SHPARTACUS' App
OOC:
IGN:SHPARTACUS
Age:15
Why us?:I was told about this server by admin Stromby
Have you voted for us at Planet Minecraft?: Don’t have an account
Define Role-Playing in your words: (See front page for examples) Pretending to be someone you are not.
Define Meta-gaming in your words: Using OOC info IC
Define Power-gaming in your words: Forcing the other player to obey your will without their consent.
IC:
Name: Gondar Hunt
Nickname: (Optional)
Age: 21
Gender: Male
Race: Nord
Appearance: Is wearing a purple robe
Personality: Shy and wants to be alone
In-game RP example: (Include dialog)
Gondar: Father when will you tell me, why go away for such long times.
Father: Soon son I don’t want to scare you or your mother.
Gondar: But Father you worry me so.
Father: Son someday you will learn, someday
Background: (Detailed and in-depth, 2 paragraphs. Also, explain how you came to be in Akavir.)
Well to start off Gondar’s life he was born into a small family that had a lot of money but chose to be secluded in the forest. Gondar’s Childhood was a very normal one, he had fun with himself and was not allowed to play with the other kids though. Then one day he went farther into the forest than he wanted to and he was attacked by spiders but he fought them off with his dagger, one of his legs was bitten and he could not move his left leg, so he had to limp back to his family’s house, and they found a cure for his leg. Then the next day his mother told him to go to the town to get some bread, Gondar thought that it was strange because he was not normally allowed to go into the town, but he went any way to appease his mother. When he got back his house was in ashes. He searched and searched for his mother but all he found was a piece of her blackened gown in the ashes. Then the same week his father came home from “work” and saw the house and found Gondar in a tent near the house. That day his father Explained to his son that he was a Bounty Hunter and that his whole family had been Bounty Hunters. That day they also started training; his father also mourned his mother’s death and took it out on Gondar after a few weeks of training. Gondar’s sword slipped and his father hit him at just the right angle(Math jokes) and slashed Gondar’s left eye, his father patched him up and then they continued training until he was 21 and his father said “son you have all the knowledge of the past generations, go forth and go hunt some people, but first a challenge Fix the sword of your ancestors make it anew and make it your own” he then presented Sange Broken in two. So Gondar Hunt left his father.
Skooma Kills!
SHPARTACUS' App
OOC:
IGN:SHPARTACUS
Age:15
Why us?:I was told about this server by admin Stromby
Have you voted for us at Planet Minecraft?: Don’t have an account
Define Role-Playing in your words: (See front page for examples) Pretending to be someone you are not.
Define Meta-gaming in your words: Using OOC info IC
Define Power-gaming in your words: Forcing the other player to obey your will without their consent.
IC:
Name: Gondar Hunt
Nickname: (Optional)
Age: 21
Gender: Male
Race: Nord
Appearance: Is wearing a purple robe
Personality: Shy and wants to be alone
In-game RP example: (Include dialog)
Gondar: Father when will you tell me, why go away for such long times.
Father: Soon son I don’t want to scare you or your mother.
Gondar: But Father you worry me so.
Father: Son someday you will learn, someday
Background: (Detailed and in-depth, 2 paragraphs. Also, explain how you came to be in Akavir.)
Well to start off Gondar’s life he was born into a small family that had a lot of money but chose to be secluded in the forest. Gondar’s Childhood was a very normal one, he had fun with himself and was not allowed to play with the other kids though. Then one day he went farther into the forest than he wanted to and he was attacked by spiders but he fought them off with his dagger, one of his legs was bitten and he could not move his left leg, so he had to limp back to his family’s house, and they found a cure for his leg. Then the next day his mother told him to go to the town to get some bread, Gondar thought that it was strange because he was not normally allowed to go into the town, but he went any way to appease his mother. When he got back his house was in ashes. He searched and searched for his mother but all he found was a piece of her blackened gown in the ashes. Then the same week his father came home from “work” and saw the house and found Gondar in a tent near the house. That day his father Explained to his son that he was a Bounty Hunter and that his whole family had been Bounty Hunters. That day they also started training; his father also mourned his mother’s death and took it out on Gondar after a few weeks of training. Gondar’s sword slipped and his father hit him at just the right angle(Math jokes) and slashed Gondar’s left eye, his father patched him up and then they continued training until he was 21 and his father said “son you have all the knowledge of the past generations, go forth and go hunt some people, but first a challenge Fix the sword of your ancestors make it anew and make it your own” he then presented Sange Broken in two. So Gondar Hunt left his father.
Skooma Kills!
Your appearance is weak. Try adding things like eye-color, build, etc.
Your roleplaying example is also weak. Add a few more lines of dialog and maybe some actions.
Until you can fix these things you are Denied
OOC: IGN: LewisBMX Age: 14 Why us?: Have you voted for us at Planet Minecraft?: No, however I will be sure to if this server lives up to it's expectations. Define Role-Playing in your words: Role-playing is putting yourself into the shoes of another character, whether they are made up in your own little world or a real life person such as a singer or celebrity. After getting yourself "in character" you would speak, talk, even walk like you are the person you are role-playing as. Define Meta-gaming in your words: Meta-gaming is when you use knowledge from out of character sources such as the forums or other online sources to gather knowledge about the in-game world or characters which you can then use whilst role-playing in game to your own benefit. For example: John finds out Jill is deathly allergic to ice-cream whilst talking to Jill in real life, after they get in game John would then bring along a cone of ice-cream to the next battle to ensure his victory despite the fact John's character had absolutely no idea about this terrible allergy to ice-cream. Define Power-gaming in your words: Power-gaming would be playing an over-powered, god like, or generally over the top character and doing actions which give the other player absolutely zero chance to react, an example of this would be: John swings his axe in a wide arc, throwing it into the wall and allowing it to bounce off multiple surfaces to instantly kill the fourteen fully armoured enemies infront of him. As you can see in the previous example that would be an over-powered, unavoidable action classed as power-gaming.
IC: Name: Dro'shanji
Nickname: Usually Dro'shanji would be called by one of his two segments of his name: Dro or Shanji.
Age: 19
Gender: Male.
Race: Khajiit
Appearance: Dro'shanji is an average sized Khajiit, his hair darker than usual, almost black in colour. His ears are pointed up in small spikes, lighter streaks down his lower-ear and face across his cheeks. Along his ears he wears three earrings on one side, small golden rings, on the other ear he wears two, this time made of silver. His eyes are a deep white, with only a thin black pupil across the center. On his body he wears dusty robes, somewhat resembling the robes of a monk, however these robes are more the sort a beggar or scoundrel would wear. The robes are baggy and tattered, dust and dirt lurking in every place it can find. On his feet he wears a thin pair of sandle type shoes, covering his long clawed feet the bare minimum for wandering in the wilderness.
Personality: Dro'shanji is what you would expect from a Khajiit of this age, a secretive and outgoing teen, cunning and trustworthy of noone except the ones whom he calls his true-friends. Dro is not the most knowledgeable of fellows, however on the other hand his cunning is one of his most powerful tools whilst dealing with the wide world of Akavir that awaits him. Whilst only a young and careless Khajiit, Dro'shanji makes up in courage what he lacks in age and wisdom; however this newly found bravery only surfaces when him or one of the very few he calls true friends will find themselves in a spot of trouble or danger.
In-game RP example: Dro'shanji wanders forwards in his soaking wet rags, his light feet padding on the wooden floorboards as he opens the tavern-door with a loud creak and ponders inside. He looks around for a few moments, tilting his head slightly at the surprisingly busier than usual tavern. He shrugs it off and looks around his close vicinity, he quickly notices that no-one is within a decent distance of himself and he shakes himself off, rain splashing off from his tattered clothing and fur onto the mat in the doorway of the tavern, much to the dismay of the innkeeper who sent a frustrated glare to the Khajiit before grumbling to himself and looking back down to finish cleaning off his mug. Dro'shanji notices the glare and looks down to his feet, wandering over to the counter and slapping his wet paws onto the table in-front of him, quickly speaking with a little hiss as he looks toward the still-grumbling innkeeper "Shanji make good money today, Shanji would like mead. You serve mead? Yes? Yes." "Of course we 'ave mead you stinkin' cat, but we certainly don't serve it to the likes of you," The currently unnamed innkeeper says with a sigh, not bothering to look up at Dro'shanji as he continues wiping the dirty mug with an equally dirty rag. "Oh.." He stops for a moment, spending a few seconds coming up with a witty reply to the man, "Well Dro'shanji will spend his coin with other men then, you would like that, yes? Dro'shanji doesn't like giving big ugly men his money, can't you tell?" He says before laughing to himself and hissing quietly to the innkeeper as he taps the coin pouch at his side with a free hand before nodding to the man and turning to leave. The innkeeper lifts a free hand the moment Dro'shanji turns his back, he points to another heavily built man and flicks his wrist towards Dro'shanji. The innkeeper sighs once again before bringing his hand back down and carrying on with the cleaning. "Shanji got away free and happy! Shanji always wins, unlike those stinking innkeepers!" He says to himself before letting out a quick giggle as he shuts the tavern door behind him and walks out into the harsh weather once again. Shanji steps as close to the wall as possible as he stares and looks out at the moon for a few moments with a content grin on his face; his heart stops as a heavy hand clenches onto his shoulder and leans down to whisper into his ear. "Dreg doesn't like it when people embarrass or mess him around, especially in-front of paying customers," The man mutters into his ear. The man looks around for a moment and nods as he notices no-one is near enough, or paying enough attention to notice what was going on. He brings up another hand and leans forward to grab onto the Khajiit's chest with an armoured hand; Dro'shanji uses his time while the man was looking around to loosen his grip on the shoulder, waiting until the man goes to grab his chest before ducking under the hand and quickly spitting out to the man. "And Dro'shanji doesn't like it when big bullies try to tell him what to do!" He says as he dodges the grab and stands back up a few steps away from the man, "Try to chase Shanji if you want, but I'm sure you will fail!" He says with a chuckle as he turns and vaults over the railing, sprinting off around the corner into a dark alleyway.
Background: > Dro'shanji grew up within Skyrim, born into a poor family of Khajiit living on the edge of Riverwood. Due to the low population of Khajiit in Skyrim at the time, his family, including his young self were shunned and sometimes the abuse would even escalate to physical fighting. His family soon earned next to nothing wage due to giving up their travelling merchant lifestyle to move into a small shack once they found out they had a child on the way. Shanji's family struggled in the first place, however due to leaving the merchanting business the extremely small flow of money ended up turning the parents of the family into petty thievery and the odd mercenary job; of course this ended up in the family being shunned and hated even more after the news spread around the tightly-knit village of Riverwood. The lowly pickpocketing managed to keep the family fed and reasonably content, however the same could quite clearly not be said for the rest of the village due to the constant arguments and conflicts with neighbours. The family soon had to either choose.. eat only half what would fill them, give up the shack, or resort to more extreme measures such as bigger heists or perhaps even full time mercenary work, the latter of which obviously the worst option. The family tried the first option however after a few short weeks the fill was really not enough, forgetting about the other downsides such as sleep deprivation and constant arguments with other town-dwellers. The group of Khajiit ended up going with the second option, ditching the shack and heading to the streets, this decision was made almost entirely by the father and Dro'shanji's mother was quite clearly unhappy with allowing a three year old child to live on the streets. This disagreement ended up with a small conflict between the mother and father and eventually lead to Dro'shanji's mother leaving Riverwood with Dro after the father ended up doing even more dirty jobs and thievery. > Fourteen years later, Dro'shanji and his mother arrive on the edge of Akavir, tired and dirty from the extremely long boat trip. Both family members gave eachother a long embrace before heading off the ship and taking their first steps onto the isle, they both spoke to one another for a few hours before doing the usual business and heading off to carry on their scrounging and begging, scavenging and stealing, all for a few coins and eventually a good meal at the end of the day; if the day's earnings would allow it, of course. The two finally settled down in a small village, much like Riverwood back home in Skyrim, however of course this time they stayed living on the streets and alleyways, avoiding any sort of housing so as to not enter into the same trouble that was caused back at home. His mother was always worried at night, trying to find the best shelter and hiding place for her and her son to stay in for the nights, however it was really Dro'shanji who should be protecting his mother, she was growing frail and weak in her not-so old age; her weakness was mainly due to the terrible lifestyle they had been living ever since they left Skyrim and headed off on this long, interesting journey. > Only a few weeks after arriving Dro'shanji gave a solemn nod as his mother was taken in by an alchemist, her illness had only worsened since the journey and eventually she became far too weak to be living on the streets; Dro'shanji gave all his spare coin to the alchemist to care for her as good as possible and give her a place to stay, no matter how terrible, as long as she was safe until he could return. Dro'shanji sighed before leaving the village once again, heading off further into the center of Akavir to find himself and job, eventually and hopefully, a way to earn a decent wage to pay back the alchemist which she would surely be doing in the months, possibly years to come, presuming his mother lived that long. Dro'shanji began making his way to the center of Akavir to find his fortune, and hopefully a way to keep his mother safe.
OOC: IGN: LewisBMX Age: 14 Why us?: Have you voted for us at Planet Minecraft?: No, however I will be sure to if this server lives up to it's expectations. Define Role-Playing in your words: Role-playing is putting yourself into the shoes of another character, whether they are made up in your own little world or a real life person such as a singer or celebrity. After getting yourself "in character" you would speak, talk, even walk like you are the person you are role-playing as. Define Meta-gaming in your words: Meta-gaming is when you use knowledge from out of character sources such as the forums or other online sources to gather knowledge about the in-game world or characters which you can then use whilst role-playing in game to your own benefit. For example: John finds out Jill is deathly allergic to ice-cream whilst talking to Jill in real life, after they get in game John would then bring along a cone of ice-cream to the next battle to ensure his victory despite the fact John's character had absolutely no idea about this terrible allergy to ice-cream. Define Power-gaming in your words: Power-gaming would be playing an over-powered, god like, or generally over the top character and doing actions which give the other player absolutely zero chance to react, an example of this would be: John swings his axe in a wide arc, throwing it into the wall and allowing it to bounce off multiple surfaces to instantly kill the fourteen fully armoured enemies infront of him. As you can see in the previous example that would be an over-powered, unavoidable action classed as power-gaming.
IC: Name: Dro'shanji
Nickname: Usually Dro'shanji would be called by one of his two segments of his name: Dro or Shanji.
Age: 19
Gender: Male.
Race: Khajiit
Appearance: Dro'shanji is an average sized Khajiit, his hair darker than usual, almost black in colour. His ears are pointed up in small spikes, lighter streaks down his lower-ear and face across his cheeks. Along his ears he wears three earrings on one side, small golden rings, on the other ear he wears two, this time made of silver. His eyes are a deep white, with only a thin black pupil across the center. On his body he wears dusty robes, somewhat resembling the robes of a monk, however these robes are more the sort a beggar or scoundrel would wear. The robes are baggy and tattered, dust and dirt lurking in every place it can find. On his feet he wears a thin pair of sandle type shoes, covering his long clawed feet the bare minimum for wandering in the wilderness.
Personality: Dro'shanji is what you would expect from a Khajiit of this age, a secretive and outgoing teen, cunning and trustworthy of noone except the ones whom he calls his true-friends. Dro is not the most knowledgeable of fellows, however on the other hand his cunning is one of his most powerful tools whilst dealing with the wide world of Akavir that awaits him. Whilst only a young and careless Khajiit, Dro'shanji makes up in courage what he lacks in age and wisdom; however this newly found bravery only surfaces when him or one of the very few he calls true friends will find themselves in a spot of trouble or danger.
In-game RP example: Dro'shanji wanders forwards in his soaking wet rags, his light feet padding on the wooden floorboards as he opens the tavern-door with a loud creak and ponders inside. He looks around for a few moments, tilting his head slightly at the surprisingly busier than usual tavern. He shrugs it off and looks around his close vicinity, he quickly notices that no-one is within a decent distance of himself and he shakes himself off, rain splashing off from his tattered clothing and fur onto the mat in the doorway of the tavern, much to the dismay of the innkeeper who sent a frustrated glare to the Khajiit before grumbling to himself and looking back down to finish cleaning off his mug. Dro'shanji notices the glare and looks down to his feet, wandering over to the counter and slapping his wet paws onto the table in-front of him, quickly speaking with a little hiss as he looks toward the still-grumbling innkeeper "Shanji make good money today, Shanji would like mead. You serve mead? Yes? Yes." "Of course we 'ave mead you stinkin' cat, but we certainly don't serve it to the likes of you," The currently unnamed innkeeper says with a sigh, not bothering to look up at Dro'shanji as he continues wiping the dirty mug with an equally dirty rag. "Oh.." He stops for a moment, spending a few seconds coming up with a witty reply to the man, "Well Dro'shanji will spend his coin with other men then, you would like that, yes? Dro'shanji doesn't like giving big ugly men his money, can't you tell?" He says before laughing to himself and hissing quietly to the innkeeper as he taps the coin pouch at his side with a free hand before nodding to the man and turning to leave. The innkeeper lifts a free hand the moment Dro'shanji turns his back, he points to another heavily built man and flicks his wrist towards Dro'shanji. The innkeeper sighs once again before bringing his hand back down and carrying on with the cleaning. "Shanji got away free and happy! Shanji always wins, unlike those stinking innkeepers!" He says to himself before letting out a quick giggle as he shuts the tavern door behind him and walks out into the harsh weather once again. Shanji steps as close to the wall as possible as he stares and looks out at the moon for a few moments with a content grin on his face; his heart stops as a heavy hand clenches onto his shoulder and leans down to whisper into his ear. "Dreg doesn't like it when people embarrass or mess him around, especially in-front of paying customers," The man mutters into his ear. The man looks around for a moment and nods as he notices no-one is near enough, or paying enough attention to notice what was going on. He brings up another hand and leans forward to grab onto the Khajiit's chest with an armoured hand; Dro'shanji uses his time while the man was looking around to loosen his grip on the shoulder, waiting until the man goes to grab his chest before ducking under the hand and quickly spitting out to the man. "And Dro'shanji doesn't like it when big bullies try to tell him what to do!" He says as he dodges the grab and stands back up a few steps away from the man, "Try to chase Shanji if you want, but I'm sure you will fail!" He says with a chuckle as he turns and vaults over the railing, sprinting off around the corner into a dark alleyway.
