The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
280
Minecraft:
abricahohoho
Member Details
2/50
Creeper Nexus
Automatically produces creeper, which slowly destroys destroyer vehicles
Creeper destroys faster the more there is of it
Creeper is counted as a single entity, with its own health
10% creeper power = 100 damage to all destroyer vehicles
10 creeper volume = 1% creeper power
Nexus Health: 5000/5000
Nexus Shields: 100/100
Nexus Power: 25% - 25 cubic inches of creeper every BioShock post
Boosts: Round End Protector (Can survive the end of one round) Reinforced (Takes only 75% of damage)
Curses: None
I use my missile barrage on Mackenzie. DIE! DIE! DIE! ...I'm not enjoying this or anything.
Thor: Health: 7,000 / 7,000 Shields: 3,500 / 3,500 Ammo: 10,000 / 10,000 Owner: TT2000 Weapons: Basic Artillery Cannons [Damage: 550| Ammo Cost: 500| Special Effects: None] Napalm Flamethrower [Damage: 350| Ammo Cost: 800| Special Effects: Splash Damage (Can hit 2 Targets at once), Burning (Ignites Target)] Javelin AA Missiles [Damage: 200| Ammo Cost: 600| Special Effects: Anti-Air (Deals 800 Damage to air-based Targets)] Shield Eaters [Damage: 250| Ammo Cost: 900| Special Effects: Shield Destroyer (Deals 850 Damage to Shields)] Missile Barrage [Damage: 1,600| Ammo Cost: 1,200| Special Effects: Still Shot (Immobilizes Thor for 1 post)] Shield Plating [Level: 1| -100 Damage taken by Shields] Vehicle Plating [Level: 1| -100 Damage taken by Health] Boosts: Weapon Upgrades (When a weapon upgrade is completely researched, +50 Damage to all weapons), Plating Upgrades (When a plating upgrade is completely researched, Shield and Vehicle plating increased), Health Generators (+750 Health every post), Shield Generators (+750 Shields every post), Ammo Factory (+2,000 Ammo every post), Immortality Protocol (When destroyed, a Thor Wreckage is dropped with 5,000 Health and no Shields), Quick Revive (If the Thor Wreckage survives for 20 TT2000 posts, Thor will be revived), Premium Round End Protector (Can survive end of 2 Rounds) Curses: Immobilized (When upgrades are being researched, Thor cannot do anything), Level Cap (Upgrades can only go to level 3), Perma-Death (If Thor Wreckage is destroyed, Thor is permanently gone), Use me! (Automatically destroyed after 14 posts if not used)
The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
280
Minecraft:
abricahohoho
Member Details
3/50
Creeper Nexus
Automatically produces creeper, which slowly destroys destroyer vehicles
Creeper destroys faster the more there is of it
Creeper is counted as a single entity, with its own health
10% creeper power = 100 damage to all destroyer vehicles
10 creeper volume = 1% creeper power
Nexus Health: 5000/5000
Nexus Shields: 100/100
Nexus Power: 25% - 25 cubic inches of creeper every BioShock post
Boosts: Round End Protector (Can survive the end of one round) Reinforced (Takes only 75% of damage)
Curses: None
The Manatee overlord uses his Magical Hue-Manatee Healing Powers to heal the tower!
Manatee Overlord
Health: 500/500
Power: 2%
Owner: hammer01
Weapons: Flipper Slap[Damage:20] Peircing Gaze[Assumes Control of One(1) Enemy for One(1) Post] Window Intimidation[Scatters Enemies and Boosts Allies Moral] Blubber Blowout[The Manatee Overlord blows up when killed, doing 50 damage to all nearby units] Magical Hue-Manatee Healing Powers[Mesmerises Enemies nearby and heals all Allied Units by 50(including the tower)]
Other: 1% Power = 10 Damage. Certain spells can increase the Manatee Overlords power.
The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
280
Minecraft:
abricahohoho
Member Details
4/50
Creeper Nexus
Automatically produces creeper, which slowly destroys destroyer vehicles
Creeper destroys faster the more there is of it
Creeper is counted as a single entity, with its own health
10% creeper power = 100 damage to all destroyer vehicles
10 creeper volume = 1% creeper power
Nexus Health: 5000/5000
Nexus Shields: 100/100
Nexus Power: 25% - 25 cubic inches of creeper every BioShock post
Boosts: Round End Protector (Can survive the end of one round) Reinforced (Takes only 75% of damage)
Curses: None
A portal opens and something large comes out... its... a manatee...?
No... its the manatee overlord. The overlord can only mover very slowly when it is out of water, but is deadly
Manatee Overlord
Health: 500/500
Power: 2%
Owner: hammer01
Weapons: Flipper Slap[Damage:20] Peircing Gaze[Assumes Control of One(1) Enemy for One(1) Post] Window Intimidation[Scatters Enemies and Boosts Allies Moral] Blubber Blowout[The Manatee Overlord blows up when killed, doing 50 damage to all nearby units] Magical Hue-Manatee Healing Powers[Mesmerises Enemies nearby and heals all Allied Units by 50(including the tower)]
Other: 1% Power = 10 Damage. Certain spells can increase the Manatee Overlords power.
The Manatee Overlord Joins the defenders! It heads over to miner107 and slaps him on the back with his flipper!
Dude, that's ridiculously weak for such a long summoning time.
But, added anyways.
Lava Cannon
Health: 10000 / 10000
Ammo: 0 / 6000
Attacks:
Basic lava shot [450 damage / 400 ammo] Special Effects: 10% chance of burn (200 damage for 5 turns)
Melting shot [350 damage / 500 ammo] Special Effects: Weaken (Next two attacks do double damage) 15% chance of burn
Lava assist [Assist] Assists the next attack to do massive damage
Lava spray [each target takes 400 damage / (300 * targets hit) ammo] Special effects: 20% chance of burn
Super fire shot [1400 damage / 2000 ammo] Special Effects: Cooldown (Must recharge after attack) 30% chance of burn
Self-destruct [Colossal damage / More ammo, more damage] Special effects: Gone forever (self-explanatory) Can only be used at low health, Super burn (500 damage for 6 turns)
Boosts: Construction shield (attacks do no damage)
Curses: No lava (Cannot attack) Recharge (The same attack can't be used twice in a row) Start-up (when started, requires 50 posts before it can do anything)
I upgrade the attacks, but at the cost of increasing start-up time.
0/50
Lava Cannon
Health: 10000 / 10000
Ammo: 750 / 6000
Attacks:
Basic lava shot [450 damage / 400 ammo] Special Effects: 10% chance of burn (200 damage for 5 turns)
Melting shot [350 damage / 500 ammo] Special Effects: Weaken (Next two attacks do double damage) 15% chance of burn
Lava assist [Assist] Assists the next attack to do massive damage
Lava spray [each target takes 400 damage / (300 * targets hit) ammo] Special effects: 20% chance of burn
Super fire shot [1400 damage / 2000 ammo] Special Effects: Cooldown (Must recharge after attack) 30% chance of burn
Self-destruct [Colossal damage / More ammo, more damage] Special effects: Gone forever (self-explanatory) Can only be used at low health, Super burn (500 damage for 6 turns)
Boosts: Construction shield (attacks do no damage) Pump ( + 750 ammo per post )
Curses: Recharge (The same attack can't be used twice in a row) Start-up (when started, requires 50 posts before it can do anything)
I apply plating level 2! My Thor is now that much tougher. My next step is to begin to turn the destructive power of the Thor towards the few competent destroyer vehicles... specifically, the MACkenzie. Fellow defenders, help me bring it down!
Lava Cannon
Health: 10000 / 10000
Ammo: 750 / 6000
Attacks:
Basic lava shot [450 damage / 400 ammo] Special Effects: 10% chance of burn (200 damage for 5 turns)
Melting shot [350 damage / 500 ammo] Special Effects: Weaken (Next two attacks do double damage) 15% chance of burn
Lava assist [Assist] Assists the next attack to do massive damage
Lava spray [each target takes 400 damage / (300 * targets hit) ammo] Special effects: 20% chance of burn
Super fire shot [1400 damage / 2000 ammo] Special Effects: Cooldown (Must recharge after attack) 30% chance of burn
Self-destruct [Colossal damage / More ammo, more damage] Special effects: Gone forever (self-explanatory) Can only be used at low health, Super burn (500 damage for 6 turns)
Boosts: Construction shield (attacks do no damage) Pump ( + 750 ammo per post )
Curses: Recharge (The same attack can't be used twice in a row) Start-up (when started, requires 50 posts before it can do anything)
Creeper Nexus
Automatically produces creeper, which slowly destroys destroyer vehicles
Creeper destroys faster the more there is of it
Creeper is counted as a single entity, with its own health
10% creeper power = 100 damage to all destroyer vehicles
10 creeper volume = 1% creeper power
Nexus Health: 5000/5000
Nexus Shields: 100/100
Nexus Power: 25% - 25 cubic inches of creeper every BioShock post
Boosts: Round End Protector (Can survive the end of one round) Reinforced (Takes only 75% of damage)
Curses: None
The Manatee overlord uses his Magical Hue-Manatee Healing Powers to heal the tower!
