For the adfly conflict, you can do what many suggested. Right-click the "Skip Ad" button and click "Copy shortcut". You can paste the link to a new page/tab.
Still working on the wyverns. I've added some wing skeletons (: I have to say, I think this is by far the best model I've ever made, although not all can be seen by just the image. The animations help out a lot. I'm really proud of it, and hope you guys like it too
The Dragon Mod adds dragons into your minecraft world! You can find the original post here.
Dragons Blue Dragon
Spoiler:
Blue dragons are neutral unless provoked. Blue dragons breathe fire, and are immune to fire.
Green Dragon
Spoiler:
Green dragons are much like the blue dragons, except they have a much stronger attack power and fly a bit slower. They have a bit more health, and are a bit harder to tame. They aren't immune to fire.
Blue Dragon E2
Spoiler:
The blue dragon evolution 2 is the second evolution of the blue dragon! It is stronger and quicker than the blue dragon. This dragon can rarely be found in the wild, although it is possible. When you do find it, the blue dragon e2 is much harder to tame than the normal blue dragon.
Green Dragon E2
Spoiler:
This is evolution of the green dragon! It is similar to the green dragon, as it is stronger than the blue dragon e2, but flies for a less amount of time. These are harder to be evolved into than the blue dragon e2, and the chance of finding one in the wild is even rarer.
What Do I Do With Dragon Scales?
Scale swords can be crafted like this:
Where = dragon scale.
Scale swords each have different abilities varying by the scale used to craft it:
Blue: Hold right-click to grab a mob. When you let go, the mob will be shot far away. The longer you hold it, the stronger the throw impact is. Drains health.
Green: Hold right-click to continuously shoot green orbs. Green orbs will target the closest living mob not including tamed dragons. Drains health.
On each use of a scale sword, there is a chance of the sword breaking. The lower the player's health is, the higher chance the sword will break.
Riding Dragons
Dragons can be ridden by right-clicking while holding nothing. An untamed dragon will get tamed if it is in a good temper (you can throw food at it to increase this chance, and you usually need to throw a lot). When a dragon becomes tamed, hearts will appear around it. If the tame is unsuccessful, it'll knock you off.
Feeding Dragons
You can throw food at dragons if you want them to eat it. If the dragon is tamed, it'll heal it by two hearts. If it has full health, the dragon will gain a tiny bit of experience. If the dragon isn't tamed, it'll increase the chance of becoming tamed the next time you ride it.
Dragon Evolution
Dragons can evolve! Once a dragon gains enough experience points from killing animals or mobs, it'll evolve into a stronger form! Experience can be boosted by feeding a tamed dragon food while it has full health, but this doesn't always work, and the effect is not much.
Absorbing Dragon Souls
After killing a dragon, its body will last for a period of time. If you hold down the scroll button (on your mouse) while facing it, the dragon will begin to glow, and then drop its death item after a period of time. This is how you can get a dead dragon's drop. (The scroll button can be changed in the config file)
Dragon GUI
Does your dragon keep running away? Do you want your dragon to fight enemies? Are you annoyed when you dragon burns down a building? The dragon's GUI allows you to change the options for the dragon!
Currently, the dragon GUI can be opened by right-clicking a tamed dragon with a compass. The red bar stands for health. The green bar stands for experience. The GUI has a few buttons:
Name button: Click to change the name of this dragon. Note that you must re-click the button to finalize the naming. Order button (first): Shifts between three orders: follow, stay, and wander. Aggressive button (second): Toggle the dragon's aggressiveness. Dragons will not voluntarily fight unless this is on. Flying button (third): Toggle flying. Turn it off if you don't want your dragon to fly away. Ranged attack button (fourth): Toggle if the dragon should attack with its ranged attack. It can be useful if you dragon always burns down your wooden house. Show name button (fifth): If this is on, the dragon's name will be rendered above its head.
Configuration File
You can find the configuration file for this mod in .minecraft/config/mod_Dragon.cfg
In the config file, you can: Change which mouse button used to absorb dragon souls Change block and item IDs
Videos
Spoiler:
ElThirlwell:
Todo Add the other dragons Troll
Changelist
Spoiler:
v0.3.1:
~fixed bug where dragons in the 'stay' order state still moved
~attempted to fix bug where dragons in the non-flying mode still flew
~minor bug fixes
v0.3:
~added scale swords with new abilities:
->blue: hold right-click to grab an entity. when you release right-click, the entity will be thrown far away. the longer you hold, the stronger the impact will be and the farther away the entity will fly.
->green: holding right-click will continuously shoot green orbs that attack the nearest enemy. it will not attack tamed dragons.
->all scale swords will continuously absorb health from the player. they have a random chance of breaking, but the lower health you have, the higher chance it will break.
~added dragon GUI which can be opened with a compass. this item will be changed in the future
->tamed dragons will have their named rendered above their body. this can be toggled in the dragon GUI
->dragon names can also be changed in the dragon GUI
->dragon's current state can be changed in the GUI
-follow: the dragon will follow the player much like wolves
-stay: the dragon will not move
-wander: the dragon will wander
->dragon flying can be toggled in the dragon GUI
-WARNING: do not turn this on if the dragon is wandering, IT MAY FLY AWAY
->dragons can be toggled agressive or passive
->dragon's ranged attack can be toggled
~green dragons now shoot green orbs like the green scale sword instead of fire
v0.2.3:
~added experience and evolutions back inside
~added green dragon evolution 2
~intensely perfected green dragon evolution 2's model animations
~minor movement fixes
~dragons may attack you after a failed tame attempt
~tamed dragons that are fed when having full health may gain some experience
~exploding ring animation is now used for when a dragon evolves
v0.2.2:
~actually updated (don't worry, I tested it)
~fixed up blue dragon e2's wings and some minor animations
v0.2.1:
~fixed blue dragon e2 spawning by rightclicking a dragon
~slightly change movement to make dragons faster in the air
~decreased the green dragon spawnrate to the blue dragon spawnrate
->it was a bit higher before, just that it spawns in less biomes
~stopped the player from being able to ride dead dragon corpses
v0.2:
~added green dragon and blue dragon evolution 2
->currently, all dragons breathe fire (will be changed in the future)
~dragons can be ridden by right-clicking while holding nothing
~dragons can be tamed by attempting to ride on it
->there is a chance that a dragon will become tamed when you ride it
->each time you feed a dragon, the chance of being tamed increases (you need a lot)
->dragons will produce hearts if successfully tamed
->hitting dragons will decrease the taming chance
->failing to tame a dragon will decrease, increase, or do nothing to the taming chance
~slightly changed dragon movement
~minor fixes
v0.1:
~release
~differences from old mod:
->dragons fly
->dragons have different attack tactics (ranged, melee, etc)
->added different death mechanism and awesome death animations :D
Bugs Dragon wings do a little dance when the dragon lands The green dragon e2 animation screws up sometimes Dragons make a lot of footstep sounds when they land Tell me if there are any more!
How To Install Locate the .minecraft folder (in %APPDATA%/Roaming) Move the zip file into .minecraft/mods Go and play (:
Requires Modloader and TurboModelThingy
If the latest version of TurboModelThingy is not out, the old one will work.
This is just the test release, so it has no sounds yet, sorry.
Banners
Really love this mod? Show your support with a banner! (Or don't P: ) Just type any of these into your signature.
TERMS AND CONDITIONS
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - TheHippoMaster21, Original author of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
haha I'm glad you like it. I'll probably be removing that for normal dragons tho :\ because that'd be a bit too overpowering
I'll probably use that for stronger dragons and add different animations for other dragons
thehippomaster21, on 27 January 2012 - 03:55 PM, said:
haha I'm glad you like it. I'll probably be removing that for normal dragons tho :\ because that'd be a bit too overpowering
I'll probably use that for stronger dragons and add different animations for other dragons
just tried just putting it into my jar, where there are a bunch of other mods already, the scales appeared in creative inv. but didn't see any dragons anywhere while flying around, gonna try with a clean jar now
Edit; so clean jar, install mod, start mc, create world, before terrain is loaded 4 dragons are visible
xception in thread "Minecraft main thread" java.lang.NoSuchMethodError: ModelRe
dererTurbo.<init>(Lhb;IIII)V
at ModelDragon1.init(ModelDragon1.java:7)
at ModelDragonBase.<init>(ModelDragonBase.java:10)
at ModelDragonBase.<init>(ModelDragonBase.java:6)
at ModelDragon1.<init>(ModelDragon1.java:3)
at mod_Dragon.AddRenderer(mod_Dragon.java:28)
at ModLoader.AddAllRenderers(ModLoader.java:194)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:648)
at java.lang.Thread.run(Unknown Source)
And my turbo model thingy version: turbomodelthingy-v2.3.5
Neon_ColorsFTW22, on 28 January 2012 - 11:20 PM, said:
Getting a error when mod is installed
xception in thread "Minecraft main thread" java.lang.NoSuchMethodError: ModelRe
dererTurbo.<init>(Lhb;IIII)V
at ModelDragon1.init(ModelDragon1.java:7)
at ModelDragonBase.<init>(ModelDragonBase.java:10)
at ModelDragonBase.<init>(ModelDragonBase.java:6)
at ModelDragon1.<init>(ModelDragon1.java:3)
at mod_Dragon.AddRenderer(mod_Dragon.java:28)
at ModLoader.AddAllRenderers(ModLoader.java:194)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:648)
at java.lang.Thread.run(Unknown Source)
And my turbo model thingy version: turbomodelthingy-v2.3.5
FINALLY!!! the mod is updated and just as amazing as I thought it be but remember to add the scale swords again and if you ever need any help modelling just make a post on my wall
@neon_colors
yeah, probably get the newest. I modded it while using 2.3.6 of turbomodelthingy
also, I'm hoping for the next update to be within the next few weeks with nearly
everythnig from the original added back in (swords, other dragons, eggs, etc)
@aivixs
I will add the banners as soon as I have time (:
and yes I'll add the scale swords back in soon. hopefully with nice animations too
@grethen
depends on what you want to help out on and what I need right now. although I actaully
don't need very much, I'd be willing to see if you can help with something
thanks for waiting guys (: sorry it took so long
EDIT: @Sarzael
I'll look into that (: sound like great ideas though