With torches someday becoming temporary and netherstone being lightable, I believe the ability to start fires is going to get more and more important, but the only current method is Flint and Steel which last a fair amount of time but does use up Iron.
My suggestion: bow-based fire starting
I propose it be a use-based item made either from a bow + a stick (and perhaps a plank underneath) or starting from scratch with some arrangement of sticks + string. I don't have a good name for it, but for now, "Bow-drill" will suffice. I propose the bow-drill should take longer, maybe ~1 second, to start a fire compared to the flint/steel instant lighting, so it wouldn't entirely replace them. Like, it's not going to be the kind of step you want in between reigniting a portal before you can get away from a ghast. Also, being that it's made of sticks and string, I would expect the number of uses to be lower than flint/steel, offset by the components being easier to come by.
This item would provide a more continuous use for string aside from a bow and a fishing rod that, ideally, you only need to make once or remake rarely.
The main advantage to it is a viable method for generating lots of fire that doesn't involve playing with lava or squandering Iron resources. Don't know about you all, but I'd like to be able to use lit netherstone creatively and as a light source on a large scale. I think lower usage and not stacking the item would make it cumbersome enough to offset the convenience of crafting it.
Support.
EDIT: to keep this from a one word response, I'd like to say that either this idea should be implemented, or the amount of iron increased - I think most of us would say that finding enough iron for what we want to do is already hard enough.
Not everything needs to stack on top, the bow and stick should actually be beside each other in this recipe, like so:
Fire Drill: Crafting [D] = Bow
[]
[D]
I'm tempted to add this to my 2x2 crafting grid, but since it uses a Bow as its base item, I'm not so sure if that's still in the spirit of things.Wait, I'm being dumb, I have light arrows in my 2x2 crafting grid, so a Fire Drill would definitely qualify. To keep it balanced with Flint & Steel, it should have a much lower durability (half of flint and steel), and take much longer to light a fire (more like 2-3 seconds, if not 5). It should also need to use PAPER as "Ammunition" the way a bow currently uses arrows as ammunition.(blocks that are already wood would not need this) It's still a renewable resource, but it certainly raises the cost of using it, since it requires that you also tote around stacks of paper for it to work too.
Not everything needs to stack on top, the bow and stick should actually be beside each other in this recipe, like so:
Fire Drill: Crafting [D] = Bow
[]
[D]
I'm tempted to add this to my 2x2 crafting grid, but since it uses a Bow as its base item, I'm not so sure if that's still in the spirit of things.Wait, I'm being dumb, I have light arrows in my 2x2 crafting grid, so a Fire Drill would definitely qualify. To keep it balanced with Flint & Steel, it should have a much lower durability (half of flint and steel), and take much longer to light a fire (more like 2-3 seconds, if not 5). It should also need to use PAPER as "Ammunition" the way a bow currently uses arrows as ammunition.(blocks that are already wood would not need this) It's still a renewable resource, but it certainly raises the cost of using it, since it requires that you also tote around stacks of paper for it to work too.
Can't say I agree with the 2x2 bit.
But as for the OP, I think it's a pretty good idea. In my opinion it should take somewhere around five seconds to use it to start fire, because I've tried to do it IRL and it takes over five minutes, and fire should be something of a goal for the beginning minecrafter.
Something else this idea would allow would be having to light furnaces, so instead of having to need iron to light a furnace which you need a furnace to make (Paradox) you can just use your fire bow etc.
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Gib zu mir etwas fußbodenbelag unter diesen fetten, fließenden Sofa.
Okay, why? Do you not agree with the recipe? or do you just feel that a Fire Starter like this shouldn't be able to be crafted from the 2x2 crafting grid? I mean, you need the bow to begin with, which requires the workbench, I don't see why twisting a stick into the middle of that and having plank of wood to hold the stick with would require the workbench again.
I like this idea.
Also 5~10 seconds to "light" a fire sounds reasonable, as this removes fire as a combat weapon when you're using this, yet still allow you to start a fireplace or clear out those leaves.
Paper ammo isn't a terrible idea, and it wouldn't be a huge problem considering the ease and speed of farming it.
However, taking 3-5 (or more?!) seconds would be bizarrely impractical in my opinion. Considering you're able to carve a hole the size of yourself in a solid wall of smooth rock with wood tools in about 3 seconds and an entire day lasts 10 minutes, that just doesn't scale with what's currently established. I think 2 seconds would be the maximum.
Furnaces take over 5 seconds to break. Workbenches take 4. I think lighting a fire without flint&steel would be reasonable at 4 seconds. 10 is definitely excessive.
well, it was either those or obsidian. I don't think we want 15-50 seconds of time to start a fire.
I actually read up on the process involved in lighting a fire using a bow drill, and I have to say that given what all is involved, I almost want to raise it up to 10 - 15 seconds, but my sense of game balance tells me that more than 5 seconds is just going to feel like hours from the game perspective.
well, it was either those or obsidian. I don't think we want 15-50 seconds of time to start a fire.