Background: > Dro'shanji grew up within Skyrim, born into a poor family of Khajiit living on the edge of Riverwood. Due to the low population of Khajiit in Skyrim at the time, his family, including his young self were shunned and sometimes the abuse would even escalate to physical fighting. His family soon earned next to nothing wage due to giving up their travelling merchant lifestyle to move into a small shack once they found out they had a child on the way. Shanji's family struggled in the first place, however due to leaving the merchanting business the extremely small flow of money ended up turning the parents of the family into petty thievery and the odd mercenary job; of course this ended up in the family being shunned and hated even more after the news spread around the tightly-knit village of Riverwood. The lowly pickpocketing managed to keep the family fed and reasonably content, however the same could quite clearly not be said for the rest of the village due to the constant arguments and conflicts with neighbours. The family soon had to either choose.. eat only half what would fill them, give up the shack, or resort to more extreme measures such as bigger heists or perhaps even full time mercenary work, the latter of which obviously the worst option. The family tried the first option however after a few short weeks the fill was really not enough, forgetting about the other downsides such as sleep deprivation and constant arguments with other town-dwellers. The group of Khajiit ended up going with the second option, ditching the shack and heading to the streets, this decision was made almost entirely by the father and Dro'shanji's mother was quite clearly unhappy with allowing a three year old child to live on the streets. This disagreement ended up with a small conflict between the mother and father and eventually lead to Dro'shanji's mother leaving Riverwood with Dro after the father ended up doing even more dirty jobs and thievery. > Fourteen years later, Dro'shanji and his mother arrive on the edge of Akavir, tired and dirty from the extremely long boat trip. Both family members gave eachother a long embrace before heading off the ship and taking their first steps onto the isle, they both spoke to one another for a few hours before doing the usual business and heading off to carry on their scrounging and begging, scavenging and stealing, all for a few coins and eventually a good meal at the end of the day; if the day's earnings would allow it, of course. The two finally settled down in a small village, much like Riverwood back home in Skyrim, however of course this time they stayed living on the streets and alleyways, avoiding any sort of housing so as to not enter into the same trouble that was caused back at home. His mother was always worried at night, trying to find the best shelter and hiding place for her and her son to stay in for the nights, however it was really Dro'shanji who should be protecting his mother, she was growing frail and weak in her not-so old age; her weakness was mainly due to the terrible lifestyle they had been living ever since they left Skyrim and headed off on this long, interesting journey. > Only a few weeks after arriving Dro'shanji gave a solemn nod as his mother was taken in by an alchemist, her illness had only worsened since the journey and eventually she became far too weak to be living on the streets; Dro'shanji gave all his spare coin to the alchemist to care for her as good as possible and give her a place to stay, no matter how terrible, as long as she was safe until he could return. Dro'shanji sighed before leaving the village once again, heading off further into the center of Akavir to find himself and job, eventually and hopefully, a way to earn a decent wage to pay back the alchemist which she would surely be doing in the months, possibly years to come, presuming his mother lived that long. Dro'shanji began making his way to the center of Akavir to find his fortune, and hopefully a way to keep his mother safe.
OOC: IGN: LewisBMX Age: 14 Why us?: Have you voted for us at Planet Minecraft?: No, however I will be sure to if this server lives up to it's expectations. Define Role-Playing in your words: Role-playing is putting yourself into the shoes of another character, whether they are made up in your own little world or a real life person such as a singer or celebrity. After getting yourself "in character" you would speak, talk, even walk like you are the person you are role-playing as. Define Meta-gaming in your words: Meta-gaming is when you use knowledge from out of character sources such as the forums or other online sources to gather knowledge about the in-game world or characters which you can then use whilst role-playing in game to your own benefit. For example: John finds out Jill is deathly allergic to ice-cream whilst talking to Jill in real life, after they get in game John would then bring along a cone of ice-cream to the next battle to ensure his victory despite the fact John's character had absolutely no idea about this terrible allergy to ice-cream. Define Power-gaming in your words: Power-gaming would be playing an over-powered, god like, or generally over the top character and doing actions which give the other player absolutely zero chance to react, an example of this would be: John swings his axe in a wide arc, throwing it into the wall and allowing it to bounce off multiple surfaces to instantly kill the fourteen fully armoured enemies infront of him. As you can see in the previous example that would be an over-powered, unavoidable action classed as power-gaming.
IC: Name: Dro'shanji
Nickname: Usually Dro'shanji would be called by one of his two segments of his name: Dro or Shanji.
Age: 19
Gender: Male.
Race: Khajiit
Appearance: Dro'shanji is an average sized Khajiit, his hair darker than usual, almost black in colour. His ears are pointed up in small spikes, lighter streaks down his lower-ear and face across his cheeks. Along his ears he wears three earrings on one side, small golden rings, on the other ear he wears two, this time made of silver. His eyes are a deep white, with only a thin black pupil across the center. On his body he wears dusty robes, somewhat resembling the robes of a monk, however these robes are more the sort a beggar or scoundrel would wear. The robes are baggy and tattered, dust and dirt lurking in every place it can find. On his feet he wears a thin pair of sandle type shoes, covering his long clawed feet the bare minimum for wandering in the wilderness.
Personality: Dro'shanji is what you would expect from a Khajiit of this age, a secretive and outgoing teen, cunning and trustworthy of noone except the ones whom he calls his true-friends. Dro is not the most knowledgeable of fellows, however on the other hand his cunning is one of his most powerful tools whilst dealing with the wide world of Akavir that awaits him. Whilst only a young and careless Khajiit, Dro'shanji makes up in courage what he lacks in age and wisdom; however this newly found bravery only surfaces when him or one of the very few he calls true friends will find themselves in a spot of trouble or danger.
In-game RP example: Dro'shanji wanders forwards in his soaking wet rags, his light feet padding on the wooden floorboards as he opens the tavern-door with a loud creak and ponders inside. He looks around for a few moments, tilting his head slightly at the surprisingly busier than usual tavern. He shrugs it off and looks around his close vicinity, he quickly notices that no-one is within a decent distance of himself and he shakes himself off, rain splashing off from his tattered clothing and fur onto the mat in the doorway of the tavern, much to the dismay of the innkeeper who sent a frustrated glare to the Khajiit before grumbling to himself and looking back down to finish cleaning off his mug. Dro'shanji notices the glare and looks down to his feet, wandering over to the counter and slapping his wet paws onto the table in-front of him, quickly speaking with a little hiss as he looks toward the still-grumbling innkeeper "Shanji make good money today, Shanji would like mead. You serve mead? Yes? Yes." "Of course we 'ave mead you stinkin' cat, but we certainly don't serve it to the likes of you," The currently unnamed innkeeper says with a sigh, not bothering to look up at Dro'shanji as he continues wiping the dirty mug with an equally dirty rag. "Oh.." He stops for a moment, spending a few seconds coming up with a witty reply to the man, "Well Dro'shanji will spend his coin with other men then, you would like that, yes? Dro'shanji doesn't like giving big ugly men his money, can't you tell?" He says before laughing to himself and hissing quietly to the innkeeper as he taps the coin pouch at his side with a free hand before nodding to the man and turning to leave. The innkeeper lifts a free hand the moment Dro'shanji turns his back, he points to another heavily built man and flicks his wrist towards Dro'shanji. The innkeeper sighs once again before bringing his hand back down and carrying on with the cleaning. "Shanji got away free and happy! Shanji always wins, unlike those stinking innkeepers!" He says to himself before letting out a quick giggle as he shuts the tavern door behind him and walks out into the harsh weather once again. Shanji steps as close to the wall as possible as he stares and looks out at the moon for a few moments with a content grin on his face; his heart stops as a heavy hand clenches onto his shoulder and leans down to whisper into his ear. "Dreg doesn't like it when people embarrass or mess him around, especially in-front of paying customers," The man mutters into his ear. The man looks around for a moment and nods as he notices no-one is near enough, or paying enough attention to notice what was going on. He brings up another hand and leans forward to grab onto the Khajiit's chest with an armoured hand; Dro'shanji uses his time while the man was looking around to loosen his grip on the shoulder, waiting until the man goes to grab his chest before ducking under the hand and quickly spitting out to the man. "And Dro'shanji doesn't like it when big bullies try to tell him what to do!" He says as he dodges the grab and stands back up a few steps away from the man, "Try to chase Shanji if you want, but I'm sure you will fail!" He says with a chuckle as he turns and vaults over the railing, sprinting off around the corner into a dark alleyway.
Background: > Dro'shanji grew up within Skyrim, born into a poor family of Khajiit living on the edge of Riverwood. Due to the low population of Khajiit in Skyrim at the time, his family, including his young self were shunned and sometimes the abuse would even escalate to physical fighting. His family soon earned next to nothing wage due to giving up their travelling merchant lifestyle to move into a small shack once they found out they had a child on the way. Shanji's family struggled in the first place, however due to leaving the merchanting business the extremely small flow of money ended up turning the parents of the family into petty thievery and the odd mercenary job; of course this ended up in the family being shunned and hated even more after the news spread around the tightly-knit village of Riverwood. The lowly pickpocketing managed to keep the family fed and reasonably content, however the same could quite clearly not be said for the rest of the village due to the constant arguments and conflicts with neighbours. The family soon had to either choose.. eat only half what would fill them, give up the shack, or resort to more extreme measures such as bigger heists or perhaps even full time mercenary work, the latter of which obviously the worst option. The family tried the first option however after a few short weeks the fill was really not enough, forgetting about the other downsides such as sleep deprivation and constant arguments with other town-dwellers. The group of Khajiit ended up going with the second option, ditching the shack and heading to the streets, this decision was made almost entirely by the father and Dro'shanji's mother was quite clearly unhappy with allowing a three year old child to live on the streets. This disagreement ended up with a small conflict between the mother and father and eventually lead to Dro'shanji's mother leaving Riverwood with Dro after the father ended up doing even more dirty jobs and thievery. > Fourteen years later, Dro'shanji and his mother arrive on the edge of Akavir, tired and dirty from the extremely long boat trip. Both family members gave eachother a long embrace before heading off the ship and taking their first steps onto the isle, they both spoke to one another for a few hours before doing the usual business and heading off to carry on their scrounging and begging, scavenging and stealing, all for a few coins and eventually a good meal at the end of the day; if the day's earnings would allow it, of course. The two finally settled down in a small village, much like Riverwood back home in Skyrim, however of course this time they stayed living on the streets and alleyways, avoiding any sort of housing so as to not enter into the same trouble that was caused back at home. His mother was always worried at night, trying to find the best shelter and hiding place for her and her son to stay in for the nights, however it was really Dro'shanji who should be protecting his mother, she was growing frail and weak in her not-so old age; her weakness was mainly due to the terrible lifestyle they had been living ever since they left Skyrim and headed off on this long, interesting journey. > Only a few weeks after arriving Dro'shanji gave a solemn nod as his mother was taken in by an alchemist, her illness had only worsened since the journey and eventually she became far too weak to be living on the streets; Dro'shanji gave all his spare coin to the alchemist to care for her as good as possible and give her a place to stay, no matter how terrible, as long as she was safe until he could return. Dro'shanji sighed before leaving the village once again, heading off further into the center of Akavir to find himself and job, eventually and hopefully, a way to earn a decent wage to pay back the alchemist which she would surely be doing in the months, possibly years to come, presuming his mother lived that long. Dro'shanji began making his way to the center of Akavir to find his fortune, and hopefully a way to keep his mother safe.
OOC: IGN: LewisBMX Age: 14 Why us?: Have you voted for us at Planet Minecraft?: No, however I will be sure to if this server lives up to it's expectations. Define Role-Playing in your words: Role-playing is putting yourself into the shoes of another character, whether they are made up in your own little world or a real life person such as a singer or celebrity. After getting yourself "in character" you would speak, talk, even walk like you are the person you are role-playing as. Define Meta-gaming in your words: Meta-gaming is when you use knowledge from out of character sources such as the forums or other online sources to gather knowledge about the in-game world or characters which you can then use whilst role-playing in game to your own benefit. For example: John finds out Jill is deathly allergic to ice-cream whilst talking to Jill in real life, after they get in game John would then bring along a cone of ice-cream to the next battle to ensure his victory despite the fact John's character had absolutely no idea about this terrible allergy to ice-cream. Define Power-gaming in your words: Power-gaming would be playing an over-powered, god like, or generally over the top character and doing actions which give the other player absolutely zero chance to react, an example of this would be: John swings his axe in a wide arc, throwing it into the wall and allowing it to bounce off multiple surfaces to instantly kill the fourteen fully armoured enemies infront of him. As you can see in the previous example that would be an over-powered, unavoidable action classed as power-gaming.
IC: Name: Dro'shanji
Nickname: Usually Dro'shanji would be called by one of his two segments of his name: Dro or Shanji.
Age: 19
Gender: Male.
Race: Khajiit
Appearance: Dro'shanji is an average sized Khajiit, his hair darker than usual, almost black in colour. His ears are pointed up in small spikes, lighter streaks down his lower-ear and face across his cheeks. Along his ears he wears three earrings on one side, small golden rings, on the other ear he wears two, this time made of silver. His eyes are a deep white, with only a thin black pupil across the center. On his body he wears dusty robes, somewhat resembling the robes of a monk, however these robes are more the sort a beggar or scoundrel would wear. The robes are baggy and tattered, dust and dirt lurking in every place it can find. On his feet he wears a thin pair of sandle type shoes, covering his long clawed feet the bare minimum for wandering in the wilderness.
Personality: Dro'shanji is what you would expect from a Khajiit of this age, a secretive and outgoing teen, cunning and trustworthy of noone except the ones whom he calls his true-friends. Dro is not the most knowledgeable of fellows, however on the other hand his cunning is one of his most powerful tools whilst dealing with the wide world of Akavir that awaits him. Whilst only a young and careless Khajiit, Dro'shanji makes up in courage what he lacks in age and wisdom; however this newly found bravery only surfaces when him or one of the very few he calls true friends will find themselves in a spot of trouble or danger.
In-game RP example: Dro'shanji wanders forwards in his soaking wet rags, his light feet padding on the wooden floorboards as he opens the tavern-door with a loud creak and ponders inside. He looks around for a few moments, tilting his head slightly at the surprisingly busier than usual tavern. He shrugs it off and looks around his close vicinity, he quickly notices that no-one is within a decent distance of himself and he shakes himself off, rain splashing off from his tattered clothing and fur onto the mat in the doorway of the tavern, much to the dismay of the innkeeper who sent a frustrated glare to the Khajiit before grumbling to himself and looking back down to finish cleaning off his mug. Dro'shanji notices the glare and looks down to his feet, wandering over to the counter and slapping his wet paws onto the table in-front of him, quickly speaking with a little hiss as he looks toward the still-grumbling innkeeper "Shanji make good money today, Shanji would like mead. You serve mead? Yes? Yes." "Of course we 'ave mead you stinkin' cat, but we certainly don't serve it to the likes of you," The currently unnamed innkeeper says with a sigh, not bothering to look up at Dro'shanji as he continues wiping the dirty mug with an equally dirty rag. "Oh.." He stops for a moment, spending a few seconds coming up with a witty reply to the man, "Well Dro'shanji will spend his coin with other men then, you would like that, yes? Dro'shanji doesn't like giving big ugly men his money, can't you tell?" He says before laughing to himself and hissing quietly to the innkeeper as he taps the coin pouch at his side with a free hand before nodding to the man and turning to leave. The innkeeper lifts a free hand the moment Dro'shanji turns his back, he points to another heavily built man and flicks his wrist towards Dro'shanji. The innkeeper sighs once again before bringing his hand back down and carrying on with the cleaning. "Shanji got away free and happy! Shanji always wins, unlike those stinking innkeepers!" He says to himself before letting out a quick giggle as he shuts the tavern door behind him and walks out into the harsh weather once again. Shanji steps as close to the wall as possible as he stares and looks out at the moon for a few moments with a content grin on his face; his heart stops as a heavy hand clenches onto his shoulder and leans down to whisper into his ear. "Dreg doesn't like it when people embarrass or mess him around, especially in-front of paying customers," The man mutters into his ear. The man looks around for a moment and nods as he notices no-one is near enough, or paying enough attention to notice what was going on. He brings up another hand and leans forward to grab onto the Khajiit's chest with an armoured hand; Dro'shanji uses his time while the man was looking around to loosen his grip on the shoulder, waiting until the man goes to grab his chest before ducking under the hand and quickly spitting out to the man. "And Dro'shanji doesn't like it when big bullies try to tell him what to do!" He says as he dodges the grab and stands back up a few steps away from the man, "Try to chase Shanji if you want, but I'm sure you will fail!" He says with a chuckle as he turns and vaults over the railing, sprinting off around the corner into a dark alleyway.
