The map would have events - some public some secret - for example. The map would be constructed in a specific way with periodical events planned to occur when specific criteria are met and/or a certain amount of time has passed. For example, there may be an open cave which leads into area full of minerals and perhaps a large stream of diamonds - but the sacrifice is that the area is extremely volatile, perhaps an earthquake, volcano or sinkhole hot-spot.
So the benefit is a rich town but the pay-off is that everything could become lost to an earthquake.
To enable a persistent game-world, I will add things like veins of minerals rising from world's core and forests being planted etc.
I may even simulate seasons, or disasters like drought, flooding and forest fire.
I need to know a few things:
1. Interest in this server
2. Suggestions for possible special events or feedback on events listed
3. Feedback on the persistent inventory system
If you would like to reserve a place when the server is launched, I need this information:
1. In-game Name
2. Estimated session length per session (hours)
3. Estimated number of sessions per week
4. A summary of your play-style (3-4 sentences)
Copy and Paste this for an application:
- Code: Select all
[color=red][b]RE: APPLICATION FOR RESERVED POSITION[/b][/color]
[b]IGN: [/b]<in-game name>
[b]ESL: [/b]<length of session>
[b]ETS: [/b]<sessions per week>
[b]SUM: [/b]<summary 3-4 lines>
To those who which to emulate this server, you may do so and I cannot stop you, however: I would prefer you delay as such to allow me to test this system more extensively under a larger load. It benefits you in the future if you choose to comply.






