Your pack is in the game if you dropped your custom .lang file into the "lang" folder inside your Resource Pack. (Be sure you saved it correctly and it's a .lang file and not a .lang.txt configuration.) However, if you actually want your custom language to be selectable in game, you have to add it's information to your Resource Pack's "pack.mcmeta" file. This is the only way it will show up in the language selection screen. Make sure all the variables between the two files match up, and also make sure the language code you use isn't already in use by Minecraft. Here's an example of how to do this, I've color coded the variables for simplicity.
Also, note that the "bidirectional":falsevariable can remain unchanged unless you are using a language file that is meant to be read right to left such as Arabic or Hebrew.
Your pack is in the game if dropped the .lang file into the "lang" folder inside your Resource Pack. However, if you actually want your custom language to be selectable in game, you have to add it's information to your Resource Pack's "pack.mcmeta" file. This is the only way it will show up in the language selection screen. Make sure all the variables between the two files match up, and also make sure the language code you use isn't already in use by Minecraft.
Weird. I'm using a resource pack that overwrites the fr-CA language and it works perfectly fine!
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I love dragons! They're the center of my life! I'll never forget them...
Weird. I'm using a resource pack that overwrites the fr-CA language and it works perfectly fine!
Yeah if you set it to overwrite a default language supplied by the game it will work fine as Minecraft already identifies "fr_CA" as a loadable language. My instructions were more geared to someone using a custom language code, "re_US" for example, that isn't recognized by the game without identifying it inside your Resource Packs pack.mcmeta. Good catch!
So I ended up making a copy of the Canadian Language Pack & editing it just the way I like it (naming Gold to Budder; funny death messages, etc.) but once I place it back in the lang folder, I can't seem to get it to show up in my languages in the game so I can use it, even on the default resource pack. Is anyone else having this problem? Am I doing something wrong? Do I need addition files in other places for this to function properly? Can I please get an answer on how to fix this? I REALLY want to use this language pack, even if I have to go back to the default resource pack. Or, at least can someone either tell me or direct me to a page where someone tells me how to edit the text on my current resource pack like resource packs are supposed to work? I can't find a way to edit the text on my resource pack & I have tried opening it with programs such as Win-Rar & Notepad++ Is there a different program that I need to install to edit the text on the resource packs? BTW, for people who have bothered to read this far into this post, sorry for all the questions. Did I ask too many questions? JK. Anyway, I would really appreciate some help on this. Thanks.
So I ended up making a copy of the Canadian Language Pack & editing it just the way I like it (naming Gold to Budder; funny death messages, etc.) but once I place it back in the lang folder, I can't seem to get it to show up in my languages in the game so I can use it, even on the default resource pack. Is anyone else having this problem? Am I doing something wrong? Do I need addition files in other places for this to function properly? Can I please get an answer on how to fix this? I REALLY want to use this language pack, even if I have to go back to the default resource pack. Or, at least can someone either tell me or direct me to a page where someone tells me how to edit the text on my current resource pack like resource packs are supposed to work? I can't find a way to edit the text on my resource pack & I have tried opening it with programs such as Win-Rar & Notepad++ Is there a different program that I need to install to edit the text on the resource packs? BTW, for people who have bothered to read this far into this post, sorry for all the questions. Did I ask too many questions? JK. Anyway, I would really appreciate some help on this. Thanks.
Go back to page two and read my tutorial on editing your pack.mcmeta to display your language in the selection screen. Creating a brand new language file is often the better choice than just changing things inside a default one that overwrites something like the canadian pack, as you can still switch between the two languages if you choose to.
Also, from experimenting, certain things can't be changed, like You can't change the Bed's name.
No, WRONG. Bed and cake items CAN be changes, but you have to change their ITEM name, not their TILE name.
such as:
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"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
True. Every single item and block can be translated. I even found new strings that weren't available in the English US language file. These are used for the stats screen when blocks or items are mixed in groups. I don't know if it has been known before, but so far, I think I'm the only one where the resource pack makes use of these.
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I love dragons! They're the center of my life! I'll never forget them...
Ok, I went through and set up a resource pack. However It doesn't show up ingame (its in the resource pack file with the format that the wiki says.) at all.
