I'm having an unusual issue with my Minecraft server.
I have two computers: "A" and "B". Computer A is running the server and nothing else. Computer B is the computer I use to play the game as A itself isn't able to run the game as it doesn't have any graphics capability worth mentioning.
Computer A can connect to itself without even using the IP override link. It connects, loads the level, and then crashes (which is okay). Everyone outside my network, including my computer at my office, can connect to the server just fine.
Computer B, which is on the same network as A, cannot connect the the game. I get the 'failed to connect, it's probably down' message. The IP override link brings me the same message.
I have all my ports forwarded correctly and I have the fire walls set up. There must be some sort of IP conflict going on. A is on 192.168.XXX.1, while B is on 192.168.XXX.2. What can I do to fix this issue?
Was confused about what override you were talking about. Was thinking you meant Undeceived's url. Anyway, look for an option on the lines of "Filter WAN LAN redirection or something"
Rollback Post to RevisionRollBack
I disagree with you, therefore you are wrong.
Quality of output = Skill * Effort
That's a step in the right direction! I'm getting to the server now, but I'm getting the 'name not verified' issue. And I can't use the old workaround with firebug because the script is no longer showing in the body of the HTML. Even if I can work it this way, I won't be able to use hacks, will I?
Quote from mail2345 »
Anyway, look for an option on the lines of "Filter WAN LAN redirection or something"
I'm not seeing anything yet, but I'll keep looking.
Thanks for the help!
Edit:
Here's a shot of what the server will look like:
That's a step in the right direction! I'm getting to the server now, but I'm getting the 'name not verified' issue. And I can't use the old workaround with firebug because the script is no longer showing in the body of the HTML. Even if I can work it this way, I won't be able to use hacks, will I?
Quote from mail2345 »
Anyway, look for an option on the lines of "Filter WAN LAN redirection or something"
I'm not seeing anything yet, but I'll keep looking.
1. Huh. Look at it from your computer. If that fails set verify-names=false, but remember to get an ip tied login regulator script(kick a person if thier IP doesn't match an entry in a list, and if they are in the list). Cmss has code for that(the modified edition).
2. Give us screen shots of your router control panel. If that fails, try telneting into the routing and giving us the iptables/ipchains.
Rollback Post to RevisionRollBack
I disagree with you, therefore you are wrong.
Quality of output = Skill * Effort
1. I'm going to be running this as a public server eventually, so I think it's best if I leave verify-names on.
2. I found the filter you were talking about, but even with all the filters off, I still get the server down message.
(images removed)
There's a lot of information on the settings and I'm not sure what you want to see shots of, but most of the other stuff is disabled (like DNS server/client)
All you need to worry about is LAN source on WAN. Also try it from both urls, if you are using only one.
Or it could be talking about a computer on the internet posing as a computer on the LAN. Just to be sure, try telnet to the router.
Rollback Post to RevisionRollBack
I disagree with you, therefore you are wrong.
Quality of output = Skill * Effort
Notch is taking a look at it. Apparently the website doesn't look at the internal IP address of a server. Thanks for trying to help anywho. :smile.gif:
I have two computers: "A" and "B". Computer A is running the server and nothing else. Computer B is the computer I use to play the game as A itself isn't able to run the game as it doesn't have any graphics capability worth mentioning.
Computer A can connect to itself without even using the IP override link. It connects, loads the level, and then crashes (which is okay). Everyone outside my network, including my computer at my office, can connect to the server just fine.
Computer B, which is on the same network as A, cannot connect the the game. I get the 'failed to connect, it's probably down' message. The IP override link brings me the same message.
I have all my ports forwarded correctly and I have the fire walls set up. There must be some sort of IP conflict going on. A is on 192.168.XXX.1, while B is on 192.168.XXX.2. What can I do to fix this issue?
Thanks.
Quality of output = Skill * Effort
Go to command prompt, type ipconfig.
Then take the ip listed there.
Then in comp B go to this url: http://www.minecraft.net/play.jsp?ip=[ip you just found]&port=[port]
The port is usually 25565
Was confused about what override you were talking about. Was thinking you meant Undeceived's url. Anyway, look for an option on the lines of "Filter WAN LAN redirection or something"
Quality of output = Skill * Effort
That's a step in the right direction! I'm getting to the server now, but I'm getting the 'name not verified' issue. And I can't use the old workaround with firebug because the script is no longer showing in the body of the HTML. Even if I can work it this way, I won't be able to use hacks, will I?
I'm not seeing anything yet, but I'll keep looking.
Thanks for the help!
Edit:
Here's a shot of what the server will look like:
Former #minecraft channel operator.
1. Huh. Look at it from your computer. If that fails set verify-names=false, but remember to get an ip tied login regulator script(kick a person if thier IP doesn't match an entry in a list, and if they are in the list). Cmss has code for that(the modified edition).
2. Give us screen shots of your router control panel. If that fails, try telneting into the routing and giving us the iptables/ipchains.
Quality of output = Skill * Effort
2. I found the filter you were talking about, but even with all the filters off, I still get the server down message.
(images removed)
There's a lot of information on the settings and I'm not sure what you want to see shots of, but most of the other stuff is disabled (like DNS server/client)
Or it could be talking about a computer on the internet posing as a computer on the LAN. Just to be sure, try telnet to the router.
Quality of output = Skill * Effort
Notch fixes it on the website end of things
or Unison adds an IP "white-list" to MinerCPP
Nether seem priority right now.
Email Notch and tell him you're having the same problem I was. If enough people have having the problem, he'll be more likely to fix it. :biggrin.gif:
My GF and I want to play on my server.
My friends from other places can connect. (Outside my house)
But none of my computers in the house can connect to the server. (Besides the one hosting.)
Link Removed