only when hostile (looked at and away / attacked)
2. Move only 'natural' blocks
3. Move only blocks that the player has not touched
Overall, I think they should not be able to move blocks such as obsidian or bedrock; and I would not mind if they were more deliberate in their approach. I think their 'moving any and all blocks' is definitely a bug, but since I have not imported a 1.7 map into 1.8, it may be that old structures are not 'marked' and thus Endermen move them freely.
I do like the first suggestion you listed, about only moving blocks when the player has managed to catch their attention. In this case they would become like creepers and careful players could ensure that their structures were not destroyed in this case. I think that would fix a vast majority of peoples' complaints about these guys... Next thing on the list would be to try to actually make them tougher
Where are you pulling that from? My 8x7 house is intact. Which is the reason I am so upset at the people defending them for "the challenge", since they add none. I just have a ton of holes and flying trees around my area.
Endermen have no meaningful AI to speak of, they don't dig towards you or anything. They just make things look silly in a 200 block sphere around you. They *might* target your house or structures, but there's no actual behavior to speak of.
Not to mention real action adventure maps like the Super Hostile series are seriously f*cked.
You're not really helping here, you're just complaining. One idea is that Endermen would only move blocks when somewhat close to you; This would add to the psychological effect! And this way, it's unlikely that they would cause undue maintenance to various distant structures.
As for those adventure maps, they're not an official part of the game, and as new features get added it is inevitable that some older stuff will break. If notch creates a prebuilt adventure map of his own we might expect more support, but beyond that those adventure maps will currently have to recommend disabling Endermen with a mod.
I for one would like it if you could engineer spawn points in a map in creative mode, so that you could determine where the mobs spawned if making an adventure map. That could go a long way to allowing Endermen to be part of the world without causing random damage to critical mechanisms within a hand-built dungeon.
Want to talk about useless? This game is useless. We are wasting our time building bull ****. I'm all for creeper explosions and endermen hijinks.
I had to go before I had a chance to see your comment. Yes, I took good note of the lower ceiling idea. No, I didn't keep arguing about that specific point, I merely stated that digging up 600 dirt blocks and placing them will take a long time, and it won't be fun in the least. Beyond that and my personal problem, I'm not sure endermen will be much appreciated by other players with advanced worlds. I stopped playing Minecraft purely for survival when I realised there wasn't a challenge there anymore once you have a modest home with walls. Literally, you can dig up sand and dirt with your first and have a safe home, safe from all mobs. From then on, I figured that surviving wasn't hard to do and that it would't be the goal of the game anymore. That's when I looked for other challenges, and most involved building stuff. It's not challenging to build things in creative mode because you get everything for free. I like it better when I had to work for my TNT, but not grinding. To get the same amount of TNT, I'd have to play Minecraft as a full time job and that would not be fun. Minecraft isn't an FPS, it's not tons of fun to hunt creepers in the night, and it's an eyesore. That's why I'm not too concerned with surviving anymore. What's survival with infinite lives anyway?
That said, I always dreamed of a game mode about defence, where you'd have to protect some item, build a fortress, and suffer wave after wave of attacking mobs. They'd attack every night or something. That, I would dig. I'd not mind getting my fortress blown to bits in that context. That'd be the main thing in the game. The way I play now, mobs are very secondary. I didn't bother to build a mobproof base; I did that in the past, and there's nothing challenging there, so instead of covering my home with torches and what not, I just clicked on "peaceful". If you're new to Minecraft, I understand you think I'm wrong about all this, but trust me, I'm not especially thrilled about defending myself from mobs. Worst that can happen is I respawn...
I'll conclude with two things:
Cheating is when you break rules to get to a set goal. A mob trap breaks no rules, if you can even say there are any in Minecraft, but for simplicity's sake, let's say the rules are what you can do without hacking the game. There is no set goal either, you can't "beat" the game. You do what you want. What I wanted to do was a mob trap. It wasn't a means to something else as much as an end. I'm not using it to get a dishonest shortcut; it's the only way to get massive amounts of TNT, and so far, I've used TNT to mine blocks, to continue expanding my trap. The day I have an amazing trap that produces tons of stuff, I'll probably move to another project. I have hundreds of bones and feathers I have zero use for, but I consider I acquired them honestly. If that's cheating, then beds are cheating, diamonds are cheating, and etc.
I had the same reactions when I suggested a bed to skip nights and some tool to cut leaf blocks quicker. People told me to just set fire to them or to "deal with it" and go AFK during nights.
If you don't want to use beds because you think it's cheating, you don't have to use beds. Same for everything else. I, however, have no choice when it comes to enderman (I mean in general, not about the mobtrap); if I don't want endermen remodelling the landscape, my only choice is either peaceful at all time or placing torches everywhere on my map.
Lastly, I am not "whining", I'm just discussing something I dislike and hoping it will be changed. Whining is complaining about something without trying to get it solved. I only posted here hoping it'd be a step to a solution. You can disagree and tell why, but don't try to pass my words as "whining". I could say you're "whining" about me and my opinion just as well, but then it'd never end.
