vk222u, on 12 November 2012 - 10:33 AM, said:
TechGuy's Modding Tutorials
#5021
Posted 12 November 2012 - 10:55 AM
“Computers are incredibly fast, accurate and stupid; humans are incredibly slow, inaccurate and brilliant;
together they are powerful beyond imagination."
#5022
Posted 12 November 2012 - 01:36 PM
minionsdevil, on 12 November 2012 - 03:59 AM, said:
the error in eclipse, the actual window never turns to a crash screen.
nope, just freezes at the aforementioned screen.
I'd try using only positive numbers for your structure generation. So change for example these lines:
#5023
Posted 12 November 2012 - 04:28 PM
#5024
Posted 12 November 2012 - 05:02 PM
#5025
Posted 12 November 2012 - 05:15 PM
ghast67, on 12 November 2012 - 05:02 PM, said:
#5026
Posted 12 November 2012 - 09:42 PM
steveguy777, on 12 November 2012 - 04:28 PM, said:
“Computers are incredibly fast, accurate and stupid; humans are incredibly slow, inaccurate and brilliant;
together they are powerful beyond imagination."
#5027
Posted 12 November 2012 - 11:31 PM
I am making a hat mod for Minecraft, and I'm trying to add the hats by extending the texture from 64 x 32 to 512 x 256 to fit all the hat textures into the player texture.
This is proving difficult to manage custom skins with, so I ask you this.
How can I make/modify a Model to have more than one texture?
Like the Head for example on the Player. It could have one texture, but the Hat part of the same model has another, separate texture.
I have seen it before, in Mo' Creatures Lion textures I believe.
Or I can have a separate Model file but it attaches to the player model?
- PSPSlimBoy
#5028
Posted 13 November 2012 - 12:03 AM
ItemTitaniumAxe.java
ItemTitaniumPickaxe.java
ItemTitaniumShovel.java
ItemTitaniumSword.java
#5029
Posted 13 November 2012 - 04:14 AM
vk222u, on 13 November 2012 - 12:03 AM, said:
ItemTitaniumAxe.java
ItemTitaniumPickaxe.java
ItemTitaniumShovel.java
ItemTitaniumSword.java
So... what's the problem?
#5030
Posted 13 November 2012 - 04:25 AM
#5031
Posted 13 November 2012 - 10:17 AM
#5032
Posted 13 November 2012 - 10:40 PM
vk222u, on 13 November 2012 - 04:25 AM, said:
Well, go to your main class and do:
static EnumToolMaterial EnumToolMaterialTitanium=EnumHelper.addToolMaterial("Titanium",3,However many maximum uses you want,8.0F,3,10);
#5033
Posted 13 November 2012 - 10:41 PM
Goofysoccer, on 13 November 2012 - 10:40 PM, said:
static EnumToolMaterial EnumToolMaterialTitanium=EnumHelper.addToolMaterial("Titanium",3,However many maximum uses you want,8.0F,3,10);
I believe he's using ModLoader, not Forge.
#5034
Posted 13 November 2012 - 10:41 PM
Nesrual, on 13 November 2012 - 10:17 AM, said:
If you could show me your main class and all of the tool files that'd be great, I could help you with it.
Dragonphly77, on 13 November 2012 - 10:41 PM, said:
Oh ok, I'm just so experienced with Forge. I have never tried ModLoader so I don't know the basics of it. I've heard that ModLoader is easier to code in, but I definetly know that Forge has more features.
#5035
Posted 14 November 2012 - 03:26 AM
#5036
Posted 14 November 2012 - 07:29 AM
#5038
Posted 14 November 2012 - 01:21 PM
package net.minecraft.src;
public class BiomeGenMossBiome extends BiomeGenBase
{
public BiomeGenMossBiome(int par1)
{
super(par1);
spawnableCreatureList.clear();
topBlock = (byte)mossyDirt.blockID;
fillerBlock = (byte)mossyStone.blockID;
theBiomeDecorator.treesPerChunk = 0;
theBiomeDecorator.flowersPerChunk = 0;
theBiomeDecorator.grassPerChunk = 0;
theBiomeDecorator.mushroomsPerChunk = 12;
}
}
the error is in mossyDirt and in mossyStone
#5039
Posted 14 November 2012 - 09:21 PM
#5040
Posted 15 November 2012 - 12:56 AM
bolicubo, on 14 November 2012 - 01:21 PM, said:
package net.minecraft.src;
public class BiomeGenMossBiome extends BiomeGenBase
{
public BiomeGenMossBiome(int par1)
{
super(par1);
spawnableCreatureList.clear();
topBlock = (byte)mossyDirt.blockID;
fillerBlock = (byte)mossyStone.blockID;
theBiomeDecorator.treesPerChunk = 0;
theBiomeDecorator.flowersPerChunk = 0;
theBiomeDecorator.grassPerChunk = 0;
theBiomeDecorator.mushroomsPerChunk = 12;
}
}
the error is in mossyDirt and in mossyStone
topBlock = (byte)mod_MoSwords.rubyBlock.blockID;Hope this helped












