Yup, just set it to extend EntityMob instead of EntityCreature, and then add "attackStrength = whatever;" :biggrin.gif: Look at EntityZombie.java for help :happy.gif:
what if your mob extends EntityFlying but you want it to be aggressive?
One way: Look at EntitySnowman, It searches for the entity it wants to kill. Then calls the attack method and it is a non-agro mob. I do not feel like going more in-depth right now, but pm if you have any other problems.
Please post something!
what if your mob extends EntityFlying but you want it to be aggressive?
Create a new class called EntityFlyingMob and merge EntityMob and EntityFlying