Manatee Overlord
Health: 500/500
Power: 2%
Owner: hammer01
Weapons: Flipper Slap[Damage:20] Peircing Gaze[Assumes Control of One(1) Enemy for One(1) Post] Window Intimidation[Scatters Enemies and Boosts Allies Moral] Blubber Blowout[The Manatee Overlord blows up when killed, doing 50 damage to all nearby units] Magical Hue-Manatee Healing Powers[Mesmerises Enemies nearby and heals all Allied Units by 50(including the tower)]
Other: 1% Power = 10 Damage. Certain spells can increase the Manatee Overlords power.
My Defense: I plant a claymore in front of the Tower causing the next Attack to fail
Tower: +50, -200 Health: 25,200 / 25,000 Shields: 1,600 / 2,000 Status: = Sturdy Boosts: Slow Heal (+50 Health every post for 9 posts), Quick Heal (+200 Health every post for 2 posts), Wall'd (-50% Damage taken), Morale Boost (Defenses function at 150% effectiveness for 4 posts) Curses: Morale Boost (Attacks function at 150% effectiveness for 2 posts)
Grief-Mobile: Health: 1,725 / 5,000 Shields: 1,800 / 5,000 Owner: Fseftr Attacks: Grief [Damage: 500| Special Effects: Randomizer (Hits a random Target)] Boosts: Griefer (+25% Damage dealt to Defender/Destroyer Vehicles), Time Capsule (Immune to Round ends), Rebirth (Restored to full Health and Shields after 1 Round), Automatic Fire (Attacks once per post), Immune System (-20% effectiveness to all Curses), Stasis Field (Cannot be Damaged) Curses: Griefer (-25% Damage dealt to neutral Vehicles), Immune System (-50% effectiveness to all Boosts), Stasis Field (Cannot do anything)
Thor: -100, -100 Health: 6,900 / 7,000 Shields: 3,400 / 3,500 Ammo: 8,800 / 10,000 Owner: TT2000 Weapons: Basic Artillery Cannons [Damage: 550| Ammo Cost: 500| Special Effects: None] Napalm Flamethrower [Damage: 350| Ammo Cost: 800| Special Effects: Splash Damage (Can hit 2 Targets at once), Burning (Ignites Target)] Javelin AA Missiles [Damage: 200| Ammo Cost: 600| Special Effects: Anti-Air (Deals 800 Damage to air-based Targets)] Shield Eaters [Damage: 250| Ammo Cost: 900| Special Effects: Shield Destroyer (Deals 850 Damage to Shields)] Missile Barrage [Damage: 1,600| Ammo Cost: 1,200| Special Effects: Still Shot (Immobilizes Thor for 1 post)] Shield Plating [Level: 2| -200 Damage taken by Shields] Vehicle Plating [Level: 2| -200 Damage taken by Health] Boosts: Weapon Upgrades (When a weapon upgrade is completely researched, +50 Damage to all weapons), Plating Upgrades (When a plating upgrade is completely researched, Shield and Vehicle plating increased), Health Generators (+750 Health every post), Shield Generators (+750 Shields every post), Ammo Factory (+2,000 Ammo every post), Immortality Protocol (When destroyed, a Thor Wreckage is dropped with 5,000 Health and no Shields), Quick Revive (If the Thor Wreckage survives for 20 TT2000 posts, Thor will be revived), Premium Round End Protector (Can survive end of 2 Rounds) Curses: Immobilized (When upgrades are being researched, Thor cannot do anything), Level Cap (Upgrades can only go to level 3), Perma-Death (If Thor Wreckage is destroyed, Thor is permanently gone), Use me! (Automatically destroyed after 14 posts if not used), Stuck (Cannot do anything for 1 post)
Drop Aircraft: Health: 2,700 / 3,000 Shields: 1,900 / 2,000 Owner: SkySonic Transporting: Weapons Frame Time until drop: 4 posts by SkySonic Weapons: Defensive Cannons [Damage: 500| Ammo: 8/8| Special Effects: None] Defensive Missiles [Damage: 750| Ammo: 9/10| Special Effects: Do Not Want (Cannot resupply ammo)] Agile (Attacks directed toward Aircraft randomly fail), Regeneration(+200 Health and 100 Shields every post), Human Predictor Machine (Player Attacks deal 65% Damage) Curses: Defensive (Cannot Attack Vehicles unless Attacked), Crash Landing (Upon destruction, Weapons Frame is set to 5,000 Health), Transport Vehicle (Automatically destroyed after Weapons Frame is delivered), Softened Metal (Vehicle Attacks deal 100% Damage)
Escort Craft: Health: 500 / 500 Owner: SkySonic Weapons: Defensive Cannons [Damage: 200| Special Effects: None] Agile (Attacks directed toward Aircraft randomly fail), Human Predictor Machine (Player Attacks deal 65% Damage), Replacement (If destroyed, will be replaced after 3 posts) Curses: Defensive (Cannot Attack Vehicles unless Attacked), Escort (Automatically destroyed when Airdrop Craft is destroyed)
Escort Craft #2: Health: 500 / 500 Owner: SkySonic Weapons: Defensive Cannons [Damage: 200| Special Effects: None] Boosts: Agile (Attacks directed toward Aircraft randomly fail), Human Predictor Machine (Player Attacks deal 65% Damage), Replacement (If destroyed, will be replaced after 3 posts) Curses: Defensive (Cannot Attack Vehicles unless Attacked), Escort (Automatically destroyed when Airdrop Craft is destroyed)
Tool Shed: Health: 2,000 / 2,000 Owner: Ka_doink12340o Power: +3 construction to one Vehicle per post Boosts: Assistant (Automatically allows increased construction speed of Vehicles) Curses: None
Health Battery V2: Health: 4,000 / 4,000 Shields: 0 / 50 Owner: Ka_doink12340o Current Setting: Slow Health Sap Stored Health: 300 / 8,000 Stored Shields: 0 / 500 Settings: OFF [Disables Health Battery] Slow Health Sap [Health Drain: 100 per post] Fast Health Sap [Health Drain: 500 per post] Slow Shields Sap [Shields Drain: 100 per post] Fast Shields Sap [Shields Drain: 500 per post] Health Drain [Drains all Health storage into a selected Target] Shields Drain [Drains all Shields storage into a selected Target] Double Drain [Drains both Health and Shields storage into a selected Target] Boosts: Reinforced (-25% Damage taken), Backup Battery (When destroyed, 75% of Health and Shield storage is drained into Tower) Curses: None
MACkenzie: -700, -800 Health: 5,300 / 6,000 Shields: 2,200 / 3,000 Owner: FearTheKumquat Weapons: MAC Cannon [Ammo: ∞ (2-post charge)| Damage: 800| Special effects: Shield Piercing (Deals full Damage to Target's Health and Shields values)] Flamethrower [Ammo: 10/10| Damage: 500| Special Effects: Ignition (Ignites Target)] Cryo Cannon [Ammo: 10/10| Damage: 500| Special Effects: Thermal Shock (Target takes an additional 500 Damage if Damaged by a fire-based Attack in the last 2 posts), Iced Over (Target's next Attack deals 5% less Damage)] Boosts: Heavy Duty (-10% Damage taken to Health), Regen (+300 Health and 150 Shields every post), Round End Completer (Can survive the end of one Round. Construction is automatically completed at end of Round) Curses: None
Poorly Designed Tank:-200, -200 Health: 1,300 / 1,500 Shields: 300 / 500 Ammo: 19 / 20 Owner: Pokefan151 Attacks: Cannon [Damage: 600| Ammo Cost: 1| Special Effects: Crit-A-Cola (Has a 5% chance of dealing double Damage)] Run Over [Damage: 450| Ammo: 0| Special Effects: None] Boosts: Suicidal (When destroyed, destroyer takes 500 Damage) Curses: Poorly Designed (+50 Damage taken)
Manatee Overlord: Health: 1,000 / 1,000
Power: 2%
Owner: hammer01
Weapons:
Flipper Slap [Damage: 200| Special Effects: None] Window Intimidation [Damage: 0| Special Effects: Team Player (Increases Defender morale)] Healing Magic [Damage: 0| Special Effects: MEDIC! (+100 Health to all Defender Vehicles and Tower)] Boosts: Powered Up (When power is increased, +50 Damage dealt), Sneak Attack (When destroyed, -200 Health to all Destroyer Vehicles)
Curses: None
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Manatee overlord uses his Magical healing powers to heal the tower even more!
