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[1.6.4] The Lion King Mod v1.13


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#541

Mevans
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Posted 11 July 2012 - 03:00 PM

View PostOuRaion, on 11 July 2012 - 06:34 AM, said:

The updated mod is awesome! I have a problem though where none of the sounds supplied with the mod work. I'm putting them in the right folder but they just aren't working. Any ideas?
Are you using the right Forge version? It has to be fairly new for Forge's new audio mod system to work. You could try 3.3.8.159 or later - and you said the right folder, so is that .minecraft/resources/mod/sound/lksound? (The folder which contains all the files.) Just checking.
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#542

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Posted 12 July 2012 - 01:45 AM

yep thx i had the wrong forge version

#543

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Posted 18 July 2012 - 04:59 AM

I had Optifine Installed HD version Deleted Optifine But still doesnt work skins are all broken

Mods: Lion king Mod v1.5.1 And Forge-client-3.3.8.152

#544

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Posted 18 July 2012 - 09:37 AM

View PostMarksky, on 18 July 2012 - 04:59 AM, said:

I had Optifine Installed HD version Deleted Optifine But still doesnt work skins are all broken

Mods: Lion king Mod v1.5.1 And Forge-client-3.3.8.152
I really don't know how to fix this :/ Maybe try the newest Forge version? Are you on a Mac? You're only the second person who's ever reported this problem.
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#545

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Posted 18 July 2012 - 01:32 PM

Im not on mac im on windows and i have the newest forge Forge-client-3.3.8.164 :(

#546

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Posted 18 July 2012 - 02:37 PM

View PostMarksky, on 18 July 2012 - 01:32 PM, said:

Im not on mac im on windows and i have the newest forge Forge-client-3.3.8.164 Posted Image
I'll tell you if I find out what's going wrong. As a last resort could you post a screenshot of where your 'lionking' folder is located in the minecraft.jar?
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#547

Jeffrythesheep1

Posted 22 July 2012 - 05:24 PM

This is a great mod but I have a problem, the theaters are not spawning for me. Did I do something wrong?
I installed it correctly and used the lionbooth seed but it didn't spawn the theater.

#548

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Posted 22 July 2012 - 05:55 PM

View PostJeffrythesheep1, on 22 July 2012 - 05:24 PM, said:

This is a great mod but I have a problem, the theaters are not spawning for me. Did I do something wrong?
I installed it correctly and used the lionbooth seed but it didn't spawn the theater.
That seed won't work because I have changed the booth spawning method since then to fix a few problems. If you can't find any after exploring, you could always lower the 'minimum distance between booths' in the config file to make them spawn more often.
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#549

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Posted 27 July 2012 - 01:17 AM


THROW
java.lang.NoClassDefFoundError: forge/IEntityLivingHandler
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.Loader.loadModClass(Loader.java:494)
at cpw.mods.fml.common.Loader.attemptFileLoad(Loader.java:561)
at cpw.mods.fml.common.Loader.load(Loader.java:382)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:592)
at cpw.mods.fml.client.FMLClientHandler.onPreLoad(FMLClientHandler.java:193)
at net.minecraft.client.Minecraft.a(Minecraft.java:386)
at net.minecraft.client.Minecraft.run(Minecraft.java:738)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: forge.IEntityLivingHandler
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 22 more
2012-07-26 18:15:30 [SEVERE] Zip file minecraft.jar failed to read properly
2012-07-26 18:15:30 [FINER] THROW
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: forge/IEntityLivingHandler
at cpw.mods.fml.common.Loader.loadModClass(Loader.java:527)
at cpw.mods.fml.common.Loader.attemptFileLoad(Loader.java:561)
at cpw.mods.fml.common.Loader.load(Loader.java:382)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:592)
at cpw.mods.fml.client.FMLClientHandler.onPreLoad(FMLClientHandler.java:193)
at net.minecraft.client.Minecraft.a(Minecraft.java:386)
at net.minecraft.client.Minecraft.run(Minecraft.java:738)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NoClassDefFoundError: forge/IEntityLivingHandler
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.Loader.loadModClass(Loader.java:494)
... 7 more
Caused by: java.lang.ClassNotFoundException: forge.IEntityLivingHandler
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 22 more
2012-07-26 18:15:30 [FINE] Minecraft jar mods loaded successfully
2012-07-26 18:15:30 [INFO] Loading mods from C:\Users\Erik Melton\AppData\Roaming\.minecraft\mods
2012-07-26 18:15:30 [SEVERE] A problem has occured during mod loading. Likely a corrupt jar is located in your mods directory
2012-07-26 18:15:40 [SEVERE] A critical error has occurred.
cpw.mods.fml.common.LoaderException: cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: forge/IEntityLivingHandler
at cpw.mods.fml.common.Loader.load(Loader.java:436)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:592)
at cpw.mods.fml.client.FMLClientHandler.onPreLoad(FMLClientHandler.java:193)
at net.minecraft.client.Minecraft.a(Minecraft.java:386)
at net.minecraft.client.Minecraft.run(Minecraft.java:738)
at java.lang.Thread.run(Unknown Source)
Caused by: cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: forge/IEntityLivingHandler
at cpw.mods.fml.common.Loader.loadModClass(Loader.java:527)
at cpw.mods.fml.common.Loader.attemptFileLoad(Loader.java:561)
at cpw.mods.fml.common.Loader.load(Loader.java:382)
... 5 more
Caused by: java.lang.NoClassDefFoundError: forge/IEntityLivingHandler
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.Loader.loadModClass(Loader.java:494)
... 7 more
Caused by: java.lang.ClassNotFoundException: forge.IEntityLivingHandler
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 22 more
2012-07-26 18:15:40 [SEVERE] 0 mods loaded
Minecraft Forge 3.3.7.135
FML v2.2.48.135
Forge Mod Loader version 2.2.48.135 for Minecraft 1.2.5

