Nope, starfruit is still best. You're trying too hard lol
*sigh* Fine. How about this: instead of just saying things like "PLEASE?!?!?" or "Do not want", let's present valid logical reasons for adding or not adding the obsidian soldiers as a unique skin. Here are my reasons for adding them:
1) The community wants it.
2) It shouldn't be too hard, since the texture is already in the CSM Junkbox.
3) There are plenty of passwords related to obsidian.
4) Plenty of people building clay civilizations could use them as overlords of the Nether.
5) They would look AMAZING.
6) You would be the greatest modder ever and you would have my undying loyalty.
What are your reasons for not adding them? If you can provide valid reasons, I will drop my issue.
Never mind; I had an outdated version of NEI in the coremods folder. I deleted it because I don't need NEI anymore. Now it works find and I have Clay Soldiers back!
By the way, I already got all three hidden skins. Cactus was just a password, though...
Hey San Do you/would you allow this mod to be in a modpack I am making called the Armageddon Pack i think this mod has some nice features that i would like to add to the pack?
Learn to read the first post, then try to make an intelligent comment.
*sigh* Fine. How about this: instead of just saying things like "PLEASE?!?!?" or "Do not want", let's present valid logical reasons for adding or not adding the obsidian soldiers as a unique skin. Here are my reasons for adding them:
1) The community wants it.
2) It shouldn't be too hard, since the texture is already in the CSM Junkbox.
3) There are plenty of passwords related to obsidian.
4) Plenty of people building clay civilizations could use them as overlords of the Nether.
5) They would look AMAZING.
6) You would be the greatest modder ever and you would have my undying loyalty.
What are your reasons for not adding them? If you can provide valid reasons, I will drop my issue.
1) Obsidian isn't being used, simulating it wouldn't help.
2) All focus is currently being put into companions and mounts.
3) We've already had a wave of unique skins recently.
4) Wouldn't something demonic be a more fitting overlord?
5) They're actually rather ugly...
6) I think San posted a picture of a very fluffy chicken.. o.o;
The Meaning of Life, the Universe, and Everything.
Join Date:
7/9/2011
Posts:
64
Member Details
Well I want to know why don't you make it to where clay soldiers can have workers who can gather resources from small trees about a little bigger then the workers who can harvest it and start making weapons for the people also if you could I'd really want to see other people make content packs for it. I mean they could have add-ons for like tiers of technology that by making a item you can use it to upgrade a tier so that you could only give them sticks but when you use that item on the king that they would be able to use flint to make better weapons and stuff.
1) Obsidian isn't being used, simulating it wouldn't help.
2) All focus is currently being put into companions and mounts.
3) We've already had a wave of unique skins recently.
4) Wouldn't something demonic be a more fitting overlord?
5) They're actually rather ugly...
6) I think San posted a picture of a very fluffy chicken.. o.o;
Those are...very good reasons. I'm sorry I pestered you. You clearly don't want obsidian soldiers as a Unique skin, and I guess I can't force you to add them. But can I still use obsidian soldiers as the Nether overlords in the Clay Soldiers fanfic my friends and I are writing?
If anyone wants to know what this mod has in it, the first page with a list of literally everything (even what that video doesn't include) is one click away.
Well I want to know why don't you make it to where clay soldiers can have workers who can gather resources from small trees about a little bigger then the workers who can harvest it and start making weapons for the people also if you could I'd really want to see other people make content packs for it. I mean they could have add-ons for like tiers of technology that by making a item you can use it to upgrade a tier so that you could only give them sticks but when you use that item on the king that they would be able to use flint to make better weapons and stuff.
We don't want the soldiers to be able to harvest their own materials, because the player should be able to control everything that is available. Please understand this. Also, it IS currently possible for people to make content packs for mounts, and I'm pretty sure a similar system will be in place for companions.
Those are...very good reasons. I'm sorry I pestered you. You clearly don't want obsidian soldiers as a Unique skin, and I guess I can't force you to add them. But can I still use obsidian soldiers as the Nether overlords in the Clay Soldiers fanfic my friends and I are writing?
You can use obsidian soldiers however you want, the texture is available, you can even put it in your own copy of the game!
You can use obsidian soldiers however you want, the texture is available, you can even put it in your own copy of the game!
Thanks! I'm not going to add the texture to my game, though, because a) I don't know how and am afraid to mess with the texture files, and the skins are already all fine and I don't feel like messing up my story just to include another race I can just add in anyway.
Edit: Just realized that our rank was changed to "Full Stack". 64 posts...I see what you did there...
Edit: Actually got it downloaded after the issue with adfly but i'm lost now lol not sure whats wrong with it
Crash report in spoiler
--- Minecraft Crash Report ----
// I let you down. Sorry
Time: 12/25/12 1:46 AM
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: sanandreasp.mods.managers.SAP_ManagerRegistry
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:484)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
at net.minecraft.client.Minecraft.a(Minecraft.java:410)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: sanandreasp.mods.managers.SAP_ManagerRegistry
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:179)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:414)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:478)
... 5 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.(Unknown Source)
at net.minecraftforge.transformers.EventTransformer.transform(EventTransformer.java:29)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:222)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:171)
... 32 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows XP (x86) version 5.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
Memory: 405555680 bytes (386 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.471 5 mods loaded, 5 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge [Minecraft Forge] (coremods) Unloaded->Constructed
mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed
SAP_Man [sanandreasps Manager Collection] (sanandreasp) Unloaded->Errored
LWJGL: 2.4.2
OpenGL: GeForce 6150 LE/PCI/SSE2/3DNOW! GL version 2.0.3, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
I only have three words: This is great.
I have only 2 words: My favorite.
And the last, i have 1 word: FUN!
