Tired of the same generic wolf all the time? You can't identify who's Rex and who's Scooby? Is your pet wolf useless in travels? Then, get this, a (most)major overhaul of wolves!
Changelog:
v1.5 - 1.7.3
This mod is on heavy testing! Your wolves may disappear after installing the mod for the first time, just recover it with SinglePlayerCommands or something else!
Video by MCModShowcase:
Config file:
The config file is on /.minecraft/WolfVariations.
EnableSizeMixOnBreeding - default is true. If enabled, the puppy size will be a "mix" between the parents size.
BreedingRate=100 - default is 100. More means less breeding.
ClothingMakerID=213 - ID of the Clothing Maker.
DebugInfoOnShift=false - default is false. Shows some info of the wolf when shift+right-clicking.
ImmuneToFireAndLava=false - default is false. If true, the wolves will be immune to fire and lava.
Module 1 - Wolf Variations:
An API(comes with 3 wolves + default) that lets you create your own wolves, without modifying the code.
(When a wolf spawn for the first time, it'll choose a type. I don't know what happens with already-tamed wolves, but it will not crash I think) The wolves that comes with this pack are: Default, Fox, Brown and Gray, made by user GreenxCactus(Thanks!). The husky skin that Loki uses was made by user Abra and is not included in the mod.
It allows to create new wolves with:
-> Custom textures;
-> Custom size.
-> Custom speed;
Module 2 - WolfGUI and Clothing:
You can now ctrl+rightclick your tamed wolf to show this GUI(backpack slots only shows when it's wearing a backpack).
On the right, there are the gear slots. In order, up to down: Headgear / Collar / Bodygear / Backpack. You can put dyes on their collar slot
It shows the name of your wolf on the top. To change the name, click the "Name" button. This GUI will appear:
Put the name you want and click "Save". The nametag will now appear over your wolf!
Clothing:
You can add clothes to your wolves now! And even make your own clothes with an easy-to-use API!
To make the clothes ingame, first craft the Clothing Maker:
Recipe: 5 wood planks, 3 wool and one iron ingot.
To each type of clothing(Headgear, Collar, Bodygear and Backpack), you need a different supply.
To craft these supplies, it's easy(they are shapeless recipes):
Headgear supplies: 2 wool blocks and one dye (any color).
Collar supplies: 1 wool block and one iron ingot.
Bodygear supplies: 3 wool blocks and one dye.
Backpack supplies: 2 leather and 2 wool block.
Then, open the Clothing Maker:
That's it: You put the supplies on the first slot, and it'll preview the item in the second. Select the item you want with the arrows and click the "Mk." button to create it. Be careful, the "Mk." button is sensible!
To make your own clothing: Just see how the included clothing works, they are in the Clothing section of WolfVariations folder. You make a text file for the piece with the info, put it in the folder, add in the clothing list, add the textures to your jar and done!
Included clothing:
-> Brown cap; Sunglasses.
-> Colorful collar; Spiked Collar; Dyes(coded into the mod);
-> Argyle Body;
-> Backpack with 4 inventory rows.
Module 3 - Breeding:
You want to have more wolves, but can't find one? Already has two wolves? Well, you can reproduce them!
The process:
1. Craft two breeding bones, the recipe is two raw porkchops and one bone, a shapeless recipe:
2. Give the bones to each wolf you want to reproduce.
3. Put them together in a place, alone.
4. If you have luck, they'll pop a Puppy. The chances of reproducing again for the parents are reduced every birth.
In "WolvesExtended_Config.txt", there's a setting for mixing the sizes. If true(default), the Puppy size will have a mix of the parents sizes, so it creates a new unique variation(if you don't think it's working okay, you can set it to false to it'll have normal sizes)! The texture is randomly chosen between the parents textures.
You can shift+rightclick the wolves that has parents, this will show up:
It shows: The wolf name, its parents names and the age. If there's no parent name, it'll have a generic name. The names are registered at the time of birth. And yes, they grow over time.
PUPPIES ARE FRAGILE ON WATER, BE CAREFUL!
Module 4 - Wolf Riding(Originally by Kodaichi):
You can now ride your wolves! Any wolf that is at least the default size can be ridden if tamed.
To ride it, just jump + right-click your wolf!
--------------------------------------------
WolfChooser(Download separately in MCModcenter):
A item that lets you cycle the wolf types, only useable with tamed wolfs. Has 16 uses.
Recipe: Rose red dye, Cactus green dye, lapis lazuli dye and two sticks.
Installation video by TexanFury:
Download Wolves Extended v1.5 - For Minecraft 1.7.3 - Requires ModLoader. - Link -
Quote from Tutorial »
- ! - Don't put an ";" in the end of any line
1. Let's start creating a file in your .minecraft/WolfVariations folder. It needs to be a txt file, i'll call mine "creeperwolf.txt". Put this inside it, at first:
2. It's easy to create new wolves. So i'm adding a creeper wolf, with these textures: "creeperwolf.png", "creeperwolf_tame.png" and "creeperwolf_angry.png". I'll put them inside the "mob" folder in minecraft.jar.
