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| Added By: | whitewingdevil |
| Date Added: | 12 November 2011 - 07:58 AM |
| Views: | 1016 |
| Summary: | I wanted an enchanting room that would hide its bookshelves when I didn't want them... so I made one :D |
| Heyall, just thought I'd share this, personally I like the design, but I think it could do with improvement. Any thoughts on how to: 1) Make it work better/more modular 2) Make it more redstone efficient with my wiring 3) Just plain improve it |
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2 Previous Comment(s)
whitewingdevil ( 13 November 2011 - 09:11 AM )
It was my understanding that the maximum number of bookshelves that impacted enchanting was 30, in order to have a chance at level 50 enchants.The main reason I wanted to modularise it to 3 levers was that the nature of finding enchants is ridiculously random, and having more bookshelves doesn't remove the possibility of low level enchants showing up. I wanted to be able to limit how high the max level is, so that if I want a lvl 10 enchant, I can simply activate 1 lever.
The binary array makes a lot of sense for most applications, and it's one of the designs I tested for this machine, but in the end I found it just complicated the process of activating the right number of pistons. There's very seldom a time when you want just 1 more bookshelf.
Overall, the main reason I split the wiring up to 3 modules was to simplify the wiring for each section, since the shape of the room and bookshelves applies itself well to 3 sections of 10.
SgtKlaos ( 13 November 2011 - 07:57 AM )
First, I don't understand why you wouldn't have the three sections wired to one lever (for simplicity). A simple, aesthetic approach would have the bookshelves come straight up from the floor and down from the ceiling.Now, if it is desirable to control exactly how powerful your enchantment table is (for example, you want to aim for a specific enchantment found at a certain range of levels), you could wire an array of 5 levers to different sized groups of piston/bookshelf units. The levers would act as a binary input to select exactly how many bookshelves to move into range. The rightmost lever would attach to 1 piston/bookshelf (PB), the second lever to 2 PBs, the third to 4 PBs, the fourth to 8 PBs, and the fifth to 16 PBs. As you might have noticed, these groups don't add up exactly to 24 (the maximum number of bookshelves an enchantment table can use), so the wiring would get tricky at that point. Some PBs would be wired to more than 1 lever and the circuits of some of the groups would have to work together (all that might be necessary would be the group of 8 to be activated out of the group of 16 unless the 16 were activated - then all 24). Too much? At least I've got the idea myself now
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