I am currently going through lwjgl beginner tutorials.
In most of the tutorials there is a run method which does following:
First it calls Display's create method.
Then it runs a while loop in which it calls update logic and then render method.
In render method I understand(hopefully correctly) that OpenGL methods are called to do rendering.
What I see is that every vertex of every object I want to have is handled.
Does it mean I need to do this basic low level handling for every object in my game/program?Won't it make render method too big and unmanageable?It just doesn't make sense to me.
Please rectify me if my understanding is wrong.
Latest News Article
Snapshot 13w21a Ready For Testing! It's time for another exciting Snapshot! The Mojang crew was hanging in Monaco last week, but rest assured, this week's Snapshot is nothing shy of sweet! Let's see what's on the menu: FEATURES: Added new UI for horses, to control... Minecraft Ways to Die - a Parody Song Continuing with our theme of parody songs, today's offering is an especially clever creation! Minecraft Ways to Die, an odd take on the song 50 Ways to Say Goodbye, is a labor of love from a whole lot of people! This hand-crafted, artisinal s... Minecraft Monday Show - Let's Play Killers & Great Downloads! This week, BebopVox covers the recent drama with "Let's Play" videos (including Mojang's stance on the matter), and much more!...
A lwjgl query
No replies to this topic