OuRaion, on 11 July 2012 - 06:34 AM, said:
[1.5.2] The Lion King Mod v1.11.2
#541
Posted 11 July 2012 - 03:00 PM
#542
Posted 12 July 2012 - 01:45 AM
#543
Posted 18 July 2012 - 04:59 AM
Mods: Lion king Mod v1.5.1 And Forge-client-3.3.8.152
#544
Posted 18 July 2012 - 09:37 AM
Marksky, on 18 July 2012 - 04:59 AM, said:
Mods: Lion king Mod v1.5.1 And Forge-client-3.3.8.152
#545
Posted 18 July 2012 - 01:32 PM
#546
Posted 18 July 2012 - 02:37 PM
Marksky, on 18 July 2012 - 01:32 PM, said:
#547
Posted 22 July 2012 - 05:24 PM
I installed it correctly and used the lionbooth seed but it didn't spawn the theater.
#548
Posted 22 July 2012 - 05:55 PM
Jeffrythesheep1, on 22 July 2012 - 05:24 PM, said:
I installed it correctly and used the lionbooth seed but it didn't spawn the theater.
#549
Posted 27 July 2012 - 01:17 AM
THROW java.lang.NoClassDefFoundError: forge/IEntityLivingHandler at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClassCond(Unknown Source) at java.lang.ClassLoader.defineClass(Unknown Source) at java.security.SecureClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.access$000(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Unknown Source) at cpw.mods.fml.common.Loader.loadModClass(Loader.java:494) at cpw.mods.fml.common.Loader.attemptFileLoad(Loader.java:561) at cpw.mods.fml.common.Loader.load(Loader.java:382) at cpw.mods.fml.common.Loader.loadMods(Loader.java:592) at cpw.mods.fml.client.FMLClientHandler.onPreLoad(FMLClientHandler.java:193) at net.minecraft.client.Minecraft.a(Minecraft.java:386) at net.minecraft.client.Minecraft.run(Minecraft.java:738) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.ClassNotFoundException: forge.IEntityLivingHandler at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 22 more 2012-07-26 18:15:30 [SEVERE] Zip file minecraft.jar failed to read properly 2012-07-26 18:15:30 [FINER] THROW cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: forge/IEntityLivingHandler at cpw.mods.fml.common.Loader.loadModClass(Loader.java:527) at cpw.mods.fml.common.Loader.attemptFileLoad(Loader.java:561) at cpw.mods.fml.common.Loader.load(Loader.java:382) at cpw.mods.fml.common.Loader.loadMods(Loader.java:592) at cpw.mods.fml.client.FMLClientHandler.onPreLoad(FMLClientHandler.java:193) at net.minecraft.client.Minecraft.a(Minecraft.java:386) at net.minecraft.client.Minecraft.run(Minecraft.java:738) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.NoClassDefFoundError: forge/IEntityLivingHandler at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClassCond(Unknown Source) at java.lang.ClassLoader.defineClass(Unknown Source) at java.security.SecureClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.access$000(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Unknown Source) at cpw.mods.fml.common.Loader.loadModClass(Loader.java:494) ... 7 more Caused by: java.lang.ClassNotFoundException: forge.IEntityLivingHandler at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 22 more 2012-07-26 18:15:30 [FINE] Minecraft jar mods loaded successfully 2012-07-26 18:15:30 [INFO] Loading mods from C:\Users\Erik Melton\AppData\Roaming\.minecraft\mods 2012-07-26 18:15:30 [SEVERE] A problem has occured during mod loading. Likely a corrupt jar is located in your mods directory 2012-07-26 18:15:40 [SEVERE] A critical error has occurred. cpw.mods.fml.common.LoaderException: cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: forge/IEntityLivingHandler at cpw.mods.fml.common.Loader.load(Loader.java:436) at cpw.mods.fml.common.Loader.loadMods(Loader.java:592) at cpw.mods.fml.client.FMLClientHandler.onPreLoad(FMLClientHandler.java:193) at net.minecraft.client.Minecraft.a(Minecraft.java:386) at net.minecraft.client.Minecraft.run(Minecraft.java:738) at java.lang.Thread.run(Unknown Source) Caused by: cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: forge/IEntityLivingHandler at cpw.mods.fml.common.Loader.loadModClass(Loader.java:527) at cpw.mods.fml.common.Loader.attemptFileLoad(Loader.java:561) at cpw.mods.fml.common.Loader.load(Loader.java:382) ... 5 more Caused by: java.lang.NoClassDefFoundError: forge/IEntityLivingHandler at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClassCond(Unknown Source) at java.lang.ClassLoader.defineClass(Unknown Source) at java.security.SecureClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.access$000(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Unknown Source) at cpw.mods.fml.common.Loader.loadModClass(Loader.java:494) ... 7 more Caused by: java.lang.ClassNotFoundException: forge.IEntityLivingHandler at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 22 more 2012-07-26 18:15:40 [SEVERE] 0 mods loaded Minecraft Forge 3.3.7.135 FML v2.2.48.135 Forge Mod Loader version 2.2.48.135 for Minecraft 1.2.5
Installed with the newest version of Forge, deleted META-INF, dragged sound into correct location.
Forge by itself runs fine, but with the mod fails.
#550
Posted 27 July 2012 - 01:22 PM
Kovu, on 27 July 2012 - 01:17 AM, said:
Installed with the newest version of Forge, deleted META-INF, dragged sound into correct location.
Forge by itself runs fine, but with the mod fails.