Manatee Overlord: Health: 1,000 / 1,000
Power: 2%
Owner: hammer01
Weapons:
Flipper Slap [Damage: 200| Special Effects: None] Window Intimidation [Damage: 0| Special Effects: Team Player (Increases Defender morale)] Healing Magic [Damage: 0| Special Effects: MEDIC! (+100 Health to all Defender Vehicles and Tower)] Boosts: Powered Up (When power is increased, +50 Damage dealt), Sneak Attack (When destroyed, -200 Health to all Destroyer Vehicles)
Curses: None
Thor: -100, -100 Health: 6,900 / 7,000 Shields: 3,400 / 3,500 Ammo: 8,800 / 10,000 Owner: TT2000 Weapons: Basic Artillery Cannons [Damage: 550| Ammo Cost: 500| Special Effects: None] Napalm Flamethrower [Damage: 350| Ammo Cost: 800| Special Effects: Splash Damage (Can hit 2 Targets at once), Burning (Ignites Target)] Javelin AA Missiles [Damage: 200| Ammo Cost: 600| Special Effects: Anti-Air (Deals 800 Damage to air-based Targets)] Shield Eaters [Damage: 250| Ammo Cost: 900| Special Effects: Shield Destroyer (Deals 850 Damage to Shields)] Missile Barrage [Damage: 1,600| Ammo Cost: 1,200| Special Effects: Still Shot (Immobilizes Thor for 1 post)] Shield Plating [Level: 2| -200 Damage taken by Shields] Vehicle Plating [Level: 2| -200 Damage taken by Health] Boosts: Weapon Upgrades (When a weapon upgrade is completely researched, +50 Damage to all weapons), Plating Upgrades (When a plating upgrade is completely researched, Shield and Vehicle plating increased), Health Generators (+750 Health every post), Shield Generators (+750 Shields every post), Ammo Factory (+2,000 Ammo every post), Immortality Protocol (When destroyed, a Thor Wreckage is dropped with 5,000 Health and no Shields), Quick Revive (If the Thor Wreckage survives for 20 TT2000 posts, Thor will be revived), Premium Round End Protector (Can survive end of 2 Rounds) Curses: Immobilized (When upgrades are being researched, Thor cannot do anything), Level Cap (Upgrades can only go to level 3), Perma-Death (If Thor Wreckage is destroyed, Thor is permanently gone), Use me! (Automatically destroyed after 14 posts if not used), Stuck (Cannot do anything for 1 post)
MACkenzie: -700, -800 Health: 5,300 / 6,000 Shields: 2,200 / 3,000 Owner: FearTheKumquat Weapons: MAC Cannon [Ammo: ∞ (2-post charge)| Damage: 800| Special effects: Shield Piercing (Deals full Damage to Target's Health and Shields values)] Flamethrower [Ammo: 9/10| Damage: 500| Special Effects: Ignition (Ignites Target)] Cryo Cannon [Ammo: 10/10| Damage: 500| Special Effects: Thermal Shock (Target takes an additional 500 Damage if Damaged by a fire-based Attack in the last 2 posts), Iced Over (Target's next Attack deals 5% less Damage)] Boosts: Heavy Duty (-10% Damage taken to Health), Regen (+300 Health and 150 Shields every post), Round End Completer (Can survive the end of one Round. Construction is automatically completed at end of Round) Curses: None
The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
280
Minecraft:
abricahohoho
Member Details
5/50
Creeper Nexus
Automatically produces creeper, which slowly destroys destroyer vehicles
Creeper destroys faster the more there is of it
Creeper is counted as a single entity, with its own health
10% creeper power = 100 damage to all destroyer vehicles
10 creeper volume = 1% creeper power
Nexus Health: 5000/5000
Nexus Shields: 100/100
Nexus Power: 25% - 25 cubic inches of creeper every BioShock post
Boosts: Round End Protector (Can survive the end of one round) Reinforced (Takes only 75% of damage)
Curses: None
Thor: -100, -100 Health: 6,900 / 7,000 Shields: 3,400 / 3,500 Ammo: 8,800 / 10,000 Owner: TT2000 Weapons: Basic Artillery Cannons [Damage: 550| Ammo Cost: 500| Special Effects: None] Napalm Flamethrower [Damage: 350| Ammo Cost: 800| Special Effects: Splash Damage (Can hit 2 Targets at once), Burning (Ignites Target)] Javelin AA Missiles [Damage: 200| Ammo Cost: 600| Special Effects: Anti-Air (Deals 800 Damage to air-based Targets)] Shield Eaters [Damage: 250| Ammo Cost: 900| Special Effects: Shield Destroyer (Deals 850 Damage to Shields)] Missile Barrage [Damage: 1,600| Ammo Cost: 1,200| Special Effects: Still Shot (Immobilizes Thor for 1 post)] Shield Plating [Level: 2| -200 Damage taken by Shields] Vehicle Plating [Level: 2| -200 Damage taken by Health] Boosts: Weapon Upgrades (When a weapon upgrade is completely researched, +50 Damage to all weapons), Plating Upgrades (When a plating upgrade is completely researched, Shield and Vehicle plating increased), Health Generators (+750 Health every post), Shield Generators (+750 Shields every post), Ammo Factory (+2,000 Ammo every post), Immortality Protocol (When destroyed, a Thor Wreckage is dropped with 5,000 Health and no Shields), Quick Revive (If the Thor Wreckage survives for 20 TT2000 posts, Thor will be revived), Premium Round End Protector (Can survive end of 2 Rounds) Curses: Immobilized (When upgrades are being researched, Thor cannot do anything), Level Cap (Upgrades can only go to level 3), Perma-Death (If Thor Wreckage is destroyed, Thor is permanently gone), Use me! (Automatically destroyed after 14 posts if not used), Stuck (Cannot do anything for 1 post)
MACkenzie: Health: 5,300 / 6,000 Shields: 2,200 / 3,000 Owner: FearTheKumquat Weapons: MAC Cannon [Ammo: ∞ (2-post charge)| Damage: 800| Special effects: Shield Piercing (Deals full Damage to Target's Health and Shields values)] Flamethrower [Ammo: 9/10| Damage: 500| Special Effects: Ignition (Ignites Target)] Cryo Cannon [Ammo: 9/10| Damage: 500| Special Effects: Thermal Shock (Target takes an additional 500 Damage if Damaged by a fire-based Attack in the last 2 posts), Iced Over (Target's next Attack deals 5% less Damage)] Boosts: Heavy Duty (-10% Damage taken to Health), Regen (+300 Health and 150 Shields every post), Round End Completer (Can survive the end of one Round. Construction is automatically completed at end of Round) Curses: None
I use shield eaters on the MACkenzie again! YOUR PATHETIC SHIELDS ARE NOW GONE!
Thor: -100, -100 Health: 6,900 / 7,000 Shields: 3,400 / 3,500 Ammo: 8,800 / 10,000 Owner: TT2000 Weapons: Basic Artillery Cannons [Damage: 550| Ammo Cost: 500| Special Effects: None] Napalm Flamethrower [Damage: 350| Ammo Cost: 800| Special Effects: Splash Damage (Can hit 2 Targets at once), Burning (Ignites Target)] Javelin AA Missiles [Damage: 200| Ammo Cost: 600| Special Effects: Anti-Air (Deals 800 Damage to air-based Targets)] Shield Eaters [Damage: 250| Ammo Cost: 900| Special Effects: Shield Destroyer (Deals 850 Damage to Shields)] Missile Barrage [Damage: 1,600| Ammo Cost: 1,200| Special Effects: Still Shot (Immobilizes Thor for 1 post)] Shield Plating [Level: 2| -200 Damage taken by Shields] Vehicle Plating [Level: 2| -200 Damage taken by Health] Boosts: Weapon Upgrades (When a weapon upgrade is completely researched, +50 Damage to all weapons), Plating Upgrades (When a plating upgrade is completely researched, Shield and Vehicle plating increased), Health Generators (+750 Health every post), Shield Generators (+750 Shields every post), Ammo Factory (+2,000 Ammo every post), Immortality Protocol (When destroyed, a Thor Wreckage is dropped with 5,000 Health and no Shields), Quick Revive (If the Thor Wreckage survives for 20 TT2000 posts, Thor will be revived), Premium Round End Protector (Can survive end of 2 Rounds) Curses: Immobilized (When upgrades are being researched, Thor cannot do anything), Level Cap (Upgrades can only go to level 3), Perma-Death (If Thor Wreckage is destroyed, Thor is permanently gone), Use me! (Automatically destroyed after 14 posts if not used), Stuck (Cannot do anything for 1 post)
The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
280
Minecraft:
abricahohoho
Member Details
6/50
Creeper Nexus
Automatically produces creeper, which slowly destroys destroyer vehicles
Creeper destroys faster the more there is of it
Creeper is counted as a single entity, with its own health
10% creeper power = 100 damage to all destroyer vehicles
10 creeper volume = 1% creeper power
Nexus Health: 5000/5000
Nexus Shields: 100/100
Nexus Power: 25% - 25 cubic inches of creeper every BioShock post
Boosts: Round End Protector (Can survive the end of one round) Reinforced (Takes only 75% of damage)
Curses: None
I use the primary artillery cannons on the MACkenzie.
