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[Review] Honest Doc's Map Reviews of Fantabulousness/Map Hub!


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#1

  • Location: Somewhere over the rainbow, preferably Mexico.
  • Minecraft: DocHavoc

Posted 02 February 2012 - 03:12 AM

Hey, I'm Doc, and this is my invisible tie.


All joking aside, this is my Honest Map Reviews thread. Now, you may be saying "BLARGH Y SO MANY MAP REVIEWW THREADS BLARG". Well, I have no honest answer to that (irony is fun) so I'll just cut to important things.


Firstly, a bit about this thread. IF IT'S IN BOLD OR HUGE, READ IT.

1) I will never review a skyblock map. I have my reasons. (Mainly them being bland. Incredibly bland) However, hybrid maps are allowed as long as they are mostly adv/puz/parkour/etc.


2) I may be brutal in my reviews. I'm sorry, but I'll be very frank and straightforward, and if I don't like your map It'll show. However, I'll also suggest something to help turn your map into something that is polished and well-made.

Rating Criteria:


I use a four-area rating system.


1) Story (15 points)
How good is the story? Does it make sense? Is it new and original? Note, if your map is primarily a puzzle/parkour map that doesn't really need a story than this part will be exempt from the review.

2) Visuals (15 points)
Is the map fun to look at? Does it use a variety of blocks? Does it fit the theme of the map? Does it have any good architecture?

3) Challenge/Difficulty (10 points)
How hard is the map? Is it at a good level of difficulty for the average Minecraft player? Does it fit what difficulty it is made out to be?

4) Length (10 points)
Is the map really, really short? Is it long enough to keep someone's attention? Is it horrendously long?

5) Total (50 points; rounded to a percentage): Your total score.


Now, my reviews will tend to be long so I will always bold the percentage score at the bottom if you just want to skip past the whole review for some reason.


SUBMISSION FORM:(You must use this if you want your map to be reviewed)
Spoiler


Review Archive

Spoiler
[/spoiler]


Ruins of Kegrin:

Spoiler


Levels:

Spoiler


The Hidden Kingdom:

Spoiler



Arugenia Lands:

Spoiler


Lord of Bloodycross:

Spoiler

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#2

  • Minecraft: VKRxskills

Posted 02 February 2012 - 03:28 AM

Creator(s):VKRxbetterthanyou
Map Name:stuck in a box
Genre:survival
Mods/Texture Packs Needed:none
Estimated Completion Time:however long you play it
Anything Extra:nope not really
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#3

  • Location: This information is disclosed by the FBI.
  • Minecraft: Josh_Brenne

Posted 02 February 2012 - 03:29 AM

Creator: JesusNails
Map Name: Ruins of Kegrin
Genre: Adv
Mods/Texture Packs Needed: Dokucraft
Estimated Completion Time: :45 - 1:30
Anything Extra: Sequel to both "The Magician's Trial" and "The Wizards Demise".
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#4

  • Location: Somewhere over the rainbow, preferably Mexico.
  • Minecraft: DocHavoc

Posted 02 February 2012 - 03:30 AM

View PostVKRxbetterthanyou, on 02 February 2012 - 03:28 AM, said:

Creator(s):VKRxbetterthanyou
Map Name:stuck in a box
Genre:survival
Mods/Texture Packs Needed:none
Estimated Completion Time:however long you play it
Anything Extra:nope not really


View PostJosh_Brenne, on 02 February 2012 - 03:29 AM, said:

Creator: JesusNails
Map Name: Ruins of Kegrin
Genre: Adv
Mods/Texture Packs Needed: Dokucraft
Estimated Completion Time: :45 - 1:30
Anything Extra: Filled with enchantments, puzzles, challenges, and is overall my favorite map. :iapprove:

Added.

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#5

  • Location: Somewhere over the rainbow, preferably Mexico.
  • Minecraft: DocHavoc

Posted 07 February 2012 - 02:38 AM

Stuck In a Box: 5.9/10

What can I say? Yet another survival map-the creator even acknowledges this in the map itself. While bringing nothing really new to the genre, I did stomach this map for a time.

1) Story: Because this is a survival map this section will not be rated. Besides, you're stuck in a box. That's about it.

