Posted 22 January 2012 - 09:35 PM
Posted 22 January 2012 - 09:38 PM
Posted 22 January 2012 - 09:39 PM
"Lightning, unlike other weather, does not have an image file associated with it. Thus, it is coded directly into the game engine, allowing for dynamic, realistic lightning."
Posted 22 January 2012 - 09:41 PM
Posted 23 January 2012 - 02:55 AM
Posted 23 January 2012 - 06:37 AM
Posted 11 February 2012 - 01:43 AM
Posted 09 March 2012 - 12:49 AM
Posted 09 March 2012 - 08:41 AM
Posted 20 April 2012 - 01:47 AM
Posted 15 August 2012 - 01:08 AM
Posted 22 January 2013 - 02:03 AM
Posted 04 April 2013 - 09:17 PM
Posted 31 December 2013 - 07:42 PM
The way this works is I have a row of 10 command blocks that set a block at a certain position, and each time it places a new block at a position directly one under the other until it gets to the end. Another row of command blocks, which is one repeater setting behind the first, deletes the blocks after they are placed. The third row, is simply playing the thunder sound, and giving the effect of night vision for 1 second so it appears to flash light even if you are far from the game.
I specifically used glowstone for my lightning because of the lighting effect, although I could've made it with stained glass but whatever. I hope this thread helps you, even though it may be difficult.
Posted 31 December 2013 - 07:44 PM