I've been playing on many of Toad's servers, and even though I haven't for some time, I am sure that this server will be just as great as the ones I used to play.
IGN: Carbash420 Age: 28 Location: US/Fl About Yourself: Well I love minecraft. Never been banned. Enjoy pvp alot. Love the idea you have going for this server. (see below for questions/comments) I was in the marines, served for 4 years. I have been to Iraq twice. Im happily married. Um, guess that somes it up. (want to know anything else just ask) Why we should pick you: Well as much as i like pvp the truth is im not that great at it. What i am good at is building. I love to build buildings/terrain designed for pvp. Especially traps (yay tripwires!). I have a good understanding of redstone (what i dont know google sure as hell does). I am mature, and intend to have a great time on this server if you'll have me. Have you read the entire thread? I have, and i dont know if it's just me but the part that is supposed to ensure that i read this is left blank. That said, I assure you that i have.
Questions: First, when we originally start will all the keeps be the same? Second, If we build on them will the server be reset to where they originally were? I guess what im asking is will, after a raid, the keeps be reset to their original state? I think that a good idea would be that we have a week to build, on the weekends we war it out. Then it all gets reset to scratch. Even further you could reassign the teams randomly again after the weekend so that every week it changes. I would like to know how these sieges are going to take place. If there are 3 bases will their be an attack phase and a defense phase or will it be all out attack whatever you want type deal.
Keep in mind i am in no way telling you how to run your server. Just merely making suggestions, and asking questions. Thank you for your time and i look forward to playing
Questions: First, when we originally start will all the keeps be the same? Second, If we build on them will the server be reset to where they originally were? I guess what im asking is will, after a raid, the keeps be reset to their original state? I think that a good idea would be that we have a week to build, on the weekends we war it out. Then it all gets reset to scratch. Even further you could reassign the teams randomly again after the weekend so that every week it changes. I would like to know how these sieges are going to take place. If there are 4 bases will their be an attack phase and a defense phase or will it be all out attack whatever you want type deal.
Keep in mind i am in no way telling you how to run your server. Just merely making suggestions, and asking questions. Thank you for your time and i look forward to playing
Each teams keep "zone" will be randomly placed in the world, roughly 1000 blocks from the enemy teams. They will start entirely from scratch. We are still deciding about world resets, I was thinking so far that maybe when the game gets pretty large and teams are organized with massive castles and such, I will reset the world once a team has zero chance of coming back to their previous form from the cause of a giant raid. Thank you for the suggestions though and we will consider them!
Darn your ninja replies, tried to edit the 4 bases part but you beat me to it .
Also you may note that I only have a few posts. Problem was i forgot my curse password way back when they merged em and have been playing on non whitelisted servers. Finally got around to making a new account.
Darn your ninja replies, tried to edit the 4 bases part but you beat me to it .
Also you may note that I only have a few posts. Problem was i forgot my curse password way back when they merged em and have been playing on non whitelisted servers. Finally got around to making a new account.
That is fine, we do not discriminate new players anyways.
The outposts, will they be basic and then when we take them we build on them? Then we can port to them.
Or will they be unchangable?Also since tnt is enabled will liquid placement be as well?Fire spread? I assume no, but you never know.Another suggestion, Ranks that allow for such things. Each team should have someone who can perform these tasks. or A rank for each, Lava placement rank, Water placement rank, And fire spread rank. That way if someone griefs you know you can narrow it down pretty easy.
The Outposts are just land masses that teams can fortify however they want. We may put ruins or some form of construction over the outpost, we are still deciding.
We may develop classes, we were considering that but we have decided we are making team leaders that can ban players from the team if they grief.
The Outposts are just land masses that teams can fortify however they want. We may put ruins or some form of construction over the outpost, we are still deciding.
We may develop classes, we were considering that but we have decided we are making team leaders that can ban players from the team if they grief.
What will be required to take an outpost. A block destroyed?
Also will there be any rules regarding base placement, like will it have to be above ground keeps?
What about rules regarding proper combat and breaking and entering. Will people just be able to 1x1 themselves over a wall? How about going through a wall? Will pickaxes be allowed, I suggest tnt or fists to break through a wall or structure in enemy territory.
