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[1.5 and up] [FORGE] [UNIVERSAL]IronChests 5.0 - Minecraft 1.5 update!

1.5 forge universal versionindependent

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#1

cpw
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Posted 29 January 2012 - 04:31 AM

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IronChests 5.0, formerly an IC2 addon mod, now completely IC2 independent.

Requires MinecraftForge 7.7 (build 565) or better.

OPTIFINE USERS update to the latest version of optifine for a fix.

AVAILABLE NOW: 5.2 updating to minecraft 1.5 and using the new "version independent" build mechanism. It should work for future minecraft versions, without needing a change (unless something drastic happens).

Posted Image

SMP news: This mod is a universal mod now. It will run on BOTH CLIENT AND SERVER. The SAME package. Yes, you read that right. It will also work for LAN play, as long as the other LAN players also have the IronChest mod installed.


Yes, that's right, cats sit on your Iron Chests. Just for your pleasure and amusement, of course Posted Image Iron Chests are tough enough to still work when a cat is sitting on it. Maybe it'll eject the cat. Who knows?

Recent changes:
1. Update to minecraft 1.5, version independent build.

2. Obsidian chests. Upgrade diamond chests to obsidian chests. Totally explosion proof!

3. Changed to use the internal ItemRenderer. Should be a lot more reliable now. Also, you get 3d stacks with "fancy" graphics on.

4. Fix up some graphical derpiness. Should work better.

Update: I highly recommend Vattic's official faithful 32x texture pack over my poorly recoloured version. Grab it from his texture pack thread here: http://www.minecraft...et/topic/72747-
(It's missing the new upgrader textures is all)

Bukkit for MCPC 1.2.5 is available and I believe there is an MCPC bukkit port for 1.4.x as well.

This mod is now officially open source, licensed under the GPL version 3. Feel free to fork and have fun with it. I welcome pull requests of a useful nature.

Modpackers: yes, I allow both this and compact solars into modpacks, and being open source I really can't stop you. But I would appreciate a courtesy ping saying that you're including me somewhere. Thanks!

Source code : https://github.com/cpw/ironchest

NOTE: A big apology to Vattic, author of faithful texture pack. I failed to credit his original work in the faithful texture pack graphics for this mod, stupidly I believed it was originally by PieceMaker, though PieceMaker has subsequently contributed the lovely icons for upgraders and had supplied me with the original link to the faithful textures through his faithful for IC2 post. Again, my apologies all around for any confusion, purely my fault.


Florastar done a lovely little mod spotlight. Thanks!


And now, neceros has done a great mod spotlight too. Thank you as well!


Finally, the mod Let's Play king himself has done a nice little mod spotlight too. Thanks Direwolf20!


Here's some screenshots of the crystal chests for you to enjoy as well:
Spoiler:

To make a crystal chest, surround a diamond chest with glass- or use a crystal chest upgrader (glass surrounding obsidian).

New item for this mod: a chest upgrader. Constructed similarly to the chests themselves, except with a single ingot of the source type surrounded by the standard recipe for the target chest. For example: the iron->gold upgrader is 8 gold surrounding a single iron ingot. The chests will upgrade, in place, and the new storage will become available to use. No more fussing around with destroying chests to upgrade them!

Many thanks to PieceMaker for the lovely new icons for chest upgraders!

Recently updated the faithful texture pack with thanks to PieceMaker again for the 32x icons there Posted Image

Changelog:
Spoiler:

Thanks:
Firstly, many thanks to Lishid who originally gave birth to this mod. I have simply taken his work and am continuing it (with his permission) in his absence. It should be noted that the code is rewritten from scratch, because I wanted to Posted Image
Secondly, many thanks to PieceMaker from the Industrial craft forums, who for a long time maintained the 32x faithful texture pack for designing the beautifully simple icons for the chest upgraders. Thanks PieceMaker!

Pretty simple recipes: generally surround one of the lower tiered chests with your preferred material and get a higher tiered chest.
Crystal chests are glass around a diamond chest, obsidian chests are obsidian around a diamond chest.

Information:
7 possible chests: Copper (5 x 9 = 45 slots), Iron (6 x 9 = 54 slots (a double chest)), Silver (8 x 9 = 72 slots), Gold (9 x 9 = 81 slots), Diamond (12 x 9 = 108 slots- bigger than an EE Alchemical chest) are the basic chests. Crystal and Obsidian chests are specialty chests based on the diamond chest. Crystal chests render some of their content visible, Obsidian chests are completely explosion proof.

It uses 1 block ID for all this goodness. If Copper ingots or Silver ingots aren't available in your world those chests are just skipped (you can NEI them if you want though).

The upgrader items are similarly constructed to the chests themselves: surround the lower tier ingot (iron, gold, copper, silver) with the material of the higher tier item you wish to upgrade to and get an item that allows for in-place upgrade of chests. The items are single use, and work immediately on the right kind of chest, so be careful where you click!

Enjoy.

Recipe images in this post with much thanks to Silentspy!
http://www.minecraft...0#entry19099396

Downloads:
All recent downloads. v5.0 and v5.1 are for MC1.4.7, v4.4 is for 1.4.5, v4.3 is for 1.4.4/5, v4.2 is for 1.4.2 and v4.1 is for 1.4.0.

General purpose links. Usually, will be for the latest minecraft version (1.5 at the moment).
Latest build builds every time we update forge, the recommended build is one I'm probably actually using day to day. The differences are probably minimal.

Get your version independent ( MC 1.5 and on ) here:
Latest build
Recommended build

Older downloads
These are hosted at mediafire and may or may not be available depending on how mediafire is feeling about me today, sorry.


Texture packs:
Spoiler:
Older versions of the client (in case you need to connect to an older server or have to use an older forge version):

Supports both SSP and SMP play. Bukkit plugin compatible with MCPortCentral MLMP now available!

