If PC users and 360 users can connect to the same server, can I prevent 360 users from joining my server?
#1
Posted 23 January 2012 - 02:46 AM
But will I be able to refuse connection for 360 users?
Editing, HD, frequent uploads, unique ideas
#4
Posted 23 January 2012 - 03:39 AM
Nevermind, I just remembered that the PC version is written in Java, and that the xbox version is written in a variant of C I belive, so cross-platform multiplayer is virtually impossible. No need to worry.
#5
Posted 23 January 2012 - 03:44 AM
UGoBoom, on 23 January 2012 - 03:39 AM, said:
Nevermind, I just remembered that the PC version is written in Java, and that the xbox version is written in a variant of C I belive, so cross-platform multiplayer is virtually impossible. No need to worry.
#6
Posted 23 January 2012 - 03:45 AM
UGoBoom, on 23 January 2012 - 03:39 AM, said:
Nevermind, I just remembered that the PC version is written in Java, and that the xbox version is written in a variant of C I belive, so cross-platform multiplayer is virtually impossible. No need to worry.
(unless it's a completely different game.lul)
#8
Posted 23 January 2012 - 04:41 AM
Minecraft on Xbox 360
#9
Posted 23 January 2012 - 05:38 PM
But seriously, I do want cross console (pc and xbox 360) server play to be possible. I have an xbox and will most definitely be getting minecraft when it comes out for the 360. However, a lot of my friends that play minecraft either don't have an xbox,or simply won't buy the 360 version 'cause they like they like the pc version too much. And I can't host a server from my computer, so I want to do it on my xbox, and have my pc freinds be able to play on it.
#10
Posted 23 January 2012 - 05:52 PM
UGoBoom, on 23 January 2012 - 03:39 AM, said:
Nevermind, I just remembered that the PC version is written in Java, and that the xbox version is written in a variant of C I belive, so cross-platform multiplayer is virtually impossible. No need to worry.
I have been following an indie developer who is making a MMORPG and the client is written in a game making program for easy development of the actual playing and a C++ server for fast networking and the ability to run it on a remote server. Those are two different languages (the game making program has it's own language) and they work together perfectly.
Snowey1994: There dispensers
#11
Posted 23 January 2012 - 08:42 PM
Don't assume the entire Xbox community are a bunch of stupid kids who are gun and killing fanatics,(Even though most of it is)
The stupid kids will be too pre-occupied playing MW3 to be playing Minecraft anyways.
Also what's the difference between Griefers from the Xbox community and the griefers on the PC? They should both be dealt with the same.
Think positive,don't think about the new griefers who have a slight possibility of joining your server,but rather the new players joining and the new opportunities it could bring - Not all of us "Xbox fanboys" are gun crazed retards.
In short - Griefing is griefing,regardless of the console and don't worry about the slightest things which you might encounter already.
#13
Posted 24 January 2012 - 01:57 AM
#14
Posted 24 January 2012 - 06:02 PM
SgtBoigah, on 23 January 2012 - 02:46 AM, said:
But will I be able to refuse connection for 360 users?
I really REALLY don't feel I have to say you're quite an elitist and you prefer to put the actual survival of the minecraft game in 2nd place behind the pseudo-maturity that choosing which player have to play this game in your opinion gives you. I'm actually the one here who can provides prove to back up my claims.
kaelvin, on 23 January 2012 - 05:49 PM, said:
and to answer your question, because the Xbox players wants to connect to the server. And the server host obviously does not want that.
Heh, we also know what is to be expected from a community who's marketing caters to imaginative and artistic people it seems...
If you people want to know that bad how Minecraft is going to look on the 360 just get a look at some clones like Fortresscraft, Total miner forge and castleminer Z in the indie section of the x-box Marketplace. I mainly play Total Miner and there is no such thing as "griefers" in this, as block edit and blasts can be shutted down by the admin of the world. Heck, there's even a "Griefing on/off" button when you put player permissions, I have no idea if they have that in Minecraft as I never played it but will get the xbox version.
#15
Posted 24 January 2012 - 08:00 PM
#16
Posted 25 January 2012 - 04:32 AM
If you are worrying your bum off thinking that the immature section of xbox live are going to greif the hell out of your servers, then at least consider the fact that they will only be able to grief using vanilla methods, but even if there weren't any xbox live players you should always have a reliable anti griefing plugin for ex:Hawkeye,BigBrother,or LogBlock. Stop fixing your mind thinking that other people that are used to a different style of gaming might end up choosing bad decisions, you will come across times where you will have to accept the fact that things will happen and you will have to deal with them accordingly. If you are really going to worry about people spamming your chat about nonsense don't even worry about that, i think its a lot better than what those spam bots come up with, it's nothing a good plugin cant fix in an instant.
Honestly if you cant deal with such possibilities, why even bother making a server, all who cant deal with it don't trip and eat some chicken strips
#17
Posted 25 January 2012 - 03:34 PM
Another way to look at it is, so what if he kicks xbox players off. Let him stew in his own juice. Besides, it's not like kicked xbox players don't have PC's that they can get back at him with.
He should be careful what he wishes for....
#19
Posted 25 January 2012 - 09:02 PM
UGoBoom, on 23 January 2012 - 03:39 AM, said:
Nevermind, I just remembered that the PC version is written in Java, and that the xbox version is written in a variant of C I belive, so cross-platform multiplayer is virtually impossible. No need to worry.
Sorry had to point this out.
But your an idiot and they proved it.
Not only is it "not a coding thing" to make it cross platform, they've already announced it WOULD BE cross platform this winter. Along with a new experience with the Kinect.
So honestly... try doing some research before spouting things like "it's impossible" NOTHING is impossible, especially with minecraft.
Onto the topic at hand, I can easily see a filter option like in other games.
other games have it to filter by country or content or chattiness and all that - so "xbox only" or "Pc Users allowed" boxes would be easily fit into that catagory under it's options. Now if they do it or not.. that's up to the makers.
But honestly It probably won't be needed.
On Xbox side - a server built there would only be active as long as it had an xbox account on it - and is limited to say 8 players. This means that not only would they invite you to the game, like they do now with other xbox players - but it has extremely limited space. A PC player joining an Xbox server would probably be by invite only. Gotta remember, they didn't say "making dedicated servers" for minecraft on the 360 - just the game will be playable. So turn off your xbox - your world goes inactive - everyone else gets the boot.
While an xbox player should be able to connect to a PC server - we've already seen massive updates all around about everything else, so it wouldn't be hard to forsee a change in the options again for running your server - accepting Xbox360 clients as well as PC clients or denying etc.
I honestly don't know why PC players would want to block 360 players - it's not like they can Hack/mod etc to ruin your servers. Even if they could add mods to the 360 to fly or superpick - if you have your server set up and protected right - those would be blocked, just like they are with a PC player trying. It's the plugin/action your blocking not the system it's on.
Honestly I don't know why so many of these threads exist.. why not just wait and see? It'll come to Arcade within a few months, and then the first wave of solutions soon after.
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