So I've been on/off working on this game. It's been on my Box for a while now but I'm going to start this post as it is in V2. This is made in Visual Basic (I use Visual Basic Express if you're wondering).
What it is: A 1 player zombie shooting game that gets more difficult each level (up to 15 levels). As I said it's programmed in Visual Basic and it's not really meant to make games (aka don't expect a lot).
Here's the download link from my Box page https://www.box.com/...71c2c7b983fd49e
It's a .zip so just unzip it and run the "Little Game" application inside the folder to play.
Video of me playing it (in V5)..
I don't know anything about OS X so don't ask. Also, don't bother asking why the shield looks so stupid. I just couldn't think of a better way to make it look :l
If you have any recommendations or bugs you found, please post them here! Also, I will edit this post when I upload a new version.
Since it was a 75% yes on keeping gun zombies (out of 4 votes, lol) I'm keeping them and closing the poll.
To-Do list (priorities in bold):
-Change gun zombies to puke zombies (maybe) -Make highscores work like actual highscores (ex: top 5) -Add a boss fight at level 15 (last level (and maybe add some music to the fight))
-(In the far future) add a cash shop & upgrades (maybe)
EDIT: V5.02 uploaded
EDIT: V5.01 uploaded (didn't have time to make all the changes I wanted to, sorry)
System.OverflowException: Arithmetic operation resulted in an overflow.
at Little_Game.frmGameScreen.tmrShootBullet_Tick(Object sender, EventArgs e)
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Thanks for posting that, fixed it. I'll repost V2.01 in a sec.
Not to be a party pooper but you can fake scores pretty easily. Of course I'm not accusing anyone though
Nice job though! Personally I haven't beaten my own game >.<
More types of enemies? More weapons? If not too advanced, powerups/shop/rewards?
1: What types of enemies?
2: I was thinking of doing some sort of melee weapon.
3: I'm not too sure what you mean by "powerups/shop/rewards". I mean, there are 4 types of items that can drop when you kill an enemy so I kind of already have powerups.
EDIT: I have everything working, including multiple bullets, but for some reason when I fire you don't see the bullet. It acts like a bullet, but you just never see them D:
I just can't find the problem. I set them visible, they have a white forecolor so you can see them, I just can't figure it out :l Lol I'm stupid. I was rushing too much and forgot to add them to the form >.>
2: I was thinking of doing some sort of melee weapon.
3: I'm not too sure what you mean by "powerups/shop/rewards". I mean, there are 4 types of items that can drop when you kill an enemy so I kind of already have powerups.
1. Tougher enemies, enemies with different types of weapons
2. Sounds good
3. Perhaps zombies have a chance of dropping money (rather then a powerup), and between waves (or every ~5 waves) a small shop screen will pop up and you can use the money to buy certain upgrades (more damage, more powerful powerups (eg lasts for longer, effect is more powerful), different types of bullets/weapons etc)
1. Tougher enemies, enemies with different types of weapons
2. Sounds good
3. Perhaps zombies have a chance of dropping money (rather then a powerup), and between waves (or every ~5 waves) a small shop screen will pop up and you can use the money to buy certain upgrades (more damage, more powerful powerups (eg lasts for longer, effect is more powerful), different types of bullets/weapons etc)
1: Well I mean I guess I could make enemies that shoot back, although that would take a while. Or do you mean enemies with melee weapons?
2: I'll add it to the to-do list
3: Ehh maybe, just maybe. Making them drop money is easy, but making a shop would take some time. I'd have to rework some things. I'll put it on the to-do list, but it won't happen quickly.
Ok, so I'm working on a new version (5 I guess, idk). I'd like some input on what to keep/remove.
Currently, I got rid of the pew sound because it was a little annoying and stopped your music if it was playing (and never restarted it).
I also added (and this is really what I want feedback on) the chance that when a zombie spawns it will be a gun zombie (lol I know).
It's working and everything, but I'm not sure if I should keep it or not. They can still kill you by touching you, but they also sometimes shoot at you now. Should that only be in Hard difficulty, maybe?
Well, again, feedback needed
EDIT: Now that they can shoot, I gave shield a little more usefulness and made it also absorb bullets.
EDIT (Again): Should I make it so on Hard it's 50% chance the zombie spawns as a gun zombie, and 20% on easy? Maybe 10%, but just less chance on easy.
