You are a cop. You were called down to a bank because some burglar tried a failed attempt to rob it. When you get there, you find out that he has a bomb strapped to his chest. And is holding exactly six people inside. HOW: You can either talk to him to lower his moral so he frees the hostages or try to distract him while the swat team on the rooftop tries to take him down. (Swat take down attempt every 10 turns.) If he isn't distracted by the 10th turn, the swat team will hold there fire.
Bomb will automatically set off after 20 post.(Killing everyone.)
(If bomb is set off, hostage taker is killed, or hostages are freed, a new round will start.)
The hostage takers moral can be boosted if he sees fellow forumers/cops arguing or if a former/cop says something dumb. Moral starts at 50%
What we know:(information players found out about hostage taker. Use as an advantage.) He doesn't care about his family. Don't use family to try to lower moral or distract him. Wont have an effect.
Hostage taker is observant. Distracting him can be is hard. And using weapons can be even more hard.
Rules: No weapons can be used (besides swat.) Unless you check with me. And they cant be lethal weapons.
No trolling (if you troll then your post will not count.)
The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
280
Minecraft:
abricahohoho
Member Details
I say to the bomber, "Don't do it, man! These guys are gonna die, you're gonna die, and everyone loses! Why would you do something like this?! Think about the consequences!" Then I ramble on with some more stuff that's stalling him. Hopefully it decreases his morale and distracts him.
I say to the bomber, "Don't do it, man! These guys are gonna die, you're gonna die, and everyone loses! Why would you do something like this?! Think about the consequences!" Then I ramble on with some more stuff that's stalling him. Hopefully it decreases his morale and distracts him.
Moral decreased by 10%
Distraction level raised to level 1
I tell him, "You don't need to do this! You're not helping anyone, not even yourself! What about their (Hostages) families?! How would you feel if your family was taken hostage!"
I tell him, "You don't need to do this! You're not helping anyone, not even yourself! What about their (Hostages) families?! How would you feel if your family was taken hostage!"
He looks at you and says:
"My family can die in a hole for all I care."
That may have not seemed to have done anything. But you now know that he doesn't care about his family. Use that information to your advantage!
*he can't see me, but I'm readying an EMP grenade, if his distraction is at at least 3 in 10 turns, I finish it, and roll it where he can't see, when it goes off, his bomb's fuse fails and the SWAT can take him down.*
You'll get a lesser charge if you get off now, we might even be able to get you off without a charge.
"If you would rather die than go to prison, than I could put you down, right here and now, you could be given the death sentence if that is what you want, you could kill yourself in many other ways that would not result in any other casualties. You don't have to do this."
Though he does not see it, I am reaching for a tranquilizer dart gun I have at my waist.
"If you would rather die than go to prison, than I could put you down, right here and now, you could be given the death sentence if that is what you want, you could kill yourself in many other ways that would not result in any other casualties. You don't have to do this."
Though he does not see it, I am reaching for a tranquilizer dart gun I have at my waist.
Moral -20%
He catches you reaching for tranquilizer. He gets angered. -2 turns.
You have learned that Hostage taker is observant.
8 rounds until EMP goes off...
Guys, don't do stuff that'll make him mad.
If the bomb's fuse goes down even four more turns we lose because there is no way in heck that we are getting his distraction up to 5 in four rounds, but we can get him up to 3 easily enough I think.
8 rounds until EMP goes off...
Guys, don't do stuff that'll make him mad.
If the bomb's fuse goes down even four more turns we lose because there is no way in heck that we are getting his distraction up to 5 in four rounds, but we can get him up to 3 easily enough I think.
Distraction -1
Try to hint that kind of thing out, If you just say it, he will know.
"Dude if you do this you will just mess your life up.Think about it.If that bombs goes off you will be charged with terrosim and murder.
Just shutoff the bomb and I can help lower your sentence."
The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
280
Minecraft:
abricahohoho
Member Details
"Okay dude just take it easy here. Don't make a huge mistake. Just think about what the consequences would be. You die, they die, we die. Nobody wins at all. You don't gain anything, nobody gains anything. What you're doing here is not the right thing." Then I chill him out with a soothing hug and a nice, ice cold slushie.
You are a cop. You were called down to a bank because some burglar tried a failed attempt to rob it.
When you get there, you find out that he has a bomb strapped to his chest. And is holding exactly six people inside.
HOW:
You can either talk to him to lower his moral so he frees the hostages or try to distract him while the swat team on the rooftop tries to take him down. (Swat take down attempt every 10 turns.) If he isn't distracted by the 10th turn, the swat team will hold there fire.
Bomb will automatically set off after 20 post.(Killing everyone.)
(If bomb is set off, hostage taker is killed, or hostages are freed, a new round will start.)
The hostage takers moral can be boosted if he sees fellow forumers/cops arguing or if a former/cop says something dumb. Moral starts at 50%
What we know:(information players found out about hostage taker. Use as an advantage.)
He doesn't care about his family. Don't use family to try to lower moral or distract him. Wont have an effect.
Hostage taker is observant. Distracting him can be is hard. And using weapons can be even more hard.
Rules:
No weapons can be used (besides swat.) Unless you check with me. And they cant be lethal weapons.
No trolling (if you troll then your post will not count.)
Lets get started!
Complipedia
Distraction level raised to level 1
"My family can die in a hole for all I care."
That may have not seemed to have done anything. But you now know that he doesn't care about his family. Use that information to your advantage!
Hostage taker angered. -2 turns until bomb go's off.
Distraction level +1
You'll get a lesser charge if you get off now, we might even be able to get you off without a charge.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
But it's not going to work without a charge
EMP in 10 turns (if distraction level is 3.)
Also, what about what I said to him?
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
"If you would rather die than go to prison, than I could put you down, right here and now, you could be given the death sentence if that is what you want, you could kill yourself in many other ways that would not result in any other casualties. You don't have to do this."
Though he does not see it, I am reaching for a tranquilizer dart gun I have at my waist.
He catches you reaching for tranquilizer. He gets angered. -2 turns.
You have learned that Hostage taker is observant.
Guys, don't do stuff that'll make him mad.
If the bomb's fuse goes down even four more turns we lose because there is no way in heck that we are getting his distraction up to 5 in four rounds, but we can get him up to 3 easily enough I think.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Try to hint that kind of thing out, If you just say it, he will know.
Just shutoff the bomb and I can help lower your sentence."
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Complipedia