Pictures:
Spoiler:

Credits:
Original faithful 32x textures for the texture pack by Vattic: http://www.minecraft...et/topic/72747-
New item sprites by PieceMaker.
Original idea by Lishid, thanks for letting me take over.
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#2

Vath
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Posted 29 January 2012 - 04:36 AM

sweet mod can you make differnt ablilitys if you add idk blaze powder to it

Great mod and nice idea
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#3

The Nexus
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Posted 29 January 2012 - 04:39 AM

But, what does it do?

#4

dante9898

Posted 29 January 2012 - 04:51 AM

View PostThe Nexus, on 29 January 2012 - 04:39 AM, said:

But, what does it do?

Not sure if Dislexia or Trolling.

It enables the creation of several "Tiers" of chest with more space according to the material.

Btw does this go in the jar or in the mods folder?

#5

Boutchoo
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Posted 29 January 2012 - 04:58 AM

Need some art my friend ;) Nice mod tought :3
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#6

iNFiNiTeX7
  • Location: Canada

Posted 29 January 2012 - 05:18 AM

Thank you, this mod should of been independent from the start.  Nice additions, finally have a use for silver.  Looking forward to SMP support.
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#7

HeadHunter67
  • Location: Level 12

Posted 29 January 2012 - 05:37 AM

Thanks for updating this!

Quick question:  will these chests work with BC pipes and/or RP tubes?
Posted Image
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#8

pwnedgod
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Posted 29 January 2012 - 05:39 AM

View Postdante9898, on 29 January 2012 - 04:51 AM, said:

Not sure if Dislexia or Trolling.

It enables the creation of several "Tiers" of chest with more space according to the material.

Btw does this go in the jar or in the mods folder?

Mods folder obviously.
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Posted Image

#9

cpw
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Posted 29 January 2012 - 05:58 AM

View PostHeadHunter67, on 29 January 2012 - 05:37 AM, said:

Thanks for updating this!

Quick question:  will these chests work with BC pipes and/or RP tubes?
Yes, that is the reason for their original existence. They should work fine with everything- they're just a copy of the vanilla chest inventory code, upsized.
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#10

Qweets
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Posted 29 January 2012 - 06:45 AM

View Postcpw, on 29 January 2012 - 05:58 AM, said:

Yes, that is the reason for their original existence. They should work fine with everything- they're just a copy of the vanilla chest inventory code, upsized.

Thank you so much CPW I love you! I can now update to 1.1 and start a new ic2 world. AND now I can use this with vanilla when I feel like playing oldschool. You're the man

#11

HeadHunter67
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Posted 29 January 2012 - 07:11 AM

View Postcpw, on 29 January 2012 - 05:58 AM, said:

Yes, that is the reason for their original existence. They should work fine with everything- they're just a copy of the vanilla chest inventory code, upsized.
Splendid!  I hadn't used them before but that's reason enough to do so.
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#12

Zakhep
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Posted 29 January 2012 - 07:16 AM

Why not have a dark matter and red matter chest, even more space and works with the EE items

#13

HeadHunter67
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Posted 29 January 2012 - 07:21 AM

View PostZakhep, on 29 January 2012 - 07:16 AM, said:

Why not have a dark matter and red matter chest, even more space and works with the EE items
Because then it would require users to have Equivalent Exchange to use this add-on.  :rolleyes:

Perhaps it might be possible for someone to make a separate alchemical chests add-on for EqEx.
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#14

TheEnlightened

Posted 29 January 2012 - 07:33 AM

Thanks for this!

and thank you for remove ic2 dependency.. This mod was actually a weight on the scale of the advantages and disadvantages of using IC2 for me.. its going to finally be able to take if off the scale, and set it back on the table.

#15

SSXX9
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Posted 29 January 2012 - 08:03 AM

I have an idea for this, Chest Merging. With this it would allow the chests to be merged into double chests, using 2 different kinds of chests and it would add together the amount of space, and if it gets too much for the screen to handle it would add Pages to the chest, and have double chests of the same kinds too (Hurr. I dunno why I added that.)
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#16

Wereducky
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Posted 29 January 2012 - 09:29 AM

View PostSSXX9, on 29 January 2012 - 08:03 AM, said:

I have an idea for this, Chest Merging. With this it would allow the chests to be merged into double chests, using 2 different kinds of chests and it would add together the amount of space, and if it gets too much for the screen to handle it would add Pages to the chest, and have double chests of the same kinds too (Hurr. I dunno why I added that.)
Actually the really nice thing about these is that they don't merge, meaning you can place several in a row and have lots of inventory space in very little block space.  Also helps in keeping things organized.

Respect for your awesome work CPW, love what you've done with this.
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#17

Riose
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Posted 29 January 2012 - 09:53 AM

Thanks CPW for the update!
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#18

Adrianferien
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Posted 29 January 2012 - 10:08 AM

thanks is a really nice mod
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#19

Zakhep
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Posted 29 January 2012 - 10:56 AM

View PostHeadHunter67, on 29 January 2012 - 07:21 AM, said:

Because then it would require users to have Equivalent Exchange to use this add-on.  :rolleyes:

Perhaps it might be possible for someone to make a separate alchemical chests add-on for EqEx.
Then explain why we can have copper and silver chests and still use the mod without those items

#20

dante9898

Posted 29 January 2012 - 12:40 PM

View PostZakhep, on 29 January 2012 - 10:56 AM, said:

Then explain why we can have copper and silver chests and still use the mod without those items

Forge Ore Dictionary.

But yeah its still very possible to do, but what for? Diamond chest already gives so much space, Even more than the alchemical chest so those 2 would be just plain overkill.