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Crafting Azeroth


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#1

    Rumsey

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Posted 04 February 2012 - 05:03 AM

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My pet project has been to recreate a full-scale version of World of Warcraft inside Minecraft. The creation of the world is largely automated by custom software which I've been developing over the last few weeks. It's just now reached a point where I can release some quality screenshots!

Below you will see vistas from the first zone I have converted, Kalimdor, that I believe are very faithful to the original World of Warcraft environment. The same process will be used to re-create the entire game, including all continents and dungeons.

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(full gallery on imgur)

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The only obstacle I've run into is the default Minecraft height limit. Many zones exceed 128 blocks, so I've needed to use mods to increase the height limit. Once I'm satisfied with the quality of the maps, they will most likely be hosted online. I've received a tentative offer from Cursecraft to host the world, which might be where it ends up.

You can follow along my progress on my thread at MMO-Champion, where I posted some work-in-progress screenshots and explained how I did the conversion. Let me know if you're happy with the results, and I will gladly post more screenshots and video as the project advances =D

Update: There's now an interview on Venture Beat which includes some screenshots of Outland:

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Update, Apr 4: Added some preview screenshots of the Eastern Kingdoms:

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#2

  • Location: The White House
  • Minecraft: Vance_Landow

Posted 04 February 2012 - 05:05 AM

Holy dogshit this is amazing.
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#3

Posted 04 February 2012 - 05:06 AM

Nice work!

#4

Posted 04 February 2012 - 05:06 AM

I'm impressed, looking forward to seeing the whole thing finished, good work :)

#5

    Glett

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  • Location: I... I don't know.... Help?

Posted 04 February 2012 - 05:08 AM

Holy mother of manberries...

One question though... where will you put outland?

INSTA-EDIT: I just realised that the Nether would be perfect for it.

itwasthatguy said:

Oh... You're a magician. You made the punctuation disappear.

#6

  • Location: US
  • Minecraft: Kazavelen

Posted 04 February 2012 - 05:52 AM

xD, I just got off WoW and now I see this, now i'm going play it again. Good work :)!
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#7

  • Location: The Nether
  • Minecraft: Chiimaster

Posted 04 February 2012 - 06:09 AM

Truly awe inspiring. I kind of wanna dust off my old WoW account now.
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#8

Posted 04 February 2012 - 02:03 PM

The whole of Azeroth? I'll check back in 20 years when it's done.

#9

  • Location: Belgium
  • Minecraft: Nnelg9111

Posted 04 February 2012 - 02:44 PM

You did this all by yourself???

Truly amazing work :blink:

#10

  • Location: Netherlands

Posted 04 February 2012 - 02:49 PM

View PostMusicfreakcc, on 04 February 2012 - 02:03 PM, said:

The whole of Azeroth? I'll check back in 20 years when it's done.

This is generated, not made by hand (as said by the OP). The application is really close to being finished in my opinion. I'd be surprised if it will take longer than a month to finish.

And as I said on MMO-Champion, this is truly great work and we hope we'll end up hosting it on CurseCraft for everyone to collaboratively work on perfecting/detailing the still rough generated world.
Server co-administrator of CurseCraft, the official Curse minecraft server.

#11

Posted 04 February 2012 - 03:19 PM

View PostChiimaster, on 04 February 2012 - 06:09 AM, said:

Truly awe inspiring. I kind of wanna dust off my old WoW account now.

That was my exact thought!

Nice, OP. Very nice!

#12

    Rumsey

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Posted 05 February 2012 - 11:49 PM

Updated main post with a map of Kalimdor. It's so big I had to write custom software to produce the map.

#13

  • Location: Minecraft

Posted 06 February 2012 - 02:46 AM

What about dungeons? Does your script do those?
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#14

    Rumsey

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Posted 06 February 2012 - 02:59 AM

View Postassassin10, on 06 February 2012 - 02:46 AM, said:

What about dungeons? Does your script do those?

In principle, yes, although lighting them would be a chore.

#15

    Rumsey

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Posted 06 February 2012 - 04:31 AM

Added Silithus and Uldum screenshots

#16

  • Location: Lexington, Massachusetts
  • Minecraft: DARKSWORD95

Posted 06 February 2012 - 05:44 AM

The terrain is very nice but it looks like you're gonna need to do the buildings by hand.
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#17

    Rumsey

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Posted 06 February 2012 - 05:45 AM

View PostDARKSWORD95, on 06 February 2012 - 05:44 AM, said:

The terrain is very nice but it looks like you're gonna need to do the buildings by hand.

Most of them will need some sort of touchup after they've been generated. It's still a lot easier then building it all from scratch.

#18

  • Location: Lexington, Massachusetts
  • Minecraft: DARKSWORD95

Posted 06 February 2012 - 05:56 AM

View PostRumsey, on 06 February 2012 - 05:45 AM, said:

Most of them will need some sort of touchup after they've been generated. It's still a lot easier then building it all from scratch.

That's true. Good luck to you.

EDIT: It's also weird how much Kalimdor's changed since I played WoW. (I quit during WotLK) I can't wait to see how Azeroth looks.
My current crowning Minecraft achievement.
Figuring this is appropriate: Better dead than red! | Also, I hate furries. So... yeah.

#19

  • Location: California

Posted 06 February 2012 - 06:26 AM

Simply amazing. I am in awe of your software creation prowess. I have been looking for a quality terrain generator and was hoping that we could collaborate in some fashion?
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#20

  • Location: minecraft
  • Minecraft: soulwind

Posted 06 February 2012 - 11:21 AM

Tthis is great, but you didnt REAALLY make it if its all generated. Thats just my opinion, you ciuldve done it by hand , wand and voxel sniper :/ but then again thats just how i wouldve done it great job at wrtig the generators ffor the map.
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