You need to add them, respectively, into "WolfWildTexture"(Non-tamed), "WolfTamedTexture"(tamed) and WolfAngryTexture(angry). It'll end up like this(if you put the textures inside the mob folder):
3. With the textures done, we will move on to the size. If you don't know what size you want, leave it to 1F. I want my creeper wolf to be a little taller than the normal wolf, but keep the other dimensions. It'll end like this:
WolfSizeX=1F
WolfSizeY=1.4F
WolfSizeZ=1F
4. The speed isn't a big deal. Put "1F" if you don't know what to put. This wolf will be a little more faster than normal wolves, so I put 1.2F.
5. Save the file. Open your "Wolf_List.txt" that is on that folder. Now, simply add the name of the file you added before, without the ".txt".
If it was like this:
TERMS AND CONDITIONS
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - Luiz Fernando Cardoso(Nandonalt), Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
It doesn't work for me i start with a fresh jar no mods or anything put in modloader delete META-INF and then put in wolf variation and then it crashes. I would post error log but it closes before i can read it.
EDIT: It works! Now to check if TMI and SSP Commands work.
Quote from Nandonalt »
Guys having errors: Can you post your ModLoader.txt?
Sure thing. I think this is the correct thing you want. It's the "ModLoader.txt" from .minecraft right?
Apr 3, 2011 6:48:32 PM ModLoader init
FINE: ModLoader Beta 1.4v2 Initializing...
Apr 3, 2011 6:48:32 PM ModLoader readFromClassPath
FINER: Adding mods from C:\Users\Patrick\AppData\Roaming\.minecraft\bin\minecraft.jar
Apr 3, 2011 6:48:32 PM ModLoader readFromClassPath
FINER: Zip found.
Apr 3, 2011 6:48:32 PM ModLoader addMod
FINE: Failed to load mod from "mod_wolfvariations.class"
Apr 3, 2011 6:48:32 PM ModLoader addMod
FINER: THROW
java.lang.NoClassDefFoundError: NandoProps
at mod_wolfvariations.<clinit>(mod_wolfvariations.java:19)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:162)
at ModLoader.readFromClassPath(ModLoader.java:887)
at ModLoader.init(ModLoader.java:687)
at ModLoader.AddAllRenderers(ModLoader.java:83)
at ps.<init>(ps.java:58)
at ps.<clinit>(ps.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:277)
at net.minecraft.client.Minecraft.run(SourceFile:638)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: NandoProps
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 16 more
Apr 3, 2011 6:48:42 PM ModLoader AddAllRenderers
FINE: Initialized
This doesn't seem to work that well with built-in Texture pack wolfs.
It reads and overrides the original "wolf.png" (tame and angry also) from the Minecraft.jar instead of reading it from the texture pack your using it from.
Actually, it reads yours wolf.png o_O The wolf closer to Minecraft one is the gray one.
Just remember that tamed-before-the-mod wolves will choose they type again :tongue.gif:
This is pretty cool! I still need to experiment with the txt file but I'll try that in a bit. If you don't mind could I make a video just showing off the different wolves? I might make another one later showing how to download and using other wolf textures.
That's not what I meant.
I mean if your using any texture pack, it changes your wolf texture from the texture pack to the originals instead of reading it from the texture pack.
Now it turned into the normal 16bit version (From the Minecraft.jar instead of keeping it the texture pack)
Deleting the "Wolf.png" (Tame and Angry also) From the "Wolf_Varations" doesn't seem to set it back to the texture pack wolf, instead it turns into the brown wolf.
I don't have anything that changes the texture. Basically, your tamed wolf choosed to be a gray wolf. I suggest you to revert to the original Wolf_Variations.txt, and invert gray and wolf order (where is wolf it'll be graywolf and vice-versa):tongue.gif:
Changelog:
v1.5 - 1.7.3
This mod is on heavy testing! Your wolves may disappear after installing the mod for the first time, just recover it with SinglePlayerCommands or something else!
Video by MCModShowcase:
Config file:
The config file is on /.minecraft/WolfVariations.
EnableSizeMixOnBreeding - default is true. If enabled, the puppy size will be a "mix" between the parents size.
BreedingRate=100 - default is 100. More means less breeding.
ClothingMakerID=213 - ID of the Clothing Maker.
DebugInfoOnShift=false - default is false. Shows some info of the wolf when shift+right-clicking.
ImmuneToFireAndLava=false - default is false. If true, the wolves will be immune to fire and lava.
Module 1 - Wolf Variations:
An API(comes with 3 wolves + default) that lets you create your own wolves, without modifying the code.