Installed with the newest version of Forge, deleted META-INF, dragged sound into correct location.

Forge by itself runs fine, but with the mod fails.
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#550

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Posted 27 July 2012 - 01:22 PM

View PostKovu, on 27 July 2012 - 01:17 AM, said:

-
Installed with the newest version of Forge, deleted META-INF, dragged sound into correct location.

Forge by itself runs fine, but with the mod fails.

You'll need a newer Forge version. The mod requires the class 'IEntityLivingHandler', which is a fairly new addition to Forge.
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#551

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Posted 27 July 2012 - 02:07 PM

View PostMevans, on 27 July 2012 - 01:22 PM, said:

You'll need a newer Forge version. The mod requires the class 'IEntityLivingHandler', which is a fairly new addition to Forge.

Thank you. :)
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#552

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Posted 27 July 2012 - 07:44 PM

View PostKovu, on 27 July 2012 - 02:07 PM, said:

Thank you. Posted Image
Lol, Kovu. Very appropriate name xD
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#553

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Posted 27 July 2012 - 07:57 PM

View PostFire_Turd, on 27 July 2012 - 07:44 PM, said:

Lol, Kovu. Very appropriate name xD

Haha, yep. :)

Finally got the mod working, quite nice. :)
Posted Image

#554

Terrivel_World

Posted 27 July 2012 - 11:59 PM

So, I am testing the new version - and checking if my old map works.

Well, all things works. The problem I have is that I used the old Rafiki house's fence - cause it looked really cool - and not it is gone from the mod, Rafiki is loose on the wild jungle.

Upendi seens to spawn you at the exact same X, Y and Z coords, what is a problem if you spawn in a high place or inside a block.

Overall,all things on my map are working - except the hyena grinder. I will update the map for both versions (1.4.2 and 1.5) and upload it. I will try a to make an update video, but I have to prepare one for the big 1.3 update, so it might be done later.

Keep up the good work!
Host of "EXPRESSO MINECRAFT". It's in portuguese, but all are welcome! http://www.youtube.c...r/TerrivelWorld
Also, I fully support: Posted Image

#555

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Posted 28 July 2012 - 12:40 AM

View PostTerrivel_World, on 27 July 2012 - 11:59 PM, said:

So, I am testing the new version - and checking if my old map works.

Well, all things works. The problem I have is that I used the old Rafiki house's fence - cause it looked really cool - and not it is gone from the mod, Rafiki is loose on the wild jungle.

Upendi seens to spawn you at the exact same X, Y and Z coords, what is a problem if you spawn in a high place or inside a block.

Overall,all things on my map are working - except the hyena grinder. I will update the map for both versions (1.4.2 and 1.5) and upload it. I will try a to make an update video, but I have to prepare one for the big 1.3 update, so it might be done later.

Keep up the good work!

Nice to hear from you again. Sorry about that fence - I took it out because it was no longer needed for the new Rafiki Tree design, and I forgot to replace it with another block.

Upendi was never meant to work perfectly. It was just a test that I left in the mod as a little secret and now I have other better plans, I'm going to remove it. Make sure you're not in that realm before the next update or your world might break.

I have no idea why the hyena grinder isn't working :( There were no changes to hyena spawning or anything.

And I'm looking forward to seeing the map, from what I saw in your videos it looks like it will be interesting to explore.
Posted Image

#556

Terrivel_World

Posted 28 July 2012 - 02:07 AM

View PostMevans, on 28 July 2012 - 12:40 AM, said:

Nice to hear from you again. Sorry about that fence - I took it out because it was no longer needed for the new Rafiki Tree design, and I forgot to replace it with another block.

Upendi was never meant to work perfectly. It was just a test that I left in the mod as a little secret and now I have other better plans, I'm going to remove it. Make sure you're not in that realm before the next update or your world might break.

I have no idea why the hyena grinder isn't working Posted Image There were no changes to hyena spawning or anything.