Thor: -100, -100 Health: 6,900 / 7,000 Shields: 3,400 / 3,500 Ammo: 8,800 / 10,000 Owner: TT2000 Weapons: Basic Artillery Cannons [Damage: 550| Ammo Cost: 500| Special Effects: None] Napalm Flamethrower [Damage: 350| Ammo Cost: 800| Special Effects: Splash Damage (Can hit 2 Targets at once), Burning (Ignites Target)] Javelin AA Missiles [Damage: 200| Ammo Cost: 600| Special Effects: Anti-Air (Deals 800 Damage to air-based Targets)] Shield Eaters [Damage: 250| Ammo Cost: 900| Special Effects: Shield Destroyer (Deals 850 Damage to Shields)] Missile Barrage [Damage: 1,600| Ammo Cost: 1,200| Special Effects: Still Shot (Immobilizes Thor for 1 post)] Shield Plating [Level: 2| -200 Damage taken by Shields] Vehicle Plating [Level: 2| -200 Damage taken by Health] Boosts: Weapon Upgrades (When a weapon upgrade is completely researched, +50 Damage to all weapons), Plating Upgrades (When a plating upgrade is completely researched, Shield and Vehicle plating increased), Health Generators (+750 Health every post), Shield Generators (+750 Shields every post), Ammo Factory (+2,000 Ammo every post), Immortality Protocol (When destroyed, a Thor Wreckage is dropped with 5,000 Health and no Shields), Quick Revive (If the Thor Wreckage survives for 20 TT2000 posts, Thor will be revived), Premium Round End Protector (Can survive end of 2 Rounds) Curses: Immobilized (When upgrades are being researched, Thor cannot do anything), Level Cap (Upgrades can only go to level 3), Perma-Death (If Thor Wreckage is destroyed, Thor is permanently gone), Use me! (Automatically destroyed after 14 posts if not used), Stuck (Cannot do anything for 1 post)
The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
280
Minecraft:
abricahohoho
Member Details
7/50
Creeper Nexus
Automatically produces creeper, which slowly destroys destroyer vehicles
Creeper destroys faster the more there is of it
Creeper is counted as a single entity, with its own health
10% creeper power = 100 damage to all destroyer vehicles
10 creeper volume = 1% creeper power
Nexus Health: 5000/5000
Nexus Shields: 100/100
Nexus Power: 25% - 25 cubic inches of creeper every BioShock post
Boosts: Round End Protector (Can survive the end of one round) Reinforced (Takes only 75% of damage)
Curses: None
I use the artillery cannons one more time(on the MACkenzie), just for good measure.
Thor: -100, -100 Health: 6,900 / 7,000 Shields: 3,400 / 3,500 Ammo: 8,800 / 10,000 Owner: TT2000 Weapons: Basic Artillery Cannons [Damage: 550| Ammo Cost: 500| Special Effects: None] Napalm Flamethrower [Damage: 350| Ammo Cost: 800| Special Effects: Splash Damage (Can hit 2 Targets at once), Burning (Ignites Target)] Javelin AA Missiles [Damage: 200| Ammo Cost: 600| Special Effects: Anti-Air (Deals 800 Damage to air-based Targets)] Shield Eaters [Damage: 250| Ammo Cost: 900| Special Effects: Shield Destroyer (Deals 850 Damage to Shields)] Missile Barrage [Damage: 1,600| Ammo Cost: 1,200| Special Effects: Still Shot (Immobilizes Thor for 1 post)] Shield Plating [Level: 2| -200 Damage taken by Shields] Vehicle Plating [Level: 2| -200 Damage taken by Health] Boosts: Weapon Upgrades (When a weapon upgrade is completely researched, +50 Damage to all weapons), Plating Upgrades (When a plating upgrade is completely researched, Shield and Vehicle plating increased), Health Generators (+750 Health every post), Shield Generators (+750 Shields every post), Ammo Factory (+2,000 Ammo every post), Immortality Protocol (When destroyed, a Thor Wreckage is dropped with 5,000 Health and no Shields), Quick Revive (If the Thor Wreckage survives for 20 TT2000 posts, Thor will be revived), Premium Round End Protector (Can survive end of 2 Rounds) Curses: Immobilized (When upgrades are being researched, Thor cannot do anything), Level Cap (Upgrades can only go to level 3), Perma-Death (If Thor Wreckage is destroyed, Thor is permanently gone), Use me! (Automatically destroyed after 14 posts if not used), Stuck (Cannot do anything for 1 post)
The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
280
Minecraft:
abricahohoho
Member Details
8/50
Creeper Nexus
Automatically produces creeper, which slowly destroys destroyer vehicles
Creeper destroys faster the more there is of it
Creeper is counted as a single entity, with its own health
10% creeper power = 100 damage to all destroyer vehicles
10 creeper volume = 1% creeper power
Nexus Health: 5000/5000
Nexus Shields: 100/100
Nexus Power: 25% - 25 cubic inches of creeper every BioShock post
Boosts: Round End Protector (Can survive the end of one round) Reinforced (Takes only 75% of damage)
Curses: None
i help the world by dropping a nuke on poorly-designed tank. Drop Aircraft: Health: 2,700 / 3,000 Shields: 1,900 / 2,000 Owner: SkySonic Transporting: Weapons Frame Time until drop: 3 posts by SkySonic Weapons: Defensive Cannons [Damage: 500| Ammo: 8/8| Special Effects: None] Defensive Missiles [Damage: 750| Ammo: 9/10| Special Effects: Do Not Want (Cannot resupply ammo)] Agile (Attacks directed toward Aircraft randomly fail), Regeneration(+200 Health and 100 Shields every post), Human Predictor Machine (Player Attacks deal 65% Damage) Curses: Defensive (Cannot Attack Vehicles unless Attacked), Crash Landing (Upon destruction, Weapons Frame is set to 5,000 Health), Transport Vehicle (Automatically destroyed after Weapons Frame is delivered), Softened Metal (Vehicle Attacks deal 100% Damage)
Escort Craft: Health: 500 / 500 Owner: SkySonic Weapons: Defensive Cannons [Damage: 200| Special Effects: None] Agile (Attacks directed toward Aircraft randomly fail), Human Predictor Machine (Player Attacks deal 65% Damage), Replacement (If destroyed, will be replaced after 3 posts) Curses: Defensive (Cannot Attack Vehicles unless Attacked), Escort (Automatically destroyed when Airdrop Craft is destroyed)
Escort Craft #2: Health: 500 / 500 Owner: SkySonic Weapons: Defensive Cannons [Damage: 200| Special Effects: None] Boosts: Agile (Attacks directed toward Aircraft randomly fail), Human Predictor Machine (Player Attacks deal 65% Damage), Replacement (If destroyed, will be replaced after 3 posts) Curses: Defensive (Cannot Attack Vehicles unless Attacked), Escort (Automatically destroyed when Airdrop Craft is destroyed)
[spoiler='Weapons frame full stats']
Weapons Frame, v1.0
HP : 8000/6000+2000
SHIELD :3000/3000
STATUS : PERFECT
POWER :115/450 units
BUFF : anti-missile defence(75% chance to intercept a missile targeted toward self and 25% targeted on allies. 1 post cooldown after triggering), builder bot(+2 to build per page)(offline), repair bot(+750 hp and 500 shield for every post of bioshock,+500 hp and 500 shield for every page), Realm Ripper(round-end protector), Reinforced Armor Plating(+2000 Hp),Processing Speed backed Firewall(immune to cyber attacks),,Energy Efficiency(reduces energy consumption of computer by 10 Mwh)
CURSES :large (x2 damage on aoe attacks), fixed frame(weapons attached cannot be removed and when the frame is destroyed, the weapons will be destroyed together),upgrade(attaching additional weapons require to shut off the weapons frame temporarily)
WEAPONS :K-32A Ion Cannon[Damage: 500|Ammo:10/10| Special Effects: Ionised,(1 round, electrical deals x2 damage on the target), Reload(reload require 2 posts)]
Tesla Coil [Damage : 1000|Ammo:5/5|Charge=0|Special Effects : Electrical attack(Double Damage On Ionised targets), Charge(requires 1 post charge up, 10 Mwh on charge), overloading stress(vehicle immobilized for 1 bio-shock post)
aegis anti-missile systems(75% chance to intercept a missile targeted toward self and 25% targeted on allies|1 post cooldown after triggering| ammo: 10/10)
[spoiler='attachments']
simple-cycle thermal plant
-completed-
POWER :150 units
K-32a Ion Cannon
-completed-
[spoiler='stats']damage : 500
Power : 5 units
special effects : ionised,1 round(electrical and ion attacks x2 on the target)[/spoiler]
aegis anti-missile systems
-completed-
[spoiler='stats']
75% chance to intercept a missile targeted toward self and 25% targeted on allies. 1 post cooldown after triggering
consumes 30 units of electrical power.
[/spoiler]
quantum super-computer
-completed-
[spoiler='stats']
a super-computer, which can be used for a lot of things.
consumes 30 units of electrical power.
[spoiler]
UPGRADES
Energy Efficiency
-upgraded-
-reduces energy consumption by 10 units.
-global warming! its time to go green man!
Processing Speed backed Firewall
-upgraded-
-nothing can beat the processing speed of my computer.
-total invulnerability to hacking.
-sends its hack codes back to its source.
[/spoiler]
Repair-bot
-completed-
[spoiler='stats']
repairs the weapon frame for 750 hp and 500 shield for every post of bioshock.
repairs the weapon frame for 500 hp and 500 shield for every page.
unable to overheal.
consumes 10 units of power.