(When a wolf spawn for the first time, it'll choose a type. I don't know what happens with already-tamed wolves, but it will not crash I think) The wolves that comes with this pack are: Default, Fox, Brown and Gray, made by user GreenxCactus(Thanks!). The husky skin that Loki uses was made by user Abra and is not included in the mod.
It allows to create new wolves with:
-> Custom textures;
-> Custom size.
-> Custom speed;
Module 2 - WolfGUI and Clothing:
You can now ctrl+rightclick your tamed wolf to show this GUI(backpack slots only shows when it's wearing a backpack).
On the right, there are the gear slots. In order, up to down: Headgear / Collar / Bodygear / Backpack. You can put dyes on their collar slot
It shows the name of your wolf on the top. To change the name, click the "Name" button. This GUI will appear:
Put the name you want and click "Save". The nametag will now appear over your wolf!
Clothing:
You can add clothes to your wolves now! And even make your own clothes with an easy-to-use API!
To make the clothes ingame, first craft the Clothing Maker:
Recipe: 5 wood planks, 3 wool and one iron ingot.
To each type of clothing(Headgear, Collar, Bodygear and Backpack), you need a different supply.
To craft these supplies, it's easy(they are shapeless recipes):
Headgear supplies: 2 wool blocks and one dye (any color).
Collar supplies: 1 wool block and one iron ingot.
Bodygear supplies: 3 wool blocks and one dye.
Backpack supplies: 2 leather and 2 wool block.
Then, open the Clothing Maker:
That's it: You put the supplies on the first slot, and it'll preview the item in the second. Select the item you want with the arrows and click the "Mk." button to create it. Be careful, the "Mk." button is sensible!
To make your own clothing: Just see how the included clothing works, they are in the Clothing section of WolfVariations folder. You make a text file for the piece with the info, put it in the folder, add in the clothing list, add the textures to your jar and done!
Included clothing:
-> Brown cap; Sunglasses.
-> Colorful collar; Spiked Collar; Dyes(coded into the mod);
-> Argyle Body;
-> Backpack with 4 inventory rows.
Module 3 - Breeding:
You want to have more wolves, but can't find one? Already has two wolves? Well, you can reproduce them!
The process:
1. Craft two breeding bones, the recipe is two raw porkchops and one bone, a shapeless recipe:
2. Give the bones to each wolf you want to reproduce.
3. Put them together in a place, alone.
4. If you have luck, they'll pop a Puppy. The chances of reproducing again for the parents are reduced every birth.
In "WolvesExtended_Config.txt", there's a setting for mixing the sizes. If true(default), the Puppy size will have a mix of the parents sizes, so it creates a new unique variation(if you don't think it's working okay, you can set it to false to it'll have normal sizes)! The texture is randomly chosen between the parents textures.
You can shift+rightclick the wolves that has parents, this will show up:
It shows: The wolf name, its parents names and the age. If there's no parent name, it'll have a generic name. The names are registered at the time of birth. And yes, they grow over time.
PUPPIES ARE FRAGILE ON WATER, BE CAREFUL!
Module 4 - Wolf Riding(Originally by Kodaichi):
You can now ride your wolves! Any wolf that is at least the default size can be ridden if tamed.
To ride it, just jump + right-click your wolf!
--------------------------------------------
WolfChooser(Download separately in MCModcenter):
A item that lets you cycle the wolf types, only useable with tamed wolfs. Has 16 uses.
Recipe: Rose red dye, Cactus green dye, lapis lazuli dye and two sticks.
Installation video by TexanFury:
Download Wolves Extended v1.5 - For Minecraft 1.7.3 - Requires ModLoader.
- Link -
About time someone did what Notch should of ; )
WIN!
EDIT: As the others say, it crashes and the error screen closes before I can copy + paste. Tried print screen but always was a tad to late.
[Sheep] approves of:
[Sheep] also approves of
Humans+
Dr.Z Mo' Creatures
... idiot
Thanks! I forgot to include NandoProps on the download. Please redownload.
Sure thing. I think this is the correct thing you want. It's the "ModLoader.txt" from .minecraft right?
That's it. Redownload :biggrin.gif:
Actually, it reads yours wolf.png o_O The wolf closer to Minecraft one is the gray one.
Just remember that tamed-before-the-mod wolves will choose they type again :tongue.gif:
I don't have anything that changes the texture. Basically, your tamed wolf choosed to be a gray wolf. I suggest you to revert to the original Wolf_Variations.txt, and invert gray and wolf order (where is wolf it'll be graywolf and vice-versa):tongue.gif:
@Up
Sure :biggrin.gif:
haven't found any wolfs yet though, damn biomes!
I am gonna wait for sdk to release his mod to play with this..
" Hunting~ Season! "shot" " Fetch!!" " bow-wow"z..
P.S.
If this release on smp, Yog people might play and simon states "Ahh~~~ang" x zillion time that diggy pant off..
"wth Im saying..."
I have a texture pack, but now the wolf is using the original wolf skin