Enchantments Mod
Requires ModLoader
After much consideration, I am going to continue this mod.
There will be some major changes tho. I will be switching over to PlayerAPI, and some enchantments will probably be dropped. Please have a look at the poll, and put your response, as it will help me while updating.
I recommend using Sensible Enchanting, EnchantViewer, or Better Enchanting with this mod!
Please, when updating, install on a FRESH mincraft jar, or use a mod installer! Most crash's are due to outdated code due to Installing over a previous file. Do me a favor, and Install this mod on a new minecraft.jar solely containing the prerequisites.
Change Log
Version: 1.0.0
Version: 1.0.1
Version: 1.0.2
Version: 1.0.3
Version: 1.0.4
Version: 1.0.5
Version: 1.0.6
Including the enchantments, I have also made some content.
I have made it to where I can set a enchantment for only a pickaxe, shovel, or axe, or all three. I have made various changes to current enchantments. Unbreaking will now be given to all enchantable items. Fortune will only be given to a pickaxe. I have made Hoes and Shears enchantable, giving them various enchantments. Explosions will now cripple anything they hit for 3 seconds Slimes have 10% chance to do a level 1 poison to anything they hit Magma Cubes have a 2% chance to do a level 2 poison to anything they hit Skeletons have a .01% chance to do a level 3 poison to anything they hit(This chance is the same as finding a natural pink sheep, you will know if you get poisoned by a skeleton) Dispensers can now dispense Enchanted Arrows* by having atleast 1 arrow in the dispenser and having 1 of these in the dispenser along with it. [Enchantment - Item/Block] [Godly II - Diamond] - will not detonate if it is to close to the Dispenser [Explosion II - Gunpowder] - same as above. [Poison I - Slime Ball] [Poison II - Magma Cream] [Slow I - Cobblestone] [Flame I - Coal] It has a 10% chance of removing one of the item/block away after use. *Not really enchanted. You can now repair enchanted items and they will keep their enchantments, but they loose 5% durability for every enchantment. If you do not Like something, Please post in forum and I may fix it :P There will now be a config file that is created in mods/Enchantment Mod/
Here is a complete list of enchantments I have added.
Enchantment Name - type Enchantment description Levels Current Enchantments: Bound - All - ID: 70 Level 1 - 25% chance to keep the item on death Level 2 - 50% chance to keep the item on death Level 3 - 75% chance to keep the item on death Level 4 - 100% chance to keep the item on death Blessed - Bow - ID: 71 Level 1 - 1.5 hearts of extra damage to undead Level 2 - 3 hearts of extra damage to undead Level 3 - 4.5 hearts of extra damage to undead Level 4 - 6 hearts of extra damage to undead Level 5 - 7.5 hearts of extra damage to undead Boom - Bow - ID: 72 Level 1 - blast radius is small Level 2 - blast radius is medium Level 3 - blast radius is large Godly - Bow - ID: 73 Level 1 - makes 1 lightnings strick where the arrow hit Level 2 - makes 2 lightnings strick where the arrow hit + Boom 1 Level 3 - makes 3 lightnings strick where the arrow hit + Boom 2 Stalker - Bow - ID: 74 Level 1 - finds a entity within 2 blocks of the arrow Level 2 - finds a entity within 4 blocks of the arrow Level 3 - finds a entity within 6 blocks of the arrow Level 4 - finds a entity within 8 blocks of the arrow Harvester - Hoe - ID: 76 Level 1 - up to 1 extra wheat, melon, or nether wart seed (Right Click) Level 1 - 25% chance to get a seed from tilling grass Level 2 - up to 2 extra wheat, melons, or nether wart seeds (Right Click) Level 2 - 50% chance to get a seed from tilling grass Level 3 - up to 3 extra wheat, melons, or nether wart seeds (Right Click) Level 3 - 75% chance to get a seed from tilling grass Speed - Boots - ID: 84 Level 1 - 125% Moving Speed Level 2 - 150% Moving Speed Level 3 - 175% Moving Speed Slow - Bow - ID: 83 Level 1 - 25% Moving Speed for 3 seconds Level 2 - 25% Moving Speed for 6 seconds Level 3 - 25% Moving Speed for 9 seconds Cleverness - Sword - ID: 80 Level 1 - 100% more exp from mobs Level 2 - 200% more exp from mobs Level 3 - 300% more exp from mobs Vampirism - Sword - ID: 78 Level 1 - When you kill a entity, heals 1/2 hunger, if hunger is full, heals 1/2 heart Fortune - Shears - ID: 82 Level 1 - get 1 extra seeds or string using shears Level 2 - get 2 extra seeds or string using shears Level 3 - get 3 extra seeds or string using shears Poison - Sword - ID: 85 Level 1 - 1/2 heart(s) per second for 5 seconds Level 2 - 1 heart(s) per second for 5 seconds Level 3 - 1 1/2 heart(s) per second for 5 seconds Guard - Sword - ID: 86 Level 1 - When blocking, negates 1/2 heart(s) worth of extra damage Level 2 - When blocking, negates 1 heart(s) worth of extra damage Level 3 - When blocking, negates 1 1/2 heart(s) worth of extra damage Reflection - Armor - ID: 88 Level 1 - 1/2 heart(s) Reflected on being damaged(You still take damage) Level 2 - 1 heart(s) reflected on being damaged(You still take damage) Level 3 - 1 1/2 heart(s) reflected on being damaged(You still take damage) Level 4 - 2 heart(s) reflected on being damaged(You still take