2) Visuals: This is a survival map. It's not supposed to look cool. My standard on visuals for (most) survival maps is an 8/15, so let's leave it at that.

3) Challenge/Difficulty: I have to admit, some of the challenges in this map (yay different challenges) are actually pretty difficult, if not monotonous (FENCE CHALLENGE...AGH, ME AND MY PERFECTIONISM). They actually do something a little bit new for the survival genre, plus this guy basically gives you random things to build a house with. Mine was made of dirt, fences, pumpkins, wood, leaves, and stone. Yeah. MLG. 10/15

4) Length: This is a survival map. They last as long as you want them to last. Again, survival maps get the midway here, which is why their scores are always odd. HOWEVER, I will give an extra point due to the myriad of challenges: 9/15

Total Points: 27/45
Percentage Score: 59%
Points out of 10: 5.9/10

Overall, Stuck in a Box is for survival fanatics only. It does have some good elements, but not nearly enough to become a solid, reputable map.

Bugs/tips:

Spoiler


Ruins of Kegrin is up next.

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#6

  • Location: Somewhere over the rainbow, preferably Mexico.
  • Minecraft: DocHavoc

Posted 07 February 2012 - 09:37 PM

Ruins of Kegrin: 8/10

A classic example of one of those maps that doesn't seem all that good for half the map, then makes up for its lost ground in the other half of the map. I liked it..a lot.

1) Story: Although this is a series, I have to love how the creator gives you a synopsis of the story in a note. I won't spoil it here, but it is very original, albeit a bit confusing. 13/15

2) Visuals: This map did not look fantastic in the first half of the map, except for the Spider Crypt-I particularly liked it for some reason. But the second half...I am humbled. You did some good visuals for this map, and I really liked some of the buildings. 12/15

3) Challenge/Difficulty: This is not a very hard map. It's not too hard, either, but the fact that you get enchanted swords about midway through the game that set things on fire kind of ruined the challenge for me. The dungeons were, however, a challenge, until you get to the enchanted armor. Overall, not too hard, but needed a little bit more in the way of difficulty. 6/10

4) Length: This map wasn't too long. It was good, and even when you had to go a long way (usually by walking or by railroad), that's not the case. This map has...Mario Kart. -ish type thing. And I LOVE IT. I absolutely LOVED that part, and it made what would've been a monotonous railroad ride into a fun competition, provided you're in multiplayer. 9/10

Total Score: 40/50
Percentage Grade: 80%
Score out of 10: 8/10

Overall, Ruins of Kegrin is a good, snappy adventure map with good visuals and rather fun gameplay. I'd recommend checking it out sometime, and playing the rest of the series.

Bugs/tips:

Spoiler


And now I am out of maps :c

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#7

    Kinglau3

    Lapis Lazuli Collector

  • Members
  • 943 posts
  • Minecraft: Kinglau3

Posted 07 February 2012 - 10:49 PM

Hey Doc! Could you do mine?

Creator: Kinglau3
Map name: Levels
Genre: puzzle / parkour
Mods/ tex packs required: none
Link: It's in my signature
Estimated completion time: 1 Hour
Anything else: Could you post the review on my forum topic please?

Thanks in advance! Enjoy!
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#8

  • Location: Somewhere over the rainbow, preferably Mexico.
  • Minecraft: DocHavoc

Posted 08 February 2012 - 12:17 AM

View PostKinglau3, on 07 February 2012 - 10:49 PM, said:

Hey Doc! Could you do mine?

Creator: Kinglau3
Map name: Levels
Genre: puzzle / parkour
Mods/ tex packs required: none
Link: It's in my signature
Estimated completion time: 1 Hour
Anything else: Could you post the review on my forum topic please?

Thanks in advance! Enjoy!

Accepted.

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#9

  • Location: Somewhere over the rainbow, preferably Mexico.
  • Minecraft: DocHavoc

Posted 09 February 2012 - 03:09 AM

Levels: 6/10


Levels is one of those midfield puzzlecour maps: a map that does some things right and gets a lot of things wrong. Now, the map isn't bad, it just has design and puzzle flaws that seem like a whole big cliche.

