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Crafting Azeroth


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#1021

Drummerthing

Posted 09 November 2012 - 08:57 AM

View PostRumsey, on 09 November 2012 - 07:16 AM, said:

The mapping is stored in two flat text files:

terrain.txt: https://gist.github.com/4044110
columns: 1. texture, 2. block id, 3. unused, 4. biome id, 5. priority

materials.txt: https://gist.github.com/4044108
columns: 1. texture, 2. block id, 3. block texture, 4. unused, 5. priority

The "block texture" in the third column is an optional 8x8 texture encoded in base 64. If you're really ambitious, you can decode it with this bit of Java code: https://gist.github.com/4044166

Good luck. =p

Oh my God thank you so much! I can see why this took you so long, your dedication is amazing! Thanks for this awesome map and info :D I will start working on the texture pack this weekend!

And I must say, those are a lot of textures. I will probably just take the first texture for each block. I don't think it should take too long with Ctrl+F :D

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#1022

armsman
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Posted 09 November 2012 - 02:10 PM

anyone else having this problem?
http://i.imgur.com/9ZwCa.jpg
http://i.imgur.com/4tr8L.jpg
Posted Image

#1023

Rumsey
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Posted 09 November 2012 - 04:22 PM

View Postarmsman, on 09 November 2012 - 02:10 PM, said:


I haven't had that exact problem, but I know that 1.3.2 lighting would sometimes act strangely when in large forested areas.

#1024

nially10
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Posted 09 November 2012 - 06:19 PM

Not to sound demanding but could you plz try one with Bioshock as I think that would be cool if it is possible and compatible with the software

Also amazing map

#1025

Rumsey
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Posted 09 November 2012 - 06:38 PM

View Postnially10, on 09 November 2012 - 06:19 PM, said:

Not to sound demanding but could you plz try one with Bioshock as I think that would be cool if it is possible and compatible with the software

Also amazing map

I believe there are a few Bioshock themed maps already, e.g.


Unfortunately, there's no easy way to use my software on other games, since every game has a unique file format. It would require writing a new converter, or at least half of one.

#1026

armsman
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Posted 09 November 2012 - 09:57 PM

@Rumsey Awesome work! This would have been difficult I can tell as a programmer in training. I was wondering why the insides of the smaller buildings are such a mess and if there is any plans to do any touch ups by hand/mouse? This would go amazingly with minecraft 1.4 with the new stair block mechanics.

[Sorry for any bad spelling]
Posted Image

#1027

Drummerthing

Posted 10 November 2012 - 03:08 AM

View PostRumsey, on 09 November 2012 - 07:16 AM, said:

The mapping is stored in two flat text files:

terrain.txt: https://gist.github.com/4044110
columns: 1. texture, 2. block id, 3. unused, 4. biome id, 5. priority

materials.txt: https://gist.github.com/4044108
columns: 1. texture, 2. block id, 3. block texture, 4. unused, 5. priority

The "block texture" in the third column is an optional 8x8 texture encoded in base 64. If you're really ambitious, you can decode it with this bit of Java code: https://gist.github.com/4044166

Good luck. =p

I hate to keep pestering you Rumsey, but do you recommend any method of finding the textures? Like a program that shows a list of all of the textures?

#1028

Rumsey
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Posted 10 November 2012 - 03:13 AM

View PostDrummerthing, on 10 November 2012 - 03:08 AM, said:

I hate to keep pestering you Rumsey, but do you recommend any method of finding the textures? Like a program that shows a list of all of the textures?

I used Ladik's MPQ Editor to extract blp files, then used a program called BLP2PNG to convert them to png format.

#1029

angelato97x

Posted 10 November 2012 - 12:30 PM

oh my godPosted Image i love you.

#1030

Agent_of_Awesome
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Posted 10 November 2012 - 05:08 PM

EPICCC!
Posted Image

#1031

davidp5118
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Posted 11 November 2012 - 02:11 AM

Very Impressive!! You should be proud, i like the design.

Keep up the great work :)

I am Leaving the forums permanently. Goodbye.


#1032

tacoperson

Posted 11 November 2012 - 04:20 AM

it's great, i hope some1 makes a pugin to make npc's and quest givers and classes for this map

#1033

mrkromtar

Posted 11 November 2012 - 12:43 PM

Hello friends!

I introduce this video:



It shows a very good cinematic "Crafting Azeroth" created by me. There are also, but in Spanish, an installation tutorial and a review of the map.

Hope you like the cinematic!

=P

mrKromtar

#1034

Rumsey
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Posted 11 November 2012 - 12:48 PM

Very nice

#1035

AroraXenon

Posted 12 November 2012 - 08:57 AM

MAKE A SKYRIM ONE FOR MY SERVER
On Behalf of AroraBukkit...Arora Xenon...

#1036

LPRPG
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Posted 12 November 2012 - 08:56 PM

View PostAroraXenon, on 12 November 2012 - 08:57 AM, said:

MAKE A SKYRIM ONE FOR MY SERVER

You should get banned for making a comment like this.

#1037

sas118
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Posted 13 November 2012 - 03:07 AM

Absolutely amazing recreating a complete game world in...another game world. Rumsey, that is impressive your coding to accomplish this(bow). I read you are planning Outland, The Isles and instances and such in the future. Any future plans beyond WoW at this time? No rush as I'll be dynamiting Alliance cities for a while:D. An odd question:Are there random minerals in the ground? Or is it strictly the surface map. (got plans for a WoW server underway for my group:)

....Just when you thought you escaped Barrens chat...Posted Image ..lol.

#1038

MackenzieW

Posted 13 November 2012 - 05:30 AM

Is there any server running this map? I cannot get it to work with the hosting provider that I am using (Clanforge/Multiplay). I would really like to play it :P just to fly around and check it out

#1039

Rumsey
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Posted 13 November 2012 - 08:12 PM

View PostMackenzieW, on 13 November 2012 - 05:30 AM, said:

Is there any server running this map? I cannot get it to work with the hosting provider that I am using (Clanforge/Multiplay). I would really like to play it Posted Image just to fly around and check it out

The cursecraft server should be running, at cursecraft.com:1337. It's had some stability issues but I think they may be sorted out now.

#1040

ttpenquin
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Posted 13 November 2012 - 10:32 PM

What a project.
Posted Image Click it maybe?