Background: > Dro'shanji grew up within Skyrim, born into a poor family of Khajiit living on the edge of Riverwood. Due to the low population of Khajiit in Skyrim at the time, his family, including his young self were shunned and sometimes the abuse would even escalate to physical fighting. His family soon earned next to nothing wage due to giving up their travelling merchant lifestyle to move into a small shack once they found out they had a child on the way. Shanji's family struggled in the first place, however due to leaving the merchanting business the extremely small flow of money ended up turning the parents of the family into petty thievery and the odd mercenary job; of course this ended up in the family being shunned and hated even more after the news spread around the tightly-knit village of Riverwood. The lowly pickpocketing managed to keep the family fed and reasonably content, however the same could quite clearly not be said for the rest of the village due to the constant arguments and conflicts with neighbours. The family soon had to either choose.. eat only half what would fill them, give up the shack, or resort to more extreme measures such as bigger heists or perhaps even full time mercenary work, the latter of which obviously the worst option. The family tried the first option however after a few short weeks the fill was really not enough, forgetting about the other downsides such as sleep deprivation and constant arguments with other town-dwellers. The group of Khajiit ended up going with the second option, ditching the shack and heading to the streets, this decision was made almost entirely by the father and Dro'shanji's mother was quite clearly unhappy with allowing a three year old child to live on the streets. This disagreement ended up with a small conflict between the mother and father and eventually lead to Dro'shanji's mother leaving Riverwood with Dro after the father ended up doing even more dirty jobs and thievery. > Fourteen years later, Dro'shanji and his mother arrive on the edge of Akavir, tired and dirty from the extremely long boat trip. Both family members gave eachother a long embrace before heading off the ship and taking their first steps onto the isle, they both spoke to one another for a few hours before doing the usual business and heading off to carry on their scrounging and begging, scavenging and stealing, all for a few coins and eventually a good meal at the end of the day; if the day's earnings would allow it, of course. The two finally settled down in a small village, much like Riverwood back home in Skyrim, however of course this time they stayed living on the streets and alleyways, avoiding any sort of housing so as to not enter into the same trouble that was caused back at home. His mother was always worried at night, trying to find the best shelter and hiding place for her and her son to stay in for the nights, however it was really Dro'shanji who should be protecting his mother, she was growing frail and weak in her not-so old age; her weakness was mainly due to the terrible lifestyle they had been living ever since they left Skyrim and headed off on this long, interesting journey. > Only a few weeks after arriving Dro'shanji gave a solemn nod as his mother was taken in by an alchemist, her illness had only worsened since the journey and eventually she became far too weak to be living on the streets; Dro'shanji gave all his spare coin to the alchemist to care for her as good as possible and give her a place to stay, no matter how terrible, as long as she was safe until he could return. Dro'shanji sighed before leaving the village once again, heading off further into the center of Akavir to find himself and job, eventually and hopefully, a way to earn a decent wage to pay back the alchemist which she would surely be doing in the months, possibly years to come, presuming his mother lived that long. Dro'shanji began making his way to the center of Akavir to find his fortune, and hopefully a way to keep his mother safe.
OOC: IGN: LewisBMX Age: 14 Why us?: Have you voted for us at Planet Minecraft?: No, however I will be sure to if this server lives up to it's expectations. Define Role-Playing in your words: Role-playing is putting yourself into the shoes of another character, whether they are made up in your own little world or a real life person such as a singer or celebrity. After getting yourself "in character" you would speak, talk, even walk like you are the person you are role-playing as. Define Meta-gaming in your words: Meta-gaming is when you use knowledge from out of character sources such as the forums or other online sources to gather knowledge about the in-game world or characters which you can then use whilst role-playing in game to your own benefit. For example: John finds out Jill is deathly allergic to ice-cream whilst talking to Jill in real life, after they get in game John would then bring along a cone of ice-cream to the next battle to ensure his victory despite the fact John's character had absolutely no idea about this terrible allergy to ice-cream. Define Power-gaming in your words: Power-gaming would be playing an over-powered, god like, or generally over the top character and doing actions which give the other player absolutely zero chance to react, an example of this would be: John swings his axe in a wide arc, throwing it into the wall and allowing it to bounce off multiple surfaces to instantly kill the fourteen fully armoured enemies infront of him. As you can see in the previous example that would be an over-powered, unavoidable action classed as power-gaming.
IC: Name: Dro'shanji
Nickname: Usually Dro'shanji would be called by one of his two segments of his name: Dro or Shanji.
Age: 19
Gender: Male.
Race: Khajiit
Appearance: Dro'shanji is an average sized Khajiit, his hair darker than usual, almost black in colour. His ears are pointed up in small spikes, lighter streaks down his lower-ear and face across his cheeks. Along his ears he wears three earrings on one side, small golden rings, on the other ear he wears two, this time made of silver. His eyes are a deep white, with only a thin black pupil across the center. On his body he wears dusty robes, somewhat resembling the robes of a monk, however these robes are more the sort a beggar or scoundrel would wear. The robes are baggy and tattered, dust and dirt lurking in every place it can find. On his feet he wears a thin pair of sandle type shoes, covering his long clawed feet the bare minimum for wandering in the wilderness.
Personality: Dro'shanji is what you would expect from a Khajiit of this age, a secretive and outgoing teen, cunning and trustworthy of noone except the ones whom he calls his true-friends. Dro is not the most knowledgeable of fellows, however on the other hand his cunning is one of his most powerful tools whilst dealing with the wide world of Akavir that awaits him. Whilst only a young and careless Khajiit, Dro'shanji makes up in courage what he lacks in age and wisdom; however this newly found bravery only surfaces when him or one of the very few he calls true friends will find themselves in a spot of trouble or danger.
In-game RP example: Dro'shanji wanders forwards in his soaking wet rags, his light feet padding on the wooden floorboards as he opens the tavern-door with a loud creak and ponders inside. He looks around for a few moments, tilting his head slightly at the surprisingly busier than usual tavern. He shrugs it off and looks around his close vicinity, he quickly notices that no-one is within a decent distance of himself and he shakes himself off, rain splashing off from his tattered clothing and fur onto the mat in the doorway of the tavern, much to the dismay of the innkeeper who sent a frustrated glare to the Khajiit before grumbling to himself and looking back down to finish cleaning off his mug. Dro'shanji notices the glare and looks down to his feet, wandering over to the counter and slapping his wet paws onto the table in-front of him, quickly speaking with a little hiss as he looks toward the still-grumbling innkeeper "Shanji make good money today, Shanji would like mead. You serve mead? Yes? Yes." "Of course we 'ave mead you stinkin' cat, but we certainly don't serve it to the likes of you," The currently unnamed innkeeper says with a sigh, not bothering to look up at Dro'shanji as he continues wiping the dirty mug with an equally dirty rag. "Oh.." He stops for a moment, spending a few seconds coming up with a witty reply to the man, "Well Dro'shanji will spend his coin with other men then, you would like that, yes? Dro'shanji doesn't like giving big ugly men his money, can't you tell?" He says before laughing to himself and hissing quietly to the innkeeper as he taps the coin pouch at his side with a free hand before nodding to the man and turning to leave. The innkeeper lifts a free hand the moment Dro'shanji turns his back, he points to another heavily built man and flicks his wrist towards Dro'shanji. The innkeeper sighs once again before bringing his hand back down and carrying on with the cleaning. "Shanji got away free and happy! Shanji always wins, unlike those stinking innkeepers!" He says to himself before letting out a quick giggle as he shuts the tavern door behind him and walks out into the harsh weather once again. Shanji steps as close to the wall as possible as he stares and looks out at the moon for a few moments with a content grin on his face; his heart stops as a heavy hand clenches onto his shoulder and leans down to whisper into his ear. "Dreg doesn't like it when people embarrass or mess him around, especially in-front of paying customers," The man mutters into his ear. The man looks around for a moment and nods as he notices no-one is near enough, or paying enough attention to notice what was going on. He brings up another hand and leans forward to grab onto the Khajiit's chest with an armoured hand; Dro'shanji uses his time while the man was looking around to loosen his grip on the shoulder, waiting until the man goes to grab his chest before ducking under the hand and quickly spitting out to the man. "And Dro'shanji doesn't like it when big bullies try to tell him what to do!" He says as he dodges the grab and stands back up a few steps away from the man, "Try to chase Shanji if you want, but I'm sure you will fail!" He says with a chuckle as he turns and vaults over the railing, sprinting off around the corner into a dark alleyway.
Background: > Dro'shanji grew up within Skyrim, born into a poor family of Khajiit living on the edge of Riverwood. Due to the low population of Khajiit in Skyrim at the time, his family, including his young self were shunned and sometimes the abuse would even escalate to physical fighting. His family soon earned next to nothing wage due to giving up their travelling merchant lifestyle to move into a small shack once they found out they had a child on the way. Shanji's family struggled in the first place, however due to leaving the merchanting business the extremely small flow of money ended up turning the parents of the family into petty thievery and the odd mercenary job; of course this ended up in the family being shunned and hated even more after the news spread around the tightly-knit village of Riverwood. The lowly pickpocketing managed to keep the family fed and reasonably content, however the same could quite clearly not be said for the rest of the village due to the constant arguments and conflicts with neighbours. The family soon had to either choose.. eat only half what would fill them, give up the shack, or resort to more extreme measures such as bigger heists or perhaps even full time mercenary work, the latter of which obviously the worst option. The family tried the first option however after a few short weeks the fill was really not enough, forgetting about the other downsides such as sleep deprivation and constant arguments with other town-dwellers. The group of Khajiit ended up going with the second option, ditching the shack and heading to the streets, this decision was made almost entirely by the father and Dro'shanji's mother was quite clearly unhappy with allowing a three year old child to live on the streets. This disagreement ended up with a small conflict between the mother and father and eventually lead to Dro'shanji's mother leaving Riverwood with Dro after the father ended up doing even more dirty jobs and thievery. > Fourteen years later, Dro'shanji and his mother arrive on the edge of Akavir, tired and dirty from the extremely long boat trip. Both family members gave eachother a long embrace before heading off the ship and taking their first steps onto the isle, they both spoke to one another for a few hours before doing the usual business and heading off to carry on their scrounging and begging, scavenging and stealing, all for a few coins and eventually a good meal at the end of the day; if the day's earnings would allow it, of course. The two finally settled down in a small village, much like Riverwood back home in Skyrim, however of course this time they stayed living on the streets and alleyways, avoiding any sort of housing so as to not enter into the same trouble that was caused back at home. His mother was always worried at night, trying to find the best shelter and hiding place for her and her son to stay in for the nights, however it was really Dro'shanji who should be protecting his mother, she was growing frail and weak in her not-so old age; her weakness was mainly due to the terrible lifestyle they had been living ever since they left Skyrim and headed off on this long, interesting journey. > Only a few weeks after arriving Dro'shanji gave a solemn nod as his mother was taken in by an alchemist, her illness had only worsened since the journey and eventually she became far too weak to be living on the streets; Dro'shanji gave all his spare coin to the alchemist to care for her as good as possible and give her a place to stay, no matter how terrible, as long as she was safe until he could return. Dro'shanji sighed before leaving the village once again, heading off further into the center of Akavir to find himself and job, eventually and hopefully, a way to earn a decent wage to pay back the alchemist which she would surely be doing in the months, possibly years to come, presuming his mother lived that long. Dro'shanji began making his way to the center of Akavir to find his fortune, and hopefully a way to keep his mother safe.
OOC: IGN: LewisBMX Age: 14 Why us?: Have you voted for us at Planet Minecraft?: No, however I will be sure to if this server lives up to it's expectations. Define Role-Playing in your words: Role-playing is putting yourself into the shoes of another character, whether they are made up in your own little world or a real life person such as a singer or celebrity. After getting yourself "in character" you would speak, talk, even walk like you are the person you are role-playing as. Define Meta-gaming in your words: Meta-gaming is when you use knowledge from out of character sources such as the forums or other online sources to gather knowledge about the in-game world or characters which you can then use whilst role-playing in game to your own benefit. For example: John finds out Jill is deathly allergic to ice-cream whilst talking to Jill in real life, after they get in game John would then bring along a cone of ice-cream to the next battle to ensure his victory despite the fact John's character had absolutely no idea about this terrible allergy to ice-cream. Define Power-gaming in your words: Power-gaming would be playing an over-powered, god like, or generally over the top character and doing actions which give the other player absolutely zero chance to react, an example of this would be: John swings his axe in a wide arc, throwing it into the wall and allowing it to bounce off multiple surfaces to instantly kill the fourteen fully armoured enemies infront of him. As you can see in the previous example that would be an over-powered, unavoidable action classed as power-gaming.
IC: Name: Dro'shanji
Nickname: Usually Dro'shanji would be called by one of his two segments of his name: Dro or Shanji.
Age: 19
Gender: Male.
Race: Khajiit
Appearance: Dro'shanji is an average sized Khajiit, his hair darker than usual, almost black in colour. His ears are pointed up in small spikes, lighter streaks down his lower-ear and face across his cheeks. Along his ears he wears three earrings on one side, small golden rings, on the other ear he wears two, this time made of silver. His eyes are a deep white, with only a thin black pupil across the center. On his body he wears dusty robes, somewhat resembling the robes of a monk, however these robes are more the sort a beggar or scoundrel would wear. The robes are baggy and tattered, dust and dirt lurking in every place it can find. On his feet he wears a thin pair of sandle type shoes, covering his long clawed feet the bare minimum for wandering in the wilderness.
Personality: Dro'shanji is what you would expect from a Khajiit of this age, a secretive and outgoing teen, cunning and trustworthy of noone except the ones whom he calls his true-friends. Dro is not the most knowledgeable of fellows, however on the other hand his cunning is one of his most powerful tools whilst dealing with the wide world of Akavir that awaits him. Whilst only a young and careless Khajiit, Dro'shanji makes up in courage what he lacks in age and wisdom; however this newly found bravery only surfaces when him or one of the very few he calls true friends will find themselves in a spot of trouble or danger.
In-game RP example: Dro'shanji wanders forwards in his soaking wet rags, his light feet padding on the wooden floorboards as he opens the tavern-door with a loud creak and ponders inside. He looks around for a few moments, tilting his head slightly at the surprisingly busier than usual tavern. He shrugs it off and looks around his close vicinity, he quickly notices that no-one is within a decent distance of himself and he shakes himself off, rain splashing off from his tattered clothing and fur onto the mat in the doorway of the tavern, much to the dismay of the innkeeper who sent a frustrated glare to the Khajiit before grumbling to himself and looking back down to finish cleaning off his mug. Dro'shanji notices the glare and looks down to his feet, wandering over to the counter and slapping his wet paws onto the table in-front of him, quickly speaking with a little hiss as he looks toward the still-grumbling innkeeper "Shanji make good money today, Shanji would like mead. You serve mead? Yes? Yes." "Of course we 'ave mead you stinkin' cat, but we certainly don't serve it to the likes of you," The currently unnamed innkeeper says with a sigh, not bothering to look up at Dro'shanji as he continues wiping the dirty mug with an equally dirty rag. "Oh.." He stops for a moment, spending a few seconds coming up with a witty reply to the man, "Well Dro'shanji will spend his coin with other men then, you would like that, yes? Dro'shanji doesn't like giving big ugly men his money, can't you tell?" He says before laughing to himself and hissing quietly to the innkeeper as he taps the coin pouch at his side with a free hand before nodding to the man and turning to leave. The innkeeper lifts a free hand the moment Dro'shanji turns his back, he points to another heavily built man and flicks his wrist towards Dro'shanji. The innkeeper sighs once again before bringing his hand back down and carrying on with the cleaning. "Shanji got away free and happy! Shanji always wins, unlike those stinking innkeepers!" He says to himself before letting out a quick giggle as he shuts the tavern door behind him and walks out into the harsh weather once again. Shanji steps as close to the wall as possible as he stares and looks out at the moon for a few moments with a content grin on his face; his heart stops as a heavy hand clenches onto his shoulder and leans down to whisper into his ear. "Dreg doesn't like it when people embarrass or mess him around, especially in-front of paying customers," The man mutters into his ear. The man looks around for a moment and nods as he notices no-one is near enough, or paying enough attention to notice what was going on. He brings up another hand and leans forward to grab onto the Khajiit's chest with an armoured hand; Dro'shanji uses his time while the man was looking around to loosen his grip on the shoulder, waiting until the man goes to grab his chest before ducking under the hand and quickly spitting out to the man. "And Dro'shanji doesn't like it when big bullies try to tell him what to do!" He says as he dodges the grab and stands back up a few steps away from the man, "Try to chase Shanji if you want, but I'm sure you will fail!" He says with a chuckle as he turns and vaults over the railing, sprinting off around the corner into a dark alleyway.
Background: > Dro'shanji grew up within Skyrim, born into a poor family of Khajiit living on the edge of Riverwood. Due to the low population of Khajiit in Skyrim at the time, his family, including his young self were shunned and sometimes the abuse would even escalate to physical fighting. His family soon earned next to nothing wage due to giving up their travelling merchant lifestyle to move into a small shack once they found out they had a child on the way. Shanji's family struggled in the first place, however due to leaving the merchanting business the extremely small flow of money ended up turning the parents of the family into petty thievery and the odd mercenary job; of course this ended up in the family being shunned and hated even more after the news spread around the tightly-knit village of Riverwood. The lowly pickpocketing managed to keep the family fed and reasonably content, however the same could quite clearly not be said for the rest of the village due to the constant arguments and conflicts with neighbours. The family soon had to either choose.. eat only half what would fill them, give up the shack, or resort to more extreme measures such as bigger heists or perhaps even full time mercenary work, the latter of which obviously the worst option. The family tried the first option however after a few short weeks the fill was really not enough, forgetting about the other downsides such as sleep deprivation and constant arguments with other town-dwellers. The group of Khajiit ended up going with the second option, ditching the shack and heading to the streets, this decision was made almost entirely by the father and Dro'shanji's mother was quite clearly unhappy with allowing a three year old child to live on the streets. This disagreement ended up with a small conflict between the mother and father and eventually lead to Dro'shanji's mother leaving Riverwood with Dro after the father ended up doing even more dirty jobs and thievery. > Fourteen years later, Dro'shanji and his mother arrive on the edge of Akavir, tired and dirty from the extremely long boat trip. Both family members gave eachother a long embrace before heading off the ship and taking their first steps onto the isle, they both spoke to one another for a few hours before doing the usual business and heading off to carry on their scrounging and begging, scavenging and stealing, all for a few coins and eventually a good meal at the end of the day; if the day's earnings would allow it, of course. The two finally settled down in a small village, much like Riverwood back home in Skyrim, however of course this time they stayed living on the streets and alleyways, avoiding any sort of housing so as to not enter into the same trouble that was caused back at home. His mother was always worried at night, trying to find the best shelter and hiding place for her and her son to stay in for the nights, however it was really Dro'shanji who should be protecting his mother, she was growing frail and weak in her not-so old age; her weakness was mainly due to the terrible lifestyle they had been living ever since they left Skyrim and headed off on this long, interesting journey. > Only a few weeks after arriving Dro'shanji gave a solemn nod as his mother was taken in by an alchemist, her illness had only worsened since the journey and eventually she became far too weak to be living on the streets; Dro'shanji gave all his spare coin to the alchemist to care for her as good as possible and give her a place to stay, no matter how terrible, as long as she was safe until he could return. Dro'shanji sighed before leaving the village once again, heading off further into the center of Akavir to find himself and job, eventually and hopefully, a way to earn a decent wage to pay back the alchemist which she would surely be doing in the months, possibly years to come, presuming his mother lived that long. Dro'shanji began making his way to the center of Akavir to find his fortune, and hopefully a way to keep his mother safe.