1) Story: The story is explained in 6 signs in the whole map. That's usually a bad sign; but since this is a parkour map, they don't really need stories, but it certainly helps. In this case, someone has to "help" you flee prosecution by leading you through a parkour/puzzle facility. Sound familiar? It should. This has been done several, several, several times. 7/15

2) Visuals: The map is very colorful and varies from theme to theme rather inconsistently. However, and this is a big however, it has some pretty neat buildings and pixel art near the end of the map. Shame it couldn't be throughout the whole map. 11/15

3) Challenge/Difficulty: Let me make a statement here:

MAZES ARE NOT FUN
MAZES ARE NOT FUN
MAZES ARE NOT FUN


Seriously. Every three or so puzzles you are confronted with a maze with some gimmick going on for it. At this point I just noclipped through them because making a maze in your map is pretty much shooting your creativity in the foot. The first parkour room was also very hectic, and at some points I couldn't figure out where to go. Maybe something more linear would work better. But what the map did relatively well were puzzles, from a simple fetch quest-type thing to Frogger. Yes, I said Frogger, and I spent 20 minutes in that minigame alone because it was so fun, especially with multiple people and multiple carts. For the parkour segment (yes, you can choose, which is kind of...odd), some of the parkour was just plain boring and tedious. (soulsand race, anyone? "NO."). Also, FAITH JUMPS. ARGH. Towards the end, that kind of cliche is just unnecessary. 5/10

4) Length: This map is relatively short, unless you play through both the segments, in which case the playthrough length is relatively good. Couldn't have hurt to put in a couple more puzzles/parkour segments, though (most of the parkour was mazes/races. :c) 7/10

Total Score: 30/50
Total Percentage: 60%
Score out of 10: 6/10

Overall, Levels is one of those maps you can enjoy without the interruption of intertwining segments. I'd recommend a checking out if you like a hectic puzzle every now and then, too.

Bugs/tips:
Spoiler

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#10

  • Location: Somewhere over the rainbow, preferably Mexico.
  • Minecraft: DocHavoc

Posted 10 February 2012 - 12:19 AM

BRING ME DEM MAPS.

But seriously, I'm running out here :c

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#11

    Piggle

    Coal Miner

  • Members
  • 142 posts
  • Location: Here and there
  • Minecraft: jok3xer

Posted 10 February 2012 - 12:42 AM

Mine's in my sig! Tear my self confidence to shreds if you feel it so, but please give reasons so I can improve, and give specific things you want to see better! :)
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#12

  • Location: Somewhere over the rainbow, preferably Mexico.
  • Minecraft: DocHavoc

Posted 11 February 2012 - 12:01 AM

View PostPiggle, on 10 February 2012 - 12:42 AM, said:

Mine's in my sig! Tear my self confidence to shreds if you feel it so, but please give reasons so I can improve, and give specific things you want to see better! :)
So it shall be.

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#13

Posted 11 February 2012 - 12:30 AM

Creator(s): the3rdnumber
Map Name: Arugenia Lands
Genre: Huge Biome Survival
Mods/Texture Packs Needed: txtpack: SUMMERFIELDS
Link: ITS IN DESCRIPTION
Estimated Completion Time: infinite (not adv, its free)
Anything Extra: yeah, i made it by my oen, so imagine the work...
Plz lemme know!
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#14

  • Location: Somewhere over the rainbow, preferably Mexico.
  • Minecraft: DocHavoc

Posted 11 February 2012 - 01:25 AM

The Hidden Kingdom: 3/10


Another adventure map. Another one. Yep. Although this map does have a unique story, it manages to do next to nothing else in terms of uniqueness. Shall we?


1) Story: As mentioned before, the story is unique. HOWEVER, the story, with all its uniqueness, is also very, very underused in the map. There's no fleshing out, there's no backstory, there's no twists, it's just...that. 3/15

2) Visuals: As you would expect from most adventure maps, the visuals are so-so. The only part that wow'd me was the valley; but then again that was most likely a natural generation, not what the map maker built. Also, the creator ADMITS he took some of his buildings from MCSchematics...wat do? 5/15

3) Challenge/Difficulty: I never took damage in this entire map from a mob. Never. That is a statement alone, but this map manages to give you practically everything you need to become a war-mongerer in less than five minutes...provided you do all the mundane side-quests. Which I didn't. Back to difficulty...the only two dungeons in this map (well, the first one had NOTHING spawn in it and had NO "huge reward" in it are either ridiculously easy or ridiculously boring. Or both, like the maze dungeon, which wasn't even required to beat the map. 1/10

4) Length: This map was much too short...if you don't do any of the side quests. If you're into that kind of thing, then you'll find it has a nice length. 6/10

Total Score: 15/50
Total Percentage: 30%
Score out of 10: 3/10

Overall, the Hidden Kingdom plays like it's unfinished, with a lacking story, nonexistent combat, and scrawny visuals. I wouldn't recommend it.

