Beta 1.8.1, beta 1.7.3, alpha 1.1.2_01 and indev!
READ THE INSTALLATION INSTRUCTIONS!
When reporting a bug, please include the logfile as it usually shows what kind of error it was and where in the code the error happened. The log can be found at ".minecraft\GeneratorPorts.txt"
This mod currently adds five new world types:
(Beta 1.8.1 not shown)
If playing with the alpha 1.1.2_01 or indev generators, remember to turn off smooth lighting for the classic minecraft experience!
Lapis lazuli will be generated in alpha 1.1.2_01 worlds. Seeds can be obtained by using a hoe on grass, although this only applies to the default hoes and not ones that are added by mods.
Lapis lazuli and redstone will appear in indev worlds. Seeds can be obtained with a hoe like in alpha 1.1.2_01.
New in update 6:
You now have the choice to play with either default settings or to further customize the generators. A screen will appear after clicking create world where you can choose what to do.
For beta 1.8.1, beta 1.7.3 and alpha 1.1.2_01 you can enable or disable individual structures. If you choose to play with default settings then the normal structures button will be used. Ravines can also be turned on or off. Structures and ravines are not supported in indev.
For beta 1.7.3 you can also change the size of the biomes and choose to replace rainforests with jungles, which look great on 1.7.3 terrain.
A file named world info.txt will be created in the world folder (where level.dat is). This file shows which options are enabled for that world.
Recommended: Either ModLoader or Minecraft Forge.
Either ModLoader or Forge is needed to use the classic grass and leaf textures with the alpha 1.1.2_01 and indev generators. The generators can be used without it, but grass and leaves will not have the classic bright green color.
This is what alpha 1.1.2_01 and indev worlds will look like with neither ModLoader or Forge. Close, but not quite right.
Should be compatible with most mods as long as they don't replace va.class or xe.class.
That is, if something adds a custom world type it might not be compatible.
Compatible with Forge as long as you install it before Generator Ports.
- Create a backup of minecraft.jar
- Copy everything into minecraft.jar
It won't load properly if you put it in the mods folder added by ModLoader.
- Delete META-INF!
- If you intend to play with an old world, read "README FOR OLD WORLDS.txt". If not then select the generator by using the world type button.
- Play the game.
For Minecraft 1.3.2:
Generator Ports version 1.4.1-5
Generator Ports for Minecraft 1.3.1
Generator Ports for Minecraft 1.2.5
Generator Ports for Minecraft 1.2.3
Generator Ports for Minecraft 1.1.0
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE.
The game may freeze for a while after converting tall 1.1.0 maps if that map has blocks at Y 128 or above.
Testificates build their villages with no regard to terrain (this does result in some rather cool looking villages though).
[center][url="http://www.minecraftforum.net/topic/995672-"][img]http://i.imgur.com/N0xrh.png[/img][/url][/center]Made by LS11_GAM3R.
Fixed compatibility with post 220.127.116.11 versions of Forge.
Fixed compatibility with Forge ModLoader.
Improved compatibility with other mods.
Added options for rain and snow to the configuration file.
Fixed lighting bugs in water, as well as a few on land.
Fixed snowy alpha 1.1.2_01 worlds being dark.
Made 1.7.3 biome colors smooth again.
Fixed a bug where it would rain in 1.7.3 snow biomes.
Added an option to enable the 1.7.3 ice desert biome.
Added an option to disable tall grass in 1.7.3.
Improved mod compatibility with alpha and indev worlds.
Fixed an incompatibility with Better than Buildcraft.
Added some more information to "World info.txt"
Fixed a rare bug related to multi-core CPUs.
Added several compatibility fixes related to biomes.
Added a fix which prevents biomes from being corrupted if you load a world without Generator Ports.