SKOOMA KILLS!
Excellent application! You will make a good addition to Akavir if you can live up to this application in your character'svroleplay experience.
You have been Accepted!
Make sure to check out our official forums:http://elderscrollsakavir.enjin.com/forumWoah... what is this major forum malfunction that has made my one quote, quote that app 5 times?!
OOC:
IGN: Niloc692
Age:16
Why us?: In all honesty, it's because I have people I know on this server. I'm not really good at fantasy RP, I'll admit that right up here for all to see, but I'm going to try and have/make some fun!
Have you voted for us at Planet Minecraft?: No, I haven't. I'm not sure what that is either.
Define Role-Playing in your words: Playing out a character in a story.
Define Meta-gaming in your words: Using OOC information IC. Simplest way to put it, you know something, and you make sure your character knows it too.
Define Power-gaming in your words: Forcing an action upon another player without consent. You're not allowed to say what happens to anyone's character but yourself.
IC:
Name: Rokhul Aldrun
Nickname: "Ald"
Age: 19
Gender: Male
Race: Human
Appearance: Rokhul is rarely seen without his camouflaged green, grey cloak that allows him to trick the eyes of many into vanishing completely from sight when motionless. It covers most of his body, and a cowl over his face hides his blue eyes and rough brown hair that he cuts himself with his short dagger. Needless to say, he has the appearance of a runaway boy. He holds a quiver and longbow over his back at most times, and a pair of scabbards at his side. They hold unique blades, one slim and straight with a hilt, the other curved and weighted.
Personality: Rokhul is in his best mood when he is alone, or perhaps with one companion. Crowds set him at ill-ease, but he is able to socially operate as well as a normal person would. He is usually calm and calculating, but with his youth he has vigor and will occasionally rush into things without thinking. He has a keen sense for adventure, and exploring in the woods. He enjoys spending his time in the woods, and can often be found climbing trees, but due to the nature of his apparel, he will not always be visible. He is no stranger to crime, pick pocketing and lock picking are familiar skills to him, as he steals when he can not find game to hunt. As such, he is no friend to guards, or figures of the law, and will due his best to keep his distance.
In-game RP example: *Rokhul sits on the tree branch, over the pathway, hidden in the thick foliage as he watches the convoy approach. He smiles as he sees the lack of guards, just a trader riding his carriage, and he spots what he needs, the many chests on the back of the carriage. He waits until they pass straight under him, and drops unto the back of the wooden carriage, thudding quietly as leaves fall around. The driver turns as he hears the noise, eyes going wide as he sees the new occupant snatching a bag from the top of a stack of crates. The driver stops and grabs back with a shout, as Rokhul looks back and dives off the cart, rolling into the bush line as the driver curses after him*
"Damned thieves! I'll have the guards on you by nightfall! Get back here!"
*Rokhul doesn't answer, leaping over a rock and crossing a stream, not stopping until the shouts of the driver fade into the distance, sighing happily as he stops beneath a tree, opening the pack, and spotting the gold inside. He smiles, tying it shut and lowering to his pack, heading up to the ridge to his camp. He goes quiet as he hears a twig snap, in the direction of his camp. He lowers himself and pulls his bow, silently preparing an arrow as he looks through the treeline, spotting 3 armed scouts kicking around his camp. He watches as one of the guards starts turning his way, and he lowers to the dirt. He silently prays that he was not spotted, and after waiting a few seconds, he starts crawling back, dirt being pushed by his gloved hands. There will always be another spot to camp.*
Background: Rokhul was born into a secret family, hidden from the public knowledge. His mother and father were members of a clan, one that held power over a local town, known as Revalynn. He was brought up in their lifestyle, one filled with crime. Silence, timing, and agility became the tools of his trade, stealing from the many merchants that came to the city, even the pompous nobles who were so assured in their safety, those were his favorites.
His parents began to teach him in the arts of sorcery, and of potion making, enchanting, skills he would need to survive. He tried, but with little success, and ended up poisoning himself once, luckily recovering thanks to his parent's own ability, crafting an antidote.
He has never used a longsword, or armor for that matter. Instead when he was old enough, he was crafted a tunic to match his family, and the weapons, the only things deemed noble enough, a crafted and powerful wooden bow, along with a pair of crafted knives from the local blacksmith, that were acquired after a bit of blackmail.
He became like his parents, empty, emotionless and quiet, thinking of himself as the most important of them all, and his greed grew. He decided one day, when he turned 18, that he was old enough to pull off a large hit. He took his equipment and set off to the king's keep. Running across the field in the dark, the guard didn't notice the dark figure climbing the tree beside the wall. He leaped to the garrison, climbing across the roof, towards the keep. He looked about, seeing none of their attention on him, he started scaling the wall, crawling to the window above. He looked in, seeing the room empty, and hoisted himself in. He moved about the well furnished and luxurious room, admiring the treasures. He head to the table, slowly opening the drawers, looking about them, he lifted up a strange necklace, ruby red, shining in the candlelit room admiring it before lowering it into his pack, snatching a coin purse from atop the bureau, when the door opened up with a hearty laugh. His head snapped, as the prince turned his way, in his royal purple garments, and sword at his side. The prince's eyes widened as he spotted him, shouting out as he drew his sword*
"THIEF! THIEF IN THE HOUSE!"
*Rokhul took a step back as the prince rushed forward, lifting his sword over his head as Rokhul drew his own, small dagger. He swears he saw a morbid grin of triumph in the eyes of the Prince as he swung the sword, Rokhul sidestepping it, and trying to rush behind him. The prince turned, and caught him in the spine with an elbow, sending him sprawling to the floor. The prince turned to finish the kill, swinging the sword, but missing as Rokhul swept his feet out from under him. He rushed forward, as more guards came to the door, he turned on his heels*
"DON'T LET HIM ESCAPE!"
*Rokhul climbed to the window, as one guard reached for the back of his neck he leaped down, landing on the garrison as guards shifted out from their slumbers. He rushed to the wall, as the door of a nearby tower swung open, with a man at arms rushing his way. He looked past him at the tree he used to reach, and rushed forward at the guard, who swung his sword in a downward arc. He raised his own small blade, catching it as it slide down the hilt, still leaping forward his other hand swung, delivering a cut to the back of his neck on a nerve. The guard cried out and stumbled forward, as Rokhul leaped from the wall to the branch, rushing to the ground as he moved through the dark field in the night, back to his family's home.
He took the long way, outside of town as he saw the activity in the village, arriving to the cave. He sifted about, looking for his family, but they were gone. They had left him on the day of his 18th, and he was to fend for himself. There was a note, telling them they had departed to a land called "Akavir". He packed what was left for him, not much, food for a journey, and a map to the area, and he left his comfortable and familiar home, heading to the land that his parents had departed for.
Skooma kills, but in my opinion, arrows are a quicker method.
OOC:
IGN: Niloc692
Age:16
Why us?: In all honesty, it's because I have people I know on this server. I'm not really good at fantasy RP, I'll admit that right up here for all to see, but I'm going to try and have/make some fun!
Have you voted for us at Planet Minecraft?: No, I haven't. I'm not sure what that is either.
Define Role-Playing in your words: Playing out a character in a story.
Define Meta-gaming in your words: Using OOC information IC. Simplest way to put it, you know something, and you make sure your character knows it too.
Define Power-gaming in your words: Forcing an action upon another player without consent. You're not allowed to say what happens to anyone's character but yourself.
IC:
Name: Rokhul Aldrun
Nickname: "Ald"
Age: 19
Gender: Male
Race: Human
Appearance: Rokhul is rarely seen without his camouflaged green, grey cloak that allows him to trick the eyes of many into vanishing completely from sight when motionless. It covers most of his body, and a cowl over his face hides his blue eyes and rough brown hair that he cuts himself with his short dagger. Needless to say, he has the appearance of a runaway boy. He holds a quiver and longbow over his back at most times, and a pair of scabbards at his side. They hold unique blades, one slim and straight with a hilt, the other curved and weighted.
Personality: Rokhul is in his best mood when he is alone, or perhaps with one companion. Crowds set him at ill-ease, but he is able to socially operate as well as a normal person would. He is usually calm and calculating, but with his youth he has vigor and will occasionally rush into things without thinking. He has a keen sense for adventure, and exploring in the woods. He enjoys spending his time in the woods, and can often be found climbing trees, but due to the nature of his apparel, he will not always be visible. He is no stranger to crime, pick pocketing and lock picking are familiar skills to him, as he steals when he can not find game to hunt. As such, he is no friend to guards, or figures of the law, and will due his best to keep his distance.
In-game RP example: *Rokhul sits on the tree branch, over the pathway, hidden in the thick foliage as he watches the convoy approach. He smiles as he sees the lack of guards, just a trader riding his carriage, and he spots what he needs, the many chests on the back of the carriage. He waits until they pass straight under him, and drops unto the back of the wooden carriage, thudding quietly as leaves fall around. The driver turns as he hears the noise, eyes going wide as he sees the new occupant snatching a bag from the top of a stack of crates. The driver stops and grabs back with a shout, as Rokhul looks back and dives off the cart, rolling into the bush line as the driver curses after him*
"Damned thieves! I'll have the guards on you by nightfall! Get back here!"
*Rokhul doesn't answer, leaping over a rock and crossing a stream, not stopping until the shouts of the driver fade into the distance, sighing happily as he stops beneath a tree, opening the pack, and spotting the gold inside. He smiles, tying it shut and lowering to his pack, heading up to the ridge to his camp. He goes quiet as he hears a twig snap, in the direction of his camp. He lowers himself and pulls his bow, silently preparing an arrow as he looks through the treeline, spotting 3 armed scouts kicking around his camp. He watches as one of the guards starts turning his way, and he lowers to the dirt. He silently prays that he was not spotted, and after waiting a few seconds, he starts crawling back, dirt being pushed by his gloved hands. There will always be another spot to camp.*
Background: Rokhul was born into a secret family, hidden from the public knowledge. His mother and father were members of a clan, one that held power over a local town, known as Revalynn. He was brought up in their lifestyle, one filled with crime. Silence, timing, and agility became the tools of his trade, stealing from the many merchants that came to the city, even the pompous nobles who were so assured in their safety, those were his favorites.
His parents began to teach him in the arts of sorcery, and of potion making, enchanting, skills he would need to survive. He tried, but with little success, and ended up poisoning himself once, luckily recovering thanks to his parent's own ability, crafting an antidote.
He has never used a longsword, or armor for that matter. Instead when he was old enough, he was crafted a tunic to match his family, and the weapons, the only things deemed noble enough, a crafted and powerful wooden bow, along with a pair of crafted knives from the local blacksmith, that were acquired after a bit of blackmail.
He became like his parents, empty, emotionless and quiet, thinking of himself as the most important of them all, and his greed grew. He decided one day, when he turned 18, that he was old enough to pull off a large hit. He took his equipment and set off to the king's keep. Running across the field in the dark, the guard didn't notice the dark figure climbing the tree beside the wall. He leaped to the garrison, climbing across the roof, towards the keep. He looked about, seeing none of their attention on him, he started scaling the wall, crawling to the window above. He looked in, seeing the room empty, and hoisted himself in. He moved about the well furnished and luxurious room, admiring the treasures. He head to the table, slowly opening the drawers, looking about them, he lifted up a strange necklace, a silver leaf, shining in the candlelit room admiring it before lowering it into his pack, snatching a coin purse from atop the bureau, when the door opened up with a hearty laugh. His head snapped, as the prince turned his way, in his royal purple garments, and sword at his side. The prince's eyes widened as he spotted him, shouting out as he drew his sword*
"THIEF! THIEF IN THE HOUSE!"
*Rokhul took a step back as the prince rushed forward, lifting his sword over his head as Rokhul drew his own, small dagger. He swears he saw a morbid grin of triumph in the eyes of the Prince as he swung the sword, Rokhul sidestepping it, and trying to rush behind him. The prince turned, and caught him in the spine with an elbow, sending him sprawling to the floor. The prince turned to finish the kill, swinging the sword, but missing as Rokhul swept his feet out from under him. He rushed forward, as more guards came to the door, he turned on his heels*
"DON'T LET HIM ESCAPE!"
*Rokhul climbed to the window, as one guard reached for the back of his neck he leaped down, landing on the garrison as guards shifted out from their slumbers. He rushed to the wall, as the door of a nearby tower swung open, with a man at arms rushing his way. He looked past him at the tree he used to reach, and rushed forward at the guard, who swung his sword in a downward arc. He raised his own small blade, catching it as it slide down the hilt, still leaping forward his other hand swung, delivering a cut to the back of his neck on a nerve. The guard cried out and stumbled forward, as Rokhul leaped from the wall to the branch, rushing to the ground as he moved through the dark field in the night, back to his family's home.
He took the long way, outside of town as he saw the activity in the village, arriving to the cave. He sifted about, looking for his family, but they were gone. They had left him on the day of his 18th, and he was to fend for himself. There was a note, telling them they had departed to a land called "Akavir". He packed what was left for him, not much, food for a journey, and a map to the area, and he left his comfortable and familiar home, heading to the land that his parents had departed for.
Skooma kills, but in my opinion, arrows are a quicker method.
First off expand your definitions they barely reach the point. Secondly BE CREATIVE don't take things out of book it's stupid and uncreative.
First off expand your definitions they barely reach the point. Secondly BE CREATIVE don't take things out of book it's stupid and uncreative.
Until you fix these things you are DENIED
OOC:
IGN: Niloc692
Age:16
Why us?: In all honesty, it's because I have people I know on this server. I'm not really good at fantasy RP, I'll admit that right up here for all to see, but I'm going to try and have/make some fun!
Have you voted for us at Planet Minecraft?: No, I haven't. I'm not sure what that is either.
Define Role-Playing in your words: Playing out a character in a story.
Define Meta-gaming in your words: Using OOC information IC. Simplest way to put it, you know something, and you make sure your character knows it too. *Adding on* Taking of information that your character hasn't learned, but you as the player have, and Roleplaying that character, and making use of the information they do not know.
Define Power-gaming in your words: Forcing an action upon another player without consent. You're not allowed to say what happens to anyone's character but yourself. *Adding on* Making an action upon someone, and not letting them decide the outcome, instead saying what must happen to their character, and how your action effects them.
IC:
Name: Rokhul Aldrun
Nickname: "Ald"
Age: 19
Gender: Male
Race: Human
Appearance: Rokhul is rarely seen without his camouflaged green, grey cloak that allows him to trick the eyes of many into vanishing completely from sight when motionless. It covers most of his body, and a cowl over his face hides his blue eyes and rough brown hair that he cuts himself with his short dagger. Needless to say, he has the appearance of a runaway boy. He holds a quiver and longbow over his back at most times, and a pair of scabbards at his side. They hold unique blades, one slim and straight with a hilt, the other curved and weighted.
Personality: Rokhul is in his best mood when he is alone, or perhaps with one companion. Crowds set him at ill-ease, but he is able to socially operate as well as a normal person would. He is usually calm and calculating, but with his youth he has vigor and will occasionally rush into things without thinking. He has a keen sense for adventure, and exploring in the woods. He enjoys spending his time in the woods, and can often be found climbing trees, but due to the nature of his apparel, he will not always be visible. He is no stranger to crime, pick pocketing and lock picking are familiar skills to him, as he steals when he can not find game to hunt. As such, he is no friend to guards, or figures of the law, and will due his best to keep his distance.
In-game RP example: *Rokhul sits on the tree branch, over the pathway, hidden in the thick foliage as he watches the convoy approach. He smiles as he sees the lack of guards, just a trader riding his carriage, and he spots what he needs, the many chests on the back of the carriage. He waits until they pass straight under him, and drops unto the back of the wooden carriage, thudding quietly as leaves fall around. The driver turns as he hears the noise, eyes going wide as he sees the new occupant snatching a bag from the top of a stack of crates. The driver stops and grabs back with a shout, as Rokhul looks back and dives off the cart, rolling into the bush line as the driver curses after him*
"Damned thieves! I'll have the guards on you by nightfall! Get back here!"
*Rokhul doesn't answer, leaping over a rock and crossing a stream, not stopping until the shouts of the driver fade into the distance, sighing happily as he stops beneath a tree, opening the pack, and spotting the gold inside. He smiles, tying it shut and lowering to his pack, heading up to the ridge to his camp. He goes quiet as he hears a twig snap, in the direction of his camp. He lowers himself and pulls his bow, silently preparing an arrow as he looks through the treeline, spotting 3 armed scouts kicking around his camp. He watches as one of the guards starts turning his way, and he lowers to the dirt. He silently prays that he was not spotted, and after waiting a few seconds, he starts crawling back, dirt being pushed by his gloved hands. There will always be another spot to camp.*
Background: Rokhul was born into a secret family, hidden from the public knowledge. His mother and father were members of a clan, one that held power over a local town, known as Revalynn. He was brought up in their lifestyle, one filled with crime. Silence, timing, and agility became the tools of his trade, stealing from the many merchants that came to the city, even the pompous nobles who were so assured in their safety, those were his favorites.
His parents began to teach him in the arts of sorcery, and of potion making, enchanting, skills he would need to survive. He tried, but with little success, and ended up poisoning himself once, luckily recovering thanks to his parent's own ability, crafting an antidote.
He has never used a longsword, or armor for that matter. Instead when he was old enough, he was crafted a tunic to match his family, and the weapons, the only things deemed noble enough, a crafted and powerful wooden bow, along with a pair of crafted knives from the local blacksmith, that were acquired after a bit of blackmail.
He became like his parents, empty, emotionless and quiet, thinking of himself as the most important of them all, and his greed grew. He decided one day, when he turned 18, that he was old enough to pull off a large hit. He took his equipment and set off to the king's keep. Running across the field in the dark, the guard didn't notice the dark figure climbing the tree beside the wall. He leaped to the garrison, climbing across the roof, towards the keep. He looked about, seeing none of their attention on him, he started scaling the wall, crawling to the window above. He looked in, seeing the room empty, and hoisted himself in. He moved about the well furnished and luxurious room, admiring the treasures. He head to the table, slowly opening the drawers, looking about them, he lifted up a strange necklace, ruby red, shining in the candlelit room admiring it before lowering it into his pack, snatching a coin purse from atop the bureau, when the door opened up with a hearty laugh. His head snapped, as the prince turned his way, in his royal purple garments, and sword at his side. The prince's eyes widened as he spotted him, shouting out as he drew his sword*
"THIEF! THIEF IN THE HOUSE!"
