Jump to content

  • Curse Sites
Become a Premium Member! Help
Latest News Article

Crafting Azeroth


  • Please log in to reply
1322 replies to this topic

#1

Rumsey
    Rumsey

    Iron Miner

  • Members
  • 306 posts

Posted 04 February 2012 - 05:03 AM

*
POPULAR

[Update] Oct. 7th:

The beta is released! You can download it here:

BitTorrent: CraftingAzeroth-v0.1-beta.torrent (2.17 GB)
Mirror 1: woz.cursecraft.com (credit wozarib)
Mirror 2: mirror2.mcmyadmin.com (credit PhonicUK)

The files extract to ~24 GB so make sure you have enough hard drive space. The download contains map files for Eastern Kingdoms and Kalimdor plus two essential plugins for running a Bukkit server. You can find a helpful installation guide here, courtesy of shawnvmartin.

If you're just interested in exploring, you can access a public server by adding cursecraft.com:1337 to your in-game server listing. You should be able to fly (double jump) or teleport between continents (/mvtp Kalimdor or /mvtp Azeroth). Alternatively, you can watch this video tour produced by sevadus gaming (note: contains some inappropriate language).

Feb. 2nd:

I've fixed two minor bugs with CA-Teleport. If you are running your own server, I recommend updating to the latest version here: CA-Teleport-v0.1.2.jar (13KB)

About this project:

The Crafting Azeroth project is a full-scale reproduction of the World of Warcraft environment for Minecraft. The creation of the map is heavily automated, assisted by custom software that I have developed. The continents of Kalimdor and the Eastern Kingdoms were the first to be generated. You can explore them in your browser by clicking one of the links below:

Posted Image Posted Image

Screenshots of the map are also available in the galleries below. If you are unfamiliar with World of Warcraft, the "Before and After" gallery will show a comparison between specific locations in both World of Warcraft and Minecraft:

Posted Image Posted Image

Additional information about the map and many older screenshots are available in this this archived post, and in this article by VentureBeat.

Frequently Asked Questions (FAQ):

Q. How does the conversion process work?

A. I developed software to convert the continents of World of Warcraft into Minecraft blocks using a process known as voxelization. The software converts everything in the game, including all the buildings and natural details, down to the individual tree stump. Once the parameters for the software have been set, the conversion process takes approximately 24 hours and requires no human intervention.

Prior to the conversion process, I needed to match textures from World of Warcraft to the appropriate material in Minecraft. For example, an object with a wooden texture might be converted into wooden planks, while an object with a mossy texture might be converted into mossy cobblestone. I created a special software tool to help perform this assignment, but selecting materials for all 10,000+ textures in the game still required many hours of work.

Q. How large is the world?

A. The current version of the map spans approximately 275 square kilometers and contains over 68 billion blocks. The highest part of the world, the peak of Mt. Hyjal, stands more than a kilometer above sea level. Since the map exceeds the Minecraft height limit, the world had to be divided into seven altitude layers, each connected via a server-side plugin that teleports players as they approach the height limit. To be played locally, the map requires 24 gigabytes of hard-drive space.

Q. Does the world include underground areas, like dungeons and caves?

A. Yes, the map includes all caves and dungeons that are not part of a separate instance. So, areas like Blackrock Mountain are freely accessible, but dungeons like Blackrock Depths or Molten Core are not.

Q. Do you plan to convert any other continents, such as Outland?

A. Yes, work has already started on Outland and Northrend, and I plan to convert other regions such as Tol Barad and the Lost Isles as well. The conversion process can also be used on dungeons, so they may appear at a later date, but they are not top priority right now.

Q. Where can I download a copy of the map?

A. The map can be downloaded via BitTorrent (2.17 GB), or from one of the http mirrors (see above).

Q. Who else is involved in the project?

A. The Cursecraft team has been very helpful in hosting and testing the multiplayer version of the map, particularly Marlamin, who set up the public server. I've also received support from the Minecraft Overviewer team, who adapted their mapping software to generate the Google Maps view of the project. Special thanks also goes to Alan J. Lee for offering to redirect the craftingazeroth.com domain to this project page.

Q. Who can I contact if I have more questions?

A. In addition to posting here, you can contact me via email or Twitter, or send a private message through this website. If I do not respond right away, check if it's something covered in the readme or this FAQ.

Register or log in to remove.

#2

Vlandow
    Vlandow

    Coal Miner

  • Members
  • 131 posts
  • Location: The White House
  • Minecraft: Vance_Landow

Posted 04 February 2012 - 05:05 AM

Holy dogshit this is amazing.
Posted Image

#3

GameGerds

Posted 04 February 2012 - 05:06 AM

Nice work!

#4

tweecrafter
  • Minecraft: tweecrafter

Posted 04 February 2012 - 05:06 AM

I'm impressed, looking forward to seeing the whole thing finished, good work :)

#5

Glett
    Glett

    Lapis Lazuli Collector

  • Members
  • 918 posts

Posted 04 February 2012 - 05:08 AM

Holy mother of manberries...

