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[1.3.2] Generator Ports — Generate terrain from older versions of Minecraft! — Updated to 1.4.1-5, now fully functional again!

1.3.2 ssp terrain

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#1

DatWorldGen

Posted 03 February 2012 - 06:48 PM

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Generator Ports for Minecraft 1.3.2:

Beta 1.8.1, beta 1.7.3, alpha 1.1.2_01 and indev!

READ THE INSTALLATION INSTRUCTIONS!

When reporting a bug, please include the logfile as it usually shows what kind of error it was and where in the code the error happened. The log can be found at ".minecraft\GeneratorPorts.txt"


This mod currently adds five new world types:

(Beta 1.8.1 not shown)
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If playing with the alpha 1.1.2_01 or indev generators, remember to turn off smooth lighting for the classic minecraft experience!

Lapis lazuli will be generated in alpha 1.1.2_01 worlds. Seeds can be obtained by using a hoe on grass, although this only applies to the default hoes and not ones that are added by mods.

Lapis lazuli and redstone will appear in indev worlds. Seeds can be obtained with a hoe like in alpha 1.1.2_01.


New in update 6:

You now have the choice to play with either default settings or to further customize the generators. A screen will appear after clicking create world where you can choose what to do.

For beta 1.8.1, beta 1.7.3 and alpha 1.1.2_01 you can enable or disable individual structures. If you choose to play with default settings then the normal structures button will be used. Ravines can also be turned on or off. Structures and ravines are not supported in indev.

For beta 1.7.3 you can also change the size of the biomes and choose to replace rainforests with jungles, which look great on 1.7.3 terrain.

A file named world info.txt will be created in the world folder (where level.dat is). This file shows which options are enabled for that world.


DEPENDENCIES:

Required: None.

Recommended: Either ModLoader or Minecraft Forge.

Either ModLoader or Forge is needed to use the classic grass and leaf textures with the alpha 1.1.2_01 and indev generators. The generators can be used without it, but grass and leaves will not have the classic bright green color.

This is what alpha 1.1.2_01 and indev worlds will look like with neither ModLoader or Forge. Close, but not quite right.


COMPATIBILITY:

Should be compatible with most mods as long as they don't replace va.class or xe.class.
That is, if something adds a custom world type it might not be compatible.

Compatible with Forge as long as you install it before Generator Ports.


INSTALLATION:
  • Create a backup of minecraft.jar
  • Copy everything into minecraft.jar
            It won't load properly if you put it in the mods folder added by ModLoader.
  • Delete META-INF!
  • If you intend to play with an old world, read "README FOR OLD WORLDS.txt". If not then select the generator by using the world type button.
  • Play the game.

DOWNLOAD:

For Minecraft 1.3.2:
Generator Ports version 1.4.1-5

Earlier versions:
Generator Ports for Minecraft 1.3.1
Generator Ports for Minecraft 1.2.5
Generator Ports for Minecraft 1.2.3
Generator Ports for Minecraft 1.1.0


LICENSE:

THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE.


KNOWN BUGS:

The game may freeze for a while after converting tall 1.1.0 maps if that map has blocks at Y 128 or above.

Testificates build their villages with no regard to terrain (this does result in some rather cool looking villages though).


IMAGES:

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More images:

Spoiler:


BANNERS:


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[center][url="http://www.minecraftforum.net/topic/995672-"][img]http://i.imgur.com/N0xrh.png[/img][/url][/center]
Made by LS11_GAM3R.


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Spoiler:


CHANGELOG:

Version 1.1.4-3:
Fixed compatibility with post 3.3.8.141 versions of Forge.

Version 1.1.4-2:
Fixed compatibility with Forge ModLoader.
Improved compatibility with other mods.
Added options for rain and snow to the configuration file.
Fixed lighting bugs in water, as well as a few on land.