*Rokhul took a step back as the prince rushed forward, lifting his sword over his head as Rokhul drew his own, small dagger. He swears he saw a morbid grin of triumph in the eyes of the Prince as he swung the sword, Rokhul sidestepping it, and trying to rush behind him. The prince turned, and caught him in the spine with an elbow, sending him sprawling to the floor. The prince turned to finish the kill, swinging the sword, but missing as Rokhul swept his feet out from under him. He rushed forward, as more guards came to the door, he turned on his heels*
"DON'T LET HIM ESCAPE!"
*Rokhul climbed to the window, as one guard reached for the back of his neck he leaped down, landing on the garrison as guards shifted out from their slumbers. He rushed to the wall, as the door of a nearby tower swung open, with a man at arms rushing his way. He looked past him at the tree he used to reach, and rushed forward at the guard, who swung his sword in a downward arc. He raised his own small blade, catching it as it slide down the hilt, still leaping forward his other hand swung, delivering a cut to the back of his neck on a nerve. The guard cried out and stumbled forward, as Rokhul leaped from the wall to the branch, rushing to the ground as he moved through the dark field in the night, back to his family's home.
He took the long way, outside of town as he saw the activity in the village, arriving to the cave. He sifted about, looking for his family, but they were gone. They had left him on the day of his 18th, and he was to fend for himself. There was a note, telling them they had departed to a land called "Akavir". He packed what was left for him, not much, food for a journey, and a map to the area, and he left his comfortable and familiar home, heading to the land that his parents had departed for.
Skooma kills, but in my opinion, arrows are a quicker method.
There, the definitions have been updated, I thought that being simple and not over complicating things would be best, but I can roll with more specific things if required.
In response to being "stupid and uncreative", I reject the claim good sir, I put good thought into this character, and how I want to play him. In regards to "taken from a book", I will make the claims thus: "are you not basing your character from the Elderscrolls universe?"
There is nothing to fix there, this is the character I want to play, What book do you claim I am "taking" something from? I submit you will find no character as I have described in any book, or background. None that I have read at least. So, if -you- think I am taking something "from a book" please detail it more, I don't take being accused of plagerism lightly.
OOC:
IGN: Niloc692
Age:16
Why us?: In all honesty, it's because I have people I know on this server. I'm not really good at fantasy RP, I'll admit that right up here for all to see, but I'm going to try and have/make some fun!
Have you voted for us at Planet Minecraft?: No, I haven't. I'm not sure what that is either.
Define Role-Playing in your words: Playing out a character in a story.
Define Meta-gaming in your words: Using OOC information IC. Simplest way to put it, you know something, and you make sure your character knows it too. *Adding on* Taking of information that your character hasn't learned, but you as the player have, and Roleplaying that character, and making use of the information they do not know.
Define Power-gaming in your words: Forcing an action upon another player without consent. You're not allowed to say what happens to anyone's character but yourself. *Adding on* Making an action upon someone, and not letting them decide the outcome, instead saying what must happen to their character, and how your action effects them.
IC:
Name: Rokhul Aldrun
Nickname: "Ald"
Age: 19
Gender: Male
Race: Human
Appearance: Rokhul is rarely seen without his camouflaged green, grey cloak that allows him to trick the eyes of many into vanishing completely from sight when motionless. It covers most of his body, and a cowl over his face hides his blue eyes and rough brown hair that he cuts himself with his short dagger. Needless to say, he has the appearance of a runaway boy. He holds a quiver and longbow over his back at most times, and a pair of scabbards at his side. They hold unique blades, one slim and straight with a hilt, the other curved and weighted.
Personality: Rokhul is in his best mood when he is alone, or perhaps with one companion. Crowds set him at ill-ease, but he is able to socially operate as well as a normal person would. He is usually calm and calculating, but with his youth he has vigor and will occasionally rush into things without thinking. He has a keen sense for adventure, and exploring in the woods. He enjoys spending his time in the woods, and can often be found climbing trees, but due to the nature of his apparel, he will not always be visible. He is no stranger to crime, pick pocketing and lock picking are familiar skills to him, as he steals when he can not find game to hunt. As such, he is no friend to guards, or figures of the law, and will due his best to keep his distance.
In-game RP example: *Rokhul sits on the tree branch, over the pathway, hidden in the thick foliage as he watches the convoy approach. He smiles as he sees the lack of guards, just a trader riding his carriage, and he spots what he needs, the many chests on the back of the carriage. He waits until they pass straight under him, and drops unto the back of the wooden carriage, thudding quietly as leaves fall around. The driver turns as he hears the noise, eyes going wide as he sees the new occupant snatching a bag from the top of a stack of crates. The driver stops and grabs back with a shout, as Rokhul looks back and dives off the cart, rolling into the bush line as the driver curses after him*
"Damned thieves! I'll have the guards on you by nightfall! Get back here!"
*Rokhul doesn't answer, leaping over a rock and crossing a stream, not stopping until the shouts of the driver fade into the distance, sighing happily as he stops beneath a tree, opening the pack, and spotting the gold inside. He smiles, tying it shut and lowering to his pack, heading up to the ridge to his camp. He goes quiet as he hears a twig snap, in the direction of his camp. He lowers himself and pulls his bow, silently preparing an arrow as he looks through the treeline, spotting 3 armed scouts kicking around his camp. He watches as one of the guards starts turning his way, and he lowers to the dirt. He silently prays that he was not spotted, and after waiting a few seconds, he starts crawling back, dirt being pushed by his gloved hands. There will always be another spot to camp.*
Background: Rokhul was born into a secret family, hidden from the public knowledge. His mother and father were members of a clan, one that held power over a local town, known as Revalynn. He was brought up in their lifestyle, one filled with crime. Silence, timing, and agility became the tools of his trade, stealing from the many merchants that came to the city, even the pompous nobles who were so assured in their safety, those were his favorites.
His parents began to teach him in the arts of sorcery, and of potion making, enchanting, skills he would need to survive. He tried, but with little success, and ended up poisoning himself once, luckily recovering thanks to his parent's own ability, crafting an antidote.
He has never used a longsword, or armor for that matter. Instead when he was old enough, he was crafted a tunic to match his family, and the weapons, the only things deemed noble enough, a crafted and powerful wooden bow, along with a pair of crafted knives from the local blacksmith, that were acquired after a bit of blackmail.
He became like his parents, empty, emotionless and quiet, thinking of himself as the most important of them all, and his greed grew. He decided one day, when he turned 18, that he was old enough to pull off a large hit. He took his equipment and set off to the king's keep. Running across the field in the dark, the guard didn't notice the dark figure climbing the tree beside the wall. He leaped to the garrison, climbing across the roof, towards the keep. He looked about, seeing none of their attention on him, he started scaling the wall, crawling to the window above. He looked in, seeing the room empty, and hoisted himself in. He moved about the well furnished and luxurious room, admiring the treasures. He head to the table, slowly opening the drawers, looking about them, he lifted up a strange necklace, ruby red, shining in the candlelit room admiring it before lowering it into his pack, snatching a coin purse from atop the bureau, when the door opened up with a hearty laugh. His head snapped, as the prince turned his way, in his royal purple garments, and sword at his side. The prince's eyes widened as he spotted him, shouting out as he drew his sword*
"THIEF! THIEF IN THE HOUSE!"
*Rokhul took a step back as the prince rushed forward, lifting his sword over his head as Rokhul drew his own, small dagger. He swears he saw a morbid grin of triumph in the eyes of the Prince as he swung the sword, Rokhul sidestepping it, and trying to rush behind him. The prince turned, and caught him in the spine with an elbow, sending him sprawling to the floor. The prince turned to finish the kill, swinging the sword, but missing as Rokhul swept his feet out from under him. He rushed forward, as more guards came to the door, he turned on his heels*
"DON'T LET HIM ESCAPE!"
*Rokhul climbed to the window, as one guard reached for the back of his neck he leaped down, landing on the garrison as guards shifted out from their slumbers. He rushed to the wall, as the door of a nearby tower swung open, with a man at arms rushing his way. He looked past him at the tree he used to reach, and rushed forward at the guard, who swung his sword in a downward arc. He raised his own small blade, catching it as it slide down the hilt, still leaping forward his other hand swung, delivering a cut to the back of his neck on a nerve. The guard cried out and stumbled forward, as Rokhul leaped from the wall to the branch, rushing to the ground as he moved through the dark field in the night, back to his family's home.
He took the long way, outside of town as he saw the activity in the village, arriving to the cave. He sifted about, looking for his family, but they were gone. They had left him on the day of his 18th, and he was to fend for himself. There was a note, telling them they had departed to a land called "Akavir". He packed what was left for him, not much, food for a journey, and a map to the area, and he left his comfortable and familiar home, heading to the land that his parents had departed for.
Skooma kills, but in my opinion, arrows are a quicker method.
There, the definitions have been updated, I thought that being simple and not over complicating things would be best, but I can roll with more specific things if required.
In response to being "stupid and uncreative", I reject the claim good sir, I put good thought into this character, and how I want to play him. In regards to "taken from a book", I will make the claims thus: "are you not basing your character from the Elderscrolls universe?"
There is nothing to fix there, this is the character I want to play, What book do you claim I am "taking" something from? I submit you will find no character as I have described in any book, or background. None that I have read at least. So, if -you- think I am taking something "from a book" please detail it more, I don't take being accused of plagerism lightly.
Please expand on your Role-Playing defintions. Also you were copying Ranger's Apprentice Book 1, you have direct quotes from it in your Appearence and also don't type in a "proper" way you look stupid trying to get back at me.
Please expand on your Role-Playing defintions. Also you were copying Ranger's Apprentice Book 1, you have direct quotes from it in your Appearence and also don't type in a "proper" way you look stupid trying to get back at me.
Until you fix this one thing you are DENIED
Roleplay, do you think I would be here if I did not understand RP? I can assure you, I am well aware of the definition, and I can point to my background on SoOF for reference, but, just because you asked, I will indeed expand.
Roleplaying: The playing of a role, in a universe of someone's crafting. One takes on the "role" and assumes a different personality, background, and interacts with the environment in a new way, each encounter is a new experience, and history is created through the works.
You separate yourself from your own mindset, in that you play a different person, with different feelings, and different traits. It is much like a play, in which you perform constantly, and there is no written script. Everything comes off of the head, and must be thought of with the own player's creativity, and devotion to playing the given role.
It can be compared to that of a show, and takes the literal sense of "All the world's a stage, and all the men and women are merely players" - William Shakespeare, As You Like It (Act II Scene VII)
As for the book, I have read Ranger's Apprentice - Ruins of Gorlan - by John Flanagan, and see one connection, that being the apparel. But other books, such as the Rangers of Ithilien, which appear in J.R.R. Tolkien's Lord of the Rings have similar apparel, and as do many rangers in lore of all types. Also to note, that the character I have listed does not appear in there either. In fact it would be more of a comparison to say that I perhaps was stealing from the Thief series ( Looking Glass Studios ) although, that is a game I have never played, as that has a stealth-like thief. Perhaps another thing you could call me out on would be the Flash animation Thief - Rent's due (Paul Beattie) or maybe I took the idea from DC Comic's "The Green Arrow"?
The character, is mine, and while you can claim that he bears resemblance to any of the numerous sources that I have gone ahead and provided for you ( <3 ) there is no instance of plagerism, simply me creating a character that I look forward to playing upon his acceptance.
OOC:
IGN: Lil_Parker
Age: 14
Why us?: Because TKs suggested the server
Have you voted for us at Planet Minecraft?: No
Define Role-Playing in your words (See front page for examples): Roleplaying is pretending to be someone, and acting like they would (being in character). The point of a roleplaying server to for everyone to pretend to be someone they aren’t.
Define Meta-gaming in your words: Metagaming is using out of character (OOC) information in character. EG: Killing someone because you heard they stole from you on the OOC channel.
Define Power-gaming in your words: Powergaming is forcing an action on someone without giving them a chance to react. EG: Bob instantly kills Bill by shooting him in the head; should be something like: Bob fires at Bill’s head.
IC:
Name: Alamund_Parker_II
Nickname (Optional):
Age: 24
Gender: Male
Race: Nord
Appearance: He has blonde hair and his left eye is scarred from an accident as a child (more in backstory). He wears a golden medal that was posthumously awarded to his great-grandfather, Alamund Parker, for his acts of bravery at Fort Greywall. He wears a simple leather tunic and leather pants, for the freedom of movement they provide.
Personality: He is tactically minded and sees most everything as numbers and probabilities. Despite this, he tries to make what he sees “the right decision” when he has to make hard decisions. This can also lead to him breaking laws and ignoring superiors or authority when he is set on doing the right thing. He is very serious most of the time and jokes and sarcasm are often lost on him. His personality would probably be best described as Chaotic Good in the alignment system.
In-game RP example (Include dialog): *Bartholomew and Alamund II are sitting in a study. They are sitting on either side of a table, which has a map of a hold and its surroundings on it*
Bartholomew: So… what would you do to take this hold? You have… let’s say… 1,000 men. They have provisions for 6 months.
Alamund II: There doesn’t seem to be a good way to go about this one. A 6 month siege… would not be the best option, especially with the chance of our supply lines getting cut. I might say that the best way would be a direct assault, at these three points. *He points to several weak spots in the hold’s defences.*
Bartholomew: A direct assault? Interesting choice, but hardly the best. This is a hold your great-grandfather took. He didn’t opt for a direct assault like you. He destabilized the hold by getting the dark elves of the hold, who were ridiculed by the ruling Nords, to go on strike, which brought a fair bit of the hold’s economy grinding to a halt.
Alamund II: That was hardly a fair question then. How am supposed to know about the political conditions inside the hold?
Bartholomew: You weren’t. You must know your enemy, and all their weaknesses, not just obvious ones. Sometimes the battles you don’t fight are just as important as the ones you do. Pick them wisely. *Bartholomew gets up and walks out of the study, leaving Alamund II to reflect on the lesson*
Background (Detailed and in-depth, 2 paragraphs. Also, explain how you came to be in Akavir.):
Alamund Parker II was born to a prestigious Nord family, who had had several members serve in the higher ranks of the Imperial Army. Military service had been in the family’s lineage for as long as anyone could remember. The most famous the family’s recent veterans was Alamund Parker, who had served in several wars as a general in the Imperial Army. Though he had served in many wars, it was his final battle that had made him famous, when he collapsed a fort on the invading enemies, killing many of their troops, including several high-ranking officers, and wounding many more. This act of bravery got him awarded with a golden metal for the act, which Alamund II wears to this day. After hearing the story of his great-grandfather many times, Alamund II decided that he too would become a soldier. He trained with swords until a sparring accident left him blind and scarred in his left eye. After this accident, Alamund II decided to train in tactics, and asked his grandfather, Bartholomew, to teach him the ways of war. Bartholomew agreed, wanting to pass the ways of his father on to someone of a younger generation.
Bartholomew taught Alamund II many lessons about war and tactics, and also analyzed many of his father’s battles with Alamund II. Alamund II loved this time with his grandfather, and studied his lessons hard. He became obsessed with his great-grandfather’s battles, and analyzed every one of them by himself. He could not, however, bring himself to relive his great-grandfather’s greatest failing though, his last battle. Eventually, Bartholomew ran out of things to teach his young grandson. Knowing that his life would end soon, he decided that Alamund II would have to know his great-grandfather’s final battle, and his failing that led him to collapsing the fort. In the final days of his life, Bartholomew and Alamund II analyzed every order and every action of that final battle, in hopes that Alamund II would never make the mistake his great-grandfather did. When his grandfather died, Alamund II was mortified. He decided that he would start a fresh life, away from his kin, where no one would expect anything out of him, and he wouldn’t have his predecessor’s mistakes burdening him. So he booked passage to Akavir, and swore that he would be the greatest tactician that Akavir would ever see.
OOC:
IGN: Lil_Parker
Age: 14
Why us?: Because TKs suggested the server
Have you voted for us at Planet Minecraft?: No
Define Role-Playing in your words (See front page for examples): Roleplaying is pretending to be someone, and acting like they would (being in character). The point of a roleplaying server to for everyone to pretend to be someone they aren’t.
Define Meta-gaming in your words: Metagaming is using out of character (OOC) information in character. EG: Killing someone because you heard they stole from you on the OOC channel.
Define Power-gaming in your words: Powergaming is forcing an action on someone without giving them a chance to react. EG: Bob instantly kills Bill by shooting him in the head; should be something like: Bob fires at Bill’s head.
IC:
Name: Alamund_Parker_II
Nickname (Optional):
Age: 24
Gender: Male
Race: Nord
Appearance: He has blonde hair and his left eye is scarred from an accident as a child (more in backstory). He wears a golden medal that was posthumously awarded to his great-grandfather, Alamund Parker, for his acts of bravery at Fort Greywall. He wears a simple leather tunic and leather pants, for the freedom of movement they provide.
Personality: He is tactically minded and sees most everything as numbers and probabilities. Despite this, he tries to make what he sees “the right decision” when he has to make hard decisions. This can also lead to him breaking laws and ignoring superiors or authority when he is set on doing the right thing. He is very serious most of the time and jokes and sarcasm are often lost on him. His personality would probably be best described as Chaotic Good in the alignment system.
In-game RP example (Include dialog): *Bartholomew and Alamund II are sitting in a study. They are sitting on either side of a table, which has a map of a hold and its surroundings on it*
Bartholomew: So… what would you do to take this hold? You have… let’s say… 1,000 men. They have provisions for 6 months.
Alamund II: There doesn’t seem to be a good way to go about this one. A 6 month siege… would not be the best option, especially with the chance of our supply lines getting cut. I might say that the best way would be a direct assault, at these three points. *He points to several weak spots in the hold’s defences.*
Bartholomew: A direct assault? Interesting choice, but hardly the best. This is a hold your great-grandfather took. He didn’t opt for a direct assault like you. He destabilized the hold by getting the dark elves of the hold, who were ridiculed by the ruling Nords, to go on strike, which brought a fair bit of the hold’s economy grinding to a halt.