One question though... where will you put outland?

INSTA-EDIT: I just realised that the Nether would be perfect for it.

Totalbiscuit said:

You'll be a happier person if you're miserable all the time.

#6

Kazakane
  • Location: US
  • Minecraft: Kazavelen

Posted 04 February 2012 - 05:52 AM

xD, I just got off WoW and now I see this, now i'm going play it again. Good work :)!
Posted Image

#7

Chiimaster
  • Location: The Nether
  • Minecraft: Chiimaster

Posted 04 February 2012 - 06:09 AM

Truly awe inspiring. I kind of wanna dust off my old WoW account now.
Posted Image Clicks for the dragon, please?

#8

Musicfreakcc

Posted 04 February 2012 - 02:03 PM

The whole of Azeroth? I'll check back in 20 years when it's done.

#9

Nnelg9111
  • Location: Belgium
  • Minecraft: Nnelg9111

Posted 04 February 2012 - 02:44 PM

You did this all by yourself???

Truly amazing work  :blink:

#10

Marlamin
    Marlamin

    Newly Spawned

  • Members
  • Curse Premium
  • 1 posts
  • Location: Netherlands

Posted 04 February 2012 - 02:49 PM

View PostMusicfreakcc, on 04 February 2012 - 02:03 PM, said:

The whole of Azeroth? I'll check back in 20 years when it's done.

This is generated, not made by hand (as said by the OP). The application is really close to being finished in my opinion. I'd be surprised if it will take longer than a month to finish.

And as I said on MMO-Champion, this is truly great work and we hope we'll end up hosting it on CurseCraft for everyone to collaboratively work on perfecting/detailing the still rough generated world.
Server co-administrator of CurseCraft, the official Curse minecraft server.

#11

Nimmanu
    Nimmanu

    Stone Miner

  • Members
  • 78 posts

Posted 04 February 2012 - 03:19 PM

View PostChiimaster, on 04 February 2012 - 06:09 AM, said:

Truly awe inspiring. I kind of wanna dust off my old WoW account now.

That was my exact thought!

Nice, OP. Very nice!

#12

Rumsey
    Rumsey

    Iron Miner

  • Members
  • 306 posts

Posted 05 February 2012 - 11:49 PM

Updated main post with a map of Kalimdor. It's so big I had to write custom software to produce the map.

#13

assassin10
  • Location: Minecraft

Posted 06 February 2012 - 02:46 AM

What about dungeons? Does your script do those?
The Sun rises in the North!
Now these points of data make a beautiful line...

#14

Rumsey
    Rumsey

    Iron Miner

  • Members
  • 306 posts

Posted 06 February 2012 - 02:59 AM

View Postassassin10, on 06 February 2012 - 02:46 AM, said:

What about dungeons? Does your script do those?

In principle, yes, although lighting them would be a chore.

#15

Rumsey
    Rumsey

    Iron Miner

  • Members
  • 306 posts

Posted 06 February 2012 - 04:31 AM

Added Silithus and Uldum screenshots

#16

DARKSWORD95
  • Location: Lexington, Massachusetts
  • Minecraft: DARKSWORD95
  • Xbox:Nick Trano

Posted 06 February 2012 - 05:44 AM

The terrain is very nice but it looks like you're gonna need to do the buildings by hand.

#17

Rumsey
    Rumsey

    Iron Miner

  • Members
  • 306 posts

Posted 06 February 2012 - 05:45 AM

View PostDARKSWORD95, on 06 February 2012 - 05:44 AM, said:

The terrain is very nice but it looks like you're gonna need to do the buildings by hand.

Most of them will need some sort of touchup after they've been generated. It's still a lot easier then building it all from scratch.

#18

DARKSWORD95
  • Location: Lexington, Massachusetts
  • Minecraft: DARKSWORD95
  • Xbox:Nick Trano

Posted 06 February 2012 - 05:56 AM

View PostRumsey, on 06 February 2012 - 05:45 AM, said:

Most of them will need some sort of touchup after they've been generated. It's still a lot easier then building it all from scratch.

That's true. Good luck to you.

EDIT: It's also weird how much Kalimdor's changed since I played WoW. (I quit during WotLK) I can't wait to see how Azeroth looks.

#19

bullet_sponge
  • Location: California

Posted 06 February 2012 - 06:26 AM

Simply amazing. I am in awe of your software creation prowess. I have been looking for a quality terrain generator and was hoping that we could collaborate in some fashion?
Posted Image

#20

quintin391
  • Location: minecraft
  • Minecraft: soulwind

Posted 06 February 2012 - 11:21 AM

Tthis is great, but you didnt REAALLY make it if its all generated. Thats just my opinion, you ciuldve done it by hand , wand and voxel sniper :/ but then again thats just how i wouldve done it great job at wrtig the generators ffor the map.
Posted Image proud supporter of sheep pack default!