Version 1.1.4-1:
Fixed snowy alpha 1.1.2_01 worlds being dark.
Made 1.7.3 biome colors smooth again.
Fixed a bug where it would rain in 1.7.3 snow biomes.
Added an option to enable the 1.7.3 ice desert biome.
Added an option to disable tall grass in 1.7.3.
Improved mod compatibility with alpha and indev worlds.
Fixed an incompatibility with Better than Buildcraft.
Added some more information to "World info.txt"
Fixed a rare bug related to multi-core CPUs.

Version 1.1.4:
Added several compatibility fixes related to biomes.
Added a fix which prevents biomes from being corrupted if you load a world without Generator Ports.

Earlier versions:
Spoiler:

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#2

LORD_LOL001
    LORD_LOL001

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Posted 03 February 2012 - 06:54 PM

Question: is it compatible with better than wolves?
if i behave weird in my post; it's not that i am weird actually. I like to pretend being weird just for the satisfaction of me and to make the community feel more normal. herpy herpy derp. btw, comic sans.

#3

MrFibre
    MrFibre

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Posted 03 February 2012 - 06:56 PM

View PostLORD_LOL001, on 03 February 2012 - 06:54 PM, said:

Question: is it compatible with better than wolves?
I can't see why it wouldn't. Why not try it out? Posted Image

~ Mt. Quebec Howls ~


#4

DatWorldGen

Posted 03 February 2012 - 06:57 PM

View PostLORD_LOL001, on 03 February 2012 - 06:54 PM, said:

Question: is it compatible with better than wolves?

It should be. If better than wolves adds biome specific content then that might not appear in worlds with the 1.7.3 generator, but otherwise there shouldn't be a problem.

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#5

kamshaft1
    kamshaft1

    Newly Spawned

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Posted 04 February 2012 - 01:09 AM

I can confirm that this mod does work with Better than Wolves.  I have that mod as well as Better then Buildcraft, Buildcraft and several other mods installed.
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#6

Regicidal
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Posted 04 February 2012 - 04:23 AM

Yeah, I'm going to use your version untill The Nostalgia Factor gets updated. You should REALLY join their dev team, your seem like an excellent modder to my eyes.

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#7

legobmw99
  • Minecraft: legobmw99

Posted 04 February 2012 - 05:30 AM

View PostRegicidal, on 04 February 2012 - 04:23 AM, said:

Yeah, I'm going to use your version untill The Nostalgia Factor gets updated. You should REALLY join their dev team, your seem like an excellent modder to my eyes.
Agreed
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#8

Elusivehawk
  • Location: None of your beeswax, bum.
  • Minecraft: Elusivehawk

Posted 04 February 2012 - 07:19 AM

View PostRegicidal, on 04 February 2012 - 04:23 AM, said:

Yeah, I'm going to use your version untill The Nostalgia Factor gets updated. You should REALLY join their dev team, your seem like an excellent modder to my eyes.

I'll have to ask UGoBoom, but he will help with The Nostalgia Factor nonetheless.

#9

Craig Riches
  • Location: Ipswich, Suffolk, United Kingdom
  • Minecraft: PythonGB

Posted 04 February 2012 - 01:16 PM

Anyone else notice that with this mod, there seems to be a distinct lack of hostile mobs? And yes, my difficulty isn't on Peaceful, LOL... :)

#10

DatWorldGen

Posted 04 February 2012 - 01:35 PM

View PostCraig Riches, on 04 February 2012 - 01:16 PM, said:

Anyone else notice that with this mod, there seems to be a distinct lack of hostile mobs? And yes, my difficulty isn't on Peaceful, LOL... :)

Oh crap, really? Thought I had fixed mob spawning.

I'll have this fixed in not too long. It ain't minecraft without ssssssSSSSSSSS!

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#11

Craig Riches
  • Location: Ipswich, Suffolk, United Kingdom
  • Minecraft: PythonGB

Posted 04 February 2012 - 01:40 PM

Quote

I'll have this fixed in not too long. It ain't minecraft without ssssssSSSSSSSS!

Ha! Yeah! Creepers gonna creep, can't not have that! The thing I love about this mod is it's so simple! It's real cool, really wish Jeb & Notch implement this, almost certainly won't, but would be dang cool if they did... :D

#12

DatWorldGen

Posted 04 February 2012 - 04:54 PM

View PostCraig Riches, on 04 February 2012 - 01:40 PM, said:

Ha! Yeah! Creepers gonna creep, can't not have that!