Alamund II: That was hardly a fair question then. How am supposed to know about the political conditions inside the hold?
Bartholomew: You weren’t. You must know your enemy, and all their weaknesses, not just obvious ones. Sometimes the battles you don’t fight are just as important as the ones you do. Pick them wisely. *Bartholomew gets up and walks out of the study, leaving Alamund II to reflect on the lesson*
Background (Detailed and in-depth, 2 paragraphs. Also, explain how you came to be in Akavir.):
Alamund Parker II was born to a prestigious Nord family, who had had several members serve in the higher ranks of the Imperial Army. Military service had been in the family’s lineage for as long as anyone could remember. The most famous the family’s recent veterans was Alamund Parker, who had served in several wars as a general in the Imperial Army. Though he had served in many wars, it was his final battle that had made him famous, when he collapsed a fort on the invading enemies, killing many of their troops, including several high-ranking officers, and wounding many more. This act of bravery got him awarded with a golden metal for the act, which Alamund II wears to this day. After hearing the story of his great-grandfather many times, Alamund II decided that he too would become a soldier. He trained with swords until a sparring accident left him blind and scarred in his left eye. After this accident, Alamund II decided to train in tactics, and asked his grandfather, Bartholomew, to teach him the ways of war. Bartholomew agreed, wanting to pass the ways of his father on to someone of a younger generation.
Bartholomew taught Alamund II many lessons about war and tactics, and also analyzed many of his father’s battles with Alamund II. Alamund II loved this time with his grandfather, and studied his lessons hard. He became obsessed with his great-grandfather’s battles, and analyzed every one of them by himself. He could not, however, bring himself to relive his great-grandfather’s greatest failing though, his last battle. Eventually, Bartholomew ran out of things to teach his young grandson. Knowing that his life would end soon, he decided that Alamund II would have to know his great-grandfather’s final battle, and his failing that led him to collapsing the fort. In the final days of his life, Bartholomew and Alamund II analyzed every order and every action of that final battle, in hopes that Alamund II would never make the mistake his great-grandfather did. When his grandfather died, Alamund II was mortified. He decided that he would start a fresh life, away from his kin, where no one would expect anything out of him, and he wouldn’t have his predecessor’s mistakes burdening him. So he booked passage to Akavir, and swore that he would be the greatest tactician that Akavir would ever see.
Skooma kills!
Everything's good except for one thing, your appearence please expand upon that (eye color, skin tone for example)
Roleplay, do you think I would be here if I did not understand RP? I can assure you, I am well aware of the definition, and I can point to my background on SoOF for reference, but, just because you asked, I will indeed expand.
Roleplaying: The playing of a role, in a universe of someone's crafting. One takes on the "role" and assumes a different personality, background, and interacts with the environment in a new way, each encounter is a new experience, and history is created through the works.
You separate yourself from your own mindset, in that you play a different person, with different feelings, and different traits. It is much like a play, in which you perform constantly, and there is no written script. Everything comes off of the head, and must be thought of with the own player's creativity, and devotion to playing the given role.
It can be compared to that of a show, and takes the literal sense of "All the world's a stage, and all the men and women are merely players" - William Shakespeare, As You Like It (Act II Scene VII)
As for the book, I have read Ranger's Apprentice - Ruins of Gorlan - by John Flanagan, and see one connection, that being the apparel. But other books, such as the Rangers of Ithilien, which appear in J.R.R. Tolkien's Lord of the Rings have similar apparel, and as do many rangers in lore of all types. Also to note, that the character I have listed does not appear in there either. In fact it would be more of a comparison to say that I perhaps was stealing from the Thief series ( Looking Glass Studios ) although, that is a game I have never played, as that has a stealth-like thief. Perhaps another thing you could call me out on would be the Flash animation Thief - Rent's due (Paul Beattie) or maybe I took the idea from DC Comic's "The Green Arrow"?
The character, is mine, and while you can claim that he bears resemblance to any of the numerous sources that I have gone ahead and provided for you ( <3 ) there is no instance of plagerism, simply me creating a character that I look forward to playing upon his acceptance.
I thought your app was good except for the fact that your character was able to escape the prince and his armed guards. Im sure that a prince would have great training in combat and would have easily killd you. Even if he could escape the prince I am pretty sure the royal guards would have got you. I imagene royal guards are great fighters and have dealt with theives such as your before. I am not a mod nor an admin but I do feel you make your character a bit overpowerd. Oh and kbvikeing I feel you are being to hard on him after all his app is better then many that have been accepted.
I thought your app was good except for the fact that your character was able to escape the prince and his armed guards. Im sure that a prince would have great training in combat and would have easily killd you. Even if he could escape the prince I am pretty sure the royal guards would have got you. I imagene royal guards are great fighters and have dealt with theives such as your before. I am not a mod nor an admin but I do feel you make your character a bit overpowerd. Oh and kbvikeing I feel you are being to hard on him after all his app is better then many that have been accepted.
Thank you for the respectful criticism, in regards to your concerns, the only reason he was able to get away was because of the lack of guards stationed. In this particular keep, the guards are not well trained, and rather lazy. The Prince was not nearly as good of a swordfighter as a knight would be, a heavy life of pampering in that kingdom, rather just for show than anything. The royal guards were still at the feast, it was late at night, and had been hitting the drink. The other had just awoken from his post due to the shouting, so he has slow and groggy, no match for the quick movement of the youth. I doubt he could become so OP on Akavir, don't worry~
Rollback Post to RevisionRollBack
- Admin on Ashes of Our Fathers - Past Admin for Sins of Our Fathers - Past Moderator for The Elder Scrolls Akavir -
~ Dedicated role player ~ Most comfortable thing in the universe ~ Leader of the Cult of Milk ~
OOC:
IGN: Lil_Parker
Age: 14
Why us?: Because TKs suggested the server
Have you voted for us at Planet Minecraft?: No
Define Role-Playing in your words (See front page for examples): Roleplaying is pretending to be someone, and acting like they would (being in character). The point of a roleplaying server to for everyone to pretend to be someone they aren’t.
Define Meta-gaming in your words: Metagaming is using out of character (OOC) information in character. EG: Killing someone because you heard they stole from you on the OOC channel.
Define Power-gaming in your words: Powergaming is forcing an action on someone without giving them a chance to react. EG: Bob instantly kills Bill by shooting him in the head; should be something like: Bob fires at Bill’s head.
IC:
Name: Alamund_Parker_II
Nickname (Optional):
Age: 24
Gender: Male
Race: Nord
Appearance: He has straight blonde hair and his left eye is scarred from an accident as a child (more in backstory). His other eye, the one that wasn’t scarred as a child, is green. He has fair skin, like all Nords. He wears a golden medal that was posthumously awarded to his great-grandfather, Alamund Parker, for his acts of bravery at Fort Greywall. He wears a simple leather tunic and leather pants, for the freedom of movement they provide. He also wears a dark red belt and dark red boots.
Personality: He is tactically minded and sees most everything as numbers and probabilities. Despite this, he tries to make what he sees “the right decision” when he has to make hard decisions. This can also lead to him breaking laws and ignoring superiors or authority when he is set on doing the right thing. He is very serious most of the time and jokes and sarcasm are often lost on him. His personality would probably be best described as Chaotic Good in the alignment system.
In-game RP example (Include dialog): *Bartholomew and Alamund II are sitting in a study. They are sitting on either side of a table, which has a map of a hold and its surroundings on it*
Bartholomew: So… what would you do to take this hold? You have… let’s say… 1,000 men. They have provisions for 6 months.
Alamund II: There doesn’t seem to be a good way to go about this one. A 6 month siege… would not be the best option, especially with the chance of our supply lines getting cut. I might say that the best way would be a direct assault, at these three points. *He points to several weak spots in the hold’s defences.*
Bartholomew: A direct assault? Interesting choice, but hardly the best. This is a hold your great-grandfather took. He didn’t opt for a direct assault like you. He destabilized the hold by getting the dark elves of the hold, who were ridiculed by the ruling Nords, to go on strike, which brought a fair bit of the hold’s economy grinding to a halt.
Alamund II: That was hardly a fair question then. How am supposed to know about the political conditions inside the hold?
Bartholomew: You weren’t. You must know your enemy, and all their weaknesses, not just obvious ones. Sometimes the battles you don’t fight are just as important as the ones you do. Pick them wisely. *Bartholomew gets up and walks out of the study, leaving Alamund II to reflect on the lesson*
Background (Detailed and in-depth, 2 paragraphs. Also, explain how you came to be in Akavir.):
Alamund Parker II was born to a prestigious Nord family, who had had several members serve in the higher ranks of the Imperial Army. Military service had been in the family’s lineage for as long as anyone could remember. The most famous the family’s recent veterans was Alamund Parker, who had served in several wars as a general in the Imperial Army. Though he had served in many wars, it was his final battle that had made him famous, when he collapsed a fort on the invading enemies, killing many of their troops, including several high-ranking officers, and wounding many more. This act of bravery got him awarded with a golden metal for the act, which Alamund II wears to this day. After hearing the story of his great-grandfather many times, Alamund II decided that he too would become a soldier. He trained with swords until a sparring accident left him blind and scarred in his left eye. After this accident, Alamund II decided to train in tactics, and asked his grandfather, Bartholomew, to teach him the ways of war. Bartholomew agreed, wanting to pass the ways of his father on to someone of a younger generation.
Bartholomew taught Alamund II many lessons about war and tactics, and also analyzed many of his father’s battles with Alamund II. Alamund II loved this time with his grandfather, and studied his lessons hard. He became obsessed with his great-grandfather’s battles, and analyzed every one of them by himself. He could not, however, bring himself to relive his great-grandfather’s greatest failing though, his last battle. Eventually, Bartholomew ran out of things to teach his young grandson. Knowing that his life would end soon, he decided that Alamund II would have to know his great-grandfather’s final battle, and his failing that led him to collapsing the fort. In the final days of his life, Bartholomew and Alamund II analyzed every order and every action of that final battle, in hopes that Alamund II would never make the mistake his great-grandfather did. When his grandfather died, Alamund II was mortified. He decided that he would start a fresh life, away from his kin, where no one would expect anything out of him, and he wouldn’t have his predecessor’s mistakes burdening him. So he booked passage to Akavir, and swore that he would be the greatest tactician that Akavir would ever see.
Skooma kills!
There's not much else to even put about my appearence other than that. My skin has no other interesting features on it or anything like that.
OOC:
IGN:SHPARTACUS
Age:15
Why us?:I was told about this server by admin Stromby
Have you voted for us at Planet Minecraft?: Don’t have an account
Define Role-Playing in your words: (See front page for examples) Pretending to be someone you are not.
Define Meta-gaming in your words: Using OOC info IC
Define Power-gaming in your words: Forcing the other player to obey your will without their consent.
IC:
Name: Gondar Hunt
Nickname: (Optional)
Age: 21
Gender: Male
Race: Nord
Appearance: He wears a chain mail with a tunic because the tunic keeps him warm and the mail is to protect him he has a scar across his eye so he can only see out of one eye. His one eye is brown. The scared one is white. His hair is brown and straight. He likes to keep it short. His skin is pale white.
Personality: Shy and wants to be alone
In-game RP example: (Include dialog)
Gondar: Father when will you tell me, why go away for such long times.
Father: Soon son I don’t want to scare you or your mother.
Gondar: But Father you worry me so.
Father: Son someday you will learn, someday
*Father walks out of the door*
*Son looks wondering what his father was talking about*
Background: (Detailed and in-depth, 2 paragraphs. Also, explain how you came to be in Akavir.)
Well to start off Gondar’s life he was born into a small family that had a lot of money but chose to be secluded in the forest. Gondar’s Childhood was a very normal one, he had fun with himself and was not allowed to play with the other kids though. Then one day he went farther into the forest than he wanted to and he was attacked by spiders but he fought them off with his dagger, one of his legs was bitten and he could not move his left leg, so he had to limp back to his family’s house, and they found a cure for his leg. Then the next day his mother told him to go to the town to get some bread, Gondar thought that it was strange because he was not normally allowed to go into the town, but he went any way to appease his mother. When he got back his house was in ashes. He searched and searched for his mother but all he found was a piece of her blackened gown in the ashes. Then the same week his father came home from “work” and saw the house and found Gondar in a tent near the house. That day his father Explained to his son that he was a Bounty Hunter and that his whole family had been Bounty Hunters. That day they also started training; his father also mourned his mother’s death and took it out on Gondar after a few weeks of training. Gondar’s sword slipped and his father hit him at just the right angle(Math jokes) and slashed Gondar’s left eye, his father patched him up and then they continued training until he was 21 and his father said “son you have all the knowledge of the past generations, go forth and go hunt some people, but first a challenge Fix the sword of your ancestors make it anew and make it your own” he then presented Sange Broken in two. So Gondar Hunt left his father.
Skooma Kills!
I thought your app was good except for the fact that your character was able to escape the prince and his armed guards. Im sure that a prince would have great training in combat and would have easily killd you. Even if he could escape the prince I am pretty sure the royal guards would have got you. I imagene royal guards are great fighters and have dealt with theives such as your before. I am not a mod nor an admin but I do feel you make your character a bit overpowerd. Oh and kbvikeing I feel you are being to hard on him after all his app is better then many that have been accepted.
Mike he was plagerising from a best-selling novel that's why his app is so good.
OOC:
IGN: Lil_Parker
Age: 14
Why us?: Because TKs suggested the server
Have you voted for us at Planet Minecraft?: No
Define Role-Playing in your words (See front page for examples): Roleplaying is pretending to be someone, and acting like they would (being in character). The point of a roleplaying server to for everyone to pretend to be someone they aren’t.
Define Meta-gaming in your words: Metagaming is using out of character (OOC) information in character. EG: Killing someone because you heard they stole from you on the OOC channel.
Define Power-gaming in your words: Powergaming is forcing an action on someone without giving them a chance to react. EG: Bob instantly kills Bill by shooting him in the head; should be something like: Bob fires at Bill’s head.
IC:
Name: Alamund_Parker_II
Nickname (Optional):
Age: 24
Gender: Male
Race: Nord
Appearance: He has straight blonde hair and his left eye is scarred from an accident as a child (more in backstory). His other eye, the one that wasn’t scarred as a child, is green. He has fair skin, like all Nords. He wears a golden medal that was posthumously awarded to his great-grandfather, Alamund Parker, for his acts of bravery at Fort Greywall. He wears a simple leather tunic and leather pants, for the freedom of movement they provide. He also wears a dark red belt and dark red boots.
Personality: He is tactically minded and sees most everything as numbers and probabilities. Despite this, he tries to make what he sees “the right decision” when he has to make hard decisions. This can also lead to him breaking laws and ignoring superiors or authority when he is set on doing the right thing. He is very serious most of the time and jokes and sarcasm are often lost on him. His personality would probably be best described as Chaotic Good in the alignment system.
In-game RP example (Include dialog): *Bartholomew and Alamund II are sitting in a study. They are sitting on either side of a table, which has a map of a hold and its surroundings on it*
Bartholomew: So… what would you do to take this hold? You have… let’s say… 1,000 men. They have provisions for 6 months.
Alamund II: There doesn’t seem to be a good way to go about this one. A 6 month siege… would not be the best option, especially with the chance of our supply lines getting cut. I might say that the best way would be a direct assault, at these three points. *He points to several weak spots in the hold’s defences.*
Bartholomew: A direct assault? Interesting choice, but hardly the best. This is a hold your great-grandfather took. He didn’t opt for a direct assault like you. He destabilized the hold by getting the dark elves of the hold, who were ridiculed by the ruling Nords, to go on strike, which brought a fair bit of the hold’s economy grinding to a halt.
Alamund II: That was hardly a fair question then. How am supposed to know about the political conditions inside the hold?
Bartholomew: You weren’t. You must know your enemy, and all their weaknesses, not just obvious ones. Sometimes the battles you don’t fight are just as important as the ones you do. Pick them wisely. *Bartholomew gets up and walks out of the study, leaving Alamund II to reflect on the lesson*
Background (Detailed and in-depth, 2 paragraphs. Also, explain how you came to be in Akavir.):
Alamund Parker II was born to a prestigious Nord family, who had had several members serve in the higher ranks of the Imperial Army. Military service had been in the family’s lineage for as long as anyone could remember. The most famous the family’s recent veterans was Alamund Parker, who had served in several wars as a general in the Imperial Army. Though he had served in many wars, it was his final battle that had made him famous, when he collapsed a fort on the invading enemies, killing many of their troops, including several high-ranking officers, and wounding many more. This act of bravery got him awarded with a golden metal for the act, which Alamund II wears to this day. After hearing the story of his great-grandfather many times, Alamund II decided that he too would become a soldier. He trained with swords until a sparring accident left him blind and scarred in his left eye. After this accident, Alamund II decided to train in tactics, and asked his grandfather, Bartholomew, to teach him the ways of war. Bartholomew agreed, wanting to pass the ways of his father on to someone of a younger generation.
Bartholomew taught Alamund II many lessons about war and tactics, and also analyzed many of his father’s battles with Alamund II. Alamund II loved this time with his grandfather, and studied his lessons hard. He became obsessed with his great-grandfather’s battles, and analyzed every one of them by himself. He could not, however, bring himself to relive his great-grandfather’s greatest failing though, his last battle. Eventually, Bartholomew ran out of things to teach his young grandson. Knowing that his life would end soon, he decided that Alamund II would have to know his great-grandfather’s final battle, and his failing that led him to collapsing the fort. In the final days of his life, Bartholomew and Alamund II analyzed every order and every action of that final battle, in hopes that Alamund II would never make the mistake his great-grandfather did. When his grandfather died, Alamund II was mortified. He decided that he would start a fresh life, away from his kin, where no one would expect anything out of him, and he wouldn’t have his predecessor’s mistakes burdening him. So he booked passage to Akavir, and swore that he would be the greatest tactician that Akavir would ever see.
Skooma kills!
There's not much else to even put about my appearence other than that. My skin has no other interesting features on it or anything like that.
OOC:
IGN:SHPARTACUS
Age:15
Why us?:I was told about this server by admin Stromby
Have you voted for us at Planet Minecraft?: Don’t have an account
Define Role-Playing in your words: (See front page for examples) Pretending to be someone you are not.