REQUIRE COMPUTER TO FUNCTION
[/spoiler]
Builder-bot
-completed-
building bio-thermal power plant
[spoiler='stats']
+2 to construction progress every page.
consumes 10 units of electrical power
REQUIRE COMPUTER TO FUNCTION
[/spoiler]
Realm Ripper(Prototype)
-completed-
[spoiler='stats']
automatically transport the vehicle to next round(ignore round-end)
does not destroy itself on round end
20 units of electrical power consumed
[/spoiler]
Bio-thermal power-plant
-completed-
Power supplied: 250 units
Tesla Coil
-completed-
[spoiler='stats']1000 damage on hit.
Double Damage On Ionised targets.
all attacks need to charge for a round.
Require 15 units of power to operate.
On charge, it will need another extra 10 units of power.
overcharging stress: immobilizes weapons frame after firing[/spoiler]
Reinforced Armor Plating
-completed-
+2000 Hp
S.H.I.E.L.D
|==========|0%, 0/10
[spoiler='stats']
Strange Hexagonal Independently Electrified Logic Dispensers.
-75% effectiveness to any attack on the weapon frame that can be linked to trolling(troll avatar, troll bomb, troll attack.......)
Consumes 20 units of electrical power
[/spoiler]
Anti-matter missile launch pad
|====================================================================================================|
0%, 0/100
a leak shows that it deals massive damage, but is vulnerable to attacks during charging. its hp is around 5k hp.
E.M.P bomber.
|=========================|0%, 0/25
[spoiler='stats']fires a emp bomb upon the target, frying all his electrical powered items.
instantly reduces target's shield to 0.
Requires a 5 post charge up time.
Consumes 40 units of electrical power
[/spoiler]
Magnetic Force Field Generator
|====================|0%,0/20
+3000 shields.
Consumes 30 units of electrical power
Shield Sapper Factory
|==========|0%, 0/10
[spoiler='stats']
saps the target's shield.
Damage over time for shield: 300(4 rounds)
sapper can't be removed.
power consumed: 20 Units, at charging, extra 10 units
require 1 round charge.
[/spoiler]
Anti-aircraft battery
|==========|0%,0/10
[spoiler='stats']damage: 300
can only fire on aircraft that is attacking allies/self.
auto-attack
[/spoiler]
Automatically produces creeper, which slowly destroys destroyer vehicles
Creeper destroys faster the more there is of it
Creeper is counted as a single entity, with its own health
10% creeper power = 100 damage to all destroyer vehicles
10 creeper volume = 1% creeper power
Nexus Health: 5000/5000
Nexus Shields: 100/100
Nexus Power: 25% - 25 cubic inches of creeper every BioShock post
Boosts: Round End Protector (Can survive the end of one round) Reinforced (Takes only 75% of damage)
Curses: None
Creeper Health: 0/0
Creeper Volume: 0 cubic inches
Creeper Power: 0%
Boosts: None
Curses: None
Complipedia
Thor:
Health: 7,000 / 7,000
Shields: 3,500 / 3,500
Ammo: 10,000 / 10,000
Owner: TT2000
Weapons:
Basic Artillery Cannons [Damage: 550| Ammo Cost: 500| Special Effects: None]
Napalm Flamethrower [Damage: 350| Ammo Cost: 800| Special Effects: Splash Damage (Can hit 2 Targets at once), Burning (Ignites Target)]
Javelin AA Missiles [Damage: 200| Ammo Cost: 600| Special Effects: Anti-Air (Deals 800 Damage to air-based Targets)]
Shield Eaters [Damage: 250| Ammo Cost: 900| Special Effects: Shield Destroyer (Deals 850 Damage to Shields)]
Missile Barrage [Damage: 1,600| Ammo Cost: 1,200| Special Effects: Still Shot (Immobilizes Thor for 1 post)]
Shield Plating [Level: 1| -100 Damage taken by Shields]
Vehicle Plating [Level: 1| -100 Damage taken by Health]
Boosts: Weapon Upgrades (When a weapon upgrade is completely researched, +50 Damage to all weapons), Plating Upgrades (When a plating upgrade is completely researched, Shield and Vehicle plating increased), Health Generators (+750 Health every post), Shield Generators (+750 Shields every post), Ammo Factory (+2,000 Ammo every post), Immortality Protocol (When destroyed, a Thor Wreckage is dropped with 5,000 Health and no Shields), Quick Revive (If the Thor Wreckage survives for 20 TT2000 posts, Thor will be revived), Premium Round End Protector (Can survive end of 2 Rounds)
Curses: Immobilized (When upgrades are being researched, Thor cannot do anything), Level Cap (Upgrades can only go to level 3), Perma-Death (If Thor Wreckage is destroyed, Thor is permanently gone), Use me! (Automatically destroyed after 14 posts if not used)
Check out my bad CTM map reviews here.
Automatically produces creeper, which slowly destroys destroyer vehicles
Creeper destroys faster the more there is of it
Creeper is counted as a single entity, with its own health
10% creeper power = 100 damage to all destroyer vehicles
10 creeper volume = 1% creeper power
Nexus Health: 5000/5000
Nexus Shields: 100/100
Nexus Power: 25% - 25 cubic inches of creeper every BioShock post
Boosts: Round End Protector (Can survive the end of one round) Reinforced (Takes only 75% of damage)
Curses: None
Creeper Health: 0/0
Creeper Volume: 0 cubic inches
Creeper Power: 0%
Boosts: None
Curses: None
Complipedia
Manatee Overlord
Health: 500/500
Power: 2%
Owner: hammer01
Weapons: Flipper Slap[Damage:20] Peircing Gaze[Assumes Control of One(1) Enemy for One(1) Post] Window Intimidation[Scatters Enemies and Boosts Allies Moral] Blubber Blowout[The Manatee Overlord blows up when killed, doing 50 damage to all nearby units] Magical Hue-Manatee Healing Powers[Mesmerises Enemies nearby and heals all Allied Units by 50(including the tower)]
Other: 1% Power = 10 Damage. Certain spells can increase the Manatee Overlords power.
Automatically produces creeper, which slowly destroys destroyer vehicles
Creeper destroys faster the more there is of it
Creeper is counted as a single entity, with its own health
10% creeper power = 100 damage to all destroyer vehicles
10 creeper volume = 1% creeper power
Nexus Health: 5000/5000
Nexus Shields: 100/100
Nexus Power: 25% - 25 cubic inches of creeper every BioShock post
Boosts: Round End Protector (Can survive the end of one round) Reinforced (Takes only 75% of damage)
Curses: None
Creeper Health: 0/0
Creeper Volume: 0 cubic inches
Creeper Power: 0%
Boosts: None
Curses: None
Complipedia
Defender morale increased
200 Damage
Dude, that's ridiculously weak for such a long summoning time.
But, added anyways.
400 Damage to PDT
Next Attack fails
Failed due to being OP
Failed!
Next Defense fails
+50 Health to Grief-Mobile
Plating upgraded!
+25 Health to Grief-Mobile
1,600 Damage to MACkenzie!