What about stealing (from the enemy of course), will it be allowed?
Question: Will the world be a water world in the sense that everythign is seperated by water?
if so WIll the outposts have bridges leading to them, or are the outposts just hills?
What will be required to take an outpost. A block destroyed?
Also will there be any rules regarding base placement, like will it have to be above ground keeps?
What about rules regarding proper combat and breaking and entering. Will people just be able to 1x1 themselves over a wall? How about going through a wall? Will pickaxes be allowed, I suggest tnt or fists to break through a wall or structure in enemy territory.
What about stealing (from the enemy of course), will it be allowed?
Whilst 3 blocks away from the Outposts teleportation zone, users will do a command which will start a countdown to capture that area. If killed the command will stop.
Everything is fair game except glitching in. To break walls/destroy chests you will need tnt.
Age: 28
Location: US/Fl
About Yourself: Well I love minecraft. Never been banned. Enjoy pvp alot. Love the idea you have going for this server. (see below for questions/comments) I was in the marines, served for 4 years. I have been to Iraq twice. Im happily married. Um, guess that somes it up. (want to know anything else just ask)
Why we should pick you: Well as much as i like pvp the truth is im not that great at it. What i am good at is building. I love to build buildings/terrain designed for pvp. Especially traps (yay tripwires!). I have a good understanding of redstone (what i dont know google sure as hell does). I am mature, and intend to have a great time on this server if you'll have me.
Have you read the entire thread? I have,
and i dont know if it's just me but the part that is supposed to ensure that i read this is left blank. That said, I assure you that i have.Questions: First, when we originally start will all the keeps be the same? Second, If we build on them will the server be reset to where they originally were? I guess what im asking is will, after a raid, the keeps be reset to their original state? I think that a good idea would be that we have a week to build, on the weekends we war it out. Then it all gets reset to scratch. Even further you could reassign the teams randomly again after the weekend so that every week it changes. I would like to know how these sieges are going to take place. If there are 3 bases will their be an attack phase and a defense phase or will it be all out attack whatever you want type deal.
Keep in mind i am in no way telling you how to run your server. Just merely making suggestions, and asking questions. Thank you for your time and i look forward to playing
Each teams keep "zone" will be randomly placed in the world, roughly 1000 blocks from the enemy teams. They will start entirely from scratch. We are still deciding about world resets, I was thinking so far that maybe when the game gets pretty large and teams are organized with massive castles and such, I will reset the world once a team has zero chance of coming back to their previous form from the cause of a giant raid. Thank you for the suggestions though and we will consider them!
Also you may note that I only have a few posts. Problem was i forgot my curse password way back when they merged em and have been playing on non whitelisted servers. Finally got around to making a new account.
That is fine, we do not discriminate new players anyways.
Also to answer your previous question,
Teams can organize attacks when they please.
Looking forward to seeing how it all pans out.
Got another question.
The outposts, will they be basic and then when we take them we build on them? Then we can port to them.
Or will they be unchangable?Also since tnt is enabled will liquid placement be as well?Fire spread? I assume no, but you never know.Another suggestion, Ranks that allow for such things. Each team should have someone who can perform these tasks. or A rank for each, Lava placement rank, Water placement rank, And fire spread rank. That way if someone griefs you know you can narrow it down pretty easy.
We may develop classes, we were considering that but we have decided we are making team leaders that can ban players from the team if they grief.
I like it.
What will be required to take an outpost. A block destroyed?
Also will there be any rules regarding base placement, like will it have to be above ground keeps?
What about rules regarding proper combat and breaking and entering. Will people just be able to 1x1 themselves over a wall? How about going through a wall? Will pickaxes be allowed, I suggest tnt or fists to break through a wall or structure in enemy territory.
What about stealing (from the enemy of course), will it be allowed?
if so WIll the outposts have bridges leading to them, or are the outposts just hills?
Whilst 3 blocks away from the Outposts teleportation zone, users will do a command which will start a countdown to capture that area. If killed the command will stop.
Everything is fair game except glitching in. To break walls/destroy chests you will need tnt.