Generally if its in a dungeon or cave its because the portal was placed very low, hence, it goes to the nearest open spot.
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Notch on his twitter: "bugs that feel wrong get fixed"
Do not get attached to your saves, seriously, stuff like this has happened before, if there's something you love and really want to build...Wait for release.
I believe this too.
An easy solution: when the corresponding portal is created, the game should check if there are existing blocks there. If there are. it should delete a certain amount of blocks around it. Problem solved.
Only problem there is if you portal into lava
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Mining with your sis might be fun, but in the future use a pickaxe.It's more efficient and humane that way.
Linkto a totally legitimate site for a search class.
I believe this too.
An easy solution: when the corresponding portal is created, the game should check if there are existing blocks there. If there are. it should delete a certain amount of blocks around it. Problem solved.
Correct, something like this could solve the problem. As long as this kindof "safe room" it creates isn't too remote from the rest of the nether caves, or under a lava lake :tongue.gif:
I think its more of a "stupid detection system when linking my portals" error. Would explain why all my portals that happen to be in the same chunk all go to the same hell area. As for the "clearing area around it" idea, how about just simply popping the portal above all blocks in its given area, and if it reaches past the game boundries, then clear an area around it.
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~ I've thought about the phrase 'Money is the root of all evil' and I have to disagree. Evil isn't dependant on an object. I say that want is the root of all evil.
I believe this too.
An easy solution: when the corresponding portal is created, the game should check if there are existing blocks there. If there are. it should delete a certain amount of blocks around it. Problem solved.
Only problem there is if you portal into lava
Make helldirt under portal
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My avatar is very useful. A picture like that is a neccesity on this internet.
Maybe Notch can fix it by placing some sort of "address" at our overworld gate and have the spawned gate in the nether transport us to that same address again, no matter where the Nether portal ends up.
Hopefully this wouldn't lead to ALL nether gates transporting us to the same location though, but might happen :S
actually, it does look pretty much like the intended function to me, and i find it completely coherent, in-universe, and much more appealing than nonsensical platform-spawning around gates or distance-relation killing id linking. it would imply a kind of in-universe science to get portals to work the way you want them to. i find this to be very much more in tune with minecrafts premise of building everything yourself, with all the freedom possible, constrained only by the functions of the engine.
I still don't understand the ratio between the normal world and the hell world. I've set two portals in the hell world really far apart and they end up relatively close in the normal world. But at the same time I've had 5 different portals within the normal world all leading to the same hell world portal. (They aren't too close together either!)
I think the hell world is very well done right now, but the portals need to be rewritten a bit.
Originally I assumed that it would find spots on the ground to build on and then place you there, but the second portal I made put me floating way above the ocean, so here's my new theory: The game finds a certain amount of "safe" spaces per dimension, then when you build a portal it looks for the closest "safe spot" and sends you to it.
Now, I've heard some people suggest that the portal clears stuff around it, but imagine porting into your base and destroying a chunk of it. So how do we solve this? I think there's a few possible ways to do it.
1.) Portals are only effected by the x and z axis (the horizontal plane). So lets say you go through a portal at 0,64,0 (in the real world), you walk 5 steps in the hell world down hill (5,60,0 in the hell world) and port out. Now assuming that the real world was just completely flat it would put you at 50,64,0. (it essentially picks the highest surface point to put you at)
The problem here is you can't port into caves, only surfaces. And considering I had a portal take me to a dungeon I'm rather partial to this.
2.) The clearing method. Now, I realize already mentioned it, but I'll just say it again. When you build a portal and it reaches a spot that can't be built it just clears out a chunk of the area and puts you there anyway.
The problem of course being that you might get stuck somewhere or worse destroy part of something important. (Or what if you get ported into a lake of lava!
3.) Change the hell world to match the real world closer. I'm just suggesting this as an idea, but it probably wouldn't work due to ... well.... it wouldn't really look cool anymore.
I'm sure anyone could think of more ways to link the two worlds, but the best solution might just be to mix the first idea with the current system... (i.e. you enter at 0,64,0 in the real world, move to 10,100,20 in the hell world and leave it'll send you to 100,y,200 where y is the closet available space on that column of blocks.) The only problem is that when porting into the hell world you might enter a spot where there's no available point on the x,z given.
Anyway, I'm rambling. Anyone have any thoughts on this?
I now completely disgree with this. There is no correlation of "under" or something being "in the way". Nether and Overworld are entirely different worlds, they can't be reached from one another by any form other than portals. Chunks arn't related; exploring Overworld doesn't generate chunks down in Nether. Portals are simply linked by a somewhat logical pattern; parent-child logic, so to speak.
Maybe Notch can fix it by placing some sort of "address" at our overworld gate and have the spawned gate in the nether transport us to that same address again, no matter where the Nether portal ends up.