And I'm looking forward to seeing the map, from what I saw in your videos it looks like it will be interesting to explore.
ahh, Upendi is already there, why remove it? Unless it really takes place and resource for something better, you don't need to remove - just let it aside while you work on better things. Here is some ideas:

1- Make the Passion Fruit be a rare loot from dungeon chests;
2- Make sure that once one dies in Upendi, he spawns back at his last bed.
3- Make Passion Fruit spawn in Upendi trees - copying the Cocoa code will make it easy.
4- Throw crazy ideas you have that does not fit the Lion king story here! I can help with crazy ideas if you need - Those African Legends idea suggested before could fit in here!

About the map, I just removed the fences - I like the tin pillars much more. Everything is looking good and working as fine. I will upload the map this night.

Also, the grinder is ok - the "bug" was me! Posted Image


EDIT: FINALLY, it is done: http://www.planetmin...-lion-king-mod/
Host of "EXPRESSO MINECRAFT". It's in portuguese, but all are welcome! http://www.youtube.c...r/TerrivelWorld
Also, I fully support: Posted Image

#557

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Posted 28 July 2012 - 09:54 AM

View PostTerrivel_World, on 28 July 2012 - 02:07 AM, said:

ahh, Upendi is already there, why remove it? Unless it really takes place and resource for something better, you don't need to remove - just let it aside while you work on better things. Here is some ideas:

1- Make the Passion Fruit be a rare loot from dungeon chests;
2- Make sure that once one dies in Upendi, he spawns back at his last bed.
3- Make Passion Fruit spawn in Upendi trees - copying the Cocoa code will make it easy.
4- Throw crazy ideas you have that does not fit the Lion king story here! I can help with crazy ideas if you need - Those African Legends idea suggested before could fit in here!

About the map, I just removed the fences - I like the tin pillars much more. Everything is looking good and working as fine. I will upload the map this night.

Also, the grinder is ok - the "bug" was me! Posted Image


EDIT: FINALLY, it is done: http://www.planetmin...-lion-king-mod/

Maybe I'll keep in then. I just thought it was quite a useless place, since it's basically a Pride Lands rainforest with purple water.

What are these African Legend ideas? I do like the idea of having more quests based on legends instead of just the Lion King, so I'd love to hear about them.

And the map - the village, the villagers and the things they say, their skins - wow! It's amazing. Thanks for uploading that :D
Posted Image

#558

Terrivel_World

Posted 28 July 2012 - 05:32 PM

View PostMevans, on 28 July 2012 - 09:54 AM, said:

Maybe I'll keep in then. I just thought it was quite a useless place, since it's basically a Pride Lands rainforest with purple water.

What are these African Legend ideas? I do like the idea of having more quests based on legends instead of just the Lion King, so I'd love to hear about them.

And the map - the village, the villagers and the things they say, their skins - wow! It's amazing. Thanks for uploading that Posted Image
It was a pleasure playing as well.

There are lots of things you could do with Upendi, without having to create anything new - just recolors of blocks and foliage will make it look completely new. For example: Upendi could become a "harder" experience, having all dimensions and its mobs together in it, with tougher night full of hyenas, outland lions, vultures and... creepers? I don't know, I am throwing ideas around.

Now, I have to make a better research for you on those african legends. My tribe is called Kalahari because the original name of the Lion King movie is "King of Kalahari" and it is actually the place represented by the Pride Lands. There are tribes with specific legends living there - like one that tells of a man who can become such powerful wizard AND warrior and guide his people. I don't remember the proper names, but that legend alone sounds like a player, doesn't it?

Just give me a time. Sunday night I might have some research to show.
Host of "EXPRESSO MINECRAFT". It's in portuguese, but all are welcome! http://www.youtube.c...r/TerrivelWorld
Also, I fully support: Posted Image

#559

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Posted 28 July 2012 - 09:59 PM

View PostTerrivel_World, on 28 July 2012 - 05:32 PM, said:

My tribe is called Kalahari because the original name of the Lion King movie is "King of Kalahari" and it is actually the place represented by the Pride Lands. There are tribes with specific legends living there - like one that tells of a man who can become such powerful wizard AND warrior and guide his people. I don't remember the proper names, but that legend alone sounds like a player, doesn't it?

Just give me a time. Sunday night I might have some research to show.
Well that sounds interesting, and it would make a good quest. I'll look forward to hearing more. By the way, if I ever added some kind of tribal villages in the Pride Lands, would you mind me using your skins? (I'd credit you, of course.)
Posted Image

#560

Terrivel_World

Posted 29 July 2012 - 03:04 AM

View PostMevans, on 28 July 2012 - 09:59 PM, said:

Well that sounds interesting, and it would make a good quest. I'll look forward to hearing more. By the way, if I ever added some kind of tribal villages in the Pride Lands, would you mind me using your skins? (I'd credit you, of course.)
Not at all. I already gave permission to the creator of "Custom NPC" mod to make use of then, and so I give it to you as well.
Host of "EXPRESSO MINECRAFT". It's in portuguese, but all are welcome! http://www.youtube.c...r/TerrivelWorld
Also, I fully support: Posted Image