
Blue is first to go immediately after the switch is pulled to trap skeletons in 2x2 area. THEN, green pushes them into the 2x1 area about 0.4 seconds later and the yellow starts suffocating another 0.4 seconds after that for a total of 9.5 seconds suffocation. The yellow then releases with T-flip/flop and you're free to lob a healing potion at the iron bars and collect xp and arrows/bones.



REALLY primitive, but thought I'd share. Any ideas to improve??










