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How far do hostile mobs have to fall to be one hit kill?


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55 replies to this topic

#21

bart900
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Posted 06 December 2012 - 04:18 AM

These things are a pain to figure out so I made my skeleton exp farm 22 block drop lol, but if your dealing with zombies should be the same thing. Good Luck and many little flashy exp balls to you.

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#22

CitrusZinus

Posted 06 December 2012 - 04:33 AM

23 blocks to severly damage mobs 24 to kill them

#23

Relyk1
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Posted 08 December 2012 - 02:16 AM

this was very helpfull thankyou! Posted Image

#24

Beau2292000
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Posted 03 February 2013 - 02:05 AM

Thank you, everyone who posted here because I am a sky block player and this was very helpful for getting xp.

#25

CaptainAutomated

Posted 24 February 2013 - 05:44 PM

View PostAbeTheBlackFox, on 02 February 2012 - 11:35 AM, said:

23 blocks? AHAHAHAHAHAHAHAHA! Posted Image
I've seen hostiles fall down a ravine and survive! Posted Image

To get them to die on impact, you're building a fall essentially from the top to the bottom of the world. That's a garaunteed kill. Posted Image
You sir are very wrong it is between 22-24 block to insta-kill

#26

DontStealMyBacon
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Posted 24 February 2013 - 06:57 PM

What other people aren't saying is that its two hits with your hand, but you can get it down to one hit if you use a stone sword. Since they practically cost nothing, I have no problem with making a lot of them, and then they always do one hit kills from that height.
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#27

bwhodle
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Posted 24 February 2013 - 07:03 PM

Calculation stuff:
How falling damage is calculated: (# of blocks you fell) - 3 is the amount of half-hearts of damage you take.
Most mobs have 20 hp or less, so 23 is good enough to kill nearly any falling mob besides chickens and blazes and golems and enderman or enderdragons or withers.

#28

Moranic
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Posted 24 February 2013 - 07:04 PM

View PostRonar1, on 01 July 2012 - 01:49 AM, said:

Perhaps you are washing them down with a water stream so they are slightly higher than they should be.
Then just make sure the hole they can fall in has an opening of 2 blocks high. Then the flow won't matter.
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#29

clownymcclown
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Posted 24 February 2013 - 09:05 PM

Depends on the health of the mob. a 3 block fall will not hurt mobs, a 4-block will do half a heart of dmg, 5 block, 1 heart of dmg, and so on...

#30

cbarkachi
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Posted 04 April 2013 - 06:00 PM

I actually tested it out on my map.

Skeletons, Zombies, and Creepers: 23 blocks for 1 hit kill-Skeleton and Creeper, 2 hit kill for Zombie

Spiders: 18 blocks for 1 hit kill

What I do in my mob grinder is I sort the tall mobs from the spiders, if you'd like more information I could post a picture.

#31

HeadShot9009
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Posted 04 April 2013 - 06:02 PM

I think 30 blocks?
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#32

yoboh1
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Posted 22 May 2013 - 04:01 PM

View PostRonar1, on 01 July 2012 - 01:49 AM, said:

Perhaps you are washing them down with a water stream so they are slightly higher than they should be.

GET MAH YOUTUBE NAME OFF UR ACCOUNT :o

#33

IronMagus

Posted 22 May 2013 - 05:43 PM

View Postyoboh1, on 22 May 2013 - 04:01 PM, said:

GET MAH YOUTUBE NAME OFF UR ACCOUNT Posted Image
You realize it's a widget, right?  Everyone sees their own name there...
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View PostTechdolphin, on 30 September 2013 - 08:33 PM, said:

If you say plz because it is shorter than please, I will say no because it is shorter than yes.

#34

Stormanya
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Posted 17 June 2013 - 10:57 PM

Very big help :) Though, my spiders wont die of the fall. I made them drop 20 blocks, but not all of them die. (I want them dead since the spider farm I only want for string.)

#35

Schtauffen
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Posted 18 June 2013 - 01:26 AM

doesn't 23 blocks kill skeletons and creepers?

and if spiders touch a wall they will climb--> not "falling" for the whole distance.

What I've been using is

Posted ImagePosted ImagePosted Image
Posted ImagePosted ImagePosted Image
Posted ImagePosted ImagePosted Image x21
Posted ImagePosted ImagePosted Image

Where Posted Image = air, Posted Image = sign, and Posted Image = vines.
This seems to make zombies and creepers 1 hit. Zombies 1 or 2.
I use a drowning trap for 2x2 spiders (really easy to sort these out).
Currently playing on: -none- (I'm homeless!!! :'()
Posted ImagePosted Image
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#36

Malatak1a
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Posted 18 June 2013 - 02:48 AM

24 will kill most mobs, 23 will leave them with half a heart of health.

Most mobs follow this rule except for endermen which have double the health of normal mobs (48 to kill, 47 for half heart).

Boss mobs are different too of course, but I am hoping you are smart enough to know that much (Since they can't you know... fall).

#37

qNxX
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Posted 18 June 2013 - 03:02 AM

Why all the speculation? There is this wonderful website called minecraftwiki.net, with wonderful pages that give you wonderful information.
Let me tell you how it works: You go to the website www.minecraftwiki.net and write what you need information on into the search bar in the upper right corner as briefly as possible. If I wanted to know how falling damage is calculated I would just write "Falling damage" into the search bar and that would lead me to this page. Now that I know how falling damage is calculated I would type "Health" into the search bar, that would lead me to this page. I would scroll down to get a table with all the mobs and how much health they have. Next step would be to use my brain and see how many blocks a certain type of mob has to drop to get down to how many hearts I want it to have.

Now for real, minecraftwiki.net should have a link in the launcher, there is so much information on there one couldn't even keep it in mind.

P.S: This thread is so old I don't think that anyone who has posted in this thread in 2012 will ever be looking at it again.
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#38

Stormanya
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Posted 18 June 2013 - 09:01 AM

View PostSchtauffen, on 18 June 2013 - 01:26 AM, said:


and if spiders touch a wall they will climb--> not "falling" for the whole distance.

ohhhhh... Then I should be able to fix my trap :D Thanks! ^^ Im new to minecraft so still learning a lot about the game hehe.

#39

Shiftyhead
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Posted 18 June 2013 - 09:16 AM

I have no idea. Maybe around 15-20 blocks. No idea :(
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#40

scoot23
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Posted 18 June 2013 - 10:59 AM

Does it affect it depending on the difficulty you have it on?
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