While there are ideas for things like a spike trap, what about a spring trap?
All it needs are coil of iron, to make springs out of it, and then attach them to the bottom of a plate of material...
Wood is probably the only materials since it's light and easy to move around...
Making Springs... Springs comes in many uses, to spin thing and to push or pull things...
To make a spring:
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A reverse S shape layout of irons should make 4 springs.
To make a spring Trap:
=Spring
How to use:
Springs could come in a variety of types:
Directional Spring Traps (Dir. Spring Trap) sends anything that steps on it, flying in the direction the user has placed it. It takes 2 seconds to cool-down and be reusable again.
- Sends entities flying in a direction of a 3 block height and 3 block length.
*Layout is the same as above*
Stationary Spring Devices are spring traps that sends anything on it flying upwards, about 4 blocks up! If you attach a switch next to it, it can be wired to go off when you use it.
- sends a single entity flying upward.
=half tile
Do note that falling from a high place onto a spring can cancel out your fall damage.
The fun use of this is endless...
Imagine setting up a infinite chain of spring traps, that sends your opponents flying everywhere! This makes lava pits and spike traps very very effective since you control those dumb ai monsters' movements.
As a joke, the sound effects can be the spring "boing!" from Sonic.
These traps can be deadly, very deadly if you know how to do so... Like hiding it in the dark, and launching someone repeatingly into the ceiling to do damage!
The problem though is the abuse of that, since you'll end up falling back onto the spring, and this sends you on a infinite death trap.
Air acceleration could be embedded when launched so you can get out of it by moving in the air.
All it needs are coil of iron, to make springs out of it, and then attach them to the bottom of a plate of material...
Wood is probably the only materials since it's light and easy to move around...
Making Springs... Springs comes in many uses, to spin thing and to push or pull things...
To make a spring:
[]
[] []
[]
A reverse S shape layout of irons should make 4 springs.
To make a spring Trap:
=Spring
How to use:
Springs could come in a variety of types:
Directional Spring Traps (Dir. Spring Trap) sends anything that steps on it, flying in the direction the user has placed it. It takes 2 seconds to cool-down and be reusable again.
- Sends entities flying in a direction of a 3 block height and 3 block length.
*Layout is the same as above*
Stationary Spring Devices are spring traps that sends anything on it flying upwards, about 4 blocks up! If you attach a switch next to it, it can be wired to go off when you use it.
- sends a single entity flying upward.
=half tile
Do note that falling from a high place onto a spring can cancel out your fall damage.
The fun use of this is endless...
Imagine setting up a infinite chain of spring traps, that sends your opponents flying everywhere! This makes lava pits and spike traps very very effective since you control those dumb ai monsters' movements.
But look like an ok idea to me.
The one thing I would say is that directionality might get iffy.
Defend your words flexibly.
Change your words fittingly.
Let prejudice, popular opinion, and preconception be free from your judgments.
These traps can be deadly, very deadly if you know how to do so... Like hiding it in the dark, and launching someone repeatingly into the ceiling to do damage!
The problem though is the abuse of that, since you'll end up falling back onto the spring, and this sends you on a infinite death trap.
Air acceleration could be embedded when launched so you can get out of it by moving in the air.
Like the beginning of this:
It'll just leave a crater, that's all.
See? I'm not so malicious...