-Updated MCPatcher to 1.1.1 supporting Minecraft 1.2.0_01
-Better handling of corrupt mod packages created by versions older than 1.2.2, but you won’t be able to delete them if you try to edit them beforehand. Workaround: restart Minecrafter and delete the package.
-Horizontal scroll on Select base folder
-Better crash management – for veterans, this doesn’t affect you, but for new users, this should prevent you from stuffing up your Minecraft folder now if you launched multiple times without proper termination.
-Catch all exceptions that could occur if a zip causes an issue.
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Minecrafter is a mod manager with a twist. Instead of providing simple merging tools, Minecrafter allows you to ‘craft’ your own mods by mixing and matching other people’s mods. By downloading mods that you like, you can load them up into the program, select the graphics you want, and start up Minecraft straight from the program, all without touching JARs or graphics programs.
Minecrafter is designed with 2 major features in mind:
Mix and Match
Although Minecrafter can be used as a simple mod loader (i.e. using one mod at a time), what Minecrafter does best is allowing you to pick elements from mods you enjoy from each, and getting them to work without having to deal with JAR repackaging and graphics editing tools. Not only can you pick individual files (thats easy), you can pick individual blocks from terrain.png & items.png.
Mixing mods together is not tied to just images. Any mod can be used that replaces files in the main JAR, as long as the file structure of the mod zip is mapped to the file structure of the JAR.
All the mods and files you’ve chosen will be saved as a “mod package”. This mod package will contain all the mods you’ve used, as well as the selections you’ve made. So if you believe you’ve got a great mash up, you can distribute your mod package so others can use your creation.
Non-destructive
By either building a complex mish-mash of mods, or just loading one, you can use the Minecrafter launcher to automatically build the JAR for you, and restore the JAR back to its original state after playing. Basically when you select a mod package to play, Minecrafter will launch Minecraft for you and monitor when it exits. Once you’ve finished playing, it will restore the backed up minecraft.jar. So even if you stop using the program, your Minecraft data folder remains how you left it before you started using this program.
As per the last feature (“Mix and Match”), mod packages themselves are non-destructive. Any mods you’ve selected to be combined into a mod package are left untouched. So if you ever used a mod, and can’t remember who made it, you could always view the readme.txt still inside the zip.
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Please posts any bugs, comments, critisms and features you'd like to have in the next version.
It seems like people are having problems with the launch mechanism. I've uploaded an XP mode version which will use the XP mode launch even if you are running on Windows Vista/7. As in the documentation, a command prompt will show up during launch, and once you've finished playing, press enter when the command prompt is in focus to get Minecrafter to clean up.
I am always tinkering! I screw things up many times! WTH it feels good.
I cannot talk precisely/concisely straight to the point :| I take twists and turns make things complex just to tell a simple thing, it's my thing but again WTH I am open minded
Thanks guys for the support. The next version will work on file access issues and the memory chewing that is the Block Selector.
One feature I'm pretty sure I'm going to add is "Quick Mod Load". I think it would be a great feature for those who love to test out mods without the commitment :biggrin.gif:.
@ Quarg - I ran into some issues with image sizes giving Minecraft a black screen. It seemed that if I resized a set of images to the baseline size, then there wasn't an issue. Don't worry though, the resize is lossless so there isn't any quality loss.
@NoiGren - I'll definitely keep that in mind. Cheers.
EDIT: @ Quarg, when you got that exception, were you saving a new package? Or had you already saved and saved again?
I'd love to see a Mac version (and a Linux version would be great). What language is it built in?
Hi, thanks for the request. Definitely keeping in mind Mac and Linux, although it won't come out until 1.1. Keep in mind that I'll be releasing a few more versions (1.0.x) to improve stability (I don't want to port something buggy as hell). It's written in C#, but it's built using .NET Framework 2.0 so Mono seems to have great compatibility.
Launching Minecraft will always default to XP Mode, which basically uses a batch file to launch Minecraft, and pauses, waiting for you to close it after you finish playing Minecraft. As an option, you can uncheck this (only works if you are not using XP) and use the cleaner way, but only if it actually works! I’ve still haven’t figured out why it’s not working without a batch file, but I’m rambling…
The Block Selector Form will now not eat up all your RAM
Fixed bug where pressing save twice in the Mod Package Form will crash the program
Quick Mod Launching – the killer feature. Launch individual mods from the program without needing to create a mod package. Just like mod packages, launching them will not destroy your current minecraft.jar. Click here http://minecrafterapp.wordpress.com/minecrafter-mod-quick-launch-tutorial/for a tutorial.
Thinking about linking a few people to this thread. Just a quick q... my mod includes a few files that aren't in the minecraft.jar. Would it still work through this?
