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[MOD] Bunnies! Beta 1.1_02


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#1

KodaichiZero

Posted 09 December 2010 - 07:28 PM

Bunny Mod V2 For Beta 1.1_02 by KodaichiZero
Compatible with almost anything, and is currently included with DrZhark's Mo' Creatures mod.
I updated it here in case anyone just wanted the bunnies seperately.


This mod does exactly what you thought it did, it adds bunnies to the game! They hop to move around and are very friendly. With only 4 HP and no drops however, they sure are fragile. You can pet one if you want.
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To pick up a bunny, just right-click it. It will wait patiently on top of your head. To throw it, right click it again. You can throw a bunny further if you run or jump while throwing it. Don't worry, these guys don't take damage from falls because of their strong, padded feet. They attract any mean monsters near them when they land, so you can use one to escape if you are in trouble.
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Bunnies can also multiply, of course. It's what they're famous for! If two or more bunnies are left in a small space for a while, they will slowly make more bunnies appear. You'll know that a bunny has spawned when you hear a POP noise. Don't worry, the maximum population of bunnies in a close proximity is 12, so they won't completely overflow your house.
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Instructions:
You must first install Risugami's Mod Loader and Audio Mod before this mod will work. If you don't install the Mod loader, it won't work at all, and if you don't install the audio mod, bunnies will make no noise (yes I did some research, they CAN make sounds).

Bugs:
- Bunnies may exceed the population limit by a small amount.
- Bunnies do not swim very well in deep water.

Downloads:
Risugami's Mod Loader 1.2.6 - needed.
Risugami's Audio Mod 1.2.6 - use this link if the one on Risu's thread doesn't work.
Bunny Mod V2 (for Beta 1.1_02)
Bunny Mod V1 (outdated for 1.2.6)

If anything goes wrong, like a black screen or other problems like MAC errors, check out this thread:
viewtopic.php?f=25&t=98383
A lot of the same issues are addressed here, so look over the topic. There's even MAC instructions in there somewhere.

Now go find some bunnies!
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#2

I Got Cookies
  • Location: Hiding
  • Minecraft: i8got8cookies8

Posted 09 December 2010 - 07:35 PM

This looks so awesome :)

Bunnies are ftw  :iapprove:

Cookies. I have them.


#3

Crushric
  • Location: Côte d'Azur

Posted 09 December 2010 - 08:12 PM

PET THE BUNNY!!!

But seriously good work. I do believe this is the first step into a swarm of mods that add mobs to the game.

Bravo for being in the first inevitable wave.

Zzombie_99 said:

Why stop at the melee? Just admit (Halo) Reach itself was a mistake. It is, really. The Hindenburg was less broken than this.

#4

KodaichiZero

Posted 09 December 2010 - 08:26 PM

Crushric said:

PET THE BUNNY!!!

But seriously good work. I do believe this is the first step into a swarm of mods that add mobs to the game.

Bravo for being in the first inevitable wave.

Lol I guess so, but the model format and stuff was really tricky to figure out. I started off with the chicken and typed in random values. You wouldn't believe some of the mutants that came out of it.

http://imgur.com/hWLOg&GdkSyl?full
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#5

Volkfiend

Posted 09 December 2010 - 08:38 PM

This is the most adorable mod I have seen since I started playing Minecraft.
Need more adorable, useless creatures. Maybe I'll stop punching them all off of my property if they're cuter.

VIROS said:

It is the equivalent of saying

"We should add drug trafficking to the game to attract more Mexicans. I'm not saying that I'm racist, it is just that most Mexicans traffic drugs."

#6

Telgar
    Telgar

    Obsidian Miner

  • Members
  • 1204 posts
  • Location: In World 4

Posted 09 December 2010 - 08:55 PM

Bunnies! Wheeeeeee! Awesome mod, thanks a lot. =) Time to multiply! Woot.