I actually read up on the process involved in lighting a fire using a bow drill, and I have to say that given what all is involved, I almost want to raise it up to 10 - 15 seconds, but my sense of game balance tells me that more than 5 seconds is just going to feel like hours from the game perspective.
In my mind it was more of an in-game balance thing.
Because we currently have a somewhat non-renewable (resource-wise) way of starting a fire.
How valuable do you want that to be will determine how long this cheap/renewable way of starting fire will take.
This also depends on how often you'll spend lighting a fire. If it's like obsidian (not going to do it a lot), 10~15 seconds might be reasonable.
If this is added to the game, I would suggest 10~15 seconds initially. Notch can use player feed-back later to tweak it down.
The key here is that bow-drill shouldn't be convernient enough to replace flint & steel for most fire-starting purposes.
My suggestion: bow-based fire starting
I propose it be a use-based item made either from a bow + a stick (and perhaps a plank underneath) or starting from scratch with some arrangement of sticks + string. I don't have a good name for it, but for now, "Bow-drill" will suffice. I propose the bow-drill should take longer, maybe ~1 second, to start a fire compared to the flint/steel instant lighting, so it wouldn't entirely replace them. Like, it's not going to be the kind of step you want in between reigniting a portal before you can get away from a ghast. Also, being that it's made of sticks and string, I would expect the number of uses to be lower than flint/steel, offset by the components being easier to come by.
This item would provide a more continuous use for string aside from a bow and a fishing rod that, ideally, you only need to make once or remake rarely.
The main advantage to it is a viable method for generating lots of fire that doesn't involve playing with lava or squandering Iron resources. Don't know about you all, but I'd like to be able to use lit netherstone creatively and as a light source on a large scale. I think lower usage and not stacking the item would make it cumbersome enough to offset the convenience of crafting it.
EDIT: to keep this from a one word response, I'd like to say that either this idea should be implemented, or the amount of iron increased - I think most of us would say that finding enough iron for what we want to do is already hard enough.
=bow
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Fire Drill: Crafting [D] = Bow
[]
[D]
I'm tempted to add this to my 2x2 crafting grid,
but since it uses a Bow as its base item, I'm not so sure if that's still in the spirit of things.Wait, I'm being dumb, I have light arrows in my 2x2 crafting grid, so a Fire Drill would definitely qualify. To keep it balanced with Flint & Steel, it should have a much lower durability (half of flint and steel), and take much longer to light a fire (more like 2-3 seconds, if not 5). It should also need to use PAPER as "Ammunition" the way a bow currently uses arrows as ammunition.(blocks that are already wood would not need this) It's still a renewable resource, but it certainly raises the cost of using it, since it requires that you also tote around stacks of paper for it to work too.PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Can't say I agree with the 2x2 bit.
But as for the OP, I think it's a pretty good idea. In my opinion it should take somewhere around five seconds to use it to start fire, because I've tried to do it IRL and it takes over five minutes, and fire should be something of a goal for the beginning minecrafter.
Something else this idea would allow would be having to light furnaces, so instead of having to need iron to light a furnace which you need a furnace to make (Paradox) you can just use your fire bow etc.
Okay, why? Do you not agree with the recipe? or do you just feel that a Fire Starter like this shouldn't be able to be crafted from the 2x2 crafting grid? I mean, you need the bow to begin with, which requires the workbench, I don't see why twisting a stick into the middle of that and having plank of wood to hold the stick with would require the workbench again.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Also 5~10 seconds to "light" a fire sounds reasonable, as this removes fire as a combat weapon when you're using this, yet still allow you to start a fireplace or clear out those leaves.
However, taking 3-5 (or more?!) seconds would be bizarrely impractical in my opinion. Considering you're able to carve a hole the size of yourself in a solid wall of smooth rock with wood tools in about 3 seconds and an entire day lasts 10 minutes, that just doesn't scale with what's currently established. I think 2 seconds would be the maximum.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
I actually read up on the process involved in lighting a fire using a bow drill, and I have to say that given what all is involved, I almost want to raise it up to 10 - 15 seconds, but my sense of game balance tells me that more than 5 seconds is just going to feel like hours from the game perspective.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
In my mind it was more of an in-game balance thing.
Because we currently have a somewhat non-renewable (resource-wise) way of starting a fire.
How valuable do you want that to be will determine how long this cheap/renewable way of starting fire will take.
This also depends on how often you'll spend lighting a fire. If it's like obsidian (not going to do it a lot), 10~15 seconds might be reasonable.
If this is added to the game, I would suggest 10~15 seconds initially. Notch can use player feed-back later to tweak it down.
The key here is that bow-drill shouldn't be convernient enough to replace flint & steel for most fire-starting purposes.