If it doesn't replace any files in minecraft.jar, then it shouldn't affect Minecraft (even if bundled in minecraft.jar). As an example, I loaded the Autocart archive straight up using my program. That archive has MacOSX metadata files like ._.DS_Store, ._AUTOCART.txt etc and it doesn't break Minecraft. Even if it did in some weird way, in the Mod Package Editor, you can mark files to be deleted, so they aren't included in the final minecraft.jar.
Nice program, although for some reason I can't load up Minecraft after I compiled a mod (using Doku's RPG, Autocart and Mixcraft). It gets up to the Mojang Specs. screen, but then is just goes black. Can I have some help with this?
Nice program, although for some reason I can't load up Minecraft after I compiled a mod (using Doku's RPG, Autocart and Mixcraft). It gets up to the Mojang Specs. screen, but then is just goes black. Can I have some help with this?
Did you remember to delete the META-INF files that Autocart requires you to do? You will need to search those files in minecraft.jar and double click the files to mark them for deletion. This is detailed in my tutorial (in the prioritizing files section) http://minecrafterapp.wordpress.com/minecrafter-tutorial/.
In the next version I've added a menu option to always delete the META-INF files, as they are not critical. This should solve most code related mod issues for those who forget to delete these files in the package editor (even more so for mod quick launching).
how come I cant select certain blocks from each terrain.png I load? that was the reason why I downloaded this...
Can you be more specific of your situation?
The way the Block Selector works is that you double click the blocks you want in the final terrain.png. All those selected blocks will be layered OVER the mod of highest priority with terrain.png (i.e. the mod at the highest of the mods list box). When you view other mod's terrain.png, a red cross will be shown that it has already been selected by you from another mod. The panel on the right shows the final allocated block.
Alternatively, clicking the "View Final Image" button will show you exactly what terrain.png will look like when you launch Minecraft from the program.
You can cherry pick any block to be in the final image, but you can only replace blocks with other mod's blocks as they are aligned. e.g. You cannot swap the diamond ore texture with the grass texture. If this is what you mean, then no, the program doesn't support this. To be honest, I've never thought of that. It can be added as a feature later on, but that'll depend on community interest.
Nice program, although for some reason I can't load up Minecraft after I compiled a mod (using Doku's RPG, Autocart and Mixcraft). It gets up to the Mojang Specs. screen, but then is just goes black. Can I have some help with this?
Did you remember to delete the META-INF files that Autocart requires you to do? You will need to search those files in minecraft.jar and double click the files to mark them for deletion. This is detailed in my tutorial (in the prioritizing files section) http://minecrafterapp.wordpress.com/minecrafter-tutorial/.
In the next version I've added a menu option to always delete the META-INF files, as they are not critical. This should solve most code related mod issues for those who forget to delete these files in the package editor (even more so for mod quick launching).
Quote from Commrade23 »
OH ****ING FINALY.
OBMM for Minecraft, YES!
Cheers mate :smile.gif:
Lol, it appears that having 2 quotes is bugged... or you changed the quoter.
Yeah, I did follow your tutorial, although the reason it blacks out may be because the .jar file could be too big. Idk. I'm using the version from the free to play weekend, if that helps.
http://minecrafterapp.wordpress.com
**Version 1.2.4 has been released!
Download Links
------------
new in 1.2.4:
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Minecrafter is a mod manager with a twist. Instead of providing simple merging tools, Minecrafter allows you to ‘craft’ your own mods by mixing and matching other people’s mods. By downloading mods that you like, you can load them up into the program, select the graphics you want, and start up Minecraft straight from the program, all without touching JARs or graphics programs.
Minecrafter is designed with 2 major features in mind:
Mix and Match
Although Minecrafter can be used as a simple mod loader (i.e. using one mod at a time), what Minecrafter does best is allowing you to pick elements from mods you enjoy from each, and getting them to work without having to deal with JAR repackaging and graphics editing tools. Not only can you pick individual files (thats easy), you can pick individual blocks from terrain.png & items.png.
Mixing mods together is not tied to just images. Any mod can be used that replaces files in the main JAR, as long as the file structure of the mod zip is mapped to the file structure of the JAR.
All the mods and files you’ve chosen will be saved as a “mod package”. This mod package will contain all the mods you’ve used, as well as the selections you’ve made. So if you believe you’ve got a great mash up, you can distribute your mod package so others can use your creation.
Non-destructive
By either building a complex mish-mash of mods, or just loading one, you can use the Minecrafter launcher to automatically build the JAR for you, and restore the JAR back to its original state after playing. Basically when you select a mod package to play, Minecrafter will launch Minecraft for you and monitor when it exits. Once you’ve finished playing, it will restore the backed up minecraft.jar. So even if you stop using the program, your Minecraft data folder remains how you left it before you started using this program.