+100 Health
600 Damage to Thor
My Defense: I plant a claymore in front of the Tower causing the next Attack to fail
Tower: +50, -200
Health: 25,200 / 25,000
Shields: 1,600 / 2,000
Status: = Sturdy
Boosts: Slow Heal (+50 Health every post for 9 posts), Quick Heal (+200 Health every post for 2 posts), Wall'd (-50% Damage taken), Morale Boost (Defenses function at 150% effectiveness for 4 posts)
Curses: Morale Boost (Attacks function at 150% effectiveness for 2 posts)
Grief-Mobile:
Health: 1,725 / 5,000
Shields: 1,800 / 5,000
Owner: Fseftr
Attacks:
Grief [Damage: 500| Special Effects: Randomizer (Hits a random Target)]
Boosts: Griefer (+25% Damage dealt to Defender/Destroyer Vehicles), Time Capsule (Immune to Round ends), Rebirth (Restored to full Health and Shields after 1 Round), Automatic Fire (Attacks once per post), Immune System (-20% effectiveness to all Curses), Stasis Field (Cannot be Damaged)
Curses: Griefer (-25% Damage dealt to neutral Vehicles), Immune System (-50% effectiveness to all Boosts), Stasis Field (Cannot do anything)
Thor: -100, -100
Health: 6,900 / 7,000
Shields: 3,400 / 3,500
Ammo: 8,800 / 10,000
Owner: TT2000
Weapons:
Basic Artillery Cannons [Damage: 550| Ammo Cost: 500| Special Effects: None]
Napalm Flamethrower [Damage: 350| Ammo Cost: 800| Special Effects: Splash Damage (Can hit 2 Targets at once), Burning (Ignites Target)]
Javelin AA Missiles [Damage: 200| Ammo Cost: 600| Special Effects: Anti-Air (Deals 800 Damage to air-based Targets)]
Shield Eaters [Damage: 250| Ammo Cost: 900| Special Effects: Shield Destroyer (Deals 850 Damage to Shields)]
Missile Barrage [Damage: 1,600| Ammo Cost: 1,200| Special Effects: Still Shot (Immobilizes Thor for 1 post)]
Shield Plating [Level: 2| -200 Damage taken by Shields]
Vehicle Plating [Level: 2| -200 Damage taken by Health]
Boosts: Weapon Upgrades (When a weapon upgrade is completely researched, +50 Damage to all weapons), Plating Upgrades (When a plating upgrade is completely researched, Shield and Vehicle plating increased), Health Generators (+750 Health every post), Shield Generators (+750 Shields every post), Ammo Factory (+2,000 Ammo every post), Immortality Protocol (When destroyed, a Thor Wreckage is dropped with 5,000 Health and no Shields), Quick Revive (If the Thor Wreckage survives for 20 TT2000 posts, Thor will be revived), Premium Round End Protector (Can survive end of 2 Rounds)
Curses: Immobilized (When upgrades are being researched, Thor cannot do anything), Level Cap (Upgrades can only go to level 3), Perma-Death (If Thor Wreckage is destroyed, Thor is permanently gone), Use me! (Automatically destroyed after 14 posts if not used), Stuck (Cannot do anything for 1 post)
Drop Aircraft:
Health: 2,700 / 3,000
Shields: 1,900 / 2,000
Owner: SkySonic
Transporting: Weapons Frame
Time until drop: 4 posts by SkySonic
Weapons:
Defensive Cannons [Damage: 500| Ammo: 8/8| Special Effects: None]
Defensive Missiles [Damage: 750| Ammo: 9/10| Special Effects: Do Not Want (Cannot resupply ammo)]
Agile (Attacks directed toward Aircraft randomly fail), Regeneration(+200 Health and 100 Shields every post), Human Predictor Machine (Player Attacks deal 65% Damage)
Curses: Defensive (Cannot Attack Vehicles unless Attacked), Crash Landing (Upon destruction, Weapons Frame is set to 5,000 Health), Transport Vehicle (Automatically destroyed after Weapons Frame is delivered), Softened Metal (Vehicle Attacks deal 100% Damage)
Escort Craft:
Health: 500 / 500
Owner: SkySonic
Weapons:
Defensive Cannons [Damage: 200| Special Effects: None]
Agile (Attacks directed toward Aircraft randomly fail), Human Predictor Machine (Player Attacks deal 65% Damage), Replacement (If destroyed, will be replaced after 3 posts)
Curses: Defensive (Cannot Attack Vehicles unless Attacked), Escort (Automatically destroyed when Airdrop Craft is destroyed)
Escort Craft #2:
Health: 500 / 500
Owner: SkySonic
Weapons:
Defensive Cannons [Damage: 200| Special Effects: None]
Boosts: Agile (Attacks directed toward Aircraft randomly fail), Human Predictor Machine (Player Attacks deal 65% Damage), Replacement (If destroyed, will be replaced after 3 posts)
Curses: Defensive (Cannot Attack Vehicles unless Attacked), Escort (Automatically destroyed when Airdrop Craft is destroyed)
Tool Shed:
Health: 2,000 / 2,000
Owner: Ka_doink12340o
Power: +3 construction to one Vehicle per post
Boosts: Assistant (Automatically allows increased construction speed of Vehicles)
Curses: None
Health Battery V2:
Health: 4,000 / 4,000
Shields: 0 / 50
Owner: Ka_doink12340o
Current Setting: Slow Health Sap
Stored Health: 300 / 8,000
Stored Shields: 0 / 500
Settings:
OFF [Disables Health Battery]
Slow Health Sap [Health Drain: 100 per post]
Fast Health Sap [Health Drain: 500 per post]
Slow Shields Sap [Shields Drain: 100 per post]
Fast Shields Sap [Shields Drain: 500 per post]
Health Drain [Drains all Health storage into a selected Target]
Shields Drain [Drains all Shields storage into a selected Target]
Double Drain [Drains both Health and Shields storage into a selected Target]
Boosts: Reinforced (-25% Damage taken), Backup Battery (When destroyed, 75% of Health and Shield storage is drained into Tower)
Curses: None
MACkenzie: -700, -800
Health: 5,300 / 6,000
Shields: 2,200 / 3,000
Owner: FearTheKumquat
Weapons:
MAC Cannon [Ammo: ∞ (2-post charge)| Damage: 800| Special effects: Shield Piercing (Deals full Damage to Target's Health and Shields values)]
Flamethrower [Ammo: 10/10| Damage: 500| Special Effects: Ignition (Ignites Target)]
Cryo Cannon [Ammo: 10/10| Damage: 500| Special Effects: Thermal Shock (Target takes an additional 500 Damage if Damaged by a fire-based Attack in the last 2 posts), Iced Over (Target's next Attack deals 5% less Damage)]
Boosts: Heavy Duty (-10% Damage taken to Health), Regen (+300 Health and 150 Shields every post), Round End Completer (Can survive the end of one Round. Construction is automatically completed at end of Round)
Curses: None
Poorly Designed Tank: -200, -200
Health: 1,300 / 1,500
Shields: 300 / 500
Ammo: 19 / 20
Owner: Pokefan151
Attacks:
Cannon [Damage: 600| Ammo Cost: 1| Special Effects: Crit-A-Cola (Has a 5% chance of dealing double Damage)]
Run Over [Damage: 450| Ammo: 0| Special Effects: None]
Boosts: Suicidal (When destroyed, destroyer takes 500 Damage)
Curses: Poorly Designed (+50 Damage taken)
Tower Wall:
Health: 800 / 800
Shields: 10 / 10
Owner: Ka_doink12340o
Boosts: None
Curses: Quick-Build (+10% Damage taken)
Manatee Overlord:
Health: 1,000 / 1,000
Power: 2%
Owner: hammer01
Weapons:
Flipper Slap [Damage: 200| Special Effects: None]
Window Intimidation [Damage: 0| Special Effects: Team Player (Increases Defender morale)]
Healing Magic [Damage: 0| Special Effects: MEDIC! (+100 Health to all Defender Vehicles and Tower)]
Boosts: Powered Up (When power is increased, +50 Damage dealt), Sneak Attack (When destroyed, -200 Health to all Destroyer Vehicles)
Curses: None
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
Manatee Overlord:
Health: 1,000 / 1,000
Power: 2%
Owner: hammer01
Weapons:
Flipper Slap [Damage: 200| Special Effects: None]
Window Intimidation [Damage: 0| Special Effects: Team Player (Increases Defender morale)]
Healing Magic [Damage: 0| Special Effects: MEDIC! (+100 Health to all Defender Vehicles and Tower)]
Boosts: Powered Up (When power is increased, +50 Damage dealt), Sneak Attack (When destroyed, -200 Health to all Destroyer Vehicles)
Curses: None
Thor: -100, -100
Health: 6,900 / 7,000
Shields: 3,400 / 3,500
Ammo: 8,800 / 10,000
Owner: TT2000
Weapons:
Basic Artillery Cannons [Damage: 550| Ammo Cost: 500| Special Effects: None]
Napalm Flamethrower [Damage: 350| Ammo Cost: 800| Special Effects: Splash Damage (Can hit 2 Targets at once), Burning (Ignites Target)]
Javelin AA Missiles [Damage: 200| Ammo Cost: 600| Special Effects: Anti-Air (Deals 800 Damage to air-based Targets)]
Shield Eaters [Damage: 250| Ammo Cost: 900| Special Effects: Shield Destroyer (Deals 850 Damage to Shields)]
Missile Barrage [Damage: 1,600| Ammo Cost: 1,200| Special Effects: Still Shot (Immobilizes Thor for 1 post)]
Shield Plating [Level: 2| -200 Damage taken by Shields]
Vehicle Plating [Level: 2| -200 Damage taken by Health]
Boosts: Weapon Upgrades (When a weapon upgrade is completely researched, +50 Damage to all weapons), Plating Upgrades (When a plating upgrade is completely researched, Shield and Vehicle plating increased), Health Generators (+750 Health every post), Shield Generators (+750 Shields every post), Ammo Factory (+2,000 Ammo every post), Immortality Protocol (When destroyed, a Thor Wreckage is dropped with 5,000 Health and no Shields), Quick Revive (If the Thor Wreckage survives for 20 TT2000 posts, Thor will be revived), Premium Round End Protector (Can survive end of 2 Rounds)
Curses: Immobilized (When upgrades are being researched, Thor cannot do anything), Level Cap (Upgrades can only go to level 3), Perma-Death (If Thor Wreckage is destroyed, Thor is permanently gone), Use me! (Automatically destroyed after 14 posts if not used), Stuck (Cannot do anything for 1 post)
Check out my bad CTM map reviews here.
I flamethrower Thor.
MACkenzie: -700, -800
Health: 5,300 / 6,000
Shields: 2,200 / 3,000
Owner: FearTheKumquat
Weapons:
MAC Cannon [Ammo: ∞ (2-post charge)| Damage: 800| Special effects: Shield Piercing (Deals full Damage to Target's Health and Shields values)]
Flamethrower [Ammo: 9/10| Damage: 500| Special Effects: Ignition (Ignites Target)]
Cryo Cannon [Ammo: 10/10| Damage: 500| Special Effects: Thermal Shock (Target takes an additional 500 Damage if Damaged by a fire-based Attack in the last 2 posts), Iced Over (Target's next Attack deals 5% less Damage)]
Boosts: Heavy Duty (-10% Damage taken to Health), Regen (+300 Health and 150 Shields every post), Round End Completer (Can survive the end of one Round. Construction is automatically completed at end of Round)
Curses: None
There's no kill like overkill.