Bugs/tips:
Spoiler

Arugenia Lands is up next.

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#15

  • Minecraft: VKRxskills

Posted 11 February 2012 - 02:22 AM

thanks for the review sorry im so late on these things
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#16

  • Location: VIC, Australia
  • Minecraft: daDonn

Posted 11 February 2012 - 02:35 AM

Creator(s): daDonn (aka Aramanon)
Map Name: [CONVENIENCE] LORD OF BLOODYCROSS
Genre: ADV
Mods/Texture Packs Needed: No mods, but there is a texture pack, which is included with the map download.
Link: http://www.minecraft...of-bloodycross/
Estimated Completion Time: Most players have taken 2-3 hours so far.
Anything Extra:

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MAP FEATURES
• Voice Acting / Narration - (by daDonn)
• Musical Score - (entirely sourced from incompetech.com and freesound.org and specifically credited in the readme)
• Dynamic Locations - (the scenery changes!)
• Multiple Endings - (replayability!)
• Collectables - (compete with your friends - who can find the most slimeballs?)
• Awesomely Epic Builds - (if I do say so myself!)
• Lots And Lots Of Redstone - (though none you need to understand!)
• Monsters - (who try to kill you!)
And much, much more...

RELEASE TRAILER

My YouTube Channel / Minecraft Name: daDonn, My Custom Map LP Thread: [daDonn's Adventures]
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#17

  • Location: I'm in a minecart

Posted 11 February 2012 - 05:24 PM

Creator: Cheesefrycook
Map Name: Parkour Thief
Genre: Parkour
Mods/Texture Packs Needed: ShortStuf7's Clean Design Pack
Link: Parkour Thief
Estimated Completion Time: About an hour and a half
Anything Extra: This is a parkour map I created after seeing what most parkour maps are like. Most parkour maps these days have a bunch of ugly floating blocks. In this map, you go jumping around in citys. It is my third map, so I have experience. Throw as much critism as you can at me because I want to make it as best as I can ;)

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#18

  • Location: Somewhere over the rainbow, preferably Mexico.
  • Minecraft: DocHavoc

Posted 11 February 2012 - 09:52 PM

View PostAramanon, on 11 February 2012 - 02:35 AM, said:

Creator(s): daDonn (aka Aramanon)Map Name: [CONVENIENCE] LORD OF BLOODYCROSSGenre: ADVMods/Texture Packs Needed: No mods, but there is a texture pack, which is included with the map download.Link: http://www.minecraft...of-bloodycross/Estimated Completion Time: Most players have taken 2-3 hours so far.Anything Extra:Posted ImageMAP FEATURES• Voice Acting / Narration - (by daDonn)• Musical Score - (entirely sourced from incompetech.com and freesound.org and specifically credited in the readme)• Dynamic Locations - (the scenery changes!)• Multiple Endings - (replayability!)• Collectables - (compete with your friends - who can find the most slimeballs?)• Awesomely Epic Builds - (if I do say so myself!)• Lots And Lots Of Redstone - (though none you need to understand!)• Monsters - (who try to kill you!)And much, much more...RELEASE TRAILER


View PostCheesefryc00k, on 11 February 2012 - 05:24 PM, said:

Creator: CheesefrycookMap Name: Parkour ThiefGenre: ParkourMods/Texture Packs Needed: ShortStuf7's Clean Design PackLink: Parkour ThiefEstimated Completion Time: About an hour and a halfAnything Extra: This is a parkour map I created after seeing what most parkour maps are like. Most parkour maps these days have a bunch of ugly floating blocks. In this map, you go jumping around in citys. It is my third map, so I have experience. Throw as much critism as you can at me because I want to make it as best as I can ;)

Accepted.