As per the last feature (“Mix and Match”), mod packages themselves are non-destructive. Any mods you’ve selected to be combined into a mod package are left untouched. So if you ever used a mod, and can’t remember who made it, you could always view the readme.txt still inside the zip.
-----
Please posts any bugs, comments, critisms and features you'd like to have in the next version.
Enjoy!
Donate!
http://www.megaupload.com/?d=ASGTQ581
Donate!
I cannot talk precisely/concisely straight to the point :| I take twists and turns make things complex just to tell a simple thing, it's my thing but again WTH I am open minded
One feature I'm pretty sure I'm going to add is "Quick Mod Load". I think it would be a great feature for those who love to test out mods without the commitment :biggrin.gif:.
@ Quarg - I ran into some issues with image sizes giving Minecraft a black screen. It seemed that if I resized a set of images to the baseline size, then there wasn't an issue. Don't worry though, the resize is lossless so there isn't any quality loss.
@NoiGren - I'll definitely keep that in mind. Cheers.
EDIT: @ Quarg, when you got that exception, were you saving a new package? Or had you already saved and saved again?
Donate!
The feature to mix and match blocks is going to be a life saver if it works. Otherwise I was going to go into photoshop and do it by hand...
// Corsair TX650 v2 // OCZ Vertex 4 128GB // WD Blue 500GB // NZXT Phantom 410 Gunmetal Grey //
Hi, thanks for the request. Definitely keeping in mind Mac and Linux, although it won't come out until 1.1. Keep in mind that I'll be releasing a few more versions (1.0.x) to improve stability (I don't want to port something buggy as hell). It's written in C#, but it's built using .NET Framework 2.0 so Mono seems to have great compatibility.
Donate!
Launching Minecraft will always default to XP Mode, which basically uses a batch file to launch Minecraft, and pauses, waiting for you to close it after you finish playing Minecraft. As an option, you can uncheck this (only works if you are not using XP) and use the cleaner way, but only if it actually works! I’ve still haven’t figured out why it’s not working without a batch file, but I’m rambling…
The Block Selector Form will now not eat up all your RAM
Fixed bug where pressing save twice in the Mod Package Form will crash the program
Quick Mod Launching – the killer feature. Launch individual mods from the program without needing to create a mod package. Just like mod packages, launching them will not destroy your current minecraft.jar. Click here http://minecrafterapp.wordpress.com/minecrafter-mod-quick-launch-tutorial/for a tutorial.
Download links:
http://www.megaupload.com/?d=WQZ9YN77
or
http://rapidshare.com/files/423808401/M ... _1.0.1.zip
Donate!
Donate!
Thinking about linking a few people to this thread. Just a quick q... my mod includes a few files that aren't in the minecraft.jar. Would it still work through this?
Hope that answers your question.
Donate!
OBMM for Minecraft, YES!
Did you remember to delete the META-INF files that Autocart requires you to do? You will need to search those files in minecraft.jar and double click the files to mark them for deletion. This is detailed in my tutorial (in the prioritizing files section) http://minecrafterapp.wordpress.com/minecrafter-tutorial/.
In the next version I've added a menu option to always delete the META-INF files, as they are not critical. This should solve most code related mod issues for those who forget to delete these files in the package editor (even more so for mod quick launching).
Cheers mate :smile.gif:
Donate!
// Corsair TX650 v2 // OCZ Vertex 4 128GB // WD Blue 500GB // NZXT Phantom 410 Gunmetal Grey //
Can you be more specific of your situation?
The way the Block Selector works is that you double click the blocks you want in the final terrain.png. All those selected blocks will be layered OVER the mod of highest priority with terrain.png (i.e. the mod at the highest of the mods list box). When you view other mod's terrain.png, a red cross will be shown that it has already been selected by you from another mod. The panel on the right shows the final allocated block.
Alternatively, clicking the "View Final Image" button will show you exactly what terrain.png will look like when you launch Minecraft from the program.
You can cherry pick any block to be in the final image, but you can only replace blocks with other mod's blocks as they are aligned. e.g. You cannot swap the diamond ore texture with the grass texture. If this is what you mean, then no, the program doesn't support this. To be honest, I've never thought of that. It can be added as a feature later on, but that'll depend on community interest.
Donate!
Lol, it appears that having 2 quotes is bugged... or you changed the quoter.
Yeah, I did follow your tutorial, although the reason it blacks out may be because the .jar file could be too big. Idk. I'm using the version from the free to play weekend, if that helps.