What it is: A 1 player zombie shooting game that gets more difficult each level (up to 15 levels). As I said it's programmed in Visual Basic and it's not really meant to make games (aka don't expect a lot).
Here's the download link from my Box page https://www.box.com/...71c2c7b983fd49e
It's a .zip so just unzip it and run the "Little Game" application inside the folder to play.
Video of me playing it (in V5)..
I don't know anything about OS X so don't ask.
Also, don't bother asking why the shield looks so stupid. I just couldn't think of a better way to make it look :l
If you have any recommendations or bugs you found, please post them here! Also, I will edit this post when I upload a new version.
Since it was a 75% yes on keeping gun zombies (out of 4 votes, lol) I'm keeping them and closing the poll.
To-Do list (priorities in bold):
-Change gun zombies to puke zombies (maybe)
-Make highscores work like actual highscores (ex: top 5)
-Add a boss fight at level 15 (last level (and maybe add some music to the fight))
-(In the far future) add a cash shop & upgrades (maybe)
EDIT: V5.02 uploaded
EDIT: V5.01 uploaded (didn't have time to make all the changes I wanted to, sorry)
EDIT: V5 uploaded
EDIT: V4.01 uploaded
EDIT: V4 uploaded
EDIT: V3 uploaded
EDIT: V2.01 uploaded
Thanks for posting that, fixed it. I'll repost V2.01 in a sec.
Thanks
Not to be a party pooper but you can fake scores pretty easily. Of course I'm not accusing anyone though
Nice job though! Personally I haven't beaten my own game >.<
Have fun!
i5-4690K @4.6GHz ~ ASRock Z97X Fatal1ty Killer ~ EKWB Supremacy MX ~ Watercooled SLI STRIX 970s
Project RedShift
I was thinking about it. I'll make a to-do list I guess.
If you have any recommendations that aren't game-breaking, then post them and I'll think about adding them (now or in the future)!
I also will possibly be adding a small sound affect to shooting (probably in V4.1).
More types of enemies? More weapons? If not too advanced, powerups/shop/rewards?
Partly because I'm crazy, mostly because I didn't try anything else.
Only other language I know is HTML and Javascript. Not very good with Javascript either.
1: What types of enemies?
2: I was thinking of doing some sort of melee weapon.
3: I'm not too sure what you mean by "powerups/shop/rewards". I mean, there are 4 types of items that can drop when you kill an enemy so I kind of already have powerups.
EDIT: I have everything working, including multiple bullets, but for some reason when I fire you don't see the bullet. It acts like a bullet, but you just never see them D:
Lol I'm stupid. I was rushing too much and forgot to add them to the form >.>I just can't find the problem. I set them visible, they have a white forecolor so you can see them, I just can't figure it out :l
1. Tougher enemies, enemies with different types of weapons
2. Sounds good
3. Perhaps zombies have a chance of dropping money (rather then a powerup), and between waves (or every ~5 waves) a small shop screen will pop up and you can use the money to buy certain upgrades (more damage, more powerful powerups (eg lasts for longer, effect is more powerful), different types of bullets/weapons etc)
1: Well I mean I guess I could make enemies that shoot back, although that would take a while. Or do you mean enemies with melee weapons?
2: I'll add it to the to-do list
3: Ehh maybe, just maybe. Making them drop money is easy, but making a shop would take some time. I'd have to rework some things. I'll put it on the to-do list, but it won't happen quickly.
I added awesome looping background (my favorite (8?) bit) music, and a way to change the games settings!
Currently, I got rid of the pew sound because it was a little annoying and stopped your music if it was playing (and never restarted it).
I also added (and this is really what I want feedback on) the chance that when a zombie spawns it will be a gun zombie (lol I know).
It's working and everything, but I'm not sure if I should keep it or not. They can still kill you by touching you, but they also sometimes shoot at you now. Should that only be in Hard difficulty, maybe?
Well, again, feedback needed
EDIT: Now that they can shoot, I gave shield a little more usefulness and made it also absorb bullets.
EDIT (Again): Should I make it so on Hard it's 50% chance the zombie spawns as a gun zombie, and 20% on easy? Maybe 10%, but just less chance on easy.
V5 is up now, have fun!