Posted 04 February 2012 - 05:03 AM
Added new information about version 1.0, including maps of the newly added zones Outland, Northrend and the Great Sea, an updated screenshot gallery, details about underground caves, and a Dec. 17 release date!
About this project:
The Crafting Azeroth project is a full-scale reproduction of the World of Warcraft environment for Minecraft. The creation of the map is heavily automated, assisted by custom software that I have developed. You can explore the map in your browser by clicking the link below:
Version 1.0 of the project will include the continents of Outland, Northrend, Kalimdor and the Eastern Kingdoms, and will be available to download for free on Dec. 17th, 2013. Although Pandaria is not yet included, we plan to add it as a downloadable patch in the future.
Screenshots of the map can be seen in the galleries below, including all new screenshots of Outland and Northrend. If you are unfamiliar with World of Warcraft, the "Before and After" gallery will show comparison screenshots between World of Warcraft and Minecraft:
Additional information about the map and many older screenshots are available in this this archived post.
Frequently Asked Questions (FAQ):
Q. How does the conversion process work?
A. Custom written software converts the continents of World of Warcraft into Minecraft blocks using a process known as voxelization. This software converts everything in the game, including all the buildings and natural details, down to the individual tree stump. Once the parameters for the software have been set, the conversion process takes approximately 48 hours and requires no human intervention.
Prior to the conversion process, I needed to match textures from World of Warcraft to the appropriate material in Minecraft. For example, an object with a wooden texture might be converted into wooden planks, while an object with a mossy texture might be converted into mossy cobblestone. I created a special software tool to help perform this assignment, but selecting materials for all 10,000+ textures in the game still required many hours of work.
Q. How large is the world?
A. The current version of the map spans approximately 500 square kilometers and contains over 100 billion blocks. The highest part of the world, the peak of Mt. Hyjal, stands more than a kilometer above sea level. Since the map exceeds the Minecraft height limit, the world had to be divided into seven altitude layers, each connected via a server-side plugin that teleports players as they approach the height limit. To be played locally, the map requires 24 gigabytes of hard-drive space.
Q. Does the world include underground areas, like dungeons and caves?
A. Yes, the map includes all caves and dungeons that are not part of a separate instance. So, areas like Blackrock Mountain are freely accessible, but dungeons like Blackrock Depths or Molten Core are not. The map also includes many randomly generated caves similar to those found in Minecraft.
Q. Do you plan to convert any other zones, such as Pandaria?
A. Yes, work has already started on Pandaria, but it will take a bit more time before the zone is ready to be released. The conversion process can also be used on dungeons and battlegrounds, so they may appear at a later date, but they are not top priority right now.
Q. Where can I download a copy of the map?
A. The full map will be available to download on Dec. 17th, 2013 via BitTorrent and HTTP. If you're just interested in exploring, you can access a public server right now by adding wow.cursecraft.com to your in-game server listing (requires Minecraft 1.6.4 to work). There is also an older beta version of the map, which includes just the continents of Kalimdor and Eastern Kingdoms, available via BitTorrent (2.17 GB), or from one of the http mirrors (see below).
Q. Who else is involved in the project?
A. The Cursecraft team has been very helpful in hosting and testing the online version of the map, particularly Marlamin, who set up the public server. I've also received a ton of support from the Minecraft Overviewer team, who adapted their mapping software to generate the Google Maps view of the project. Special thanks also goes to Alan J. Lee for offering to redirect the craftingazeroth.com domain to this page.
Q. Who can I contact if I have more questions?
A. In addition to posting here, you can contact me via email or Twitter, or send a private message through this website. If I do not respond right away, check if it's something covered in the readme or this FAQ.
[Update] June 10th, 2013:
I've posted an interactive map of Outland, which can be viewed here:
Both the continents of Outland and Northrend will be released in Crafting Azeroth v1.0, which is due to come out later this year. You can read more about it in this post.
[Update] Feb. 2nd, 2013:
I've fixed two minor bugs with CA-Teleport. If you are running your own server, I recommend updating to the latest version here: CA-Teleport-v0.1.2.jar (13KB)
[Update] Oct. 7th, 2012:
The beta of Crafting Azeroth is released! You can download it here:
BitTorrent: CraftingAzeroth-v0.1-beta.torrent (2.17 GB)
Mirror 1: woz.cursecraft.com (credit wozarib)
Mirror 2: mirror2.mcmyadmin.com (credit PhonicUK)
The download contains map files for Eastern Kingdoms and Kalimdor plus two essential plugins for running a Bukkit server. The files extract to ~24 GB so make sure you have enough hard drive space. You can find a helpful installation guide here, courtesy of shawnvmartin.
If you're just interested in exploring, you can access a public server by adding wow.cursecraft.com to your in-game server listing (requires Minecraft 1.6.4 to work). You should be able to fly (double jump) or teleport between continents (/mvtp Kalimdor or /mvtp Azeroth). Alternatively, you can watch this video tour produced by sevadus gaming (note: contains some inappropriate language).
Posted 04 February 2012 - 05:06 AM
Posted 04 February 2012 - 05:08 AM
One question though... where will you put outland?
INSTA-EDIT: I just realised that the Nether would be perfect for it.
Posted 04 February 2012 - 05:52 AM
Posted 04 February 2012 - 06:09 AM
Posted 04 February 2012 - 02:03 PM
Posted 04 February 2012 - 02:49 PM
This is generated, not made by hand (as said by the OP). The application is really close to being finished in my opinion. I'd be surprised if it will take longer than a month to finish.
And as I said on MMO-Champion, this is truly great work and we hope we'll end up hosting it on CurseCraft for everyone to collaboratively work on perfecting/detailing the still rough generated world.
Posted 04 February 2012 - 03:19 PM
That was my exact thought!
Nice, OP. Very nice!
Posted 05 February 2012 - 11:49 PM
Posted 06 February 2012 - 02:46 AM
Now these points of data make a beautiful line...
Posted 06 February 2012 - 02:59 AM
In principle, yes, although lighting them would be a chore.
Posted 06 February 2012 - 05:45 AM
Most of them will need some sort of touchup after they've been generated. It's still a lot easier then building it all from scratch.
Posted 06 February 2012 - 05:56 AM
That's true. Good luck to you.
EDIT: It's also weird how much Kalimdor's changed since I played WoW. (I quit during WotLK) I can't wait to see how Azeroth looks.
Posted 06 February 2012 - 06:26 AM
Posted 06 February 2012 - 11:21 AM