Automatically produces creeper, which slowly destroys destroyer vehicles
Creeper destroys faster the more there is of it
Creeper is counted as a single entity, with its own health
10% creeper power = 100 damage to all destroyer vehicles
10 creeper volume = 1% creeper power
Nexus Health: 5000/5000
Nexus Shields: 100/100
Nexus Power: 25% - 25 cubic inches of creeper every BioShock post
Boosts: Round End Protector (Can survive the end of one round) Reinforced (Takes only 75% of damage)
Curses: None
Creeper Health: 0/0
Creeper Volume: 0 cubic inches
Creeper Power: 0%
Boosts: None
Curses: None
Complipedia
Thor: -100, -100
Health: 6,900 / 7,000
Shields: 3,400 / 3,500
Ammo: 8,800 / 10,000
Owner: TT2000
Weapons:
Basic Artillery Cannons [Damage: 550| Ammo Cost: 500| Special Effects: None]
Napalm Flamethrower [Damage: 350| Ammo Cost: 800| Special Effects: Splash Damage (Can hit 2 Targets at once), Burning (Ignites Target)]
Javelin AA Missiles [Damage: 200| Ammo Cost: 600| Special Effects: Anti-Air (Deals 800 Damage to air-based Targets)]
Shield Eaters [Damage: 250| Ammo Cost: 900| Special Effects: Shield Destroyer (Deals 850 Damage to Shields)]
Missile Barrage [Damage: 1,600| Ammo Cost: 1,200| Special Effects: Still Shot (Immobilizes Thor for 1 post)]
Shield Plating [Level: 2| -200 Damage taken by Shields]
Vehicle Plating [Level: 2| -200 Damage taken by Health]
Boosts: Weapon Upgrades (When a weapon upgrade is completely researched, +50 Damage to all weapons), Plating Upgrades (When a plating upgrade is completely researched, Shield and Vehicle plating increased), Health Generators (+750 Health every post), Shield Generators (+750 Shields every post), Ammo Factory (+2,000 Ammo every post), Immortality Protocol (When destroyed, a Thor Wreckage is dropped with 5,000 Health and no Shields), Quick Revive (If the Thor Wreckage survives for 20 TT2000 posts, Thor will be revived), Premium Round End Protector (Can survive end of 2 Rounds)
Curses: Immobilized (When upgrades are being researched, Thor cannot do anything), Level Cap (Upgrades can only go to level 3), Perma-Death (If Thor Wreckage is destroyed, Thor is permanently gone), Use me! (Automatically destroyed after 14 posts if not used), Stuck (Cannot do anything for 1 post)
Check out my bad CTM map reviews here.
MACkenzie:
Health: 5,300 / 6,000
Shields: 2,200 / 3,000
Owner: FearTheKumquat
Weapons:
MAC Cannon [Ammo: ∞ (2-post charge)| Damage: 800| Special effects: Shield Piercing (Deals full Damage to Target's Health and Shields values)]
Flamethrower [Ammo: 9/10| Damage: 500| Special Effects: Ignition (Ignites Target)]
Cryo Cannon [Ammo: 9/10| Damage: 500| Special Effects: Thermal Shock (Target takes an additional 500 Damage if Damaged by a fire-based Attack in the last 2 posts), Iced Over (Target's next Attack deals 5% less Damage)]
Boosts: Heavy Duty (-10% Damage taken to Health), Regen (+300 Health and 150 Shields every post), Round End Completer (Can survive the end of one Round. Construction is automatically completed at end of Round)
Curses: None
There's no kill like overkill.
Thor: -100, -100
Health: 6,900 / 7,000
Shields: 3,400 / 3,500
Ammo: 8,800 / 10,000
Owner: TT2000
Weapons:
Basic Artillery Cannons [Damage: 550| Ammo Cost: 500| Special Effects: None]
Napalm Flamethrower [Damage: 350| Ammo Cost: 800| Special Effects: Splash Damage (Can hit 2 Targets at once), Burning (Ignites Target)]
Javelin AA Missiles [Damage: 200| Ammo Cost: 600| Special Effects: Anti-Air (Deals 800 Damage to air-based Targets)]
Shield Eaters [Damage: 250| Ammo Cost: 900| Special Effects: Shield Destroyer (Deals 850 Damage to Shields)]
Missile Barrage [Damage: 1,600| Ammo Cost: 1,200| Special Effects: Still Shot (Immobilizes Thor for 1 post)]
Shield Plating [Level: 2| -200 Damage taken by Shields]
Vehicle Plating [Level: 2| -200 Damage taken by Health]
Boosts: Weapon Upgrades (When a weapon upgrade is completely researched, +50 Damage to all weapons), Plating Upgrades (When a plating upgrade is completely researched, Shield and Vehicle plating increased), Health Generators (+750 Health every post), Shield Generators (+750 Shields every post), Ammo Factory (+2,000 Ammo every post), Immortality Protocol (When destroyed, a Thor Wreckage is dropped with 5,000 Health and no Shields), Quick Revive (If the Thor Wreckage survives for 20 TT2000 posts, Thor will be revived), Premium Round End Protector (Can survive end of 2 Rounds)
Curses: Immobilized (When upgrades are being researched, Thor cannot do anything), Level Cap (Upgrades can only go to level 3), Perma-Death (If Thor Wreckage is destroyed, Thor is permanently gone), Use me! (Automatically destroyed after 14 posts if not used), Stuck (Cannot do anything for 1 post)
Check out my bad CTM map reviews here.
Automatically produces creeper, which slowly destroys destroyer vehicles
Creeper destroys faster the more there is of it
Creeper is counted as a single entity, with its own health
10% creeper power = 100 damage to all destroyer vehicles
10 creeper volume = 1% creeper power
Nexus Health: 5000/5000
Nexus Shields: 100/100
Nexus Power: 25% - 25 cubic inches of creeper every BioShock post
Boosts: Round End Protector (Can survive the end of one round) Reinforced (Takes only 75% of damage)
Curses: None
Creeper Health: 0/0
Creeper Volume: 0 cubic inches
Creeper Power: 0%
Boosts: None
Curses: None
Complipedia
Thor: -100, -100
Health: 6,900 / 7,000
Shields: 3,400 / 3,500
Ammo: 8,800 / 10,000
Owner: TT2000
Weapons:
Basic Artillery Cannons [Damage: 550| Ammo Cost: 500| Special Effects: None]
Napalm Flamethrower [Damage: 350| Ammo Cost: 800| Special Effects: Splash Damage (Can hit 2 Targets at once), Burning (Ignites Target)]
Javelin AA Missiles [Damage: 200| Ammo Cost: 600| Special Effects: Anti-Air (Deals 800 Damage to air-based Targets)]
Shield Eaters [Damage: 250| Ammo Cost: 900| Special Effects: Shield Destroyer (Deals 850 Damage to Shields)]
Missile Barrage [Damage: 1,600| Ammo Cost: 1,200| Special Effects: Still Shot (Immobilizes Thor for 1 post)]
Shield Plating [Level: 2| -200 Damage taken by Shields]
Vehicle Plating [Level: 2| -200 Damage taken by Health]
Boosts: Weapon Upgrades (When a weapon upgrade is completely researched, +50 Damage to all weapons), Plating Upgrades (When a plating upgrade is completely researched, Shield and Vehicle plating increased), Health Generators (+750 Health every post), Shield Generators (+750 Shields every post), Ammo Factory (+2,000 Ammo every post), Immortality Protocol (When destroyed, a Thor Wreckage is dropped with 5,000 Health and no Shields), Quick Revive (If the Thor Wreckage survives for 20 TT2000 posts, Thor will be revived), Premium Round End Protector (Can survive end of 2 Rounds)
Curses: Immobilized (When upgrades are being researched, Thor cannot do anything), Level Cap (Upgrades can only go to level 3), Perma-Death (If Thor Wreckage is destroyed, Thor is permanently gone), Use me! (Automatically destroyed after 14 posts if not used), Stuck (Cannot do anything for 1 post)
Check out my bad CTM map reviews here.
