Help with Mob Spawner GUI
#1
Posted 10 December 2010 - 08:56 AM
#2
Posted 10 December 2010 - 09:00 AM
#3
Posted 10 December 2010 - 09:24 AM
#4
Posted 10 December 2010 - 09:37 AM
At this point i desperately hope you're trolling or im gonna have to
for(;
#5
Posted 10 December 2010 - 09:44 AM
rarezero said:
you right click the mob spawner and choose one
Hurp
o.o
#6
Posted 24 February 2011 - 04:47 PM
#7
Posted 24 February 2011 - 04:59 PM
Tylerbrown13 said:
SPAWNERS ARE RARE AND FOUND IN DUNGEONS.
DUNGEONS ARE FOUND UNDERGROUND!
THEY SPAWN BAD MOBS, YES, LIKE SKELETONS AND ZOMBIES
MOB SPAWNER GUI ALLOWS YOU TO RIGHT CLICK ON THE SPAWNER
AND CHANGE WHAT MOB THE SPAWNER SPAWNS.
IT ALSO LETS YOU MINE THE SPAWNER, BECAUSE YOU COULDN'T DO SO BEFORE
[/caps]
Jeesh.
-If i helped, press the
under my post please-
#8
Posted 24 February 2011 - 10:56 PM
- Mob spawners edited with this tool work perfectly in plain ol' minecraft. (This would be awesome; but is only possible if Notch programed them in a way that was more robust than his current implementation required.)
- Mob spawners placed with this tool don't spawn anything (or spawn the wrong creature), but otherwise the map is fine.
- Only "traditional" spawner mobs (skeletons, spiders, zombies, pigs) work correctly without the mod.
- Loading a world with tweaked mob spawners without the mod installed results in bit-shifitng; weird ugly holes in the map, your entire town destroyed, landscape generates differently, basically everything's ruined forever. You can never stop using this mod with that world once you have used it. (The default position for MOST mods.)
So which is it?
I'm thinking if it's any of the first three, that makes this mod almost as useful as a map editor for creating Adventure-style maps!
And if it's not compatible with standard minecraft maps, could you create a busted-down version that is?
Thank you!
#9
Posted 25 February 2011 - 08:09 AM
WarpZone said:
- Mob spawners edited with this tool work perfectly in plain ol' minecraft. (This would be awesome; but is only possible if Notch programed them in a way that was more robust than his current implementation required.)
- Mob spawners placed with this tool don't spawn anything (or spawn the wrong creature), but otherwise the map is fine.
- Only "traditional" spawner mobs (skeletons, spiders, zombies, pigs) work correctly without the mod.
- Loading a world with tweaked mob spawners without the mod installed results in bit-shifitng; weird ugly holes in the map, your entire town destroyed, landscape generates differently, basically everything's ruined forever. You can never stop using this mod with that world once you have used it. (The default position for MOST mods.)
So which is it?
I'm thinking if it's any of the first three, that makes this mod almost as useful as a map editor for creating Adventure-style maps!
And if it's not compatible with standard minecraft maps, could you create a busted-down version that is?
Thank you!
Yeah, when someone makes spider spawner, it should still spawn spiders. I've downloaded maps (dungeon and maze maps) that have spawners that spawn things they are supposed to.
When you initially place a spawner, it spawns pigs. Right-clicking with the GUI allows you to change the spawner.
If someone else doesn't have mob spawner GUI, they can still download a map with creeper spawner (not natural) and still spawn them. It should also do that with other mod mobs (For example, horse spawner spawns horses, but only when the other player has Mo's Creatures. Otherwise it won't spawn anything, or may crash. haven't tested)
And nope.avi, it only edits the mob spawner data. It won't interfere with anything else in your map.
My english is incredibly crappy
-If i helped, press the
under my post please-
#10
Posted 03 March 2011 - 05:27 PM
please advise?
#11
Posted 04 March 2011 - 04:28 PM
2. Find or plant a Mob Spawner
3. Rightclick on it
4. Select Mob or animal to spawn
5. Hit Esc
Finished.
#12
Posted 05 March 2011 - 01:33 AM
#14
Posted 19 June 2011 - 06:18 PM
Tylerbrown13, on 24 February 2011 - 04:47 PM, said:
#15
Posted 22 June 2011 - 02:31 AM
#17
Posted 26 July 2011 - 07:27 PM
Johnnyp, on 22 June 2011 - 02:31 AM, said:
Please- Don't Grief.私輪心理です
#18
Posted 09 August 2011 - 05:47 PM
GentlemanMudkip, on 25 February 2011 - 08:09 AM, said:
Yeah, when someone makes spider spawner, it should still spawn spiders. I've downloaded maps (dungeon and maze maps) that have spawners that spawn things they are supposed to.
When you initially place a spawner, it spawns pigs. Right-clicking with the GUI allows you to change the spawner.
If someone else doesn't have mob spawner GUI, they can still download a map with creeper spawner (not natural) and still spawn them. It should also do that with other mod mobs (For example, horse spawner spawns horses, but only when the other player has Mo's Creatures. Otherwise it won't spawn anything, or may crash. haven't tested)
And nope.avi, it only edits the mob spawner data. It won't interfere with anything else in your map.
My english is incredibly crappy
HEY I NEED HELP AFTER I CLICK THE MONSTER SPAWNER I CLICKED WOLF THEN HOW DO I CLOSE IT IT WONT CLOSE
#20
Posted 12 September 2011 - 09:48 PM
hawkzblades, on 09 August 2011 - 05:47 PM, said:
I FUCKING HATE THIS PROBLEM!! lol, I figured it out by clicking every button on my keyboard though, you click the "ESC" button!