Does using custom directory (I use a flash drive.) affect this? Also when I go to the "open resource pack" button and it brings up the resource pack folder how do I open the resource pack? (Double clicking or right click->open will just go into the folder, not bring it up in minecraft.)
Did you read my post on the second page about updating your "pack.mcmeta" file? Read it, it will fix the language file not showing up when you have the resource pack it's in, selected. If you don't have a "pack.mcmeta" file or a "pack.png" your resource pack won't show up at all either. You need to have both of those things in order for it to show.
Using a flash drive shouldn't affect anything as long as you place the files in the folders they are supposed to go into. If you have them in the proper folders and it still doesn't work, then it looks like you messed something up and you should visit the Resource Pack Help section. Yes, the "Open Resource Pack Folder" button opens the resource pack folder. This is the folder your resource pack NEEDS to be in, if it isn't in this folder, it also won't show up.
Also, to select a pack in game, just click it's image or title when it does show up. You don't need to click the "Open Resource Pack Folder" button. As I said, this button just opens up the folder the file is in.
Hmm... well I think its a resource pack issue but no one is replying to me over their...
Try reading the guide for creating a RP. You could even try downloading a "Template Pack" or use another texture pack (habit) resource pack as a base and remove all the files but the ones you need/want. This might help you figure out what your problem is. If you don't want to do either of those things, or it's still not working after you do that, upload the RP you are using with the language file inside, and send me the link. That way I can try and help you sort it out.
Your pack is in the game if you dropped your custom .lang file into the "lang" folder inside your Resource Pack. (Be sure you saved it correctly and it's a .lang file and not a .lang.txt configuration.) However, if you actually want your custom language to be selectable in game, you have to add it's information to your Resource Pack's "pack.mcmeta" file. This is the only way it will show up in the language selection screen. Make sure all the variables between the two files match up, and also make sure the language code you use isn't already in use by Minecraft. Here's an example of how to do this, I've color coded the variables for simplicity.
Also, note that the "bidirectional":falsevariable can remain unchanged unless you are using a language file that is meant to be read right to left such as Arabic or Hebrew.
re_US.lang <- FILE NAME (MUST MATCH OTHER GREEN VARIABLES) language.name=RHAEGARS_ENGLISH
language.region=US
language.code=re_US
As I said from the beginning please read my earlier post. It's color coded and everything. You cannot take shortcuts and/or leave any of this information out if you want a custom named language to show up in a resource pack's selection screen. Simply delete what you have in your pack.mcmeta and copy the format I provided in the quote. Then change the colored variables to your own. The red, green, and blue variables MUST be included, and MUST match up with the name of your .lang file, and the three lines located inside your lang file at the top. From what I can tell based on what you provided you need to change "LANG_COUNTRY" to a new language code. This also is the name of your .lang file and it has to be in the "re_US" format I showed. It doesn't have to be "re_US" but the format has to be exactly like that. Ala: "two lowercase letters" no space "underscore" no space "two capital letters". As long as those do not match any other codes that are already in the game, AND match across both files, it will work fine. Also make sure your pack has the first part as well. You cannot leave the first part out. Feel free to change "RHAEGARS RESOURCE PACK" to whatever you wish, but leave the quotations.
Thanks. To be fair all the other stuff you have to change is in red on the wiki but the region.
But I will admit that was a stupidity issue.
Thank you again.
Yeah just checked that wiki page and it seems they left that bit out... (Well they left a lot out.) It's not your fault at all, more often than not the wiki isn't very explanatory. But hey, that's why you came here right?
Sorry if I went too basic on you with some of the other replies. Sometimes it's hard to figure out what the problem/question/statement is from just a few lines of text. I've found it's best just to blanket everything.
No problem, happy to help, and glad you got everything working.
lol/Rant/Whatever of the…!: Beyond: Two Souls is a sad/depressing game. Not like the ending of Mother 3 isn’t more sad.
Also check me out on:
WordPress, Etsy, and Spore.
lol/Rant/Whatever of the…!: Beyond: Two Souls is a sad/depressing game. Not like the ending of Mother 3 isn’t more sad.
Oh. Damn.
Also check me out on:
WordPress, Etsy, and Spore.