Automatically produces creeper, which slowly destroys destroyer vehicles
Creeper destroys faster the more there is of it
Creeper is counted as a single entity, with its own health
10% creeper power = 100 damage to all destroyer vehicles
10 creeper volume = 1% creeper power
Nexus Health: 5000/5000
Nexus Shields: 100/100
Nexus Power: 25% - 25 cubic inches of creeper every BioShock post
Boosts: Round End Protector (Can survive the end of one round) Reinforced (Takes only 75% of damage)
Curses: None
Creeper Health: 0/0
Creeper Volume: 0 cubic inches
Creeper Power: 0%
Boosts: None
Curses: None
Complipedia
Thor: -100, -100
Health: 6,900 / 7,000
Shields: 3,400 / 3,500
Ammo: 8,800 / 10,000
Owner: TT2000
Weapons:
Basic Artillery Cannons [Damage: 550| Ammo Cost: 500| Special Effects: None]
Napalm Flamethrower [Damage: 350| Ammo Cost: 800| Special Effects: Splash Damage (Can hit 2 Targets at once), Burning (Ignites Target)]
Javelin AA Missiles [Damage: 200| Ammo Cost: 600| Special Effects: Anti-Air (Deals 800 Damage to air-based Targets)]
Shield Eaters [Damage: 250| Ammo Cost: 900| Special Effects: Shield Destroyer (Deals 850 Damage to Shields)]
Missile Barrage [Damage: 1,600| Ammo Cost: 1,200| Special Effects: Still Shot (Immobilizes Thor for 1 post)]
Shield Plating [Level: 2| -200 Damage taken by Shields]
Vehicle Plating [Level: 2| -200 Damage taken by Health]
Boosts: Weapon Upgrades (When a weapon upgrade is completely researched, +50 Damage to all weapons), Plating Upgrades (When a plating upgrade is completely researched, Shield and Vehicle plating increased), Health Generators (+750 Health every post), Shield Generators (+750 Shields every post), Ammo Factory (+2,000 Ammo every post), Immortality Protocol (When destroyed, a Thor Wreckage is dropped with 5,000 Health and no Shields), Quick Revive (If the Thor Wreckage survives for 20 TT2000 posts, Thor will be revived), Premium Round End Protector (Can survive end of 2 Rounds)
Curses: Immobilized (When upgrades are being researched, Thor cannot do anything), Level Cap (Upgrades can only go to level 3), Perma-Death (If Thor Wreckage is destroyed, Thor is permanently gone), Use me! (Automatically destroyed after 14 posts if not used), Stuck (Cannot do anything for 1 post)
Check out my bad CTM map reviews here.
Automatically produces creeper, which slowly destroys destroyer vehicles
Creeper destroys faster the more there is of it
Creeper is counted as a single entity, with its own health
10% creeper power = 100 damage to all destroyer vehicles
10 creeper volume = 1% creeper power
Nexus Health: 5000/5000
Nexus Shields: 100/100
Nexus Power: 25% - 25 cubic inches of creeper every BioShock post
Boosts: Round End Protector (Can survive the end of one round) Reinforced (Takes only 75% of damage)
Curses: None
Creeper Health: 0/0
Creeper Volume: 0 cubic inches
Creeper Power: 0%
Boosts: None
Curses: None
Complipedia
Drop Aircraft:
Health: 2,700 / 3,000
Shields: 1,900 / 2,000
Owner: SkySonic
Transporting: Weapons Frame
Time until drop: 3 posts by SkySonic
Weapons:
Defensive Cannons [Damage: 500| Ammo: 8/8| Special Effects: None]
Defensive Missiles [Damage: 750| Ammo: 9/10| Special Effects: Do Not Want (Cannot resupply ammo)]
Agile (Attacks directed toward Aircraft randomly fail), Regeneration(+200 Health and 100 Shields every post), Human Predictor Machine (Player Attacks deal 65% Damage)
Curses: Defensive (Cannot Attack Vehicles unless Attacked), Crash Landing (Upon destruction, Weapons Frame is set to 5,000 Health), Transport Vehicle (Automatically destroyed after Weapons Frame is delivered), Softened Metal (Vehicle Attacks deal 100% Damage)
Escort Craft:
Health: 500 / 500
Owner: SkySonic
Weapons:
Defensive Cannons [Damage: 200| Special Effects: None]
Agile (Attacks directed toward Aircraft randomly fail), Human Predictor Machine (Player Attacks deal 65% Damage), Replacement (If destroyed, will be replaced after 3 posts)
Curses: Defensive (Cannot Attack Vehicles unless Attacked), Escort (Automatically destroyed when Airdrop Craft is destroyed)
Escort Craft #2:
Health: 500 / 500
Owner: SkySonic
Weapons:
Defensive Cannons [Damage: 200| Special Effects: None]
Boosts: Agile (Attacks directed toward Aircraft randomly fail), Human Predictor Machine (Player Attacks deal 65% Damage), Replacement (If destroyed, will be replaced after 3 posts)
Curses: Defensive (Cannot Attack Vehicles unless Attacked), Escort (Automatically destroyed when Airdrop Craft is destroyed)
[spoiler='Weapons frame full stats']
Weapons Frame, v1.0
HP : 8000/6000+2000
SHIELD :3000/3000
STATUS : PERFECT
POWER :115/450 units
BUFF : anti-missile defence(75% chance to intercept a missile targeted toward self and 25% targeted on allies. 1 post cooldown after triggering),
builder bot(+2 to build per page)(offline), repair bot(+750 hp and 500 shield for every post of bioshock,+500 hp and 500 shield for every page), Realm Ripper(round-end protector), Reinforced Armor Plating(+2000 Hp),Processing Speed backed Firewall(immune to cyber attacks),,Energy Efficiency(reduces energy consumption of computer by 10 Mwh)CURSES :large (x2 damage on aoe attacks), fixed frame(weapons attached cannot be removed and when the frame is destroyed, the weapons will be destroyed together),upgrade(attaching additional weapons require to shut off the weapons frame temporarily)
WEAPONS :K-32A Ion Cannon[Damage: 500|Ammo:10/10| Special Effects: Ionised,(1 round, electrical deals x2 damage on the target), Reload(reload require 2 posts)]
Tesla Coil [Damage : 1000|Ammo:5/5|Charge=0|Special Effects : Electrical attack(Double Damage On Ionised targets), Charge(requires 1 post charge up, 10 Mwh on charge), overloading stress(vehicle immobilized for 1 bio-shock post)
aegis anti-missile systems(75% chance to intercept a missile targeted toward self and 25% targeted on allies|1 post cooldown after triggering| ammo: 10/10)
[spoiler='attachments']
simple-cycle thermal plant
-completed-
POWER :150 units
K-32a Ion Cannon
-completed-
[spoiler='stats']damage : 500
Power : 5 units
special effects : ionised,1 round(electrical and ion attacks x2 on the target)[/spoiler]
aegis anti-missile systems
-completed-
[spoiler='stats']
75% chance to intercept a missile targeted toward self and 25% targeted on allies. 1 post cooldown after triggering
consumes 30 units of electrical power.
[/spoiler]
quantum super-computer
-completed-
[spoiler='stats']
a super-computer, which can be used for a lot of things.
consumes 30 units of electrical power.
[spoiler]
UPGRADES
Energy Efficiency
-upgraded-
-reduces energy consumption by 10 units.
-global warming! its time to go green man!
Processing Speed backed Firewall
-upgraded-
-nothing can beat the processing speed of my computer.
-total invulnerability to hacking.
-sends its hack codes back to its source.
[/spoiler]
Repair-bot
-completed-
[spoiler='stats']
repairs the weapon frame for 750 hp and 500 shield for every post of bioshock.
repairs the weapon frame for 500 hp and 500 shield for every page.
unable to overheal.
consumes 10 units of power.
REQUIRE COMPUTER TO FUNCTION
[/spoiler]
Builder-bot
-completed-
building bio-thermal power plant
[spoiler='stats']
+2 to construction progress every page.
consumes 10 units of electrical power
REQUIRE COMPUTER TO FUNCTION
[/spoiler]
Realm Ripper(Prototype)
-completed-
[spoiler='stats']
automatically transport the vehicle to next round(ignore round-end)
does not destroy itself on round end
20 units of electrical power consumed
[/spoiler]
Bio-thermal power-plant
-completed-
Power supplied: 250 units
Tesla Coil
-completed-
[spoiler='stats']1000 damage on hit.
Double Damage On Ionised targets.
all attacks need to charge for a round.
Require 15 units of power to operate.
On charge, it will need another extra 10 units of power.
overcharging stress: immobilizes weapons frame after firing[/spoiler]
Reinforced Armor Plating
-completed-
+2000 Hp
S.H.I.E.L.D
|==========|0%, 0/10
[spoiler='stats']
Strange Hexagonal Independently Electrified Logic Dispensers.
-75% effectiveness to any attack on the weapon frame that can be linked to trolling(troll avatar, troll bomb, troll attack.......)
Consumes 20 units of electrical power
[/spoiler]
Anti-matter missile launch pad
|====================================================================================================|
0%, 0/100
a leak shows that it deals massive damage, but is vulnerable to attacks during charging. its hp is around 5k hp.
E.M.P bomber.
|=========================|0%, 0/25
[spoiler='stats']fires a emp bomb upon the target, frying all his electrical powered items.
instantly reduces target's shield to 0.
Requires a 5 post charge up time.
Consumes 40 units of electrical power
[/spoiler]
Magnetic Force Field Generator
|====================|0%,0/20
+3000 shields.
Consumes 30 units of electrical power
Shield Sapper Factory
|==========|0%, 0/10
[spoiler='stats']
saps the target's shield.
Damage over time for shield: 300(4 rounds)
sapper can't be removed.
power consumed: 20 Units, at charging, extra 10 units
require 1 round charge.
[/spoiler]
Anti-aircraft battery
|==========|0%,0/10
[spoiler='stats']damage: 300
can only fire on aircraft that is attacking allies/self.
auto-attack
[/spoiler]
[/spoiler]
[/spoiler]
<help me or it dies(nooooooo!)?