Define Meta-gaming in your words: Using OOC info IC
Define Power-gaming in your words: Forcing the other player to obey your will without their consent.
IC:
Name: Gondar Hunt
Nickname: (Optional)
Age: 21
Gender: Male
Race: Nord
Appearance: He wears a chain mail with a tunic because the tunic keeps him warm and the mail is to protect him he has a scar across his eye so he can only see out of one eye. His one eye is brown. The scared one is white. His hair is brown and straight. He likes to keep it short. His skin is pale white.
Personality: Shy and wants to be alone
In-game RP example: (Include dialog)
Gondar: Father when will you tell me, why go away for such long times.
Father: Soon son I don’t want to scare you or your mother.
Gondar: But Father you worry me so.
Father: Son someday you will learn, someday
*Father walks out of the door*
*Son looks wondering what his father was talking about*
Background: (Detailed and in-depth, 2 paragraphs. Also, explain how you came to be in Akavir.)
Well to start off Gondar’s life he was born into a small family that had a lot of money but chose to be secluded in the forest. Gondar’s Childhood was a very normal one, he had fun with himself and was not allowed to play with the other kids though. Then one day he went farther into the forest than he wanted to and he was attacked by spiders but he fought them off with his dagger, one of his legs was bitten and he could not move his left leg, so he had to limp back to his family’s house, and they found a cure for his leg. Then the next day his mother told him to go to the town to get some bread, Gondar thought that it was strange because he was not normally allowed to go into the town, but he went any way to appease his mother. When he got back his house was in ashes. He searched and searched for his mother but all he found was a piece of her blackened gown in the ashes. Then the same week his father came home from “work” and saw the house and found Gondar in a tent near the house. That day his father Explained to his son that he was a Bounty Hunter and that his whole family had been Bounty Hunters. That day they also started training; his father also mourned his mother’s death and took it out on Gondar after a few weeks of training. Gondar’s sword slipped and his father hit him at just the right angle(Math jokes) and slashed Gondar’s left eye, his father patched him up and then they continued training until he was 21 and his father said “son you have all the knowledge of the past generations, go forth and go hunt some people, but first a challenge Fix the sword of your ancestors make it anew and make it your own” he then presented Sange Broken in two. So Gondar Hunt left his father.
Skooma Kills!
You fixed your appearence like iamme wanted you to do, but your RP example isn't quite up to par yet and your personality is way to short
Mike he was plagerising from a best-selling novel that's why his app is so good.
Okay you fixed your Appearence you are ACCEPTED
You fixed your appearence like iamme wanted you to do, but your RP example isn't quite up to par yet and your personality is way to short
Until you fix these things you are DENIED
You continue to call me out, yet you ignore my post?
There is no character in the book named Rokhul Aldrun, there is no thief that steals from others like his family, and there is no Will Treaty in my app, and the character's have no personality similarities of any kind now, do they?~
Rollback Post to RevisionRollBack
- Admin on Ashes of Our Fathers - Past Admin for Sins of Our Fathers - Past Moderator for The Elder Scrolls Akavir -
~ Dedicated role player ~ Most comfortable thing in the universe ~ Leader of the Cult of Milk ~
Hello all, I am the Admin TKsB0BMARLEY/Stromby/Bob or whatever you want to call me. I do have to say that Niloc was a SUPERB Role-Player from Angel's old server Fallout: Sins of Our Fathers. Now, I am sure he would not plageriz to get onto this server considering he knows he can get in by doing what he does best. And as far as I can see he has done that again, done what he does best. Now, the part about his definitions is that his Role-Playing definition was originally correct. It doesn't matter about length in terms of the definitions. As long as the point gets across it is fine.
Just as if for meta-gaming...
Meta-Gaming Definition: Using OOC knowledge IC
Definitions aren't rocket science, they are more like making a paper airplane. It can be as simplified as you want as long as it still flies. Now, I'm sure I've made my point and Niloc you are Accepted! Feel free to visit our forums and stuff.
OOC:
IGN:SHPARTACUS
Age:15
Why us?:I was told about this server by admin Stromby
Have you voted for us at Planet Minecraft?: Don’t have an account
Define Role-Playing in your words: (See front page for examples) Pretending to be someone you are not.
Define Meta-gaming in your words: Using OOC info IC
Define Power-gaming in your words: Forcing the other player to obey your will without their consent.
IC:
Name: Gondar Hunt
Nickname: (Optional)
Age: 21
Gender: Male
Race: Nord
Appearance: Is wearing a purple robe
Personality: Shy and wants to be alone
In-game RP example: (Include dialog)
Gondar: Father when will you tell me, why go away for such long times.
Father: Soon son I don’t want to scare you or your mother.
Gondar: But Father you worry me so.
Father: Son someday you will learn, someday
Background: (Detailed and in-depth, 2 paragraphs. Also, explain how you came to be in Akavir.)
Well to start off Gondar’s life he was born into a small family that had a lot of money but chose to be secluded in the forest. Gondar’s Childhood was a very normal one, he had fun with himself and was not allowed to play with the other kids though. Then one day he went farther into the forest than he wanted to and he was attacked by spiders but he fought them off with his dagger, one of his legs was bitten and he could not move his left leg, so he had to limp back to his family’s house, and they found a cure for his leg. Then the next day his mother told him to go to the town to get some bread, Gondar thought that it was strange because he was not normally allowed to go into the town, but he went any way to appease his mother. When he got back his house was in ashes. He searched and searched for his mother but all he found was a piece of her blackened gown in the ashes. Then the same week his father came home from “work” and saw the house and found Gondar in a tent near the house. That day his father Explained to his son that he was a Bounty Hunter and that his whole family had been Bounty Hunters. That day they also started training; his father also mourned his mother’s death and took it out on Gondar after a few weeks of training. Gondar’s sword slipped and his father hit him at just the right angle(Math jokes) and slashed Gondar’s left eye, his father patched him up and then they continued training until he was 21 and his father said “son you have all the knowledge of the past generations, go forth and go hunt some people, but first a challenge Fix the sword of your ancestors make it anew and make it your own” he then presented Sange Broken in two. So Gondar Hunt left his father.
Skooma Kills!
Your appearance is weak. Try adding things like eye-color, build, etc.
Your roleplaying example is also weak. Add a few more lines of dialog and maybe some actions.
Until you can fix these things you are Denied
Excellent application! You will make a good addition to Akavir if you can live up to this application in your character'svroleplay experience.
You have been Accepted!
Make sure to check out our official forums:http://elderscrollsakavir.enjin.com/forumWoah... what is this major forum malfunction that has made my one quote, quote that app 5 times?!
"Let's do this!"
IGN: Niloc692
Age:16
Why us?: In all honesty, it's because I have people I know on this server. I'm not really good at fantasy RP, I'll admit that right up here for all to see, but I'm going to try and have/make some fun!
Have you voted for us at Planet Minecraft?: No, I haven't. I'm not sure what that is either.
Define Role-Playing in your words: Playing out a character in a story.
Define Meta-gaming in your words: Using OOC information IC. Simplest way to put it, you know something, and you make sure your character knows it too.
Define Power-gaming in your words: Forcing an action upon another player without consent. You're not allowed to say what happens to anyone's character but yourself.
IC:
Name: Rokhul Aldrun
Nickname: "Ald"
Age: 19
Gender: Male
Race: Human
Appearance: Rokhul is rarely seen without his camouflaged green, grey cloak that allows him to trick the eyes of many into vanishing completely from sight when motionless. It covers most of his body, and a cowl over his face hides his blue eyes and rough brown hair that he cuts himself with his short dagger. Needless to say, he has the appearance of a runaway boy. He holds a quiver and longbow over his back at most times, and a pair of scabbards at his side. They hold unique blades, one slim and straight with a hilt, the other curved and weighted.
http://browse.devian...set=48#/d3b6ocn
( A bit like the above )
Personality: Rokhul is in his best mood when he is alone, or perhaps with one companion. Crowds set him at ill-ease, but he is able to socially operate as well as a normal person would. He is usually calm and calculating, but with his youth he has vigor and will occasionally rush into things without thinking. He has a keen sense for adventure, and exploring in the woods. He enjoys spending his time in the woods, and can often be found climbing trees, but due to the nature of his apparel, he will not always be visible. He is no stranger to crime, pick pocketing and lock picking are familiar skills to him, as he steals when he can not find game to hunt. As such, he is no friend to guards, or figures of the law, and will due his best to keep his distance.
In-game RP example: *Rokhul sits on the tree branch, over the pathway, hidden in the thick foliage as he watches the convoy approach. He smiles as he sees the lack of guards, just a trader riding his carriage, and he spots what he needs, the many chests on the back of the carriage. He waits until they pass straight under him, and drops unto the back of the wooden carriage, thudding quietly as leaves fall around. The driver turns as he hears the noise, eyes going wide as he sees the new occupant snatching a bag from the top of a stack of crates. The driver stops and grabs back with a shout, as Rokhul looks back and dives off the cart, rolling into the bush line as the driver curses after him*
"Damned thieves! I'll have the guards on you by nightfall! Get back here!"
*Rokhul doesn't answer, leaping over a rock and crossing a stream, not stopping until the shouts of the driver fade into the distance, sighing happily as he stops beneath a tree, opening the pack, and spotting the gold inside. He smiles, tying it shut and lowering to his pack, heading up to the ridge to his camp. He goes quiet as he hears a twig snap, in the direction of his camp. He lowers himself and pulls his bow, silently preparing an arrow as he looks through the treeline, spotting 3 armed scouts kicking around his camp. He watches as one of the guards starts turning his way, and he lowers to the dirt. He silently prays that he was not spotted, and after waiting a few seconds, he starts crawling back, dirt being pushed by his gloved hands. There will always be another spot to camp.*
Background: Rokhul was born into a secret family, hidden from the public knowledge. His mother and father were members of a clan, one that held power over a local town, known as Revalynn. He was brought up in their lifestyle, one filled with crime. Silence, timing, and agility became the tools of his trade, stealing from the many merchants that came to the city, even the pompous nobles who were so assured in their safety, those were his favorites.
His parents began to teach him in the arts of sorcery, and of potion making, enchanting, skills he would need to survive. He tried, but with little success, and ended up poisoning himself once, luckily recovering thanks to his parent's own ability, crafting an antidote.
He has never used a longsword, or armor for that matter. Instead when he was old enough, he was crafted a tunic to match his family, and the weapons, the only things deemed noble enough, a crafted and powerful wooden bow, along with a pair of crafted knives from the local blacksmith, that were acquired after a bit of blackmail.
He became like his parents, empty, emotionless and quiet, thinking of himself as the most important of them all, and his greed grew. He decided one day, when he turned 18, that he was old enough to pull off a large hit. He took his equipment and set off to the king's keep. Running across the field in the dark, the guard didn't notice the dark figure climbing the tree beside the wall. He leaped to the garrison, climbing across the roof, towards the keep. He looked about, seeing none of their attention on him, he started scaling the wall, crawling to the window above. He looked in, seeing the room empty, and hoisted himself in. He moved about the well furnished and luxurious room, admiring the treasures. He head to the table, slowly opening the drawers, looking about them, he lifted up a strange necklace, ruby red, shining in the candlelit room admiring it before lowering it into his pack, snatching a coin purse from atop the bureau, when the door opened up with a hearty laugh. His head snapped, as the prince turned his way, in his royal purple garments, and sword at his side. The prince's eyes widened as he spotted him, shouting out as he drew his sword*
"THIEF! THIEF IN THE HOUSE!"
*Rokhul took a step back as the prince rushed forward, lifting his sword over his head as Rokhul drew his own, small dagger. He swears he saw a morbid grin of triumph in the eyes of the Prince as he swung the sword, Rokhul sidestepping it, and trying to rush behind him. The prince turned, and caught him in the spine with an elbow, sending him sprawling to the floor. The prince turned to finish the kill, swinging the sword, but missing as Rokhul swept his feet out from under him. He rushed forward, as more guards came to the door, he turned on his heels*
"DON'T LET HIM ESCAPE!"
*Rokhul climbed to the window, as one guard reached for the back of his neck he leaped down, landing on the garrison as guards shifted out from their slumbers. He rushed to the wall, as the door of a nearby tower swung open, with a man at arms rushing his way. He looked past him at the tree he used to reach, and rushed forward at the guard, who swung his sword in a downward arc. He raised his own small blade, catching it as it slide down the hilt, still leaping forward his other hand swung, delivering a cut to the back of his neck on a nerve. The guard cried out and stumbled forward, as Rokhul leaped from the wall to the branch, rushing to the ground as he moved through the dark field in the night, back to his family's home.
He took the long way, outside of town as he saw the activity in the village, arriving to the cave. He sifted about, looking for his family, but they were gone. They had left him on the day of his 18th, and he was to fend for himself. There was a note, telling them they had departed to a land called "Akavir". He packed what was left for him, not much, food for a journey, and a map to the area, and he left his comfortable and familiar home, heading to the land that his parents had departed for.
Skooma kills, but in my opinion, arrows are a quicker method.
- Admin on Ashes of Our Fathers - Past Admin for Sins of Our Fathers - Past Moderator for The Elder Scrolls Akavir -
First off expand your definitions they barely reach the point. Secondly BE CREATIVE don't take things out of book it's stupid and uncreative.
Until you fix these things you are DENIED
OOC:
IGN: Niloc692
Age:16
Why us?: In all honesty, it's because I have people I know on this server. I'm not really good at fantasy RP, I'll admit that right up here for all to see, but I'm going to try and have/make some fun!
Have you voted for us at Planet Minecraft?: No, I haven't. I'm not sure what that is either.
Define Role-Playing in your words: Playing out a character in a story.
Define Meta-gaming in your words: Using OOC information IC. Simplest way to put it, you know something, and you make sure your character knows it too. *Adding on* Taking of information that your character hasn't learned, but you as the player have, and Roleplaying that character, and making use of the information they do not know.
Define Power-gaming in your words: Forcing an action upon another player without consent. You're not allowed to say what happens to anyone's character but yourself. *Adding on* Making an action upon someone, and not letting them decide the outcome, instead saying what must happen to their character, and how your action effects them.
IC:
Name: Rokhul Aldrun
Nickname: "Ald"
Age: 19
Gender: Male
Race: Human
Appearance: Rokhul is rarely seen without his camouflaged green, grey cloak that allows him to trick the eyes of many into vanishing completely from sight when motionless. It covers most of his body, and a cowl over his face hides his blue eyes and rough brown hair that he cuts himself with his short dagger. Needless to say, he has the appearance of a runaway boy. He holds a quiver and longbow over his back at most times, and a pair of scabbards at his side. They hold unique blades, one slim and straight with a hilt, the other curved and weighted.
http://browse.devian...set=48#/d3b6ocn
( A bit like the above )
Personality: Rokhul is in his best mood when he is alone, or perhaps with one companion. Crowds set him at ill-ease, but he is able to socially operate as well as a normal person would. He is usually calm and calculating, but with his youth he has vigor and will occasionally rush into things without thinking. He has a keen sense for adventure, and exploring in the woods. He enjoys spending his time in the woods, and can often be found climbing trees, but due to the nature of his apparel, he will not always be visible. He is no stranger to crime, pick pocketing and lock picking are familiar skills to him, as he steals when he can not find game to hunt. As such, he is no friend to guards, or figures of the law, and will due his best to keep his distance.
In-game RP example: *Rokhul sits on the tree branch, over the pathway, hidden in the thick foliage as he watches the convoy approach. He smiles as he sees the lack of guards, just a trader riding his carriage, and he spots what he needs, the many chests on the back of the carriage. He waits until they pass straight under him, and drops unto the back of the wooden carriage, thudding quietly as leaves fall around. The driver turns as he hears the noise, eyes going wide as he sees the new occupant snatching a bag from the top of a stack of crates. The driver stops and grabs back with a shout, as Rokhul looks back and dives off the cart, rolling into the bush line as the driver curses after him*
"Damned thieves! I'll have the guards on you by nightfall! Get back here!"
*Rokhul doesn't answer, leaping over a rock and crossing a stream, not stopping until the shouts of the driver fade into the distance, sighing happily as he stops beneath a tree, opening the pack, and spotting the gold inside. He smiles, tying it shut and lowering to his pack, heading up to the ridge to his camp. He goes quiet as he hears a twig snap, in the direction of his camp. He lowers himself and pulls his bow, silently preparing an arrow as he looks through the treeline, spotting 3 armed scouts kicking around his camp. He watches as one of the guards starts turning his way, and he lowers to the dirt. He silently prays that he was not spotted, and after waiting a few seconds, he starts crawling back, dirt being pushed by his gloved hands. There will always be another spot to camp.*
Background: Rokhul was born into a secret family, hidden from the public knowledge. His mother and father were members of a clan, one that held power over a local town, known as Revalynn. He was brought up in their lifestyle, one filled with crime. Silence, timing, and agility became the tools of his trade, stealing from the many merchants that came to the city, even the pompous nobles who were so assured in their safety, those were his favorites.
His parents began to teach him in the arts of sorcery, and of potion making, enchanting, skills he would need to survive. He tried, but with little success, and ended up poisoning himself once, luckily recovering thanks to his parent's own ability, crafting an antidote.
He has never used a longsword, or armor for that matter. Instead when he was old enough, he was crafted a tunic to match his family, and the weapons, the only things deemed noble enough, a crafted and powerful wooden bow, along with a pair of crafted knives from the local blacksmith, that were acquired after a bit of blackmail.
He became like his parents, empty, emotionless and quiet, thinking of himself as the most important of them all, and his greed grew. He decided one day, when he turned 18, that he was old enough to pull off a large hit. He took his equipment and set off to the king's keep. Running across the field in the dark, the guard didn't notice the dark figure climbing the tree beside the wall. He leaped to the garrison, climbing across the roof, towards the keep. He looked about, seeing none of their attention on him, he started scaling the wall, crawling to the window above. He looked in, seeing the room empty, and hoisted himself in. He moved about the well furnished and luxurious room, admiring the treasures. He head to the table, slowly opening the drawers, looking about them, he lifted up a strange necklace, ruby red, shining in the candlelit room admiring it before lowering it into his pack, snatching a coin purse from atop the bureau, when the door opened up with a hearty laugh. His head snapped, as the prince turned his way, in his royal purple garments, and sword at his side. The prince's eyes widened as he spotted him, shouting out as he drew his sword*
"THIEF! THIEF IN THE HOUSE!"