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#19

  • Location: Somewhere over the rainbow, preferably Mexico.
  • Minecraft: DocHavoc

Posted 13 February 2012 - 11:16 PM

Arugenia Lands: 7.4/10



Almost every survival map I see nowadays is one of two things: a ) Flatland Survival or b ) Skyblock Ripoff. It's extremely oversaturated and, besides, you can do the same freakin' thing in Minecraft. But, once in a while comes along a survival map that disregards those stereotypes and makes survival..exotic. Arugenia Lands is one of those maps.

1) Story: Because this is a survival map and there is next to no story in one, midway point is breached at 8/15.

2) Visuals: This map doesn't seem all that impressive. It is a survival map, after all. It doesn't have any grandeur, no pizzaz, etc. However, and this is a big however, it does look natural, which is grandeur on its own. Take into account that the map creator admits he built this incredibly real-looking biome all by himself (if he's not lying :unsure: ), then effort begins to come into perspective. All the locales are extremely varied, and they even have some interactivity to them due to villagers (I mean, swamp treehouse village? That's pretty sweet.) 13/15

3) Challenge/Difficulty: Surviving is pretty difficult on its own-creepers, endermen, endless armies of zombies to nom you, etc. However, Arugenia Lands makes it terrifying all over again because of flatland. Oh, and a GIGANTIC CAVE SYSTEM RIGHT UNDER THE GROUND. Where everything is out to kill you. It's like a Vechs map down there, geez. But it's survivable, and it's fun because tree sniping is fun. Again, though, the creator does give you an awful lot of materials with which to decimate the forces. A little more difficulty would be appreciated. 9/10

4) Length: This is a survival map. They go on FOREVER. As such, the midway score will be used. HOWEVER, this map adds a lot of replayability because of the little towns/easter eggs/etc, which I am a huge fan of, and so the score comes out to be 7/10

Overall Score: 37/50
Percentage Grade: 74%
Score out of 10: 7.4/10

Overall, Arugenia Lands is a pretty good survival map. The only thing that bogs it down is a lack of story, which is something nearly all maps need to succeed, no matter how bad it is.

Bugs/Tips:
Spoiler
Lord of Bloodycross is next. I have a feeling it's going to be good, although I can't wait to play Parkour Thief :L

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#20

  • Location: Somewhere over the rainbow, preferably Mexico.
  • Minecraft: DocHavoc

Posted 15 February 2012 - 03:23 AM

Lord of Bloodycross: 9.2/10



Color me impressed. I have never, ever played a map so dynamic, so atmospheric, so adventurous. From voice narration to an impeccable musical score, Lord of Bloodycross gets so many things right, it's hard to find any flaws. Dive in, shall we?

1) Story: The story, whilst not entirely unique in its own right, is very well written and narrated by the map's creator, which gives a HUGE ambiance factor. Twist endings and a split story path make for tons of replayability. 14/15

2) Visuals: This map started off with some decent builds; the castle was very nice and although big was not that hard to get around in. About midway though, it surprises you with some nice looking crypts and altars. And, soon enough, dynamic locations come into factor, which absolutely blew my mind--there is no way those could be the same. I never even thought such things were possible in Minecraft with redstone. Commendations, sir--these locations are both dynamic and appealing. 14/15

3) Challenge/Difficulty: The difficulty in Bloodycross is not all that bad. Most of the map is spent either rummaging around the towns or in the castle. Whereas in the village there are hordes of pigmen, as long as you don't set them off, you're fine...and there's the Ghasts, too, which up the ante. I can say I've died three times from this map. Not bad... 9/10

4) Length: This is an epic map. And by epic, I mean the truest sense of the word--chronically LOOOOOOONG. It's not something you can finish in one playthrough--it's almost a whole game on its own! And the best part is that every second of that playtime is worth it. There's no repetition; every minute is unique in its own way. 9/10

Total Score: 46/50
Total Percentage: 92%
Total Score out of 10: 9.2/10

Overall, Lord of Bloodycross is one of those must-have maps. It breathes new life into the adventure genre with epic narration and dynamic locales that are a sight for sore eyes. It's free. Go download it. NOW.

Bugs/tips:
Spoiler

Tough act to follow, Parkour Thief... :3

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