Creepers be creepin' again!

Download link updated with fix.

Quote

The thing I love about this mod is it's so simple! It's real cool, ...

Thanks! That's what I was aiming for, simplicity and compatibility.

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... really wish Jeb & Notch implement this, almost certainly won't, but would be dang cool if they did... :D

I highly doubt it, they don't seem to like going backwards.

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#13

Craig Riches
  • Location: Ipswich, Suffolk, United Kingdom
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Posted 04 February 2012 - 06:53 PM

Excellent! Thanks for sorting that out, there'll be a mod spotlight type thing for this mod in one of my episodes from my Minecraft Mountain Madness series. And it'll certainly stop people from spamming me asking "How did you get this world?" and them moaning that seeds before 1.8 don't work after 1.8... :D :)

#14

Netherack Creeper

Posted 04 February 2012 - 06:56 PM

Copy.

Try More World Types, it has 1.7.3 and more.


Like Melontopia, All Caves, Skylands, Netherlands, Etc.

#15

DatWorldGen

Posted 04 February 2012 - 07:05 PM

View PostNetherack Creeper, on 04 February 2012 - 06:56 PM, said:

Copy.

Try More World Types, it has 1.7.3 and more.


Like Melontopia, All Caves, Skylands, Netherlands, Etc.

Didn't know about that one. Anyway, it doesn't matter. I'm planning to add more functionality to this one which will make them more different.

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#16

Daniel_l94
  • Minecraft: Daniel_l94

Posted 05 February 2012 - 04:41 PM

One thing I really miss from 1.7.3 are the biome coloured skies.
Spoiler:
Although some people might say it was hardly noticable, the colour changes were drastic enough to add to the general fell of beta. It's a commonly overlooked feature when it comes to nostolgia mods. I had too suggest it to Exalm before he added it into NBXlite. If it's not too much trouble, do you think you can add it into your version.

#17

Michigraf

Posted 05 February 2012 - 07:51 PM

how to install? there are 2 folder inside it.

#18

DatWorldGen

Posted 05 February 2012 - 08:12 PM

View PostCraig Riches, on 04 February 2012 - 06:53 PM, said:

Excellent! Thanks for sorting that out, there'll be a mod spotlight type thing for this mod in one of my episodes from my Minecraft Mountain Madness series. And it'll certainly stop people from spamming me asking "How did you get this world?" and them moaning that seeds before 1.8 don't work after 1.8... :D :)

I'll definitely have to check out your series then. :)


View PostDaniel_l94, on 05 February 2012 - 04:41 PM, said:

One thing I really miss from 1.7.3 are the biome coloured skies.
Spoiler:
Although some people might say it was hardly noticable, the colour changes were drastic enough to add to the general fell of beta. It's a commonly overlooked feature when it comes to nostolgia mods. I had too suggest it to Exalm before he added it into NBXlite. If it's not too much trouble, do you think you can add it into your version.

Fixed. Update should be up in not too long.

That was actually something I meant to add from the start, but got distracted and forgot about it. So thanks for reminding me. :P

EDIT: Things are going a bit slower than I expected. The fix will be in the next update, which will be out sometime tomorrow (GMT+1).


View PostMichigraf, on 05 February 2012 - 07:51 PM, said:

how to install? there are 2 folder inside it.

Just select everything, including the folders, and copy it into minecraft.jar

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#19

DatWorldGen

Posted 06 February 2012 - 05:43 PM

Update 4 is up!

It took longer than I expected but now it's done and uploaded. It includes the sky color fix suggested by Daniel_l94, but also a whole new generator. Well okay, an old generator, from minecraft aplha 1.1.2_01!

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#20

Chimera11

Posted 06 February 2012 - 05:55 PM

Wow, this actually seems quite cool. Downloading. Btw are you going to be adding older gens like Indev? Guessing you are, but just making sure.

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