*Rokhul took a step back as the prince rushed forward, lifting his sword over his head as Rokhul drew his own, small dagger. He swears he saw a morbid grin of triumph in the eyes of the Prince as he swung the sword, Rokhul sidestepping it, and trying to rush behind him. The prince turned, and caught him in the spine with an elbow, sending him sprawling to the floor. The prince turned to finish the kill, swinging the sword, but missing as Rokhul swept his feet out from under him. He rushed forward, as more guards came to the door, he turned on his heels*
"DON'T LET HIM ESCAPE!"
*Rokhul climbed to the window, as one guard reached for the back of his neck he leaped down, landing on the garrison as guards shifted out from their slumbers. He rushed to the wall, as the door of a nearby tower swung open, with a man at arms rushing his way. He looked past him at the tree he used to reach, and rushed forward at the guard, who swung his sword in a downward arc. He raised his own small blade, catching it as it slide down the hilt, still leaping forward his other hand swung, delivering a cut to the back of his neck on a nerve. The guard cried out and stumbled forward, as Rokhul leaped from the wall to the branch, rushing to the ground as he moved through the dark field in the night, back to his family's home.
He took the long way, outside of town as he saw the activity in the village, arriving to the cave. He sifted about, looking for his family, but they were gone. They had left him on the day of his 18th, and he was to fend for himself. There was a note, telling them they had departed to a land called "Akavir". He packed what was left for him, not much, food for a journey, and a map to the area, and he left his comfortable and familiar home, heading to the land that his parents had departed for.
Skooma kills, but in my opinion, arrows are a quicker method.
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There, the definitions have been updated, I thought that being simple and not over complicating things would be best, but I can roll with more specific things if required.
In response to being "stupid and uncreative", I reject the claim good sir, I put good thought into this character, and how I want to play him. In regards to "taken from a book", I will make the claims thus: "are you not basing your character from the Elderscrolls universe?"
There is nothing to fix there, this is the character I want to play, What book do you claim I am "taking" something from? I submit you will find no character as I have described in any book, or background. None that I have read at least. So, if -you- think I am taking something "from a book" please detail it more, I don't take being accused of plagerism lightly.
- Admin on Ashes of Our Fathers - Past Admin for Sins of Our Fathers - Past Moderator for The Elder Scrolls Akavir -
Please expand on your Role-Playing defintions. Also you were copying Ranger's Apprentice Book 1, you have direct quotes from it in your Appearence and also don't type in a "proper" way you look stupid trying to get back at me.
Until you fix this one thing you are DENIED
You obviously don't know Niloc. He's the best RPer from the old server.
Roleplay, do you think I would be here if I did not understand RP? I can assure you, I am well aware of the definition, and I can point to my background on SoOF for reference, but, just because you asked, I will indeed expand.
Roleplaying: The playing of a role, in a universe of someone's crafting. One takes on the "role" and assumes a different personality, background, and interacts with the environment in a new way, each encounter is a new experience, and history is created through the works.
You separate yourself from your own mindset, in that you play a different person, with different feelings, and different traits. It is much like a play, in which you perform constantly, and there is no written script. Everything comes off of the head, and must be thought of with the own player's creativity, and devotion to playing the given role.
It can be compared to that of a show, and takes the literal sense of "All the world's a stage, and all the men and women are merely players" - William Shakespeare, As You Like It (Act II Scene VII)
As for the book, I have read Ranger's Apprentice - Ruins of Gorlan - by John Flanagan, and see one connection, that being the apparel. But other books, such as the Rangers of Ithilien, which appear in J.R.R. Tolkien's Lord of the Rings have similar apparel, and as do many rangers in lore of all types. Also to note, that the character I have listed does not appear in there either. In fact it would be more of a comparison to say that I perhaps was stealing from the Thief series ( Looking Glass Studios ) although, that is a game I have never played, as that has a stealth-like thief. Perhaps another thing you could call me out on would be the Flash animation Thief - Rent's due (Paul Beattie) or maybe I took the idea from DC Comic's "The Green Arrow"?
The character, is mine, and while you can claim that he bears resemblance to any of the numerous sources that I have gone ahead and provided for you ( <3 ) there is no instance of plagerism, simply me creating a character that I look forward to playing upon his acceptance.
- Admin on Ashes of Our Fathers - Past Admin for Sins of Our Fathers - Past Moderator for The Elder Scrolls Akavir -
IGN: Lil_Parker
Age: 14
Why us?: Because TKs suggested the server
Have you voted for us at Planet Minecraft?: No
Define Role-Playing in your words (See front page for examples): Roleplaying is pretending to be someone, and acting like they would (being in character). The point of a roleplaying server to for everyone to pretend to be someone they aren’t.
Define Meta-gaming in your words: Metagaming is using out of character (OOC) information in character. EG: Killing someone because you heard they stole from you on the OOC channel.
Define Power-gaming in your words: Powergaming is forcing an action on someone without giving them a chance to react. EG: Bob instantly kills Bill by shooting him in the head; should be something like: Bob fires at Bill’s head.
IC:
Name: Alamund_Parker_II
Nickname (Optional):
Age: 24
Gender: Male
Race: Nord
Appearance: He has blonde hair and his left eye is scarred from an accident as a child (more in backstory). He wears a golden medal that was posthumously awarded to his great-grandfather, Alamund Parker, for his acts of bravery at Fort Greywall. He wears a simple leather tunic and leather pants, for the freedom of movement they provide.
Personality: He is tactically minded and sees most everything as numbers and probabilities. Despite this, he tries to make what he sees “the right decision” when he has to make hard decisions. This can also lead to him breaking laws and ignoring superiors or authority when he is set on doing the right thing. He is very serious most of the time and jokes and sarcasm are often lost on him. His personality would probably be best described as Chaotic Good in the alignment system.
In-game RP example (Include dialog): *Bartholomew and Alamund II are sitting in a study. They are sitting on either side of a table, which has a map of a hold and its surroundings on it*
Bartholomew: So… what would you do to take this hold? You have… let’s say… 1,000 men. They have provisions for 6 months.
Alamund II: There doesn’t seem to be a good way to go about this one. A 6 month siege… would not be the best option, especially with the chance of our supply lines getting cut. I might say that the best way would be a direct assault, at these three points. *He points to several weak spots in the hold’s defences.*
Bartholomew: A direct assault? Interesting choice, but hardly the best. This is a hold your great-grandfather took. He didn’t opt for a direct assault like you. He destabilized the hold by getting the dark elves of the hold, who were ridiculed by the ruling Nords, to go on strike, which brought a fair bit of the hold’s economy grinding to a halt.
Alamund II: That was hardly a fair question then. How am supposed to know about the political conditions inside the hold?
Bartholomew: You weren’t. You must know your enemy, and all their weaknesses, not just obvious ones. Sometimes the battles you don’t fight are just as important as the ones you do. Pick them wisely. *Bartholomew gets up and walks out of the study, leaving Alamund II to reflect on the lesson*
Background (Detailed and in-depth, 2 paragraphs. Also, explain how you came to be in Akavir.):
Alamund Parker II was born to a prestigious Nord family, who had had several members serve in the higher ranks of the Imperial Army. Military service had been in the family’s lineage for as long as anyone could remember. The most famous the family’s recent veterans was Alamund Parker, who had served in several wars as a general in the Imperial Army. Though he had served in many wars, it was his final battle that had made him famous, when he collapsed a fort on the invading enemies, killing many of their troops, including several high-ranking officers, and wounding many more. This act of bravery got him awarded with a golden metal for the act, which Alamund II wears to this day. After hearing the story of his great-grandfather many times, Alamund II decided that he too would become a soldier. He trained with swords until a sparring accident left him blind and scarred in his left eye. After this accident, Alamund II decided to train in tactics, and asked his grandfather, Bartholomew, to teach him the ways of war. Bartholomew agreed, wanting to pass the ways of his father on to someone of a younger generation.
Bartholomew taught Alamund II many lessons about war and tactics, and also analyzed many of his father’s battles with Alamund II. Alamund II loved this time with his grandfather, and studied his lessons hard. He became obsessed with his great-grandfather’s battles, and analyzed every one of them by himself. He could not, however, bring himself to relive his great-grandfather’s greatest failing though, his last battle. Eventually, Bartholomew ran out of things to teach his young grandson. Knowing that his life would end soon, he decided that Alamund II would have to know his great-grandfather’s final battle, and his failing that led him to collapsing the fort. In the final days of his life, Bartholomew and Alamund II analyzed every order and every action of that final battle, in hopes that Alamund II would never make the mistake his great-grandfather did. When his grandfather died, Alamund II was mortified. He decided that he would start a fresh life, away from his kin, where no one would expect anything out of him, and he wouldn’t have his predecessor’s mistakes burdening him. So he booked passage to Akavir, and swore that he would be the greatest tactician that Akavir would ever see.
Skooma kills!
First off how well does this image match his description?
Link to page I found it on
Couldn't find the exact quote but just read the gear and outfit part of this
Hopefully this works reid!
Everything's good except for one thing, your appearence please expand upon that (eye color, skin tone for example)
Until you fix these things you are DENIED
I thought your app was good except for the fact that your character was able to escape the prince and his armed guards. Im sure that a prince would have great training in combat and would have easily killd you. Even if he could escape the prince I am pretty sure the royal guards would have got you. I imagene royal guards are great fighters and have dealt with theives such as your before. I am not a mod nor an admin but I do feel you make your character a bit overpowerd. Oh and kbvikeing I feel you are being to hard on him after all his app is better then many that have been accepted.
Thank you for the respectful criticism, in regards to your concerns, the only reason he was able to get away was because of the lack of guards stationed. In this particular keep, the guards are not well trained, and rather lazy. The Prince was not nearly as good of a swordfighter as a knight would be, a heavy life of pampering in that kingdom, rather just for show than anything. The royal guards were still at the feast, it was late at night, and had been hitting the drink. The other had just awoken from his post due to the shouting, so he has slow and groggy, no match for the quick movement of the youth. I doubt he could become so OP on Akavir, don't worry~
- Admin on Ashes of Our Fathers - Past Admin for Sins of Our Fathers - Past Moderator for The Elder Scrolls Akavir -
IGN: Lil_Parker
Age: 14
Why us?: Because TKs suggested the server
Have you voted for us at Planet Minecraft?: No
Define Role-Playing in your words (See front page for examples): Roleplaying is pretending to be someone, and acting like they would (being in character). The point of a roleplaying server to for everyone to pretend to be someone they aren’t.
Define Meta-gaming in your words: Metagaming is using out of character (OOC) information in character. EG: Killing someone because you heard they stole from you on the OOC channel.
Define Power-gaming in your words: Powergaming is forcing an action on someone without giving them a chance to react. EG: Bob instantly kills Bill by shooting him in the head; should be something like: Bob fires at Bill’s head.
IC:
Name: Alamund_Parker_II
Nickname (Optional):
Age: 24
Gender: Male
Race: Nord
Appearance: He has straight blonde hair and his left eye is scarred from an accident as a child (more in backstory). His other eye, the one that wasn’t scarred as a child, is green. He has fair skin, like all Nords. He wears a golden medal that was posthumously awarded to his great-grandfather, Alamund Parker, for his acts of bravery at Fort Greywall. He wears a simple leather tunic and leather pants, for the freedom of movement they provide. He also wears a dark red belt and dark red boots.
Personality: He is tactically minded and sees most everything as numbers and probabilities. Despite this, he tries to make what he sees “the right decision” when he has to make hard decisions. This can also lead to him breaking laws and ignoring superiors or authority when he is set on doing the right thing. He is very serious most of the time and jokes and sarcasm are often lost on him. His personality would probably be best described as Chaotic Good in the alignment system.
In-game RP example (Include dialog): *Bartholomew and Alamund II are sitting in a study. They are sitting on either side of a table, which has a map of a hold and its surroundings on it*
Bartholomew: So… what would you do to take this hold? You have… let’s say… 1,000 men. They have provisions for 6 months.
Alamund II: There doesn’t seem to be a good way to go about this one. A 6 month siege… would not be the best option, especially with the chance of our supply lines getting cut. I might say that the best way would be a direct assault, at these three points. *He points to several weak spots in the hold’s defences.*
Bartholomew: A direct assault? Interesting choice, but hardly the best. This is a hold your great-grandfather took. He didn’t opt for a direct assault like you. He destabilized the hold by getting the dark elves of the hold, who were ridiculed by the ruling Nords, to go on strike, which brought a fair bit of the hold’s economy grinding to a halt.
Alamund II: That was hardly a fair question then. How am supposed to know about the political conditions inside the hold?
Bartholomew: You weren’t. You must know your enemy, and all their weaknesses, not just obvious ones. Sometimes the battles you don’t fight are just as important as the ones you do. Pick them wisely. *Bartholomew gets up and walks out of the study, leaving Alamund II to reflect on the lesson*
Background (Detailed and in-depth, 2 paragraphs. Also, explain how you came to be in Akavir.):
Alamund Parker II was born to a prestigious Nord family, who had had several members serve in the higher ranks of the Imperial Army. Military service had been in the family’s lineage for as long as anyone could remember. The most famous the family’s recent veterans was Alamund Parker, who had served in several wars as a general in the Imperial Army. Though he had served in many wars, it was his final battle that had made him famous, when he collapsed a fort on the invading enemies, killing many of their troops, including several high-ranking officers, and wounding many more. This act of bravery got him awarded with a golden metal for the act, which Alamund II wears to this day. After hearing the story of his great-grandfather many times, Alamund II decided that he too would become a soldier. He trained with swords until a sparring accident left him blind and scarred in his left eye. After this accident, Alamund II decided to train in tactics, and asked his grandfather, Bartholomew, to teach him the ways of war. Bartholomew agreed, wanting to pass the ways of his father on to someone of a younger generation.
Bartholomew taught Alamund II many lessons about war and tactics, and also analyzed many of his father’s battles with Alamund II. Alamund II loved this time with his grandfather, and studied his lessons hard. He became obsessed with his great-grandfather’s battles, and analyzed every one of them by himself. He could not, however, bring himself to relive his great-grandfather’s greatest failing though, his last battle. Eventually, Bartholomew ran out of things to teach his young grandson. Knowing that his life would end soon, he decided that Alamund II would have to know his great-grandfather’s final battle, and his failing that led him to collapsing the fort. In the final days of his life, Bartholomew and Alamund II analyzed every order and every action of that final battle, in hopes that Alamund II would never make the mistake his great-grandfather did. When his grandfather died, Alamund II was mortified. He decided that he would start a fresh life, away from his kin, where no one would expect anything out of him, and he wouldn’t have his predecessor’s mistakes burdening him. So he booked passage to Akavir, and swore that he would be the greatest tactician that Akavir would ever see.
Skooma kills!
There's not much else to even put about my appearence other than that. My skin has no other interesting features on it or anything like that.
IGN:SHPARTACUS
Age:15
Why us?:I was told about this server by admin Stromby
Have you voted for us at Planet Minecraft?: Don’t have an account
Define Role-Playing in your words: (See front page for examples) Pretending to be someone you are not.
Define Meta-gaming in your words: Using OOC info IC
Define Power-gaming in your words: Forcing the other player to obey your will without their consent.
IC:
Name: Gondar Hunt
Nickname: (Optional)
Age: 21
Gender: Male
Race: Nord
Appearance: He wears a chain mail with a tunic because the tunic keeps him warm and the mail is to protect him he has a scar across his eye so he can only see out of one eye. His one eye is brown. The scared one is white. His hair is brown and straight. He likes to keep it short. His skin is pale white.
Personality: Shy and wants to be alone
In-game RP example: (Include dialog)
Gondar: Father when will you tell me, why go away for such long times.
Father: Soon son I don’t want to scare you or your mother.
Gondar: But Father you worry me so.
Father: Son someday you will learn, someday
*Father walks out of the door*
*Son looks wondering what his father was talking about*
Background: (Detailed and in-depth, 2 paragraphs. Also, explain how you came to be in Akavir.)
Well to start off Gondar’s life he was born into a small family that had a lot of money but chose to be secluded in the forest. Gondar’s Childhood was a very normal one, he had fun with himself and was not allowed to play with the other kids though. Then one day he went farther into the forest than he wanted to and he was attacked by spiders but he fought them off with his dagger, one of his legs was bitten and he could not move his left leg, so he had to limp back to his family’s house, and they found a cure for his leg. Then the next day his mother told him to go to the town to get some bread, Gondar thought that it was strange because he was not normally allowed to go into the town, but he went any way to appease his mother. When he got back his house was in ashes. He searched and searched for his mother but all he found was a piece of her blackened gown in the ashes. Then the same week his father came home from “work” and saw the house and found Gondar in a tent near the house. That day his father Explained to his son that he was a Bounty Hunter and that his whole family had been Bounty Hunters. That day they also started training; his father also mourned his mother’s death and took it out on Gondar after a few weeks of training. Gondar’s sword slipped and his father hit him at just the right angle(Math jokes) and slashed Gondar’s left eye, his father patched him up and then they continued training until he was 21 and his father said “son you have all the knowledge of the past generations, go forth and go hunt some people, but first a challenge Fix the sword of your ancestors make it anew and make it your own” he then presented Sange Broken in two. So Gondar Hunt left his father.
Skooma Kills!
Mike he was plagerising from a best-selling novel that's why his app is so good.
Okay you fixed your Appearence you are ACCEPTED
You fixed your appearence like iamme wanted you to do, but your RP example isn't quite up to par yet and your personality is way to short
Until you fix these things you are DENIED
You continue to call me out, yet you ignore my post?
There is no character in the book named Rokhul Aldrun, there is no thief that steals from others like his family, and there is no Will Treaty in my app, and the character's have no personality similarities of any kind now, do they?~
- Admin on Ashes of Our Fathers - Past Admin for Sins of Our Fathers - Past Moderator for The Elder Scrolls Akavir -
Just as if for meta-gaming...
Meta-Gaming Definition: Using OOC knowledge IC
Definitions aren't rocket science, they are more like making a paper airplane. It can be as simplified as you want as long as it still flies. Now, I'm sure I've made my point and Niloc you are Accepted! Feel free to visit our forums and stuff.