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Increase the spawn rate of mobs.
Started by
Schizo_sniper
, Feb 03 2012 02:52 PM
10 replies to this topic
#1
Posted 03 February 2012 - 02:52 PM
I (and others, I'm sure) want a harder experience in Minecraft. I think that increasing the spawn rate of mobs is a very simple solution and it has a simple execution
http://www.minecraft...t/wiki/Spawning
After reading through that I have two solutions to make mobs spawn more often
1. Increase the cap of mobs. Change the cap from 70 to 250 or something like that. Obviously you can't make it unlimited because then the amount of mobs in a chunk will get too high and it could cause lag or crashes.
2. Increase the amount of attempts to spawn mobs. In the fourth paragraph after the article finishes discussing caps it states "If the pack location is suitable, 12 attempts are made to spawn up to 4 mobs (8 for Wolves, 1 for Ghasts) within a 41x1x41 area centered at that block (that's a 41x41 square that is one block high)." If the number of attempts was increased to something like 50 it would increase the chances of a successful mob spawn. Again, you can't increase it too much without making the game lag or crash
http://www.minecraft...t/wiki/Spawning
After reading through that I have two solutions to make mobs spawn more often
1. Increase the cap of mobs. Change the cap from 70 to 250 or something like that. Obviously you can't make it unlimited because then the amount of mobs in a chunk will get too high and it could cause lag or crashes.
2. Increase the amount of attempts to spawn mobs. In the fourth paragraph after the article finishes discussing caps it states "If the pack location is suitable, 12 attempts are made to spawn up to 4 mobs (8 for Wolves, 1 for Ghasts) within a 41x1x41 area centered at that block (that's a 41x41 square that is one block high)." If the number of attempts was increased to something like 50 it would increase the chances of a successful mob spawn. Again, you can't increase it too much without making the game lag or crash
#2
Posted 03 February 2012 - 03:10 PM
The Mo' Creatures mod has this implemented as a choosable option. It's definitely possible.
#4
Posted 03 February 2012 - 10:35 PM
Bump
#5
Posted 29 March 2012 - 08:26 PM
Bump and
3. If a monster does not attack or make an attempt to attack within 1 minute 30 seconds of spawning, it despawns.
This would help the whole "limit" of mobs being taken up by monsters that are in caves that you're never going to find.
3. If a monster does not attack or make an attempt to attack within 1 minute 30 seconds of spawning, it despawns.
This would help the whole "limit" of mobs being taken up by monsters that are in caves that you're never going to find.
#6
Posted 30 March 2012 - 12:55 AM
250 views. It looks like people like this idea.
#7
Posted 18 July 2012 - 04:10 PM
I do, but I don't know how to help you.
I've just started a project of my own that I'm currently Calling "Savage World." Increased spawn rates are one of the things I plan to impliment.
I've just started a project of my own that I'm currently Calling "Savage World." Increased spawn rates are one of the things I plan to impliment.
#8
Posted 25 July 2012 - 10:47 PM
I have an endermen grinder on the server I play on. The efficiency isn't what I expected it to be like and I believe it's because of slow spawn rates. Would raising the cap and all that stuff that you mentioned help me?
#9
Posted 25 July 2012 - 11:16 PM
I could potentially make this mod, would people want a mod for this that doesn't require such a difficult setup as mo creatures?
#10
Posted 28 July 2012 - 11:23 PM
qflame429, on 25 July 2012 - 11:16 PM, said:
I could potentially make this mod, would people want a mod for this that doesn't require such a difficult setup as mo creatures?
Goodness yes, Here's what id like to see...
1.) make it work in a server! most important!
2.) Let us turn up the spawn rates!
3.) Let us increase or decrease the mob aggro seeing system!!
Those features are in monster apocolypse but that plugin is so big and unstable it kills alot of server world files, and is known for corrupting them..
So a simple mod with it's best ideas would be awsome!! And the best thing it has to offer is the 3 things i listed!! Make that mod and i promise you'd get TONS of downloads!!
But keep it simple, last thing we need is another heavy unstable mob plugin!!
Id love to talk to you more about this if it is something you are capable of making!! simple and efective is the way to go!!
#11
Posted 09 August 2012 - 12:35 AM
m3ntali5t, on 28 July 2012 - 11:23 PM, said:
Goodness yes, Here's what id like to see...
1.) make it work in a server! most important!
2.) Let us turn up the spawn rates!
3.) Let us increase or decrease the mob aggro seeing system!!
Those features are in monster apocolypse but that plugin is so big and unstable it kills alot of server world files, and is known for corrupting them..
So a simple mod with it's best ideas would be awsome!! And the best thing it has to offer is the 3 things i listed!! Make that mod and i promise you'd get TONS of downloads!!
But keep it simple, last thing we need is another heavy unstable mob plugin!!
Id love to talk to you more about this if it is something you are capable of making!! simple and efective is the way to go!!
Well I am a beginning modder, and don't have any experience making mods for servers. Also I wouldn't know how to create options to change spawn rates or mob sight in game. I will try to do this anyway and get back to you.