Rollback Post to RevisionRollBack
"We knew the world would not be the same. A few people laughed, a few people cried. Most people were silent. I remembered the line from the Hindu scripture, the Bhagavad Gita; Vishnu is trying to persuade the Prince that he should do his duty and, to impress him, takes on his multi-armed form and says, 'Now I am become Death, the destroyer of worlds.' I suppose we all thought that, one way or another."
If the radiance of a thousand suns were to burst at once into the sky, that would be like the splendor of the mighty one.
Edit: Actually got it downloaded after the issue with adfly but i'm lost now lol not sure whats wrong with it
Crash report in spoiler
--- Minecraft Crash Report ----
// I let you down. Sorry
Time: 12/25/12 1:46 AM
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: sanandreasp.mods.managers.SAP_ManagerRegistry
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:484)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
at net.minecraft.client.Minecraft.a(Minecraft.java:410)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: sanandreasp.mods.managers.SAP_ManagerRegistry
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:179)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:414)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:478)
... 5 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.(Unknown Source)
at net.minecraftforge.transformers.EventTransformer.transform(EventTransformer.java:29)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:222)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:171)
... 32 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows XP (x86) version 5.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
Memory: 405555680 bytes (386 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.471 5 mods loaded, 5 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge [Minecraft Forge] (coremods) Unloaded->Constructed
mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed
SAP_Man [sanandreasps Manager Collection] (sanandreasp) Unloaded->Errored
LWJGL: 2.4.2
OpenGL: GeForce 6150 LE/PCI/SSE2/3DNOW! GL version 2.0.3, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
major bugs found, when spawned by nexus geckos ignore the spawn limit, the nexus conciders the horse and pegasis the same creature so if you have one nexus set to spawn dirt horse and one to spawn dirt pegasis only one will spawn anything, also pegasi become regular nightmares not winged ones
hi, why on this thread?
sssssssssssssssssssssssssssssssssssssssssssssss grrrrrrrrr de raiva creeper
No.
Learn to read the first post, then try to make an intelligent comment.
*sigh* Fine. How about this: instead of just saying things like "PLEASE?!?!?" or "Do not want", let's present valid logical reasons for adding or not adding the obsidian soldiers as a unique skin. Here are my reasons for adding them:
1) The community wants it.
2) It shouldn't be too hard, since the texture is already in the CSM Junkbox.
3) There are plenty of passwords related to obsidian.
4) Plenty of people building clay civilizations could use them as overlords of the Nether.
5) They would look AMAZING.
6) You would be the greatest modder ever and you would have my undying loyalty.
What are your reasons for not adding them? If you can provide valid reasons, I will drop my issue.
hey what are the passwords (send a PM)
Nope. No mod packs. ^.^
Greetings!
1) Obsidian isn't being used, simulating it wouldn't help.
2) All focus is currently being put into companions and mounts.
3) We've already had a wave of unique skins recently.
4) Wouldn't something demonic be a more fitting overlord?
5) They're actually rather ugly...
6) I think San posted a picture of a very fluffy chicken.. o.o;
um.........wtf is that a chicken?
Those are...very good reasons. I'm sorry I pestered you. You clearly don't want obsidian soldiers as a Unique skin, and I guess I can't force you to add them. But can I still use obsidian soldiers as the Nether overlords in the Clay Soldiers fanfic my friends and I are writing?
If anyone wants to know what this mod has in it, the first page with a list of literally everything (even what that video doesn't include) is one click away.
We don't want the soldiers to be able to harvest their own materials, because the player should be able to control everything that is available. Please understand this. Also, it IS currently possible for people to make content packs for mounts, and I'm pretty sure a similar system will be in place for companions.
Yes. Kind of. Not the fireworks themselves, and we may not even use the plan we have for them. We'll see!
You can use obsidian soldiers however you want, the texture is available, you can even put it in your own copy of the game!
Thanks! I'm not going to add the texture to my game, though, because a) I don't know how and am afraid to mess with the texture files, and the skins are already all fine and I don't feel like messing up my story just to include another race I can just add in anyway.
Edit: Just realized that our rank was changed to "Full Stack". 64 posts...I see what you did there...
Crash report in spoiler
// I let you down. Sorry
Time: 12/25/12 1:46 AM
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: sanandreasp.mods.managers.SAP_ManagerRegistry
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:484)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
at net.minecraft.client.Minecraft.a(Minecraft.java:410)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: sanandreasp.mods.managers.SAP_ManagerRegistry
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:179)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:414)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:478)
... 5 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.(Unknown Source)
at net.minecraftforge.transformers.EventTransformer.transform(EventTransformer.java:29)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:222)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:171)
... 32 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows XP (x86) version 5.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
Memory: 405555680 bytes (386 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.471 5 mods loaded, 5 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge [Minecraft Forge] (coremods) Unloaded->Constructed
mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed
SAP_Man [sanandreasps Manager Collection] (sanandreasp) Unloaded->Errored
LWJGL: 2.4.2
OpenGL: GeForce 6150 LE/PCI/SSE2/3DNOW! GL version 2.0.3, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
I have only 2 words: My favorite.
And the last, i have 1 word: FUN!
"We knew the world would not be the same. A few people laughed, a few people cried. Most people were silent. I remembered the line from the Hindu scripture, the Bhagavad Gita; Vishnu is trying to persuade the Prince that he should do his duty and, to impress him, takes on his multi-armed form and says, 'Now I am become Death, the destroyer of worlds.' I suppose we all thought that, one way or another."
If the radiance of a thousand suns were to burst at once into the sky, that would be like the splendor of the mighty one.
You both failed to read instructions. Try again.
I'm still using version 9_04 because the other mods I use are not updated to 1.4.6 yet, so I'm not updating to it right now