Yes, I want enderman to stop moving blocks. You can disagree, I can have my opinion and express it. That's what a forum is for.
Just Perfect.
This is from World Of Notch post about the Endermen:
"Don’t penalize the player for things they can’t control."
And Notch just did.
1: Play Creative if you want to build.
Sorry I actually enjoy mining and a challenge, I don't just build for the sake of building if I wanted to do that I would be playing on some build server with a bunch of mods.
2: Play on peaceful.
I actually like a challenge. Endermen do not add any challenge at all, they add annoyance... They are easy to kill.
3: Creepers do more damage.
Individually yes... The thing is Creeper damage is controllable. They only blow up on top of you. Endermen can cause damage you won't even know about until you walk by it and don't have to be near you to do so.
4: They do very little damage.
Yes but over time it adds up. You either have to examine all the buildings you have within mob spawn range of where you were at night every morning or every few "days". Either of which take WAY too much time in any world with a decent amount of building done, not to mention on top of that they make things like forests and such look terrible which may not be important to you but is to alot of other people.
Their ability to pick up blocks should at the very least be optional. While many people use that argument for everything this is one thing I have to agree with it on, it makes one of the most common ways people play vanilla minecraft completely unrealistic.
i do not want it to stop moving block but at least not player made(only remove player made block when agresive toward you to reach you) as it is suposed to be adventure update
how are we suposed to go to adventure if we have to stay and fight them to protect our town ?
they are not much of an issue when all you have is a hole in the ground but when you have a huge smp town with roads house farm decoration and all that and you spent so long making it and even surounded it with a 5 block thick wall all around it you expect it to be safe and at least not ruined when you go to explore the new stuff that came out
'Pics or didn't happen'? How are they going to get through a 5 block thick wall??? Are we arguing some kind of intent now?
I just did. I tweeted him and Jeb twice now with relevant posts from this thread.
Just so we're clear, that's not why there's creative mode.
Consider the following two statements:
Many folks in this thread mistakenly believe that #1 people are actually involved in this thread (hint: they are not). The #2 people are the ones asking for alterations to endermen behavior: they actually enjoy survival mode and encourage the use of destructive mobs but do not believe the way endermen are implemented presently enhances gameplay.
This is survival mode. Endermen do not promote survival: they promote maintenance. If I wanted to spend my gaming hours on maintenance, I would be playing FarmVille.
Address #2, not #1.
Yeah, I agree. I am detecting a sort of mass hysteria here...
^ This
^ This
Finally people who understand our point are coming to this thread. Thanks!
So you build your house in the middle of a forest with nothing blocking access to the building such as a fence, and then are surprised that the Endermen wrecked it? That house is unsafe for more reasons than just Endermen; the woods is a horrible place to come out into in the morning; no visibility and if it's raining, mobs may freely be wandering around.
I'm getting the feeling that people have gotten very lazy about certain things because they were so used to the extant mobs.
I want to see this 'cut through a 5 block wall' - I've been underground for days and saw no damage to my house. Of course, I build it on the top of a mountain with pretty much the only way up being three stone staircases, but I just do that so I don't have to spend ages clearing trees and so I can see what mobs spawn and so I can fight them more easily.
Almost reminds me of those simpler days prior to the Ghast being feared rather then laughed at. Something tells me that the Enderman will be the same way in the future, especially after they fix this ~200 square radius thing...
Yes, I am one to say that I think their behavior needs tweaking; Does anyone have suggestions as to how? It is highly unlikely that they will stop moving blocks altogether - the block-moving is part of what they do.
I've so far seen the following suggestions:
1. Move blocks only when hostile (looked at and away / attacked)
2. Move only 'natural' blocks
3. Move only blocks that the player has not touched
Overall, I think they should not be able to move blocks such as obsidian or bedrock; and I would not mind if they were more deliberate in their approach. I think their 'moving any and all blocks' is definitely a bug, but since I have not imported a 1.7 map into 1.8, it may be that old structures are not 'marked' and thus Endermen move them freely.
I personally am okay with Endermen moving blocks because it adds to their charm. I do feel that their radius of activity for block movement should be decreased to a 30 block radius. That should limit the damage to worlds and make it slightly less annoying.
I do like the first suggestion you listed, about only moving blocks when the player has managed to catch their attention. In this case they would become like creepers and careful players could ensure that their structures were not destroyed in this case. I think that would fix a vast majority of peoples' complaints about these guys... Next thing on the list would be to try to actually make them tougher
You're not really helping here, you're just complaining. One idea is that Endermen would only move blocks when somewhat close to you; This would add to the psychological effect! And this way, it's unlikely that they would cause undue maintenance to various distant structures.
As for those adventure maps, they're not an official part of the game, and as new features get added it is inevitable that some older stuff will break. If notch creates a prebuilt adventure map of his own we might expect more support, but beyond that those adventure maps will currently have to recommend disabling Endermen with a mod.
I for one would like it if you could engineer spawn points in a map in creative mode, so that you could determine where the mobs spawned if making an adventure map. That could go a long way to allowing Endermen to be part of the world without causing random damage to critical mechanisms within a hand-built dungeon.