Your pack is in the game if you dropped your custom .lang file into the "lang" folder inside your Resource Pack. (Be sure you saved it correctly and it's a .lang file and not a .lang.txt configuration.) However, if you actually want your custom language to be selectable in game, you have to add it's information to your Resource Pack's "pack.mcmeta" file. This is the only way it will show up in the language selection screen. Make sure all the variables between the two files match up, and also make sure the language code you use isn't already in use by Minecraft. Here's an example of how to do this, I've color coded the variables for simplicity.
Also, note that the "bidirectional":false variable can remain unchanged unless you are using a language file that is meant to be read right to left such as Arabic or Hebrew.
re_US.lang
language.name=RHAEGARS_ENGLISH
language.region=US
language.code=re_US
pack.mcmeta
{
"pack":{
"pack_format":1,
"description":"RHAEGARS RESOURCE PACK"
},
"language":{
"re_US":{
"name":"RHAEGARS_ENGLISH",
"region":"US",
"bidirectional":false
}
}
}
Weird. I'm using a resource pack that overwrites the fr-CA language and it works perfectly fine!
Yeah if you set it to overwrite a default language supplied by the game it will work fine as Minecraft already identifies "fr_CA" as a loadable language. My instructions were more geared to someone using a custom language code, "re_US" for example, that isn't recognized by the game without identifying it inside your Resource Packs pack.mcmeta. Good catch!
Go back to page two and read my tutorial on editing your pack.mcmeta to display your language in the selection screen. Creating a brand new language file is often the better choice than just changing things inside a default one that overwrites something like the canadian pack, as you can still switch between the two languages if you choose to.
No, WRONG. Bed and cake items CAN be changes, but you have to change their ITEM name, not their TILE name.
such as:
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Read the other posts. I've already explained this.
Did you read my post on the second page about updating your "pack.mcmeta" file? Read it, it will fix the language file not showing up when you have the resource pack it's in, selected. If you don't have a "pack.mcmeta" file or a "pack.png" your resource pack won't show up at all either. You need to have both of those things in order for it to show.
Using a flash drive shouldn't affect anything as long as you place the files in the folders they are supposed to go into. If you have them in the proper folders and it still doesn't work, then it looks like you messed something up and you should visit the Resource Pack Help section. Yes, the "Open Resource Pack Folder" button opens the resource pack folder. This is the folder your resource pack NEEDS to be in, if it isn't in this folder, it also won't show up.
Also, to select a pack in game, just click it's image or title when it does show up. You don't need to click the "Open Resource Pack Folder" button. As I said, this button just opens up the folder the file is in.
Try reading the guide for creating a RP. You could even try downloading a "Template Pack" or use another
texture pack(habit) resource pack as a base and remove all the files but the ones you need/want. This might help you figure out what your problem is. If you don't want to do either of those things, or it's still not working after you do that, upload the RP you are using with the language file inside, and send me the link. That way I can try and help you sort it out.As I said from the beginning please read my earlier post. It's color coded and everything. You cannot take shortcuts and/or leave any of this information out if you want a custom named language to show up in a resource pack's selection screen. Simply delete what you have in your pack.mcmeta and copy the format I provided in the quote. Then change the colored variables to your own. The red, green, and blue variables MUST be included, and MUST match up with the name of your .lang file, and the three lines located inside your lang file at the top. From what I can tell based on what you provided you need to change "LANG_COUNTRY" to a new language code. This also is the name of your .lang file and it has to be in the "re_US" format I showed. It doesn't have to be "re_US" but the format has to be exactly like that. Ala: "two lowercase letters" no space "underscore" no space "two capital letters". As long as those do not match any other codes that are already in the game, AND match across both files, it will work fine. Also make sure your pack has the first part as well. You cannot leave the first part out. Feel free to change "RHAEGARS RESOURCE PACK" to whatever you wish, but leave the quotations.
Yeah just checked that wiki page and it seems they left that bit out... (Well they left a lot out.) It's not your fault at all, more often than not the wiki isn't very explanatory. But hey, that's why you came here right?
Sorry if I went too basic on you with some of the other replies. Sometimes it's hard to figure out what the problem/question/statement is from just a few lines of text. I've found it's best just to blanket everything.
No problem, happy to help, and glad you got everything working.