You'll need a newer Forge version. The mod requires the class 'IEntityLivingHandler', which is a fairly new addition to Forge.
#551
#554
Posted 27 July 2012 - 11:59 PM
Well, all things works. The problem I have is that I used the old Rafiki house's fence - cause it looked really cool - and not it is gone from the mod, Rafiki is loose on the wild jungle.
Upendi seens to spawn you at the exact same X, Y and Z coords, what is a problem if you spawn in a high place or inside a block.
Overall,all things on my map are working - except the hyena grinder. I will update the map for both versions (1.4.2 and 1.5) and upload it. I will try a to make an update video, but I have to prepare one for the big 1.3 update, so it might be done later.
Keep up the good work!
Also, I fully support:
#555
Posted 28 July 2012 - 12:40 AM
Terrivel_World, on 27 July 2012 - 11:59 PM, said:
Well, all things works. The problem I have is that I used the old Rafiki house's fence - cause it looked really cool - and not it is gone from the mod, Rafiki is loose on the wild jungle.
Upendi seens to spawn you at the exact same X, Y and Z coords, what is a problem if you spawn in a high place or inside a block.
Overall,all things on my map are working - except the hyena grinder. I will update the map for both versions (1.4.2 and 1.5) and upload it. I will try a to make an update video, but I have to prepare one for the big 1.3 update, so it might be done later.
Keep up the good work!
Nice to hear from you again. Sorry about that fence - I took it out because it was no longer needed for the new Rafiki Tree design, and I forgot to replace it with another block.
Upendi was never meant to work perfectly. It was just a test that I left in the mod as a little secret and now I have other better plans, I'm going to remove it. Make sure you're not in that realm before the next update or your world might break.
I have no idea why the hyena grinder isn't working
And I'm looking forward to seeing the map, from what I saw in your videos it looks like it will be interesting to explore.
#556
Posted 28 July 2012 - 02:07 AM
Mevans, on 28 July 2012 - 12:40 AM, said:
Upendi was never meant to work perfectly. It was just a test that I left in the mod as a little secret and now I have other better plans, I'm going to remove it. Make sure you're not in that realm before the next update or your world might break.
I have no idea why the hyena grinder isn't working
And I'm looking forward to seeing the map, from what I saw in your videos it looks like it will be interesting to explore.
1- Make the Passion Fruit be a rare loot from dungeon chests;
2- Make sure that once one dies in Upendi, he spawns back at his last bed.
3- Make Passion Fruit spawn in Upendi trees - copying the Cocoa code will make it easy.
4- Throw crazy ideas you have that does not fit the Lion king story here! I can help with crazy ideas if you need - Those African Legends idea suggested before could fit in here!
About the map, I just removed the fences - I like the tin pillars much more. Everything is looking good and working as fine. I will upload the map this night.
Also, the grinder is ok - the "bug" was me!
EDIT: FINALLY, it is done: http://www.planetmin...-lion-king-mod/
Also, I fully support:
#557
Posted 28 July 2012 - 09:54 AM
Terrivel_World, on 28 July 2012 - 02:07 AM, said:
1- Make the Passion Fruit be a rare loot from dungeon chests;
2- Make sure that once one dies in Upendi, he spawns back at his last bed.
3- Make Passion Fruit spawn in Upendi trees - copying the Cocoa code will make it easy.
4- Throw crazy ideas you have that does not fit the Lion king story here! I can help with crazy ideas if you need - Those African Legends idea suggested before could fit in here!
About the map, I just removed the fences - I like the tin pillars much more. Everything is looking good and working as fine. I will upload the map this night.
Also, the grinder is ok - the "bug" was me!
EDIT: FINALLY, it is done: http://www.planetmin...-lion-king-mod/
Maybe I'll keep in then. I just thought it was quite a useless place, since it's basically a Pride Lands rainforest with purple water.
What are these African Legend ideas? I do like the idea of having more quests based on legends instead of just the Lion King, so I'd love to hear about them.
And the map - the village, the villagers and the things they say, their skins - wow! It's amazing. Thanks for uploading that
#558
Posted 28 July 2012 - 05:32 PM
Mevans, on 28 July 2012 - 09:54 AM, said:
What are these African Legend ideas? I do like the idea of having more quests based on legends instead of just the Lion King, so I'd love to hear about them.
And the map - the village, the villagers and the things they say, their skins - wow! It's amazing. Thanks for uploading that
There are lots of things you could do with Upendi, without having to create anything new - just recolors of blocks and foliage will make it look completely new. For example: Upendi could become a "harder" experience, having all dimensions and its mobs together in it, with tougher night full of hyenas, outland lions, vultures and... creepers? I don't know, I am throwing ideas around.
Now, I have to make a better research for you on those african legends. My tribe is called Kalahari because the original name of the Lion King movie is "King of Kalahari" and it is actually the place represented by the Pride Lands. There are tribes with specific legends living there - like one that tells of a man who can become such powerful wizard AND warrior and guide his people. I don't remember the proper names, but that legend alone sounds like a player, doesn't it?
Just give me a time. Sunday night I might have some research to show.
Also, I fully support:
#559
Posted 28 July 2012 - 09:59 PM
Terrivel_World, on 28 July 2012 - 05:32 PM, said:
Just give me a time. Sunday night I might have some research to show.
#560
Posted 29 July 2012 - 03:04 AM
Mevans, on 28 July 2012 - 09:59 PM, said:
Also, I fully support:











