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[1.2.5] Dragon Mod [v0.3.1]

dragon dragons

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#1

thehippomaster21

Posted 27 January 2012 - 10:58 AM

Dragon Mod
by thehippomaster and SpaceInvaders





Updated for 1.2.5.

For the adfly conflict, you can do what many suggested. Right-click the "Skip Ad" button and click "Copy shortcut". You can paste the link to a new page/tab.

Still working on the wyverns. I've added some wing skeletons (: I have to say, I think this is by far the best model I've ever made, although not all can be seen by just the image. The animations help out a lot. I'm really proud of it, and hope you guys like it too
Posted Image


The Dragon Mod adds dragons into your minecraft world! You can find the original post here.

Dragons
Blue Dragon
Spoiler:
Green Dragon
Spoiler:
Blue Dragon E2
Spoiler:
Green Dragon E2
Spoiler:


What Do I Do With Dragon Scales?
Scale swords can be crafted like this:
Posted Image  Posted Image  Posted Image
Posted Image  Posted Image  Posted Image
Posted Image  Posted Image  Posted Image
Where Posted Image = dragon scale.

Scale swords each have different abilities varying by the scale used to craft it:
Blue: Hold right-click to grab a mob. When you let go, the mob will be shot far away. The longer you hold it, the stronger the throw impact is. Drains health.
Green: Hold right-click to continuously shoot green orbs. Green orbs will target the closest living mob not including tamed dragons. Drains health.

On each use of a scale sword, there is a chance of the sword breaking. The lower the player's health is, the higher chance the sword will break.


Riding Dragons
Dragons can be ridden by right-clicking while holding nothing. An untamed dragon will get tamed if it is in a good temper (you can throw food at it to increase this chance, and you usually need to throw a lot). When a dragon becomes tamed, hearts will appear around it. If the tame is unsuccessful, it'll knock you off.


Feeding Dragons
You can throw food at dragons if you want them to eat it. If the dragon is tamed, it'll heal it by two hearts. If it has full health, the dragon will gain a tiny bit of experience. If the dragon isn't tamed, it'll increase the chance of becoming tamed the next time you ride it.


Dragon Evolution
Dragons can evolve! Once a dragon gains enough experience points from killing animals or mobs, it'll evolve into a stronger form! Experience can be boosted by feeding a tamed dragon food while it has full health, but this doesn't always work, and the effect is not much.


Absorbing Dragon Souls
After killing a dragon, its body will last for a period of time. If you hold down the scroll button (on your mouse) while facing it, the dragon will begin to glow, and then drop its death item after a period of time. This is how you can get a dead dragon's drop. (The scroll button can be changed in the config file)


Dragon GUI
Does your dragon keep running away? Do you want your dragon to fight enemies? Are you annoyed when you dragon burns down a building? The dragon's GUI allows you to change the options for the dragon!
Posted Image

Currently, the dragon GUI can be opened by right-clicking a tamed dragon with a compass. The red bar stands for health. The green bar stands for experience. The GUI has a few buttons:

Name button: Click to change the name of this dragon. Note that you must re-click the button to finalize the naming.
Order button (first): Shifts between three orders: follow, stay, and wander.
Aggressive button (second): Toggle the dragon's aggressiveness. Dragons will not voluntarily fight unless this is on.
Flying button (third): Toggle flying. Turn it off if you don't want your dragon to fly away.
Ranged attack button (fourth): Toggle if the dragon should attack with its ranged attack. It can be useful if you dragon always burns down your wooden house.
Show name button (fifth): If this is on, the dragon's name will be rendered above its head.


Configuration File
You can find the configuration file for this mod in .minecraft/config/mod_Dragon.cfg
In the config file, you can:
Posted Image Change which mouse button used to absorb dragon souls
Posted Image Change block and item IDs


Videos
Spoiler:


Todo
Posted Image Add the other dragons
Posted Image Troll



Changelist
Spoiler:


Bugs
Posted Image Dragon wings do a little dance when the dragon lands
Posted Image The green dragon e2 animation screws up sometimes
Posted Image Dragons make a lot of footstep sounds when they land
Posted Image Tell me if there are any more!


How To Install
Posted Image Locate the .minecraft folder (in %APPDATA%/Roaming)
Posted Image Move the zip file into .minecraft/mods
Posted Image Go and play (:

Here's a video by thewaysidemedal demonstrating:



Download
Dragon Mod v0.3.1

Dragon Mod v0.3
Dragon Mod v0.2.3
PM me if you need an older version.



Requires Modloader and TurboModelThingy
If the latest version of TurboModelThingy is not out, the old one will work.
This is just the test release, so it has no sounds yet, sorry.


Banners
Really love this mod? Show your support with a banner! (Or don't P: ) Just type any of these into your signature.
Spoiler:


Copyright
Spoiler:


Tell me what you think! (:

Register or log in to remove.

#2

DjGyarados
  • Location: Behind a screen...
  • Minecraft: DjGyarados
  • Xbox:Portugal IV

Posted 27 January 2012 - 02:23 PM

And of course I'm first Posted Image.
Gonna test this right now, and just for you, i'll use the adf.ly Posted Image

Edit;

Does this still require turbo model thingy?

Posted Image

#3

thehippomaster21

Posted 27 January 2012 - 03:31 PM

(: sorry, yes it does require turbomodelthingy. I forgot to add it to the post.

#4

DjGyarados
  • Location: Behind a screen...
  • Minecraft: DjGyarados
  • Xbox:Portugal IV

Posted 27 January 2012 - 03:43 PM

View Postthehippomaster21, on 27 January 2012 - 03:31 PM, said:

(: sorry, yes it does require turbomodelthingy. I forgot to add it to the post.

it's okay, i figured it did, since the older version did.

Also I really like the way they explode when they die, it's really amazing :P.
Posted Image

#5

thehippomaster21

Posted 27 January 2012 - 03:55 PM

haha I'm glad you like it. I'll probably be removing that for normal dragons tho :\ because that'd be a bit too overpowering :P
I'll probably use that for stronger dragons and add different animations for other dragons

#6

Dylpickle373
  • Location: Aperture Science Testing Facility
  • Minecraft: JubbaFudgy

Posted 28 January 2012 - 10:50 AM

This is a good mod, + 1 I'm gonna test it out now. :D

Posted Image


#7

SpaceInvaders
  • Location: World 1
  • Minecraft: SpaceInvaders

Posted 28 January 2012 - 11:11 AM

yay! finally! Good job

Posted Image

Did I help you? If I did, Up my comment!


#8

DjGyarados
  • Location: Behind a screen...
  • Minecraft: DjGyarados
  • Xbox:Portugal IV

Posted 28 January 2012 - 11:58 AM

View Postthehippomaster21, on 27 January 2012 - 03:55 PM, said:

haha I'm glad you like it. I'll probably be removing that for normal dragons tho :\ because that'd be a bit too overpowering :P
I'll probably use that for stronger dragons and add different animations for other dragons
Maybe only use it for the white mystic dragon ?
Posted Image

#9

thehippomaster21

Posted 28 January 2012 - 01:45 PM

@spaceinvaders
:D

@djgyarados
Yea, probably. maybe also for any other dragons that I add in. we'll see

#10

DjGyarados
  • Location: Behind a screen...
  • Minecraft: DjGyarados
  • Xbox:Portugal IV

Posted 28 January 2012 - 01:53 PM

View Postthehippomaster21, on 28 January 2012 - 01:45 PM, said:

@spaceinvaders
:D

@djgyarados
Yea, probably. maybe also for any other dragons that I add in. we'll see
Awesome :)
Posted Image

#11

Proeliatorus
  • Minecraft: Proeliatorus

Posted 28 January 2012 - 08:52 PM

just tried just putting it into my jar, where there are a bunch of other mods already, the scales appeared in creative inv. but didn't see any dragons anywhere while flying around, gonna try with a clean jar now

Edit; so clean jar, install mod, start mc, create world, before terrain is loaded 4 dragons are visible :P

#12

Supertt007

Posted 28 January 2012 - 10:25 PM

Good job hippo master!
Posted Image

#13

Sarzael
    Sarzael

    Redstone Miner

  • Members
  • 662 posts

Posted 28 January 2012 - 10:26 PM

I think that if you can make it look like this we will just have three words...
http://www.minecraft...5#entry12350325

THIS IS SPARTA!!!

(If you accept pm me for secret info)
Posted Image

#14

Neon_ColorsFTW22
  • Minecraft: NeonColorsAero

Posted 28 January 2012 - 10:35 PM

YAY finnaly one of my favourite mods back in 1.7.3 :D

EDIT: when are you planning for the next update?

Posted Image


#15

Neon_ColorsFTW22
  • Minecraft: NeonColorsAero

Posted 28 January 2012 - 11:20 PM

Getting a error when mod is installed

xception in thread "Minecraft main thread" java.lang.NoSuchMethodError: ModelRe
dererTurbo.<init>(Lhb;IIII)V
       at ModelDragon1.init(ModelDragon1.java:7)
       at ModelDragonBase.<init>(ModelDragonBase.java:10)
       at ModelDragonBase.<init>(ModelDragonBase.java:6)
       at ModelDragon1.<init>(ModelDragon1.java:3)
       at mod_Dragon.AddRenderer(mod_Dragon.java:28)
       at ModLoader.AddAllRenderers(ModLoader.java:194)
       at afq.<init>(afq.java:80)
       at afq.<clinit>(afq.java:9)
       at net.minecraft.client.Minecraft.a(SourceFile:265)
       at net.minecraft.client.Minecraft.run(SourceFile:648)
       at java.lang.Thread.run(Unknown Source)

And my turbo model thingy version: turbomodelthingy-v2.3.5

Am i doing anything wrong?

Posted Image


#16

DjGyarados
  • Location: Behind a screen...
  • Minecraft: DjGyarados
  • Xbox:Portugal IV

Posted 28 January 2012 - 11:40 PM

View PostNeon_ColorsFTW22, on 28 January 2012 - 11:20 PM, said:

Getting a error when mod is installed

xception in thread "Minecraft main thread" java.lang.NoSuchMethodError: ModelRe
dererTurbo.<init>(Lhb;IIII)V
       at ModelDragon1.init(ModelDragon1.java:7)
       at ModelDragonBase.<init>(ModelDragonBase.java:10)
       at ModelDragonBase.<init>(ModelDragonBase.java:6)
       at ModelDragon1.<init>(ModelDragon1.java:3)
       at mod_Dragon.AddRenderer(mod_Dragon.java:28)
       at ModLoader.AddAllRenderers(ModLoader.java:194)
       at afq.<init>(afq.java:80)
       at afq.<clinit>(afq.java:9)
       at net.minecraft.client.Minecraft.a(SourceFile:265)
       at net.minecraft.client.Minecraft.run(SourceFile:648)
       at java.lang.Thread.run(Unknown Source)

And my turbo model thingy version: turbomodelthingy-v2.3.5

Am i doing anything wrong?
You should probably get turbo model thingy v2.3.6
Posted Image

#17

Aivixs
    Aivixs

    Out of the Water

  • Members
  • 7 posts

Posted 28 January 2012 - 11:46 PM

FINALLY!!! the mod is updated and just as amazing as I thought it be but remember to add the scale swords again and if you ever need any help modelling just make a post on my wall :SSSS:

Posted Image


#18

Grethen597

Posted 29 January 2012 - 02:12 AM

hey could i help with this mod? im pretty experienced and i am very versatile
Posted Image

#19

Aivixs
    Aivixs

    Out of the Water

  • Members
  • 7 posts

Posted 29 January 2012 - 04:07 AM

Oh and add your banners again so I can support you I forgot to to say that in my last post

Posted Image


#20

thehippomaster21

Posted 29 January 2012 - 06:24 AM

@proeliatorus
haha, glad you like it!

@neon_colors
yeah, probably get the newest. I modded it while using 2.3.6 of turbomodelthingy

also, I'm hoping for the next update to be within the next few weeks with nearly
everythnig from the original added back in (swords, other dragons, eggs, etc)

@aivixs
I will add the banners as soon as I have time (:
and yes I'll add the scale swords back in soon. hopefully with nice animations too :D

@grethen
depends on what you want to help out on and what I need right now. although I actaully
don't need very much, I'd be willing to see if you can help with something

thanks for waiting guys (: sorry it took so long

EDIT: @Sarzael
I'll look into that (: sound like great ideas though