Hopefully this wouldn't lead to ALL nether gates transporting us to the same location though, but might happen :S
That would ruin the ratio thingie. It would have to generate a new area every time a new portal is made.
THe issue is probably because minecraft doesn't record which portal goes where, so when the exit portal is moved to place it in a safe place, the system "forget" that the portal already has a corresponding exit.
It's very simple, just like the OP, and the obvious way it works.
You place portal in overworld, it tries to spawn portal in Nether; Can't, lava underneath; Tries to look for suitable location, places portal in safe location; You teleport back through portal; Portal spawns in correct position in overworld had you placed the portal in a "safe" spot.
Nether and Overworld are directly related, so if it moves it in the Nether, your old portal will still go there, since it checks every single time if there's a portal in a safe spot nearby, but going back through it'll always take you to the exact position the portal is supposed to be in the Overworld.
*The Image Got Cut Off A Little - To View The Whole Thing Go Here - http://img177.imageshack.us/img177/1012/portals.jpg
A Way To Fix This Would Be To Figure Out Where You Should Have Teleported, Dig That Area Up And Place A Portal There.
Or Maybe When You Enter The Nether It Should Place Your Portal Then Generator The Nether?
Or Hopefully This Is Just A Position Glitch Notch Has That Will Be Fixed
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Do not get attached to your saves, seriously, stuff like this has happened before, if there's something you love and really want to build...Wait for release.
Only problem there is if you portal into lava
Linkto a totally legitimate site for a search class.
Correct, something like this could solve the problem. As long as this kindof "safe room" it creates isn't too remote from the rest of the nether caves, or under a lava lake :tongue.gif:
http://www.minecraftforum.net/viewtopic.php?f=31&t=118689
Whether or not anyone here can give a feasible solution, it does need fixing. It's pretty obvious that this was not the intended function.
please stop capitalizing like that
and your theory's been stated a million times
1. Not grammar nazi, just annoying as **** to see your incessant amount of capitalization.
2. It's ridiculously obvious, no topic was needed in the first place.
viewtopic.php?f=1016&t=72174&p=1115876#p1115876
Make helldirt under portal
Hopefully this wouldn't lead to ALL nether gates transporting us to the same location though, but might happen :S
http://twitter.com/#!/notch/status/29295278308
I think the hell world is very well done right now, but the portals need to be rewritten a bit.
Originally I assumed that it would find spots on the ground to build on and then place you there, but the second portal I made put me floating way above the ocean, so here's my new theory: The game finds a certain amount of "safe" spaces per dimension, then when you build a portal it looks for the closest "safe spot" and sends you to it.
Now, I've heard some people suggest that the portal clears stuff around it, but imagine porting into your base and destroying a chunk of it. So how do we solve this? I think there's a few possible ways to do it.
1.) Portals are only effected by the x and z axis (the horizontal plane). So lets say you go through a portal at 0,64,0 (in the real world), you walk 5 steps in the hell world down hill (5,60,0 in the hell world) and port out. Now assuming that the real world was just completely flat it would put you at 50,64,0. (it essentially picks the highest surface point to put you at)
The problem here is you can't port into caves, only surfaces. And considering I had a portal take me to a dungeon I'm rather partial to this.
2.) The clearing method. Now, I realize already mentioned it, but I'll just say it again. When you build a portal and it reaches a spot that can't be built it just clears out a chunk of the area and puts you there anyway.
The problem of course being that you might get stuck somewhere or worse destroy part of something important. (Or what if you get ported into a lake of lava!
3.) Change the hell world to match the real world closer. I'm just suggesting this as an idea, but it probably wouldn't work due to ... well.... it wouldn't really look cool anymore.
I'm sure anyone could think of more ways to link the two worlds, but the best solution might just be to mix the first idea with the current system... (i.e. you enter at 0,64,0 in the real world, move to 10,100,20 in the hell world and leave it'll send you to 100,y,200 where y is the closet available space on that column of blocks.) The only problem is that when porting into the hell world you might enter a spot where there's no available point on the x,z given.
Anyway, I'm rambling. Anyone have any thoughts on this?
viewtopic.php?f=1016&t=72174&p=1115876#p1115876
Think of it in that manner, if you will.
That would ruin the ratio thingie. It would have to generate a new area every time a new portal is made.
heres the proven theory.
[img]http://i.imgur.com/7p6xM.gif[/img]
(i didnt make picture)
It's very simple, just like the OP, and the obvious way it works.
You place portal in overworld, it tries to spawn portal in Nether; Can't, lava underneath; Tries to look for suitable location, places portal in safe location; You teleport back through portal; Portal spawns in correct position in overworld had you placed the portal in a "safe" spot.
Nether and Overworld are directly related, so if it moves it in the Nether, your old portal will still go there, since it checks every single time if there's a portal in a safe spot nearby, but going back through it'll always take you to the exact position the portal is supposed to be in the Overworld.