damage) Looting - Bow - ID: 87 Level 1 - Chance to get 1 extra drop(s) from a Entity Level 2 - Chance to get 2 extra drop(s) from a Entity Level 3 - Chance to get 3 extra drop(s) from a Entity Cleverness - Bow - ID: 89 Level 1 - 100% more exp from mobs Level 2 - 200% more exp from mobs Level 3 - 300% more exp from mobs Velocity - Bow - ID: 90 Level 1 - 25% more arrow speed Level 2 - 50% more arrow speed Level 3 - 75% more arrow speed Level 4 - 100% more arrow speed Lumberjack - Axe - ID: 91 Level 1 - When chopping wood, will drop all wood around it Sprinter - Legs - ID: 92 Level 1 - While sprinting, will reduce the amount of exhaustion by half Arrow Deflection - Armor - ID: 93 Level 1 - Will deflect all arrows where the armor is covering the player Helmet will only block head shots, chest will only block body shots, legs will only block leg shots and boots will only block feet shots Poison - Bow - ID: 94 Level 1 - 1/2 heart(s) per second for 5 seconds Level 2 - 1 heart(s) per second for 5 seconds Level 3 - 1 1/2 heart(s) per second for 5 seconds Lead Footed - Boots* - ID: 95 Level 1 - Reduces knockback Level 2 - Reduces knockback Level 3 - Reduces knockback Level 4 - Reduces knockback *Im not sure about the % yet, have to do a bit of looking it over to get the % sorry. Fury - Sword - ID: 96 Level 1 - Attacked mob will attack the closest mob to it that is not the attacker. *This enchantment is pretty rare. Every level after will increases the distance it searches for a mob. Fury - Bow - ID: 97 Level 1 - Attacked mob will attack the closest mob to it that is not the attacker. *This enchantment is pretty rare. Every level after will increases the distance it searches for a mob. Critical - Sword - ID: 98 Level 1 - Allows the player to strike critical without jumping *every level after increases the chance to hit a critical, 5 Levels Critical - Bow - ID: 99 Level 1 - Allows the player to strike critical without filly charging *every level after increases the chance to hit a critical, 5 Levels Seeder - Hoe - ID: 100 Level 1 - Allows the player to get seeds from tilling grass. *every level after increases the chance to get seeds. Poison Resistance - Plate - ID: 101 Level 1 - Blocks level 1 poison Level 2 - Blocks level 2 poison Level 3 - Blocks Level 3 poison Health Regeneration - Armor - ID: 102 Level 1 - Regenerates 1 half heart every 25 seconds Level 2 - Reduces the time to regenerate by 3 seconds *the effect is stacked for every piece of armor that has the enchantment. for every level the time is reduced by 3. So if you have all with health regen 2, it will heal 1 half heart a second. Burning Touch - Tool - ID: 103 Level 1 - If a block is used in the furnace, it has a 10% chance to collect the product instead of the block. Level 2 - If a block is used in the furnace, it has a 50% chance to collect the product instead of the block. Jump Height - Boots - ID: 104 Level 1 - Allows you to jump 1 half block higher. Level 2 - Allows you to jump 1 full block higher.
These enchantments are not compatible
Sword - Cleverness : Looting Bow - Godly : Boom Bow - Godly : Fire Bow - Boom : Fire Bow - Knockback : Velocity Bow - Knockback : Boom Bow - Cleverness : Looting
This mod is not compatible with risugami's Arrow Mod, sorry.
Suggested Enchantments (That I know of)
BreastPlate deflecting arrows Boots reduce knockback Arrow Deflection with armor Boots give more jump height Legs reduce hunger cost while sprinting Damage reflection Arrow Speed while in air increased Arrow Range increased Arrow anti-gravity? Sword increased chance of critical Sword Charge up Sorry if i forgot any xD
Please suggest more enchantments for things that can already be enchanted! All tho I do have ideas, it helps to know what you like!
Installation
Thanks - SillyGooseNati0n
Mod Reviews
Here is a nice mod spotlight of Version 1.0.2 by - Notforgrins
Here is a nice mod spotlight of Version 1.0.5 by - GHsmasterdude
Pictures
Note: These pictures uses a mod called Better Enchanting, It is being used to show that there are enchantments added. If you want to see what they do, get them in game and find out.


















Banners
Thanks to: Scorpinax

[URL=http://www.minecraftforum.net/topic/951153-11v105enchantments-modcurrently-contains-18-origional-enchantments/][IMG]http://img339.imageshack.us/img339/8373/292525137752487m3.jpg[/IMG][/URL]
I will get the creator later.

[URL=http://www.minecraftforum.net/topic/951153-11v105enchantments-modcurrently-contains-18-origional-enchantments/][IMG]http://i.imgur.com/YmSMB.png[/IMG][/URL]
If someone would be kind enough.. I need banners
Downloads
Please, please post on what you think, and suggest more enchantments!
Copyright
This document is Copyright ©(2011) and is the intellectual
property of the author. Only Minecraftforum.net and ZidMC.info is able to host any of my material without my(Gerald Wood aka. xkyouchoux) consent. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. If you mirror this mod page or anything I've(Gerald Wood aka. xkyouchoux) made on any other site, I(Gerald Wood aka. xkyouchoux) may express my angst at you in the form of a lawsuit.
Edited by xkyouchoux, 11 March 2012 - 02:35 PM.