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#7

nuttyboffin
  • Location: under ur bed :O

Posted 09 December 2010 - 08:56 PM

for some weird
reason i can't
find any bunnys :( :(
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#8

dcrew
    dcrew

    Zombie Killer

  • Members
  • 217 posts

Posted 09 December 2010 - 09:00 PM

NOW THAT!... Is Awewsome! Definitely using and I hopes Notch implements your work with credits :(
Minecraft 2D - www.minecraftforum.net/topic/1131475-minecraft-2d-in-dev-community-build/

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#9

insanoodr
  • Location: in front of my computer of course!

Posted 09 December 2010 - 09:02 PM

how so i install it

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#10

Loner
    Loner

    Out of the Water

  • Members
  • 9 posts

Posted 09 December 2010 - 09:11 PM

insanoodr said:

how so i install it
You need Mod Loader, drag and drop into minecraft.jar (With a rar or 7zip program) and then the audio mod, then of course the bunny one.
-
This mod is so fun! I spent time looking for one, got one and with the pets mod I'm thinking of making a hutch. :D Loving the bunny hopping. :L  :iapprove:
I don't use this account anymore for my own reasons. My new one is zZapollyonZz.

#11

KodaichiZero

Posted 09 December 2010 - 09:14 PM

nuttyboffin said:

for some weird
reason i can't
find any bunnys :iapprove: :D
They are kind of rare. If you searched for a whole day and didn't find one, that's kind of fishy. Although it's happened to me with chickens.
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#12

Captain Crazy
  • Location: Concord, New Hampshire
  • Minecraft: Captain_Crazy

Posted 09 December 2010 - 09:18 PM

darn, only 12 in close proximity

I wanted my fortress to fill with the adorable little guys :Sheep:

#13

KodaichiZero

Posted 09 December 2010 - 09:20 PM

Captain Crazy said:

darn, only 12 in close proximity

I wanted my fortress to fill with the adorable little guys :Sheep:

Close Proximity = 16 meters. You can fill a large building up fairly well if they have room to wander.
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#14

Ice_Prince

Posted 09 December 2010 - 09:49 PM

KodaichiZero said:

Crushric said:

PET THE BUNNY!!!

But seriously good work. I do believe this is the first step into a swarm of mods that add mobs to the game.

Bravo for being in the first inevitable wave.

Lol I guess so, but the model format and stuff was really tricky to figure out. I started off with the chicken and typed in random values. You wouldn't believe some of the mutants that came out of it.

http://imgur.com/hWLOg&GdkSyl?full
So now we know how notch made creepers....
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Remember: cannibalism is always an option.

#15

Shykary
    Shykary

    Redstone Miner

  • Members
  • 595 posts
  • Location: Brazil

Posted 09 December 2010 - 09:53 PM

Looks pretty nice. Gonna try it out, thanks.

PS.: Don't forget your spider mod! haha

#16

KodaichiZero

Posted 09 December 2010 - 09:59 PM

Shykary said:

Looks pretty nice. Gonna try it out, thanks.

PS.: Don't forget your spider mod! haha
Sorry about that one, I'll try to revive it later. I think I'll change it to get rid of the block usage.
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#17

Failure #117

Posted 09 December 2010 - 10:27 PM

AWWWWW THAT'S SO CUTE. But seriously, that's AWESOME!

#18

Macaque
    Macaque

    Carpenter

  • Members
  • 40 posts
  • Location: Gangster Computer God secret frankenstein radio control center

Posted 09 December 2010 - 10:46 PM

Yay, a new creature. Does the hunter AI in DrZharks mod recognize the bunny?

#19

KodaichiZero

Posted 09 December 2010 - 10:53 PM

Macaque said:

Yay, a new creature. Does the hunter AI in DrZharks mod recognize the bunny?
it seems to most of the time. it might not. i dont know. i had some bugs with the pet mod and stuff... I tried my best to make it compatible.
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#20

Minecraftdude
  • Location: Portugal

Posted 09 December 2010 - 11:06 PM

Hey nice mod hou did you create a mob ( i am asking for you to do a tutorial on hou to create mobs).
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